Kaga.7629 Posted October 3, 2017 Share Posted October 3, 2017 > @Xolas.9781 said: > To sum it up Anet's thoughts- > Players were also abusing the spellbreaker's sole weakness of being attacked at range, which isn't fair for our warrior-playing devs. Now, in order to contest the point, everyone else must be within hardcounter/melee range so that the spellbreaker isn't punished for running two melee sets." rofl anet's wardevs don't exist. Just like the cake. Link to comment Share on other sites More sharing options...
LUST.7241 Posted October 3, 2017 Share Posted October 3, 2017 Let's sum up some of the complaints of PvP this season so far with respect to your suggestion... * Balance: As long as AoEs cover entire caps...no. * Balance: As long as there are so many professions/traits/skills that need re-tuning...no. * Conquest: As long as there is hardly any room around caps to kite opponents...no. * Conquest: As long as decapping a point takes significantly shorter time than full capping...no. * PvP Algorithm: As long as 2 of the same profession is still allowed even though every class has 2 specializations, core, and a number of possible builds each...no * PvP Algorithm: As long as duo is still a thing...no. * PvP Algorithm: As long as match making quality is low...no. See where we are going? There are far more problems with higher priorities than this. I'm fine with making the circle smaller, but a lot of other changes must be discussed if this is literally the only topic of discussion going into Season 9. As for the distance issue... this comes with map design. A lot of the spawn locations for maps need to be rethought. Like Kyhlo and Capricorn...why do you start so far from the gate? On Coliseum/Capricorn, why is there a side path to the closest point but it actually takes longer? Link to comment Share on other sites More sharing options...
Chapell.1346 Posted October 3, 2017 Share Posted October 3, 2017 Idk, perhaps these people already lost their wits. Seriously, am not questioning the Design team but may be we could start designing more Armor Skin thru Gemstore instead of all these crappy Costume that every cosplayer has. Link to comment Share on other sites More sharing options...
vorpal.1497 Posted October 3, 2017 Share Posted October 3, 2017 Oh the irony, devs are Operation Code Black silent with the nightmarish problems PoF introduced, but when they DO make a post it's a suggestion for altering the one unique node in all of conquest. It makes the map unique and also nobody in the pvp community has expressed a desire for smaller nodes because aoe spam isn't fun. Link to comment Share on other sites More sharing options...
Highlie.7641 Posted October 3, 2017 Share Posted October 3, 2017 10/10 perfect troll post Arena net. well done. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted October 3, 2017 Share Posted October 3, 2017 I honestly like both of the proposed changes. The mid node is too easy to hold, and the inline layout means whoever holds mid can dominate the entire map. Link to comment Share on other sites More sharing options...
Hanth.2978 Posted October 3, 2017 Share Posted October 3, 2017 Shrinking mid might not be a bad idea, I cannot stress how easy it is to hold that point as an ele. Someone suggested maybe some pillars? I don't know if that's the right way to go but I do like the idea of introducing some LoS mechanics. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted October 3, 2017 Share Posted October 3, 2017 Oh dear Ben.... Don't reduce the point on Foefire, ever. In fact, add a few more maps with the same large Radius. * The reduced run-time to home would be a nice QoL change. Link to comment Share on other sites More sharing options...
Hot Boy.7138 Posted October 3, 2017 Share Posted October 3, 2017 You should actually be increasing the size of all points to be the size of Mid in Foefire. It's stupid that traps and scourge aoe can cover an entire point an entire fight. Please don't even waste resources now that I think about. Give us some different game modes. Conquest is stale AF! And a lot of classes are only overtuned because we only got Conquest. If we had a CTF mode things would be different. Please take a lesson from Blizzard in this regard, they have lots of pvp game modes in WoW. Every map is a new game type. Start developing different pvp modes instead of wasting time on this. please! Link to comment Share on other sites More sharing options...
Reaper Alim.4176 Posted October 3, 2017 Share Posted October 3, 2017 > @Highlie.7641 said: > 10/10 perfect troll post Arena net. well done. I'd have to highly agree. I refuse to believe that a game dev team like ANet's. Can be this out of touch with the PvP scene. To even think to push this topic without the attempt to troll while manically laughing. If that's not the case. Then this just reaffirms that, there is no hope for PvP or WvW game modes in this game. On a more serious note. As long as no tell large huge damaging AOEs are super effective, and conquest revolves around standing on objectives. Please ANet do not entertain this thought anylonger. You will just make more players hate this game mode. Link to comment Share on other sites More sharing options...
Ohoni.6057 Posted October 3, 2017 Share Posted October 3, 2017 Now that you guys mention it, I don't think this would be the best solution for Foefire, but maybe when planning future maps, have it so that mid is very small, but have both Homes be as big as Forefire's Mid. That, I think, would be a more interesting dynamic, since Mid would be very hard to hold, but the wing nodes would be very defensible. Link to comment Share on other sites More sharing options...
masskillerxploit.2165 Posted October 3, 2017 Share Posted October 3, 2017 I like how anet is focuses on a perfectly good map rather than a shit map like skyhammer. Or rather focus on the disaster that spvp currently is. Link to comment Share on other sites More sharing options...
masskillerxploit.2165 Posted October 3, 2017 Share Posted October 3, 2017 > @Interpretor.3091 said: > What about making it so that on all maps there is no "Neutral." Only Red and Blue caps. Would make fighting on the point all that more important, make rotations really matter and make objectives a strategic choice to go after and consider. > The reason Foefire in particular (and maps like Capricorn) are so "snow-bally" and frustrating for teams to play on, is that spawn points are too close to objectives, especially the middle point. It's so hard to cap the center point because you are trying so hard to keep re-spawning enemies from jumping into the circle to keep it from being capped. Tanky bunker guardians/ventari revs are particularly good at kiting and surviving on point. Instead of regrouping and fighting as a team, players will continuously run into the neutral point to keep it from being capped. > Making the switch away from Neutral points will push players into playing more of a team game instead of running around and Neutralizing points. Destiny 2 made this switch and it's a great format, maybe something to consider? I like this idea. But its too bold for anet:/ srsly when has anet ever made a change like that? Never sadly... but thats fine, everyone that could leave has already left.. its just the few that cant let go.. xd Link to comment Share on other sites More sharing options...
