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Queues for full PvE Maps instead of "Join in "


Chelu.2095

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Spamming "Join in " for Meta-Events is just frustrating. To gamble for a spot is not fun. Queues that give us atleast a idea if there is a chance to join would make joining Meta-Events alot more enjoyable. Ofc you can always join 20min earlier to get a spot, but thats not the point of this post. Make joining full Maps more enjoyable. Queues like the WvW one would improve the open world/world boss/meta event experience alot. If you have a few friends on a full map and you try over and over and over again to join without any idea if you can join in the end or not, it feels awful!

 

Did anyone of you experienced the same?

 

Edit: This post is not about easy joining. A full Map is full. But if you still want to join that map, there should be a queue and not a gamble to do it. It feels awful to spam a button without any idea if you have a chance. Imagine the feel of someone else telling you he could join the map after you tried to get in for 10min and he klicked the button once. Its not fun and not a fair system at all.

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A queue wouldn't mean you're any more likely to get into the map. If you can't enter then that means it's full and you have to wait until someone leaves, and if it's a meta-event that's not likely to happen until it's over or someone's computer crashes, which is relatively unlikely so chances are you'd be queuing until the event is over and then getting into a useless map. It would only save you having to spam join and change it from a 'first one to click the button after someone leaves' to 'first one to join the queue' getting in.

 

But on that understanding I'd be ok with it, as long as you **only** got put into a queue when trying to join someone in a full map, and in all other situations you continue to go into a seperate instance instead.

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> @"Dami.5046" said:

> I just wish they did the drop down menu GW1 had so you could chose the 'district' you wanted.

 

They designed the current system assuming that wouldn't ever be desirable (bad assumption, as it turned out, but their original goal was a game that would make that option seem superfluous).

 

However, it's been some time since people have provided ANet with good reasons for swapping instances, so I hope they've put some time in figuring out some alternatives. Queues are the obvious choice, but as @"Danikat.8537" points out, often worse than the status quo. Another possibility would be to auto-populate LFG when there are multiple instances (making it similar to the "choose a district" option in GW1). The game could also change the conditions under which a new map spawns (e.g. soft-capping with fewer people, so that more instances spawn, reducing the need for map swapping), timing out instances more readily (to mitigate the impact of stalled event chains), and providing more transparency in LFG ("this squad is in IP 231, which is nearly full" etc).

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I'm also in favor of some kind of queue, or simpler way to manage/view/join instances. The constant "right-click join, map is full, click ok, try again" cycle definitely gets tiring. And on the flip side, when you're doing an event and you lose connection, I'd like to have a few minutes of grace period where your "spot is saved" and you can get back into that map instance after you regain connection (whether you're part of a group or not). It's been awhile since that problem happened to me, but in the past it was especially frustrating in Dragon's Stand to make it nearly to the end, disconnect, then be unable to get back into my map instance because someone else took my spot and the map was full.

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I am guessing this would really only make sense for maps with a long meta in which dropoff half way are likely. In other words: dragon's stand.

 

For all other PvE content it's just.... unlikely that anybody will want to leave the full instance until the meta is over, and then it doesn't really make sense to go into that instance.

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> @"Danikat.8537" said:

> A queue wouldn't mean you're any more likely to get into the map. If you can't enter then that means it's full and you have to wait until someone leaves, and if it's a meta-event that's not likely to happen until it's over or someone's computer crashes, which is relatively unlikely so chances are you'd be queuing until the event is over and then getting into a useless map. It would only save you having to spam join and change it from a 'first one to click the button after someone leaves' to 'first one to join the queue' getting in.

>

> But on that understanding I'd be ok with it, as long as you **only** got put into a queue when trying to join someone in a full map, and in all other situations you continue to go into a seperate instance instead.

 

Saving everyone from having to spam "Right Click Join Instance" the entire freaking time is a huge deal on it's own. Right now you're already not guaranteed to ever get in, it doesn't matter if you entered early or not compared to the other stragglers. Right now is the absolute worst of all worlds. At least a WvW queue style system is less of an active headache to deal with.

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I honestly don't like to see any queue system. The one for WvW is already bad enough. Aka I am not even trying to start joining wvw when i see a queue on all maps. I like current system. However, a tiny popup menu where you can switch maps would be nice (in case you end on a map with buggy event). Now you need to find some lfg to change maps (and they usually don't exist in bugged maps).

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It's already a nuisance trying to play events on a map when you find tons of people just standing around without participating because they'd rather spam join on the "free loot" map than try and get things going on the current map. A (visible) queue would give even more people the incentive to proclaim the current map as dead and just stand around until their queue pops, while scaling events into oblivion for those around that actually want to play the map/instance they are on. You can probably do away with megaserver for many maps at that point and just replace the copies with a generic waiting room.

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