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Longbow Auto attack dosen't fire to its max range


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> @"BunjiKugashira.9754" said:

> What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

 

Not so much a *bug* as an effect of the games projectile physics.

The rest applies fully, though.

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> @"Tanner Blackfeather.6509" said:

> > @"BunjiKugashira.9754" said:

> > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

>

> Not so much a *bug* as an effect of the games projectile physics.

> The rest applies fully, though.

 

Projectile physics my "Donkey". Why it does not work with bullets?

Its a bug and anet refuses to fix it after 7 years.

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> @"Tanner Blackfeather.6509" said:

> Not so much a *bug* as an effect of the games projectile physics.

This is the most "WELL ACSHUALLY..!" post ever.

 

If it hits at 1800, but lists 1500, then one of these is wrong. Bug. Either change the number to reflect reality, or nerf arrow range to 1500 to match Kneel. Nerf this "feature" pl0x.

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> @"Hitman.5829" said:

> > @"Tanner Blackfeather.6509" said:

> > > @"BunjiKugashira.9754" said:

> > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> >

> > Not so much a *bug* as an effect of the games projectile physics.

> > The rest applies fully, though.

>

> Projectile physics my "Donkey". Why it does not work with bullets?

> Its a bug and anet refuses to fix it after 7 years.

 

Because bullets, in gw2, don't arc.

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> @"Hitman.5829" said:

> > @"Tanner Blackfeather.6509" said:

> > > @"BunjiKugashira.9754" said:

> > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> >

> > Not so much a *bug* as an effect of the games projectile physics.

> > The rest applies fully, though.

>

> Projectile physics my "Donkey". Why it does not work with bullets?

> Its a bug and anet refuses to fix it after 7 years.

 

Arrows ark, bullets go straight.

 

It's a mechanic.

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> @"Hugheszie.6291" said:

> > @"Hitman.5829" said:

> > > @"Tanner Blackfeather.6509" said:

> > > > @"BunjiKugashira.9754" said:

> > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > >

> > > Not so much a *bug* as an effect of the games projectile physics.

> > > The rest applies fully, though.

> >

> > Projectile physics my "Donkey". Why it does not work with bullets?

> > Its a bug and anet refuses to fix it after 7 years.

> Arrows ark, bullets go straight.

>

> It's a mechanic.

 

Then 1500 should be the end of arrows arc.

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As for the more damage when shooting downhill part, from my experience it does help to shoot downhill as you do get more damage, but not necessarily more distance...whether it's intentional a bug or something that was never told to us is unknown, and it's not consistent so, draw your own conclusions(I personally don't rely on it happening).

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> @"Hugheszie.6291" said:

> > @"Hitman.5829" said:

> > > @"Tanner Blackfeather.6509" said:

> > > > @"BunjiKugashira.9754" said:

> > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > >

> > > Not so much a *bug* as an effect of the games projectile physics.

> > > The rest applies fully, though.

> >

> > Projectile physics my "Donkey". Why it does not work with bullets?

> > Its a bug and anet refuses to fix it after 7 years.

>

> Arrows ark, bullets go straight.

>

> It's a mechanic.

 

As far as physics go, bullets or arrows should follow the same laws of physics.

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> @"Hitman.5829" said:

> > @"Hugheszie.6291" said:

> > > @"Hitman.5829" said:

> > > > @"Tanner Blackfeather.6509" said:

> > > > > @"BunjiKugashira.9754" said:

> > > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > > >

> > > > Not so much a *bug* as an effect of the games projectile physics.

> > > > The rest applies fully, though.

> > >

> > > Projectile physics my "Donkey". Why it does not work with bullets?

> > > Its a bug and anet refuses to fix it after 7 years.

> >

> > Arrows ark, bullets go straight.

> >

> > It's a mechanic.

>

> As far as physics go, bullets or arrows should follow the same laws of physics.

 

For real world physics, yes. For game mechanics physics, not necessarily.

