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Invis, Invuln, Evade, Reflect, Block, Teleport, Stealth and more in one class!


Straegen.2938

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> @"Kylden Ar.3724" said:

> Ok, explain this, why doesn't EVERY guild just roll all Mirages and take over the entire map, every week?

>

> I'm waiting.

>

> Or, you can admit you are salty you lost to a _dueling class_ when you got cut off from your zerg.

 

Cause zerging and roaming are completely 2 different things, hurr durr.

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> @"Kylden Ar.3724" said:

> Ok, explain this, why doesn't EVERY guild just roll all Mirages and take over the entire map, every week?

>

> I'm waiting.

>

> Or, you can admit you are salty you lost to a _dueling class_ when you got cut off from your zerg.

 

What does map situation have to do with class balance? Dont mix npc fights with player fights.

 

Also not everyone plays in zergs.

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> @"EremiteAngel.9765" said:

> Most mirages think they are not OP because they still getting curb stomped by a more OP soulbeast.

 

Huh.

 

> @"Thread" said:

> Invis, **Invuln, Evade, Reflect, Block**, Teleport, Stealth

 

The high uptime on the bolded makes it difficult, for even soulbeast.

 

~ Kovu

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> @"Kovu.7560" said:

> > @"EremiteAngel.9765" said:

> > Most mirages think they are not OP because they still getting curb stomped by a more OP soulbeast.

>

> Huh.

>

> > @"Thread" said:

> > Invis, **Invuln, Evade, Reflect, Block**, Teleport, Stealth

>

> The high uptime on the bolded makes it difficult, for even soulbeast.

>

> ~ Kovu

 

The mirages defending their OPness in the PvP forums think otherwise though.

One of their claims to their non-OPness is because boonbeasts counter them.

But they don't realize that it doesn't mean they are not OP just because there is a build/class that can defeat them.

Mirages are still overtuned. Like Deadeyes and Soulbeasts are overtuned.

 

https://en-forum.guildwars2.com/discussion/66881/how-do-people-decide-that-mirage-is-op-its-not-op-a-defense-of-the-cyber-bullied-class/p1

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> @"EremiteAngel.9765" said:

> > @"Kovu.7560" said:

> > > @"EremiteAngel.9765" said:

> > > Most mirages think they are not OP because they still getting curb stomped by a more OP soulbeast.

> >

> > Huh.

> >

> > > @"Thread" said:

> > > Invis, **Invuln, Evade, Reflect, Block**, Teleport, Stealth

> >

> > The high uptime on the bolded makes it difficult, for even soulbeast.

> >

> > ~ Kovu

>

> The mirages defending their OPness in the PvP forums think otherwise though.

> One of their claims to their non-OPness is because boonbeasts counter them.

> But they don't realize that it doesn't mean they are not OP just because there is a build/class that can defeat them.

> Mirages are still overtuned. Like Deadeyes and Soulbeasts are overtuned.

>

> https://en-forum.guildwars2.com/discussion/66881/how-do-people-decide-that-mirage-is-op-its-not-op-a-defense-of-the-cyber-bullied-class/p1

 

Cool. Good for them. I wish I could invest in enough unblockable attacks on my soulbeast to get around their block & reflect uptime, to say nothing of their evasion & invulnerability frames. Give soulbeast 2 seconds of unblockable on _dodge_ and allow them to rapid fire or maul while dodging, then we'll talk. I sometimes do 1 pvp match for the daily chests. In case a pvp-only reward track I care about comes out down the road. My match yesterday was mirage, mirage, soulbeast, holo, guardian vs. a mirror'd comp. It was visual cancer. Mirages are clearly a far cry from obsolete, as some people are crying in that thread.

People complain about passive defenses which is totally fair, though there _is_ such a thing as too many active defenses. Mirages cross that line. By quite a bit.

 

Boonbeast needs to get toned down (namely the boon recycling traits) -- it doesn't hardcounter mirage. It's certainly capable of deleting chronos and core mesmers, but the latter isn't really a fair comparison. I don't keep up with the pvp meta, but I did catch this image dropped in that thread. I can't speak to the context or accuracy, but its something to think about.