NotoriousNaru.1705 Posted October 3, 2017 Share Posted October 3, 2017 No please don't make legacy mid size smaller. It is the one map where scourge doesn't have 100% node control just off shades. Legacy is fine as it is. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted October 3, 2017 Share Posted October 3, 2017 > @Ivantreil.3092 said: > People. try to see this changes as the best for the future and not for the best right now. > > Scourge can't go untouched next patch, everyone agrees that a serious hammer nerf will hit them next patch. > > See the cap point change if its healthy for the long run, not for the current meta. The small caps have always been overly good for condi classes. Smaller caps reduces counterplay. They will never be better for spvp. Look to the future? Man, cmon. You'd make a good lawyer or a politician. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted October 3, 2017 Share Posted October 3, 2017 I have no problems with aoe spamming classes because a well **directed ranged burst** can quickly bring them on their knee, a simple strategy that hardly get utilised . Yes please @"Ben Phongluangtham.1065" please! Reduce the size of the mid point....god.... foefire get chosen like 70% of the time and with 2-3 bunkers in the opposite team it becomes impossible to capture mid and your team most times than not will keep feeding the enemy . -I see people asking to have larger points on other maps also....WTF?! Do you want to bring infinite kiting on all maps? like what? We want to reduce snowballing which is very asy with this random group system and you want to increase it?...oh god - Deathmatch with the current balance in game?....madness... Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted October 3, 2017 Share Posted October 3, 2017 > @EnderzShadow.2506 said: > > @Ivantreil.3092 said: > > People. try to see this changes as the best for the future and not for the best right now. > > > > Scourge can't go untouched next patch, everyone agrees that a serious hammer nerf will hit them next patch. > > > > See the cap point change if its healthy for the long run, not for the current meta. > > The small caps have always been overly good for condi classes. > Smaller caps reduces counterplay. They will never be better for spvp. > > Look to the future? Man, cmon. You'd make a good lawyer or a politician. While smaller caps may favour aoe spammer...larger maps favour bunker or kiting specialised builds...**I choose the first over the latter**. I'd rather deal with 2 scourges on a small point than 2 scrapper/tempest/guardians on foefire tyvm Link to comment Share on other sites More sharing options...
bluri.2653 Posted October 3, 2017 Share Posted October 3, 2017 Any new changes to existing maps are always interesting and refreshing, go for it Link to comment Share on other sites More sharing options...
Kraitan.8476 Posted October 3, 2017 Share Posted October 3, 2017 Inb4 Legacy mid becomes Khylo mid 2.0 Kappa Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted October 3, 2017 Share Posted October 3, 2017 > @"Hot Boy.7138" said: > You should actually be increasing the size of all points to be the size of Mid in Foefire. It's stupid that traps and scourge aoe can cover an entire point an entire fight. Please don't even waste resources now that I think about. Give us some different game modes. Conquest is stale AF! And a lot of classes are only overtuned because we only got Conquest. If we had a CTF mode things would be different. Please take a lesson from Blizzard in this regard, they have lots of pvp game modes in WoW. Every map is a new game type. Start developing different pvp modes instead of wasting time on this. please! ^just all of this. Increase the mid point size on other maps. Spend some development time on something that isn't conquest, it's incredibly boring at this point. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted October 3, 2017 Share Posted October 3, 2017 > @"Hot Boy.7138" said: > You should actually be increasing the size of all points to be the size of Mid in Foefire. Exactly this. As long as Scourge exists all points should be the size of Foefire mid Link to comment Share on other sites More sharing options...
Rym.1469 Posted October 3, 2017 Share Posted October 3, 2017 Reducing the size is an option, as pretty much any change reducing mid's power for the map is a welcome thing. Ideally, moving either mid or side points a bit so they're not in a straight line/harder to rotate to both from mid would be cool. Link to comment Share on other sites More sharing options...
witcher.3197 Posted October 3, 2017 Share Posted October 3, 2017 I'm indifferent about the foefire changes, but I'd very much support a decision to make every capture point on other maps have the same size as Foefire side points. On most maps the average ground targeted AoE is exactly the size of a capture point which is ridiculous and promotes/rewards braindead spam. Link to comment Share on other sites More sharing options...
XxsdgxX.8109 Posted October 3, 2017 Share Posted October 3, 2017 About **_Reduce the size of mid_** With all due respect... is the team or person in charge of this that out of touch with the game? Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted October 3, 2017 Share Posted October 3, 2017 Please do not reduce mid point. Scourges and any other AoE bomb builds have to think a lot more on Legacy and gives melle builds a chance to focus someone down outside of the AoE bomb squad. Reduced run time to home sounds great though. Link to comment Share on other sites More sharing options...
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