Lithril Ashwalker.6230 Posted February 26, 2019 Share Posted February 26, 2019 delete this thread Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted February 26, 2019 Share Posted February 26, 2019 It makes sense mechanically the way they have it. It's more active and allows for diversity in their uses. If it helps, just think of them like fighting stances and when you active multiple your ranger just becomes a MMA fighter for a few seconds. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted February 26, 2019 Share Posted February 26, 2019 This will not only skritt off Rangers but also Weavers and Warriors. I get boonbeast is annoying and needs toning down, but this isn't the way to go. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted February 27, 2019 Share Posted February 27, 2019 Why would it make sense to not have it stack? I see no reason to limit players that want to do so. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted February 27, 2019 Share Posted February 27, 2019 If the stances dont stack thex would have a way longer duration or be togglable. Getting free 66% boon duration with perma protection, regen, swiftness and fury? How would that change the current situation? Link to comment Share on other sites More sharing options...
Swagger.1459 Posted February 27, 2019 Share Posted February 27, 2019 > @"Lithril Ashwalker.6230" said: > In all games I have ever played, including guild wars 1, IF you used another stance it would automatically cancel the other active stance then place it on cooldown. how in the hell can I be bear, dolyak, moa same time?! am i MANBEARPIG!?!?!?! > > Disable this from happening with ALL stances in the game or things considered stances and buff the stances so that having one up at a time would be worth it rather than having them on longer cooldowns. Don't allow them to stack Sure, just as long as every buff in the game doesn't stack... And stealth can't stack... And players are automatically revealed when attacking and need to be out-of-combat to use any stealth skills... And we remove stacking Malice modifiers… Let's do it up! Link to comment Share on other sites More sharing options...
Veryl.7861 Posted February 27, 2019 Share Posted February 27, 2019 I don't like this idea. I do like the idea of adding more stunbreaks to stances Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 27, 2019 Author Share Posted February 27, 2019 i like the fact that stances should be toggle-able but if it happened they would need to be changed to be toned down Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted February 27, 2019 Share Posted February 27, 2019 I was actually thinking among these same lines about stances. I'd make thematically sense to have a stance "permanently" on until it's turned off or the player switches to a different stance. When a stance is disabled it'd go into cooldown, and "on trigger" bonuses would still apply only when triggering (so moa stance could be permanent boon duration bonus, but the boons it gives apply only on cast). Granted, some stances would need a redesign (specially warrior's), but at least that would give them more sense. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 27, 2019 Author Share Posted February 27, 2019 > @"Skotlex.7580" said: > I was actually thinking among these same lines about stances. I'd make thematically sense to have a stance "permanently" on until it's turned off or the player switches to a different stance. > > When a stance is disabled it'd go into cooldown, and "on trigger" bonuses would still apply only when triggering (so moa stance could be permanent boon duration bonus, but the boons it gives apply only on cast). > > Granted, some stances would need a redesign (specially warrior's), but at least that would give them more sense. this is what i had in mind. choices for playstyle instead of facerolling Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted February 27, 2019 Share Posted February 27, 2019 Another point is, gw2 is its own game. Its not a good idea to say a skill type in gw2 should be dictated to because of gw1. Like Wells don't require an exploitable corpse to use nor minions. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted March 1, 2019 Share Posted March 1, 2019 > @"Skotlex.7580" said: > I was actually thinking among these same lines about stances. I'd make thematically sense to have a stance "permanently" on until it's turned off or the player switches to a different stance. > > When a stance is disabled it'd go into cooldown, and "on trigger" bonuses would still apply only when triggering (so moa stance could be permanent boon duration bonus, but the boons it gives apply only on cast). > > Granted, some stances would need a redesign (specially warrior's), but at least that would give them more sense. And what if a player decides only to use one stance? It would need to equate to a signet passive in power for this reason. Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted March 1, 2019 Share Posted March 1, 2019 > @"Lithril Ashwalker.6230" said: > In all games I have ever played, including guild wars 1, IF you used another stance it would automatically cancel the other active stance then place it on cooldown. how in the hell can I be bear, dolyak, moa same time?! am i MANBEARPIG!?!?!?! > > Disable this from happening with ALL stances in the game or things considered stances and buff the stances so that having one up at a time would be worth it rather than having them on longer cooldowns. Don't allow them to stack Makes sense... It could lead to some interesting playstyles... stance active until we switch to another stance Dolyak active- can't be cc'd and kicked like a ragdoll by holos Moa active - boon uptimes perma until we switch to diff stance(stab and prot should be made unavailable during this stance) Vulture- perma poison inflicting / might generation stance(would make a cool bruiser) Griffon - evades... Might invite lot of nerfs Bear stance - perma condi cleanse every 2 secs :p Owp - perma double hits... So cool... If this were to become a reality, switching from one stance to another should have some delay... Like 30 secs delay between stance switching... Current stance has to be deactivated so the next stance becomes available after 30 secs... Ranger could take on any role and adapt to any situation... Link to comment Share on other sites More sharing options...
