Aodlop.1907 Posted December 23, 2018 Share Posted December 23, 2018 To choose from I mean. Sometimes you may love the playstyle of a weapon, but you have one or two skills that are just meh, and you wish you could pick something more useful in that slot. Also it'd be more customization, which is always appreciated. I don't know about you, but I'd gladly take that over a new map or story season. For me, class design and gameplay are the most important parts of an MMO, even more important than new content. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted December 23, 2018 Share Posted December 23, 2018 Maybe they will do this using elite specs in the future. I doubt they'll let us select each individual skill though. Maybe an elite spec that uses a weapon already available to a given class but exchanges the original weapon skills for themed ones. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted December 23, 2018 Share Posted December 23, 2018 For the record I'd prefer to select all my skills. I understand that this would severely increase balance issues though. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted December 23, 2018 Share Posted December 23, 2018 having 2 skills per slot would still allow proper balance but would also allow player customization. Link to comment Share on other sites More sharing options...
Dante.1763 Posted December 23, 2018 Share Posted December 23, 2018 > @"sorudo.9054" said: > having 2 skills per slot would still allow proper balance but would also allow player customization. > ill argue that, given they cant even balance what they have now properly. Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted December 23, 2018 Share Posted December 23, 2018 If they do this, I will never get new weapons, so I'm somewhat against it. I really need polearms. As for "balance", I think it is an illusion. Perfect balance will never exist. Instead, change should be the goal. This way, a class will cycle through underpowered, overpowered, and anything in the middle. As such, this makes it easier for everyone to be able to enjoy a class at different times. Link to comment Share on other sites More sharing options...
jwaz.1908 Posted December 23, 2018 Share Posted December 23, 2018 Not to be snarky, but you could always play an elementalist since they have 20 skills per weapon. ? Link to comment Share on other sites More sharing options...
Asum.4960 Posted December 23, 2018 Share Posted December 23, 2018 Coming from the original Guild Wars, I wanted this feature since the first beta weekend of GW2. Even if it's just 6-8 skills per weapon, so I can swap out one or two based on preference and build, as there are still weapons with a condi/power damage identity crises. Also just being able to change the positioning of skills on a character basis (like utility skills, pretty much how it works on Rev), instead of having to change key binds, affecting all characters, would be a huge improvement. But in general, more Elite Specs, weapons, weapon skills and (core) utility skills and elites (at least finishing up the core sets) is my biggest wish for the game, which I would take as content over story any day. Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted December 24, 2018 Author Share Posted December 24, 2018 > ill argue that, given they cant even balance what they have now properly. Fun > balance. No game can be 100% balanced. Even StarCraft II still gets changes every month even though each match-up is near to 50% winrate and there are only 3 races. FUN > BALANCE. As long as the inbalance isn't so huge it breaks the game, I say it's fine. Link to comment Share on other sites More sharing options...
hugo.4705 Posted December 24, 2018 Share Posted December 24, 2018 Simply inspire future specs from weaver and holosmith. Want to fight with a weapon we don't have, easy: use weapon forge, and gain crossbow, spear, whatever weapon you want. Just design the attacks to make appear the weapons, design unique skills here you go. Photon forge is in reality a weapon swap, allowing you to pass from Ranged attacks (rifle) to Cc (forge mode). Almost the same concept for weaver apart the fact that their four "photon forge" skills aren't time limited. So 4 weapon swaps for weavers. Would like to have a weaver based spec for engineer next time: like we can use our weapon in different manners to unlock more skills. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted December 24, 2018 Share Posted December 24, 2018 that would make GW2 even more of a hell to do balance than it is now that's why anet went away from 8 selectable skills slot GW1 had Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted December 24, 2018 Author Share Posted December 24, 2018 > that would make GW2 even more of a hell to do balance than it is now It'd still be less than half how many spells WoW had during Mists of Pandaria, and when it comes to class design, it was amongst the most balanced AND fun expansions ever. GW2 could achieve it I'm sure, and it'd be worth it. Link to comment Share on other sites More sharing options...
hugo.4705 Posted December 24, 2018 Share Posted December 24, 2018 By the way, what would you define as balanced? Everyone with the same DPS or everyone enough strong to kill anything easily? Link to comment Share on other sites More sharing options...
yann.1946 Posted December 24, 2018 Share Posted December 24, 2018 > @"Asum.4960" said: > Coming from the original Guild Wars, I wanted this feature since the first beta weekend of GW2. > > Even if it's just 6-8 skills per weapon, so I can swap out one or two based on preference and build, as there are still weapons with a condi/power damage identity crises. > Also just being able to change the positioning of skills on a character basis (like utility skills, pretty much how it works on Rev), instead of having to change key binds, affecting all characters, would be a huge improvement. > > But in general, more Elite Specs, weapons, weapon skills and (core) utility skills and elites (at least finishing up the core sets) is my biggest wish for the game, which I would take as content over story any day. Honestly I would be really happy with character specific keybinds. Link to comment Share on other sites More sharing options...
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