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Reasonable core & DD buffs


Psycoprophet.8107

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> @"Turk.5460" said:

> No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

 

Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.

It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of before

As of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

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They could start with normalizing lead attacks. (seriously some abilities take a full second before it applies LA) and since the duration is only 9 seconds long well, if you've been wondering why your stacks are short. this is the reason why.

 

(death blossom, choking gas , cluster bomb)

 

Then set it so lead attacks recharges duration when applying a new stack, so we can use d/d staff and zerk s/p in Spvp again. (as an added bonuses once u hit 15 LA every stack would be removed when the 9 second duration is over)

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> @"Alatar.7364" said:

> > @"Turk.5460" said:

> > No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

>

> Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.

> It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of before

> As of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

 

What? Core S/D is strong, almost *too* strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

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> @"Turk.5460" said:

> > @"Alatar.7364" said:

> > > @"Turk.5460" said:

> > > No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

> >

> > Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.

> > It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of before

> > As of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

>

> What? Core S/D is strong, almost *too* strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

 

It's my usual case of forgetting to mention *in sPvP.

 

S/D is strong within Thief profession as there is only choice of D/P and DE left to play.

 

S/D in PvP was good for boonstrip and also because it could 1v1 unlike D/P, however S/D will still get beaten by every profession in direct fight, except Mesmer (doesn't apply for Mirage) and since boons are still being farted so much it became "non-impactful", to a point that S/D is simply less useful than any single other meta build, sometimes even S/D weaver is better with its staling on Node.

 

As for D/P in PvP, the boons are again the issue, it's burst is lower than the burst of several other professions which is the one out of two reasons for its existence, but since S/D thief can do the other thing (decap) in the very same way and also since this meta is an age of side noders such as Boonbeast, SB, Weavers or good Holos it's became practically useless.

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> @"Alatar.7364" said:

> > @"Turk.5460" said:

> > > @"Alatar.7364" said:

> > > > @"Turk.5460" said:

> > > > No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

> > >

> > > Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.

> > > It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of before

> > > As of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

> >

> > What? Core S/D is strong, almost *too* strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

>

> It's my usual case of forgetting to mention *in sPvP.

>

> S/D is strong within Thief profession as there is only choice of D/P and DE left to play.

>

> S/D in PvP was good for boonstrip and also because it could 1v1 unlike D/P, however S/D will still get beaten by every profession in direct fight, except Mesmer (doesn't apply for Mirage) and since boons are still being farted so much it became "non-impactful", to a point that S/D is simply less useful than any single other meta build, sometimes even S/D weaver is better with its staling on Node.

>

> As for D/P in PvP, the boons are again the issue, it's burst is lower than the burst of several other professions which is the one out of two reasons for its existence, but since S/D thief can do the other thing (decap) in the very same way and also since this meta is an age of side noders such as Boonbeast, SB, Weavers or good Holos it's became practically useless.

 

This man gets it

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> @"getalifeturd.8139" said:

> Remove exhaustion from unhindered combatant so that thieves can actually dodge and outplay again. I compare it to stealth on dodge on deadeye and just shake my head at the obvious power creep pay2win difference.

 

Not the answer makes them obnoxious to catch just like de maybe lower initiative cost on shadow shot or give some of the dagger damage back by buffing the trait in the 1st line (can’t remember name) that buffs damage when someone’s with in 360 units

 

As for core truthfully just make the third blow in the auto chain faster so we can actually use it without as much risk.

 

 

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> @"Psycoprophet.8107" said:

> That’s the prob don’t revert unhindered because I’d make them obnoxious to catch? That’s how it should be with thief and why they have no hp/sustain no?

 

No it’s not how it should be they should be difficult to catch but not damn near impossible as dd stands now someone using it optimally is pretty damn hard to hit unless you tag them with exhaustion.they need more damage so they can do more with what they have not that they’re harder to hit but still hit like noodles

 

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> @"Weasel.9684" said:

> > @"Psycoprophet.8107" said:

> > That’s the prob don’t revert unhindered because I’d make them obnoxious to catch? That’s how it should be with thief and why they have no hp/sustain no?

>

> No it’s not how it should be they should be difficult to catch but not kitten near impossible as dd stands now someone using it optimally is pretty kitten hard to hit unless you tag them with exhaustion.**they need more damage** so they can do more with what they have not that they’re harder to hit but still hit like noodles

>

 

What a typical Arenanet way of thinking that causes power creep. There was nothing wrong with unhindered combatant in Arenanet's opinion for years until Path of Fire was released. Around the same time the Deadeye was released. Coincidence? I think not: https://wiki.guildwars2.com/wiki/Unhindered_Combatant

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> @"Tails.9372" said:

> > @"Turk.5460" said:

> > No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned.

>

> That's just blatantly false, there's a lot they can do to improve P/P without making it "overturned".

 

Blatantly false? Calm down there - I said we don't need *buffs*. Changes to the way certain skills work without directly *buffing* them would be welcome. You seem to have forgotten that the *only* skills that won't affect other weaponsets when changed are the dual skills.

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