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Ashen.2907

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Everything posted by Ashen.2907

  1. > @"Bezerker.2379" said: > nobody plays on it So, no reason to keep it then right?
  2. > @"Mortifera.6138" said: > > @"Ashen.2907" said: > > How are DRM mini-games but Strikes are not? > > > > Your rotation/skills matter in a Strike. In DRMs, you have other objectives. GW2 likes to turn into a platformer sometimes. I haven't played the DRM that is a platformer (which is not a bad thing as I do not care for platformer games).
  3. I like skins that are close to realistic. Twin sisters is unbelievably big. Way too big.
  4. How are DRM mini-games but Strikes are not?
  5. > @"Dawdler.8521" said: > > @"Ashen.2907" said: > > > @"Dawdler.8521" said: > > > Imagine if someone told you that you are only allowed to have 1 character in GW2. Not in some hypothetical other GW2, current GW2, same GW2 as the last 8 years. Oh you have 5 character slots base and can buy many more if you want, but you are only allowed to have 1 character, period. Because someone says it. > > > > > > Thats 100% rep guilds. > > > > This is false. No 100% rep guild has the power to do this or anything like it. > What exactly is false about this obvious **analogy** of 100% rep guilds because someone *told* you that you are only allowed to rep 1 guild? Because no one in any guild can tell you how many guilds you are allowed to join. Only ANet has that power.
  6. > @"Dawdler.8521" said: > Imagine if someone told you that you are only allowed to have 1 character in GW2. Not in some hypothetical other GW2, current GW2, same GW2 as the last 8 years. Oh you have 5 character slots base and can buy many more if you want, but you are only allowed to have 1 character, period. Because someone says it. > > Thats 100% rep guilds. This is false. No 100% rep guild has the power to do this or anything like it.
  7. > @"Raknar.4735" said: > > @"Ashen.2907" said: > > > @"XYLO.7031" said: > > > > @"Tuna Bandit.3786" said: > > > > Just stay away from the "mandatory 100% rep" power freaks that love to stalk you. problem solved! > > > > > > > > What I really want: > > > > Option IF I want to show my current location to my Guild Mates.,, That this is default behavior is one of the reasons I usually rep my private guild. > > > > > > > > Other than that: Choose your guilds wisely, asking Rep during guild missions or event is more than reasonable. > > > > Demanding 100% rep all the time... Not happening. Ever. > > > > > > The 100% rep guilds are living in the past. This is a feature of the game. If they want 100% they have to earn it. What are they going to do for you? I doubt those guilds will do everything in their power to replace the 5 guilds that specialize in the all the specific things you enjoy. How arrogant of any guild to assume they even can replace the varying and unique experiences of your chosen 5 guilds. > > > > If you do not want to be in a 100% rep guild then don't join one. The arrogance is people who want everyone else to cater to them by expecting the group to change its rules to suit the one individual. Personally I am not in a 100% rep guild, but I am in only one guild. If a group, in game or real life, has rules for membership that are not in accord with my interests, I do not join. I don't join and then whine that the group has to change to accommodate me, or that the group is somehow bad because I don't like the rules that existed before I joined, or anything of the sort. That said, of course a group/guild should be up front and clear about any rules for members. My current guild does not allow discussion of politics, religion, or graphic adult matters in guild chat or on discord for example. > > I mean, everything he said points to him not having joined one of the 100% rep guilds, so your whole argument falls flat. There's no one trying to change a guild or their existing rules here, just someone pointing out how old-fashioned those guilds are. Pretty arrogant to assume something else. > > As for the thread: > Just don't join the rep guilds, there's no point to it. If they have to force you to rep, just to be able to stay in the guild, is it really a guild worthwhile of your membership? Don't think so. If they don't do anything to keep you as a member aside from imposing rules, just leave and find a better ones that treat you better. Guilds aren't something you owe anything to. > There are also enough guilds around that the 100% rep ones don't matter at all in the bigger picture. I meant, "you," in the generic sense and was not attempting to state that the individual I responded to was personally attempting to join a 100% rep guild. I do apologize for that lack of clarity. He was however denigrating the preferred playstyle of others and so I pointed out that how they choose to play among themselves does not impact him.
  8. > @"XYLO.7031" said: > > @"Tuna Bandit.3786" said: > > Just stay away from the "mandatory 100% rep" power freaks that love to stalk you. problem solved! > > > > What I really want: > > Option IF I want to show my current location to my Guild Mates.,, That this is default behavior is one of the reasons I usually rep my private guild. > > > > Other than that: Choose your guilds wisely, asking Rep during guild missions or event is more than reasonable. > > Demanding 100% rep all the time... Not happening. Ever. > > The 100% rep guilds are living in the past. This is a feature of the game. If they want 100% they have to earn it. What are they going to do for you? I doubt those guilds will do everything in their power to replace the 5 guilds that specialize in the all the specific things you enjoy. How arrogant of any guild to assume they even can replace the varying and unique experiences of your chosen 5 guilds. If you do not want to be in a 100% rep guild then don't join one. The arrogance is people who want everyone else to cater to them by expecting the group to change its rules to suit the one individual. Personally I am not in a 100% rep guild, but I am in only one guild. If a group, in game or real life, has rules for membership that are not in accord with my interests, I do not join. I don't join and then whine that the group has to change to accommodate me, or that the group is somehow bad because I don't like the rules that existed before I joined, or anything of the sort. That said, of course a group/guild should be up front and clear about any rules for members. My current guild does not allow discussion of politics, religion, or graphic adult matters in guild chat or on discord for example.