At that point, projectile speed matters - do you want bullets to have a delay from firing to hit like other projectiles?

 

> @"BunjiKugashira.9754" said:

>

> In GW1 we officially had a mechanic that arrows fly further and do more damage when you shoot downhill. As far as I know this is not the case in GW2. Here it's just a bug.

 

Man I miss GW1 projectile physics and different bow types sometimes! The variety! The tradeoffs! *nostalgia*

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> @"Warobaz.9543" said:

> This is the same case with Ele staff fire 1, the ball arcs a bit further than 1200. Nice way to reach Claw of Jormag'head from the safe area in 2nd phase.

 

Also great for bombing people from a tower in WvW and there's nothing they can do about it. Those fireballs hurt, and eventually someone will die... Unless they counter ranger/elementalist bomb you from the tower.

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> @"Hitman.5829" said:

> > @"Hugheszie.6291" said:

> > > @"Hitman.5829" said:

> > > > @"Tanner Blackfeather.6509" said:

> > > > > @"BunjiKugashira.9754" said:

> > > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > > >

> > > > Not so much a *bug* as an effect of the games projectile physics.

> > > > The rest applies fully, though.

> > >

> > > Projectile physics my "Donkey". Why it does not work with bullets?

> > > Its a bug and anet refuses to fix it after 7 years.

> >

> > Arrows ark, bullets go straight.

> >

> > It's a mechanic.

>

> As far as physics go, bullets or arrows should follow the same laws of physics.

 

They do. Bullets are fired in a straight line from eye line in the game and arrows are fired upward in an arc.

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> @"Hugheszie.6291" said:

> > @"Hitman.5829" said:

> > > @"Hugheszie.6291" said:

> > > > @"Hitman.5829" said:

> > > > > @"Tanner Blackfeather.6509" said:

> > > > > > @"BunjiKugashira.9754" said:

> > > > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > > > >

> > > > > Not so much a *bug* as an effect of the games projectile physics.

> > > > > The rest applies fully, though.

> > > >

> > > > Projectile physics my "Donkey". Why it does not work with bullets?

> > > > Its a bug and anet refuses to fix it after 7 years.

> > >

> > > Arrows ark, bullets go straight.

> > >

> > > It's a mechanic.

> >

> > As far as physics go, bullets or arrows should follow the same laws of physics.

>

> They do. Bullets are fired in a straight line from eye line in the game and arrows are fired upward in an arc.

 

LOL, in physics a projectile is any kind of object that moves through space.

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> @"Hitman.5829" said:

> > @"Hugheszie.6291" said:

> > > @"Hitman.5829" said:

> > > > @"Hugheszie.6291" said:

> > > > > @"Hitman.5829" said:

> > > > > > @"Tanner Blackfeather.6509" said:

> > > > > > > @"BunjiKugashira.9754" said:

> > > > > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > > > > >

> > > > > > Not so much a *bug* as an effect of the games projectile physics.

> > > > > > The rest applies fully, though.

> > > > >

> > > > > Projectile physics my "Donkey". Why it does not work with bullets?

> > > > > Its a bug and anet refuses to fix it after 7 years.

> > > >

> > > > Arrows ark, bullets go straight.

> > > >

> > > > It's a mechanic.

> > >

> > > As far as physics go, bullets or arrows should follow the same laws of physics.

> >

> > They do. Bullets are fired in a straight line from eye line in the game and arrows are fired upward in an arc.

>

> LOL, in physics a projectile is any kind of object that moves through space.

 

In real world physics, we can't jump around corners turning in mid-air either.

Game physics =/= real physics.

 

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> @"Tanner Blackfeather.6509" said:

> > @"BunjiKugashira.9754" said:

> > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

>

> Not so much a *bug* as an effect of the games projectile physics.

> The rest applies fully, though.

 

A bug that only affects Ranger, as Warrior Longbow HARDLY fires further than that. Thief Shortbow fires a little further too. None are as over the top as Ranger though and that definitely needs to be dialed down.