anduriell.6280 Posted March 1, 2019 Share Posted March 1, 2019 Although i like the idea i doubt Anet will rework the spec to adapt that funcitonality. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 1, 2019 Share Posted March 1, 2019 > @"DeceiverX.8361" said: > > @"Skotlex.7580" said: > > I was actually thinking among these same lines about stances. I'd make thematically sense to have a stance "permanently" on until it's turned off or the player switches to a different stance. > > > > When a stance is disabled it'd go into cooldown, and "on trigger" bonuses would still apply only when triggering (so moa stance could be permanent boon duration bonus, but the boons it gives apply only on cast). > > > > Granted, some stances would need a redesign (specially warrior's), but at least that would give them more sense. > > And what if a player decides only to use one stance? > It would need to equate to a signet passive in power for this reason. Not totally true, since you can stack signet effects, but not stance effects. So its possible for them to be somewhat better. Link to comment Share on other sites More sharing options...
Straegen.2938 Posted March 1, 2019 Share Posted March 1, 2019 Warrior stances stack as well and it isn't a problem. The only real problem with Soulbeast stances is the Dolyak Stance stacking with protection. That stance should apply protection rather than stack with it. Now if stances had no cool down and only one could be active at a time, that could be interesting. Link to comment Share on other sites More sharing options...
TorontoTech.4937 Posted March 4, 2019 Share Posted March 4, 2019 Take some karate, fencing, boxing, kendo, judo, etc. classes. When you get good, you basically transition between multiple "stances" with every move you make and every breath you take. Maybe that's what they're trying to emulate? I've never really paid attention... Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted March 4, 2019 Author Share Posted March 4, 2019 > @"anduriell.6280" said: > Although i like the idea i doubt Anet will rework the spec to adapt that funcitonality. Not true, I pitched the idea for venom share to be given to other players to ha e it scale off of the users stats instead years ago to many in game devs and they loved it. I can do it again if I had suooort.from community. Rangers have alot of love lately, even with tomorrow's spirit change Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted March 4, 2019 Author Share Posted March 4, 2019 > @"TorontoTech.4937" said: > Take some karate, fencing, boxing, kendo, judo, etc. classes. When you get good, you basically transition between multiple "stances" with every move you make and every breath you take. Maybe that's what they're trying to emulate? I've never really paid attention... So. Stance weaver??? Link to comment Share on other sites More sharing options...
Kelieto.6375 Posted March 6, 2019 Share Posted March 6, 2019 The idea of stances being a toggle where you can have the effect "permanently" doesn't work with their current iteration. You could, in theory, only slot 1 into your build, activate it permanently and then forget about it with no consequence. At that point it's literally just a signet. Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted March 6, 2019 Share Posted March 6, 2019 Revenants can switch stances and switch back forth between stances Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted March 6, 2019 Author Share Posted March 6, 2019 > @"Crystal Paladin.3871" said: > Revenants can switch stances and switch back forth between stances thats legends, i guess it is considered a stance in some text Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 7, 2019 Share Posted March 7, 2019 As to why, I don't know. Maybe so it's viable to actually load your panel with stance skills. Either way, I'm just glad you can stack them. I'm not sure why it has to work like another game, although I do agree that the term 'stance' seems to suggest that you are preparing for a specific type of combat benefit. Change the name and keep the stacking. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted March 7, 2019 Author Share Posted March 7, 2019 > @"Biff.5312" said: > As to why, I don't know. Maybe so it's viable to actually load your panel with stance skills. Either way, I'm just glad you can stack them. I'm not sure why it has to work like another game, although I do agree that the term 'stance' seems to suggest that you are preparing for a specific type of combat benefit. Change the name and keep the stacking. i wouldnt even mind the name change xD even for war make them like the improved ferocity buffs on rev where its not called a stance but a class buff. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted March 8, 2019 Share Posted March 8, 2019 Being able to switch them and pick and chose which one we use would be alot more dynamic and tactical, right now its just spam. Link to comment Share on other sites More sharing options...
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