  9. > @"Silvia.9130" said: > Please ANet, consider removing this as a whole. At the current state of things it's a useless feature that is only there to cause drama and issues to players who need to be in multiple guilds. > > Instead of entirely remove the guild tag display there could just be a rework, like an option on click when you select a character in which you can see all the guilds the person is into. > > I know that to many this might be a minor issue, but it's causing me a lot of stress as I had to join some guilds for trainings. ._. Absolutely no one, "needs," to be in multiple guilds. The option exists for those, like yourself, who want to be in multiple guilds. Why would you ask for something that is optional, to be taken away from others?
  10. > @"Westenev.5289" said: > > @"hihey.1075" said: > > > @"Westenev.5289" said: > > > Depending on the stats you're after, it's actually cheaper/easier to get ascended gear rather than exotic - this is doubly true for trinkets. And outside of Fractals, you could probably do content in rare or exotic gear - the DPS isn't all that different so long as your stats are damage orientated and you can play your class adequately. > > > > > > > Can you provide examples of this? I am having a hard time figuring out how Ascended equipment is easier to obtain than Exotic. > > > > I am genuinely interested because, as a returning player who stopped right before HoT, I am in the situation where I do not know how to proceed to update my gear (which was fully ascended) with the best stat choices for min-maxing my performance. > > > > Don't forget you can stat swap ascended armour/weapons at the mystic forge. Don't forget to remove infusions with an infusion extractor for 24s from a fractal merchant. You can also stat swap stat swappable rings by infusing or attuning them at the mystic forge. > > Ring: Fractals, 10 pristine for red ring of death and the other one (berserker stats). > > Amulet (any stat): Complete HoT act 3 achivements. Requires migraine, so make sure you do it with good friends. > > Ring, Backpack, Accessory (unique, any stat): Pick up lws3 ep 3 from the gem store. You will unlock bitterfrost frontieer. Farm winterberries, you should get about 70 per character per day if you do hearts + chests. More characters helps here, and the farm is fairly quick with mounts. Use the winterberries to buy accessories. > > Ring, Backpack, Amulet (unique, any stat): I recommend bloodstone from lws3 ep 1 since they're stat swappable, but takes FOREVER to farm. But, in general, lw is just great for farming at least one type of ascended accessory. PvP also has realistically obtainable stat swappable accessories if you want to casually dab into the ranked season for lols. > > Backpack: Lots of achievements give one. My personal favourite are the PoF banner support achievements. If you're stuck on what to go for, pick ad infinitum - it'll take you through the steps to make a beta infused backpack with 2 infusion slots you can keep. > > Weapons: Elite spec weapons are probably the easiest to obtain off the top of my head. If they're the wrong stat, throw them in the mystic toilet with the exotic inscription of choice. Caladbolg is also a fun miniquest and a nice send off to traehearne, and can take the form of a gs, sword, scepter, shield or dagger. > > Armour: pvp is an option, but realistically just throw money at the problem. Use gw2 crafts to get 450 tailor (light), leatherworking (medium) or armoursmithing (heavy). Begin making your daily materials. In the meantime, you can get exotic stat swappable armour from verdant brink (bladed armour) or berserkers from the cathedral of silence in cursed shore. I am not sure that any of that is easier than clicking on the TP icon, selecting desired stats, and spending gold. Similarly, I don't think any of your examples are easier than spending karma at a temple heart vendor.
  11. Put them in a game designed to handle close quarters better.
  12. > @"Westenev.5289" said: > > @"Ashen.2907" said: > > > @"Dawdler.8521" said: > > > > @"Danikat.8537" said: > > > > > @"Dawdler.8521" said: > > > > > How exactly do you crowdfund something someone doesnt want to do? Use the money to force them to do it? > > > > > > > > Isn't that how jobs work in general? > > > Not really, no. > > > > > > Imagine if you could just hand $1000 to a bank cashier and tell him *"Look man we are over 50 people that has worked to get this going, we crowdfunded you robbing the bank. Here's the cash, now do it."* And if he fails to do it everyone can just sue him in court. > > > > Except that the suggestion here is for ANet to decide what to put up for crowd funding. So the employee, in this case, would be asked to work on projects decided by their employer...just like pretty much every job in the world. > > I really hope gw2 is more than just a job to the dev's. A job is something where you get paid to work the least for your time... no passion or interest. > > Throwing money at problems is a poor start, and ultimately useless without drive, vision and planning and reward. In all likelyhood, the extra stimulus would likely be indirectly funding Anet's other asperations and behind the scenes projects. Sure I hope that it is more than a paycheck for ANet employees, more for their sake than mine, but ultimately when the boss says, "this is what we are working on," that is what the employees work on. If you just let each and every employee do whatever they felt like, whatever they were "inspired" to do at any given moment...nothing would ever get done.
