Safandula.8723 Posted January 24, 2019 Share Posted January 24, 2019 Instead of giving 4 s of exhaust for breaking: chilled immobilized or crippled give 1 or 2s for crippled, 2 or 3s for chilled, 4 s for immboilize. Cripple is so common condition, that u get 4s of exhaust for a random dodges. I think that change would be fair Link to comment Share on other sites More sharing options...
omgdracula.6345 Posted January 24, 2019 Share Posted January 24, 2019 I never really thought about that at all. That is a super solid point. @"Ben Phongluangtham.1065" Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted January 24, 2019 Share Posted January 24, 2019 > @"Safandula.8723" said: This is really good idea and i'd like to se this in game Link to comment Share on other sites More sharing options...
Xenji.4907 Posted January 24, 2019 Share Posted January 24, 2019 Agreed, I want to see this too! I would go back to daredevil if I see this change! :D Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 24, 2019 Share Posted January 24, 2019 I *loved* my Acro/Trick/Daredevil brawler build, until they added exhaustion. And solely for the reason OP gave, cripple is farted out so often by just about everyone and their minis that it turned a great utility trait into a liability in almost every fight. Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted January 24, 2019 Share Posted January 24, 2019 +1 Would like to see these changes. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted January 24, 2019 Share Posted January 24, 2019 To be honest, removing hard CC should be the only one that causes exhaustion. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted January 25, 2019 Share Posted January 25, 2019 Good point about the cripple. I agree completely. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted February 28, 2019 Author Share Posted February 28, 2019 ha! ....... Link to comment Share on other sites More sharing options...
Xenji.4907 Posted February 28, 2019 Share Posted February 28, 2019 > @"Safandula.8723" said: > ha! > ....... good joB!!! love you. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted February 28, 2019 Share Posted February 28, 2019 EZ Clap... Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted February 28, 2019 Share Posted February 28, 2019 > @"Safandula.8723" said: > ha! > ....... Your suggestion was good but it necessitate a stacking effect, so meh. Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted March 1, 2019 Share Posted March 1, 2019 > @"Sir Vincent III.1286" said: > > @"Safandula.8723" said: > > ha! > > ....... > > Your suggestion was good but it necessitate a stacking effect, so meh. More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted March 1, 2019 Author Share Posted March 1, 2019 > @"Daniel Handler.4816" said: > > @"Sir Vincent III.1286" said: > > > @"Safandula.8723" said: > > > ha! > > > ....... > > > > Your suggestion was good but it necessitate a stacking effect, so meh. > > More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations. i dont rly get the change to exhaustion stacking, its just stupid. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted March 4, 2019 Share Posted March 4, 2019 > @"Safandula.8723" said: > > @"Daniel Handler.4816" said: > > > @"Sir Vincent III.1286" said: > > > > @"Safandula.8723" said: > > > > ha! > > > > ....... > > > > > > Your suggestion was good but it necessitate a stacking effect, so meh. > > > > More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. > > 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations. > i dont rly get the change to exhaustion stacking, its just stupid. If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. Patch notes: Exhaustion: This effect now stacks in duration up to 3 times. Unhindered Combatant: The duration of exhaustion that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the dodge is initiated. Link to comment Share on other sites More sharing options...
Turk.5460 Posted March 4, 2019 Share Posted March 4, 2019 I highly doubt it is going to apply the duration from the lesser effects in the same UC dodge. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted March 4, 2019 Share Posted March 4, 2019 > @"Turk.5460" said: > I highly doubt it is going to apply the duration from the lesser effects in the same UC dodge. Hopefully not, but Anets track record doesn’t give much for faith on balance decisions, and they specifically state Exhaustion Stacks and never said that UC won’t cause one UC removing multiple don’t stack. Link to comment Share on other sites More sharing options...
