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Ashen.2907

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Everything posted by Ashen.2907

  1. > @"Joote.4081" said: > GW2 must be the only mmo that I don't like boss fights. I mean I see one and I shoot stuff off into the big ball of flashing lights just to get a reward. I don't know what I'm shooting at or why. I don't know if I'm hitting the boss or a passing duck. > In raids and such how can you use any sort of tactics on these bosses, how do you see any telegraphs through all the flashy lights and laser beams? > I was fighting the dragon in the personal story and the story was to watch out for its breath, you will get a warning when it's about to breath on you. Impossible to see. The only warning or idea it had snorted on me was when I ran of a cliff. > Does anyone think boss fights in GW2 are fun? > Agreed. The visual noise in this game makes large scale fights, such as bosses, a chore.
  2. I find the open world content in this game to be mind-numbingly bland. Almost a complete lack of challenge. I prefer playing with others in general, just not here. Working as a group to overcome challenges greater than any one of us is fun. Having multiple people semi-afk auto-attack a foe down with almost no chance of failure is not more fun than doing so alone. Without challenges to overcome as a group (and I admit that there are a few) then playing as a group is meaningless. If all one wants is to socialize the game is not needed.
  3. > @"valhalahunter.9863" said: > Is Anet going to do something about this BLATANT price fixing. This is making an unfair experience to everyone that doesn't have DEEP pockets. A few of the top, Pieces of unidentified gear, all three flavors and this one is beyond unacceptable... Mystic coins. I think you should put a cap on these prices, so they can't be sold higher(which is only fair since it is unfair right now) or find what guild or group of people doing this and suspend their accounts. I have never been on to complain, but come on, I just want an even playing field like everyone else. Mystic coins LOCKED at 2G-420073 ordered. This isn't a supply and demand issue. You do realize that you are asking for prices to be actually fixed while complaining about fictional price fixing right?
  4. > @"Astralporing.1957" said: > > @"Fueki.4753" said: > > I think it's fine. > > It's a mostly player driven economy and thus shouldn't be artificially restrained. > It would have been a "mostly player driven economy" if the supply was not artificially restrained by Anet. > The restraints, such as they are, are not artificial.
  5. I detest the movement based masteries that make me feel like I am playing a mario game rather than an MMO, so hopefully not more of those.
  6. Depends on how the difficulty is achieved. Groups of mobs with tons of chained hard CC and extra health is not particularly interesting as a challenge to me.
  7. > @"Inculpatus cedo.9234" said: > > @"Ashen.2907" said: > > > @"LetoII.3782" said: > > > > @"Cynder.2509" said: > > > > I get it, most MMOs release an expansion every year but that's because these games are mantained by far bigger companies. Take for example, as mentioned before, Square Enix or Blizzard (or even Zenimax/Bethesda). All of these are far bigger and richer companies/developers than ArenaNet. The studio responsible for GW2 is actually very small compared to these giants. > > > > > > Arenanet is a wholly owned subsidiary of NCsoft, which is the Blizzard of Korea. > > > Not a small indie dev > > > > > > > > > > True, but ANet self publishes. > > ArenaNet _was_ it's own publisher for a couple of years; NCSoft (West) resumed that position two or more years ago. Thanks, I missed that.
  8. The polls is blatantly biased....and the aspect races you mention were awful and unfair by the very standards you apply, in your OP, to the current events.
  9. > @"Will.9785" said: > I agree that something needs to be done. Its blatant market manipulation by 1 or 2 guilds with very rich players (i.e. hundreds of thousands of gold). > > This is harmful to the game in the long run. A new player would instantly be turned off by this if they wanted to go for a legendary. It puts what is already a daunting task for many players even further out of reach. Many may not find it worth the effort and leave the game. People need long term goals like this to stay invested in the game but they need to be reasonably within reach. The carrot on the stick approach only works if the person chasing the carrot actually believes they can get it. > > A price of 2-3 gold is not fine. You need around 500 for gen 2 legendaries. That's over 1k gold JUST for the coins. > > Even if you feel like 2-3 gold is fine, at what point does it start to become a problem? Because it can/will reach 3-5 gold before you know it given the manipulation we are seeing right now. Participating in the market is not market manipulation.