  13. > @"Astralporing.1957" said: > > @"Ashen.2907" said: > > Except that the suggestion here is for ANet to decide what to put up for crowd funding. So the employee, in this case, would be asked to work on projects decided by their employer...just like pretty much every job in the world. > And what would happen if the end result didn't satisfy you? I mean, look at the build templates. Now you can at least see how badly they're done and decide they're not worth the cost, but if you paid upfront, you would be denied that option. > Well, that is a function of how crowdfunding, preordering, etc works. If you participate in something, knowing how it works, then you do not have much room for complaining that it did, in fact, work as intended. Personally I am not fond of the idea. I was just correcting an erroneous analogy.
  14. > @"Dawdler.8521" said: > > @"Danikat.8537" said: > > > @"Dawdler.8521" said: > > > How exactly do you crowdfund something someone doesnt want to do? Use the money to force them to do it? > > > > Isn't that how jobs work in general? > Not really, no. > > Imagine if you could just hand $1000 to a bank cashier and tell him *"Look man we are over 50 people that has worked to get this going, we crowdfunded you robbing the bank. Here's the cash, now do it."* And if he fails to do it everyone can just sue him in court. Except that the suggestion here is for ANet to decide what to put up for crowd funding. So the employee, in this case, would be asked to work on projects decided by their employer...just like pretty much every job in the world.
  15. > @"Danikat.8537" said: > > @"Solanum.6983" said: > > Mounts: The mount system is another positive, you can't just fly up high and skip over content or make other mounts useless, each has their own niche and Mounts like griffon and roller Beatle are so much fun to master. > > That's a good point, they really impressed me with the mounts. I was one of the people who always said GW2 didn't need mounts, and I still think mounts like I've seen in other games wouldn't add anything worth having, but I've been really impressed with what they did. > Yeah, I think that the mount implementation was well done. I still don't care for the addition, but I can acknowledge work well done even if I don't personally care for the end product.
  16. > @"Lily.1935" said: > plenty of others have been thinking about for a long time and I'm not the first to write about it. Guild Wars 2 has a retention problem and the constantly shifting >leaves little confidence in the players here or new players coming in. >capturing very little imagination from the players Have you considered that your point might come across better if you avoided trying to speak for others?
  17. > @"Crackers.9628" said: > > @"Donari.5237" said: > > Actual TP experts can answer better than me, but I'll hazard a few possibilities. > > - You lucked into a hot market back then. Everything I've seen about flipping says that you can't just do it with anything, you need to know what the trends are. Flippers are very cagey about letting anyone know what they're flipping, because as soon as the masses find out, they locust the item and supply and demand even out. > > - Players have a lot more storage capacity now, and a lot more to make with the mats they do have. It's easier to hang onto mats, so why sell? > > - Players are more savvy about listing as sell orders. If you say you'll buy mithril ore at 50c per, but the lower sell orders are at 1s or more (totally made up figures with no relation to reality), and mithril ore is moving at hundreds of thousands a minute, only the most clueless or uninterested will sell to the high bid rather than list and get double their profit in mere minutes. > > Shouldn't dyes and berserker gear always be a hot market? Not if most players have unlocked those dyes and already have exotic, ascended, or even legendary gear.
  18. > @"Veprovina.4876" said: > > @"Ashen.2907" said: > > > @"Astralporing.1957" said: > > > > > I have 5 years old hardware and overall _am_ running it at 30+ fps at max details. Easily. > > > > 4 years old for me but otherwise, same. > > > > > > > > Just out of curiousitly, you satisfied with that? > Wouldn't it be better if you could run 60+ FPS easily? > > BTW, i'm not making a point or anything, just curious if people are "fine" with such FPS or what. 30+, works for me. I guess the question I would ask in return is, how much money would you spend to add 10, 20, or 30 FPS in GW2? edit: and 30fps is a minimum that I see.
  19. > @"Astralporing.1957" said: > I have 5 years old hardware and overall _am_ running it at 30+ fps at max details. Easily. 4 years old for me but otherwise, same.
  20. Thank you. Having it timed to coincide with the current weapon set was particularly nice.
  21. > @"kappa.2036" said: > Mine is to have a REAL competitive build - after 8 years - for wvw zerg fights with my ranger without getting kicked from the squad or blamed for not bringing a meta class :) > Of course i also have firebrand, spellbreaker, scourge and scrapper but ranger was always my favourite class and i would really love to be considered useful with it and on par with other meta classes. I really hope the next expansion will bring something truly useful in this regard :) > > And you? What is your personal wish for 2021? Merry Christmas everyone :) > I had a wish, but reading yours has changed it. I am just going to say, seconded.
  22. Love the axe skin, even without the SFX,. The shape alone rocks.
  23. > @"Obtena.7952" said: > Because I'm not giving my opinion. I would argue that the following are opinions. As valid as anyone else's, but opinions even so. > @"Obtena.7952" said: >but that's not a problem that needs to be fixed. It's just a different approach you have to take to play that part of the game. > Right ... and 'annoying' isn't a reason to get it changed ...
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