Xenji.4907 Posted March 4, 2019 Share Posted March 4, 2019 > @"BlaqueFyre.5678" said: > > @"Turk.5460" said: > > I highly doubt it is going to apply the duration from the lesser effects in the same UC dodge. > > Hopefully not, but Anets track record doesn’t give much for faith on balance decisions, and they specifically state Exhaustion Stacks and never said that UC won’t cause one UC removing multiple don’t stack. > Yeah the wordings to describe the skill changes has a lot of loop holes that can causes confusions. I am hoping the meaning is depending on which immob condition is present. The highest sec is the amount of secs you get exhaustion. Each dodge will apply 1 stack of exhaustion if there is conditions present. So up to 3 stacks since a DD can dodge 3 times in a roll. So they want us to space our dodges and watch out what kind of condition we have. Small fights won't punish you as much compared to running through a blob hot zone. LOL Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted March 4, 2019 Share Posted March 4, 2019 > @"BlaqueFyre.5678" said: > > @"Safandula.8723" said: > > > @"Daniel Handler.4816" said: > > > > @"Sir Vincent III.1286" said: > > > > > @"Safandula.8723" said: > > > > > ha! > > > > > ....... > > > > > > > > Your suggestion was good but it necessitate a stacking effect, so meh. > > > > > > More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. > > > > 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations. > > i dont rly get the change to exhaustion stacking, its just stupid. > > If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. > > > Patch notes: > > Exhaustion: This effect now stacks in duration up to 3 times. > > Unhindered Combatant: The duration of exhaustion that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the dodge is initiated. Note: _Exhaustion will now be applied when the dodge is initiated._ Meaning: **Only one stack of Exhaustion per dodge.** If immob, then Exhaust = 4s Else if chilled, then Exhaust = 3s Else if crippled, then Exhaust = 2s Removing all three CCs in a single dodge will not give you 3 stacks. It only applies the longest duration per dodge. So if you have all three CCs, you only get 4s of Exhaustion. The stacking happens when you break CC every dodge within the duration. Example, if you break an Immob, you get 4s Exhaust. Then 2s later you broke another Immob, then you get another 4s. Since only 2s had passed, you will now have 2 stacks of Exhaustion that will expire in 6s, which is a total Exhaustion time of 8s. Since DD has a 3rd dodge, you can stack another Exhaustion if you break another Immob. Your total Exhaustion time will be 12s -- that is 12s without Endurance regen. Then you'll have to wait for Endurance to regen normally which is roughly 30s (without Vigor, 15s with Vigor) for a total Endurance denial of ~42s. Just as someone mentioned before, this is an extreme case. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted March 4, 2019 Share Posted March 4, 2019 > @"Sir Vincent III.1286" said: > > @"BlaqueFyre.5678" said: > > > @"Safandula.8723" said: > > > > @"Daniel Handler.4816" said: > > > > > @"Sir Vincent III.1286" said: > > > > > > @"Safandula.8723" said: > > > > > > ha! > > > > > > ....... > > > > > > > > > > Your suggestion was good but it necessitate a stacking effect, so meh. > > > > > > > > More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. > > > > > > 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations. > > > i dont rly get the change to exhaustion stacking, its just stupid. > > > > If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. > > > > > > Patch notes: > > > > Exhaustion: This effect now stacks in duration up to 3 times. > > > > Unhindered Combatant: The duration of exhaustion that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the dodge is initiated. > > Note: _Exhaustion will now be applied when the dodge is initiated._ > Meaning: **Only one stack of Exhaustion per dodge.** > > If immob, then Exhaust = 4s > Else if chilled, then Exhaust = 3s > Else if crippled, then Exhaust = 2s > > Removing all three CCs in a single dodge will not give you 3 stacks. It only applies the longest duration per dodge. So if you have all three CCs, you only get 4s of Exhaustion. > > The stacking happens when you break CC every dodge within the duration. Example, if you break an Immob, you get 4s Exhaust. Then 2s later you broke another Immob, then you get another 4s. Since only 2s had passed, you will now have 2 stacks of Exhaustion that will expire in 6s, which is a total Exhaustion time of 8s. Since DD has a 3rd dodge, you can stack another Exhaustion if you break another Immob. Your total Exhaustion time will be 12s -- that is 12s without Endurance regen. Then you'll have to wait for Endurance to regen normally which is roughly 30s (without Vigor, 15s with Vigor) for a total Endurance denial of ~42s. > > Just as someone mentioned before, this is an extreme case. Missed that one line, thanks for pointing it out. Link to comment Share on other sites More sharing options...