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> @"Alimar.8760" said:

> Longbows arc and rifles fire straight. You can hit farther on the longbow if you're angled correctly but that doesn't mean your max range for auto attacking is any less or more than what it is said to have.

 

The 1500 reach refers to the direct distance between player and target. Shortest path. The total distance an arrow flies, if you measure the arc, is more than that and should be more than that. That is because the arc is obviously longer than the direct line, so in order to hit a target at 1500 reach, the arrow has to travel more than 1500 units.

 

The problem is that arrows travel even further than that 1500 reach. Even on flat ground. While bullets are outright deleted once they reach a distance of 1500 from their point of origin, arrows are not. They continue to fly until they either hit something or reach a distance significantly higher than what their tooltip says.

 

From what I understand stray projectiles in GW2 aren't deleted based on how far they've traveled, but rather based on how long they've been alive. A projectile that's going in a straight line will always reach the same distance in the same time. An arced projectile however takes longer to reach a lower point than it takes to reach a higher one. In order to ensure that the projectile always reaches its intended distance, the lifetime variable was adjusted to the worst case scenario. This leads to the projectile over-reaching in all other scenarios.

 

A possible solution to this problem would be to replace the lifetime mechanic with a real distance check. There are two variations to this:

1. Calculate the distance each frame and see if it passed max range.

2. Calculate the max distance coordinate once and check each frame whether the projectile has passed it.

 

Another possible solution would be to dynamically calculate the time it would take the projectile to reach its maximum distance and use that as its lifetime. The time it takes to reach maximum distance can be calculated from the projectile's speed, the projectile's firing angle and the projectile's pivot point.

 

Considering the fact that ANet hasn't touched these base mechanics in over 6 years, I wouldn't expect a fix any time soon or ever though.

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> @"Tanner Blackfeather.6509" said:

> > @"Hitman.5829" said:

> > > @"Hugheszie.6291" said:

> > > > @"Hitman.5829" said:

> > > > > @"Hugheszie.6291" said:

> > > > > > @"Hitman.5829" said:

> > > > > > > @"Tanner Blackfeather.6509" said:

> > > > > > > > @"BunjiKugashira.9754" said:

> > > > > > > > What do you mean by "max range"? Your auto-attack keeps repeating as long as the target is within 1500 units, which is your official max range. Longbows hitting targets further than that is a bug that hasn't been fixed since release.

> > > > > > >

> > > > > > > Not so much a *bug* as an effect of the games projectile physics.

> > > > > > > The rest applies fully, though.

> > > > > >

> > > > > > Projectile physics my "Donkey". Why it does not work with bullets?

> > > > > > Its a bug and anet refuses to fix it after 7 years.

> > > > >

> > > > > Arrows ark, bullets go straight.

> > > > >

> > > > > It's a mechanic.

> > > >

> > > > As far as physics go, bullets or arrows should follow the same laws of physics.

> > >

> > > They do. Bullets are fired in a straight line from eye line in the game and arrows are fired upward in an arc.

> >

> > LOL, in physics a projectile is any kind of object that moves through space.

>

> In real world physics, we can't jump around corners turning in mid-air either.

> Game physics =/= real physics.

>

 

Don't tell me what I can't do. - John Locke.

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> @"Alimar.8760" said:

> Longbows arc and rifles fire straight. You can hit farther on the longbow if you're angled correctly but that doesn't mean your max range for auto attacking is any less or more than what it is said to have.

 

Wrong angel doesn’t matter, elevation doesn’t matter, no matter what it is always the same distance, and Anet has not stated anywhere on this forum or the old forums that it’s intended game physics, the only thing that has ever been said by a dev is that all skills are supposed to have a 15% Range buffer to account for tracking, they did not state only certain skills have that, they said all. Even arcing “1200” Range attacks go further than “1500” Range attacks front Rifle kneeling etc.

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