  10. > @"valhalahunter.9863" said: > Is Anet going to do something about this BLATANT price fixing. This is making an unfair experience to everyone that doesn't have DEEP pockets. A few of the top, Pieces of unidentified gear, all three flavors and this one is beyond unacceptable... Mystic coins. I think you should put a cap on these prices, so they can't be sold higher(which is only fair since it is unfair right now) or find what guild or group of people doing this and suspend their accounts. I have never been on to complain, but come on, I just want an even playing field like everyone else. Mystic coins LOCKED at 2G-420073 ordered. This isn't a supply and demand issue. You are arguing to have control of their property taken away from others so that you can benefit....and you have the audacity to speak of fairness?
  11. > @"LetoII.3782" said: > > @"Cynder.2509" said: > > I get it, most MMOs release an expansion every year but that's because these games are mantained by far bigger companies. Take for example, as mentioned before, Square Enix or Blizzard (or even Zenimax/Bethesda). All of these are far bigger and richer companies/developers than ArenaNet. The studio responsible for GW2 is actually very small compared to these giants. > > Arenanet is a wholly owned subsidiary of NCsoft, which is the Blizzard of Korea. > Not a small indie dev > > True, but ANet self publishes.
  12. > @"Cromx.3941" said: > Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used. I dislike the CC in this game as well, but I am not sure how requiring players to actively engage with their character's defense and survival is somehow more dumb than just stacking defensive gear and self heals.
  13. > @"Yggranya.5201" said: > "Community", that's a good one. Community feel would be team work, but since this is an MMO, that isn't going to happen unless it improves/increases rewards, and then you would just get the raid community BS. You know, show some "skill" by proving your amazing ability to copy meta builds. Any opportunity to attack others right?
  14. > @"Randulf.7614" said: > You don't need to dodge out of an aoe circle. If you time it right, your dodge will evade the attack itself which will hit anywhere within that radius the boss lays down on the ground. If you are running out dodge, ensure you are bringing some skills which give you vigor - that speeds up your endurance bar getting back to full > > Switch to ranged or focus on Garm until she goes to rez him and then pile in - makung sure you break her blue bar with cc skills!. Repeat > > Or retry, not picking Braham and you wont get her as one of the bosses you fight. You will always get two depending on the NPCs you pick as allies > > This. In some games you have to be out of the circle to avoid the AoE damage. In GW2 you merely have to be in mid dodge at the moment of the damage effect. So focus on timing your dodge rather than trying to move farther. That said, yes a speed boost, in the long run, added to your build can be very helpful because moving out of some circles means you still have your dodge(s) available for the others.
  15. > @"maddoctor.2738" said: > Even better, make the special forces training area work like a PVP gear system (with PVE skills obviously) where you can freely select your gear, weapons, stats, food, runes, sigils and so on. That way developing new builds and theory crafting won't be as expensive as it is now. ^^^^ This.
  16. > @"Randulf.7614" said: > they redid the system to make things fairer for incoming players It had nothing to do with being more fair to incoming players and is not more fair to them.
  17. Excessive visual effects are actually slowly pushing me away from this game, but ANet knows that this is the case for some portion of their player base. That is what a forum discussion is for. Ultimatums are inappropriate in this context in my opinion.