getalifeturd.8139 Posted March 5, 2019 Share Posted March 5, 2019 > @"Sir Vincent III.1286" said: > > @"BlaqueFyre.5678" said: > > > @"Safandula.8723" said: > > > > @"Daniel Handler.4816" said: > > > > > @"Sir Vincent III.1286" said: > > > > > > @"Safandula.8723" said: > > > > > > ha! > > > > > > ....... > > > > > > > > > > Your suggestion was good but it necessitate a stacking effect, so meh. > > > > > > > > More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. > > > > > > 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations. > > > i dont rly get the change to exhaustion stacking, its just stupid. > > > > If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. > > > > > > Patch notes: > > > > Exhaustion: This effect now stacks in duration up to 3 times. > > > > Unhindered Combatant: The duration of exhaustion that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the dodge is initiated. > > Note: _Exhaustion will now be applied when the dodge is initiated._ > Meaning: **Only one stack of Exhaustion per dodge.** > > If immob, then Exhaust = 4s > Else if chilled, then Exhaust = 3s > Else if crippled, then Exhaust = 2s > > Removing all three CCs in a single dodge will not give you 3 stacks. It only applies the longest duration per dodge. So if you have all three CCs, you only get 4s of Exhaustion. > > The stacking happens when you break CC every dodge within the duration. Example, if you break an Immob, you get 4s Exhaust. Then 2s later you broke another Immob, then you get another 4s. Since only 2s had passed, you will now have 2 stacks of Exhaustion that will expire in 6s, which is a total Exhaustion time of 8s. Since DD has a 3rd dodge, you can stack another Exhaustion if you break another Immob. Your total Exhaustion time will be 12s -- that is 12s without Endurance regen. Then you'll have to wait for Endurance to regen normally which is roughly 30s (without Vigor, 15s with Vigor) for a total Endurance denial of ~42s. > > Just as someone mentioned before, this is an extreme case. Problem is it's not that extreme and now that exhaustion stacks people will know to keep loading up the thief with cripple/chilled/immobilise to keep the daredevil locked out of endurance regeneration forever. In fact in situations where people have lots of access to any of those conditions every dash can stack more exhaustion on you 3 times for more total endurance regeneration shutdown than before. As usual this is Arenanet's attempt to buff thief but in reality it's a nerf. > @"CamiloCC.8175" said: > I think dash players may suffer from exaustion stacks due to our high ping in Asia. > > By this change a good thief wield s/d ,even p/x or other professions could time thier immob correctly and punish dash player so hard, just because we cannot chain our dodge perfectly when we have a average 250+ ping here. > > I know some people might say don't play thief with such ping, or swap to s/d core but I do like the play style in d/p dash, and this change really makes me feels bad. :'( I know that feel bro...Aussie here. Had bad internet for years even with optical fibre now and it's still bad ping. The distance from the servers makes sure we're always at a disadvantage before we even play the game. Link to comment Share on other sites More sharing options...
CamiloCC.8175 Posted March 5, 2019 Share Posted March 5, 2019 I think dash players may suffer from exaustion stacks due to our high ping in Asia. By this change a good thief wield s/d ,even p/x or other professions could time thier immob correctly and punish dash player so hard, just because we cannot chain our dodge perfectly when we have a average 250+ ping here. I know some people might say don't play thief with such ping, or swap to s/d core but I do like the play style in d/p dash, and this change really makes me feels bad. :'( Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted March 5, 2019 Share Posted March 5, 2019 Well, if people wanted proof that devs read the forums, I guess this is it. Either that or they're psychic xD Link to comment Share on other sites More sharing options...
Menyus.4610 Posted March 5, 2019 Share Posted March 5, 2019 they added stack to exhaustion xD, i came here to check if the game worth a redownload and this is the 2nd forum post i read, the firts one was release notes 1 month and no patch notes clap clap clap Link to comment Share on other sites More sharing options...
Straegen.2938 Posted March 5, 2019 Share Posted March 5, 2019 The trait is one of the strongest in the game even with the new changes. While I am not a fan of the changes in general, hard to argue with them trying to tone it down. Link to comment Share on other sites More sharing options...
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