 

edit- To be fair this is all a subjective opinion from a ranger main. I actually have more difficulty fighting warriors and holosmiths due to their general tankiness, CC and ability to still put out heavy damage with tankier stats. Mirages are a clean #3 though.

 

![](https://i.imgur.com/bmQ7gLn.jpg "")

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> @"EremiteAngel.9765" said:

> Mirages are still overtuned. Like Deadeyes and Soulbeasts are overtuned.

Like firebrands are overtuned. Like spellbreakers are overtuned. Like holosmiths. Like heralds (anything else exist?). Like scourges.

 

In fact the only one that seems to stand alone is the poor weaver.

 

But then again I've also seen them bring the skills and the build to beat **all** of the above.

 

*What even is balance?*

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forgot the clone spam that makes you search for your opponent

forgot the confusion spam that makes you dont use your skills so you dont die

forgot the torment spam that makes you dont move so you dont die

 

so we need to search for our opponents while standing still and not using skills - SUCH A FUN CLASS DESIGN <3

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> @"Kylden Ar.3724" said:

> Ok, explain this, why doesn't EVERY guild just roll all Mirages and take over the entire map, every week?

>

> I'm waiting.

>

> Or, you can admit you are salty you lost to a _dueling class_ when you got cut off from your zerg.

 

Why didn't EVERY guild just roll all Scourges, back before Scourge were nerfed and scaled back a bit?

 

Mirage is overtuned and will be scaled back in due time.

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> @"Zawn.9647" said:

> forgot the clone spam that makes you search for your opponent

> forgot the confusion spam that makes you dont use your skills so you dont die

> forgot the torment spam that makes you dont move so you dont die

>

> so we need to search for our opponents while standing still and not using skills - SUCH A FUN CLASS DESIGN <3

You can still have some fun with killing some of his clones with retaliation :3

 

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> @"Dawdler.8521" said:

> > @"EremiteAngel.9765" said:

> > Mirages are still overtuned. Like Deadeyes and Soulbeasts are overtuned.

> Like firebrands are overtuned. Like spellbreakers are overtuned. Like holosmiths. Like heralds (anything else exist?). Like scourges.

>

> In fact the only one that seems to stand alone is the poor weaver.

>

> But then again I've also seen them bring the skills and the build to beat **all** of the above.

>

> *What even is balance?*

 

To @"Dawdler.8521" 's point,

 

Interestingly enough, with the exception of Teleport, you could copy/pasta the thread title onto a NERF Holosmith thread. Just sayin'

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> @"Kylden Ar.3724" said:

> Ok, explain this, why doesn't EVERY guild just roll all Mirages and take over the entire map, every week?

>

> I'm waiting.

>

> Or, you can admit you are salty you lost to a _dueling class_ when you got cut off from your zerg.

 

You don't need a dueling class to kill zerglings that get cutoff from their squad. I do it on my zerg comp builds all the time. How bout you go give yourself a challenge and go kill the experienced roamers/duelers instead....you know, cuz condi mirage isn't already a faceroll-condi spam-clone spam-almost can't lose-class....killing stragglers is so hard.

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> @"displayname.8315" said:

> WvW is designed an advertised to be "massive battles". If you choose to forsake your server and go it alone can't really complain about balance in a made-up player created meta-mode.

>

> Go play a few matches of PvP, you might get bored quick but you'll get your fix.

Not really. Wiki: _"WvW is designed to accommodate players that would not normally participate in PvP. For instance, the high player limit means that a new player can get involved without immediately feeling pressured to contribute. In addition, **objectives are available for a variety of group sizes**, so players don't need to be members of dedicated guilds in order to be productive."_

There's also a chapter for solo and small scale roaming.

 

EDIT: should have red that chapter before posting, since there's nothing said about balanced fights :o :s

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> @"Straegen.2938" said:

> Most of us have fought it. No build should be able to effectively spam it all yet it exists. Please nerf the face roll Mirage builds.

>

 

Ranger and thief also have all of these things, and the only thing guardians, Warriors, and rev are missing is stealth.

 

So maybe, just maybe, those aren’t what’s making you die to Mirage.

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