  18. > @"Yggranya.5201" said: > > @"mindcircus.1506" said: > > > @"Yggranya.5201" said: > > > > @"mindcircus.1506" said: > > > > > @"Danikat.8537" said: > > > > > As other people have said I think it's a shame they're so obviously rushing it because of the complaints about not having another expansion after season 4. > > > > Are they? > > > > I mean when IBS was originally presented to us wasn't it that the last several parts would be with the developers trying to incorporate the aspects they most liked about s1 into the story? or maybe it was a puff peice for an MMO site where this was mentioned. How they wanted to change the story telling near the end to do this. > > > > Isn't that exactly what they are doing now? Giving us these instances where places we know are under attack/change? > > > > And if indeed that was the plan all along, then how is it rushed? > > > > These DRMs have clearly been the plan from the beginning. To transition the game towards a place where they can tell the stories they want without worrying about the headaches that the development approach to s1 created. In a way that makes them repeatable and relevant as group content. > > > > The problem isnt that they have rushed the end of Icebrood, the problem is that they are spreading it out too thin. What should have been 4 months of content updates now becomes 6-8 while they continue work on the expansion. > > > > I don't think this was rushed. I think it was the plan all along, but that the DRMs would release weekly or biweekly. > > > > > I like what we are getting, but I will forever wonder what we could have had and how much more interesting it could have been if only people had been willing to give them a chance instead of endlessly going on about the game dying because they didn't have to pay for it. > > > > To blame the portion of the playerbase is a little puzzling. > > > > This was the play by Anet, > > > > Don't be surprised if a lot of your End of Dragons story is told in a similar way. > > > > > > So, are DRM possible to complete solo? Because if the answer is "no" they might as well not exist. If that is what the future holds, then that's bad. > > Of course they are. > > But to say that content must be soloable to exist in an MMO is among the more misguided comments someone could make. > > From how things are designed in GW2, anet agrees with me. Want to twist my arm in an attemt to make me join your grouping thing? I'll just bail insted. So, how is the design of raids, fractals, strike missions, sPvP, and those dungeons that absolutely require a team an indication that Anet agrees with you?
  19. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > > @"Ashen.2907" said: > > > > @"kharmin.7683" said: > > > > > @"mindcircus.1506" said: > > > > > > @"kharmin.7683" said: > > > > > > > @"mindcircus.1506" said: > > > > > > > Reality is a spoiled "Open World PvE" playerbase will not accept any activity that has a fail condition and that they cannot be completely carried through. > > > > > > That's a bit cynical, no? You assume this statement holds for every player who enjoys OWPvE? Perhaps in your experience, but let's not paint an entire community with such a broad brush. > > > > > I could sit here and dispute you but... > > > > > >I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > > > > > You yourself play semantics over the word "forced" and just prove the entitled nature of the vast majority of OWPvE players better than I ever could. > > > > > > > > Entitled? How? Please explain, because I really don't get it. > > > > > > Nothing in what you said indicated a sense of entitlement. This is just another example of someone throwing around a catchphrase without really understanding it. > > > > Like the word ‘forced’. ? > > I don't know what else to call it when the OP wants Anet to add "incentives" for content with which players aren't engaging enough for the OP. If players want the additional "incentive", they would then be forced to do the content. > > I can't make this point any more clear. If some can't wrap their mind around it, then I can't do anything more. I would use required or requirement rather than forced, but the point was clear even with your choice.
  20. > @"kharmin.7683" said: > > @"mindcircus.1506" said: > > > @"kharmin.7683" said: > > > > @"mindcircus.1506" said: > > > > Reality is a spoiled "Open World PvE" playerbase will not accept any activity that has a fail condition and that they cannot be completely carried through. > > > That's a bit cynical, no? You assume this statement holds for every player who enjoys OWPvE? Perhaps in your experience, but let's not paint an entire community with such a broad brush. > > I could sit here and dispute you but... > > >I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > > You yourself play semantics over the word "forced" and just prove the entitled nature of the vast majority of OWPvE players better than I ever could. > > Entitled? How? Please explain, because I really don't get it. Nothing in what you said indicated a sense of entitlement. This is just another example of someone throwing around a catchphrase without really understanding it.
  21. > @"xan.8936" said: > I read a lot of people that only play one or two game modes that they just don't get enough content. I personally like to get the most from my money and experience everything in whatever i do. Thus in gw1 and gw2 I have always played all game modes. In Gw1 there were Zaishen chest keys, HoM statues, and cross content titles that encouraged people to play all content available. Maybe Arena Net should do more of that as the game ages to try to get people to diversify and increase there play. Then who knows some people may learn to like other modes. Maybe. Personally, after more than eight years, I have a pretty solid idea of which content in the game I do not enjoy. The incentives would have to be pretty significant for me to do jumping puzzles, craft, or scavenger hunts/collections.
  22. I thought that the NPE removed the ability to open and read e-mail from characters under level 20?
  23. Decent writing and an entirely new set of primary NPCs.
  24. Abysmal story, worse characters, and awful "rewards". I have given up playing the story in this game and only log in to do WvW and instanced content with my guild.
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