Kanok.3027 Posted March 6, 2019 Share Posted March 6, 2019 Seriously, getting about 50 per day is a godsend. Also kind of wish Bloodstone Fen had renowned hearts with purchasable Blood Ruby Bundles like the other maps have for their currency, but this is still LEAPS AND BOUNDS better than before. Probably the best QoL change of this entire patch. Just wanted to say thanks for this. It renewed my interest in seeking out these trinkets again! Link to comment Share on other sites More sharing options...
BrazenNL.9857 Posted March 6, 2019 Share Posted March 6, 2019 > @"Kanok.3027" said: > Also kind of wish Bloodstone Fen had renowned hearts with purchasable Blood Ruby Bundles like the other maps have for their currency, [...] This I really don't understand. Why the inconsistency? Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted March 6, 2019 Share Posted March 6, 2019 It was the first LW map in the new system of doing things. So now that they rebuffed Blood Ruby drops, when do we get items added to all the LW vendors that lets you restat the trinkets from it? The whole reason Blood Ruby drop rate was made so poor in the first place. Link to comment Share on other sites More sharing options...
Jethro.9376 Posted March 6, 2019 Share Posted March 6, 2019 This could only be better if bloodstone trinkets weren't unique. Still fair given you can reset the stats on those 3 pieces. But then there still is attuning. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted March 6, 2019 Share Posted March 6, 2019 > @"BrazenNL.9857" said: > > @"Kanok.3027" said: > > Also kind of wish Bloodstone Fen had renowned hearts with purchasable Blood Ruby Bundles like the other maps have for their currency, [...] > > This I really don't understand. Why the inconsistency? > > Hearts weren’t introduced until ember bay. Prob felt it wasn’t worth the time to go back and add hearts to such a small map which didn’t really make sense to have them. I kinda agree with them Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 6, 2019 Share Posted March 6, 2019 What did they do? I haven't noticed any change. I could always get about 30 a day if I did the rounds, and still do. Link to comment Share on other sites More sharing options...
Etria.3642 Posted March 6, 2019 Share Posted March 6, 2019 Wow, I couldn't. One node after another, bloodstone dust no rubies. I'd get a couple from daily chests, some from that boss in the circle, and MAYBE 2-3 total from all nodes. It got to where it was just better time spent to farm someone's home instance and let them accumulate that way. Link to comment Share on other sites More sharing options...
phs.6089 Posted March 6, 2019 Share Posted March 6, 2019 > @"Biff.5312" said: > What did they do? I haven't noticed any change. I could always get about 30 a day if I did the rounds, and still do. it's 50 now and every node, almost every time gives a ruby Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 6, 2019 Share Posted March 6, 2019 > @"Etria.3642" said: > Wow, I couldn't. One node after another, bloodstone dust no rubies. I'd get a couple from daily chests, some from that boss in the circle, and MAYBE 2-3 total from all nodes. It got to where it was just better time spent to farm someone's home instance and let them accumulate that way. Well, I'm talking about if I stick around long enough to exploit every node and do all the missions/events that give them. I also use the buff that increases your chance for rare drops while mining. Normally I only do a couple of dailies and a few nodes, so I probably usually get half a dozen (but only spend 10 minutes doing it). But was something actually changed? I've been the past couple of days and noticed no difference. Link to comment Share on other sites More sharing options...
Kanok.3027 Posted March 6, 2019 Author Share Posted March 6, 2019 I used to get a maximum of about 30 per day doing all the things you mentioned, but honestly, I got about 53 while just being basic (aside from bounty glyphs which sometimes don't help much and I only gather more dust). Still, what took me by surprise was getting 2 from a final third strike. 1, then 1, then 1 & 1 on the third strike (normal strikes and not a forth due to bounty glyph). It was nice to see that. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted March 6, 2019 Share Posted March 6, 2019 Happy with the change, curious as why it was left until now for it to be changed? If the drop rate was out of balance compared to similar nodes, it's always been out of balance, and the few lines of code this change required could have been implemented years ago? Link to comment Share on other sites More sharing options...
BrazenNL.9857 Posted March 6, 2019 Share Posted March 6, 2019 > @"Randulf.7614" said: > Hearts weren’t introduced until ember bay. Prob felt it wasn’t worth the time to go back and add hearts to such a small map which didn’t really make sense to have them. > > I kinda agree with them Ah, thanks for the explanation and I agree. Must've been the time I took one of my famous breaks. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted March 7, 2019 Share Posted March 7, 2019 I was never one to do the events, just a few of the dailies so on average I'd mine all the nodes I could find and get anywhere from 4-10 ish rubies and call it a day. Did my first run in ages got 29 rubies from mining (not including dailies). This change is a welcome one. How the heck are people getting 50 rubies lol? Is that from mining + dailies + events? Link to comment Share on other sites More sharing options...
phs.6089 Posted March 7, 2019 Share Posted March 7, 2019 > @"Zephyra.4709" said: > I was never one to do the events, just a few of the dailies so on average I'd mine all the nodes I could find and get anywhere from 4-10 ish rubies and call it a day. Did my first run in ages got 29 rubies from mining (not including dailies). This change is a welcome one. > > How the heck are people getting 50 rubies lol? Is that from mining + dailies + events? Try going there on another character, I believe mining cap of 30 per acc was rised to 50 Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted March 7, 2019 Share Posted March 7, 2019 > @"phs.6089" said: > > Try going there on another character, I believe mining cap of 30 per acc was rised to 50 Didn't know this, I'll try it out. Thanks! Link to comment Share on other sites More sharing options...
Belorn.2659 Posted March 7, 2019 Share Posted March 7, 2019 I was quite surprised by this change since bloodstone fen has the easiest daily rewards of all the living story areas. It is even on my daily farming rotation since for minimal effort you get 3k karma per day which is nice. For those that don't know, if you just go to the area, glide and press random buttoms you get 1.5k karma, 1 ruby and some free xp. If you extend your time investment with an additional 30s you can glide into magic and get an additional 1.5k karma and 1 ruby + some minor magic and xp. There is almost always also a banner at the ship, at least on NA servers. Who or whom pops those every single patch I do not know but they are always there within a day or so after patch. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted March 7, 2019 Share Posted March 7, 2019 Drop rate now seems to be somewhere around 1:2 or 2:3. I wonder if people will bother with event chains anymore. Hab is still worth it, but Jades/UG and Alani Doubleblade won't be worth the time if someone just wants rubies. Link to comment Share on other sites More sharing options...
Wizler.8192 Posted March 7, 2019 Share Posted March 7, 2019 > @"Belorn.2659" said: > It is even on my daily farming rotation since for minimal effort... I agree, two of the dailies are fast and easy. Plus the flax nodes, then you're only a short hop from Verdant Brink for the next flax patch. Link to comment Share on other sites More sharing options...
Henry.5713 Posted March 7, 2019 Share Posted March 7, 2019 Always wondered why it never got fixed to be in line with the other maps. Got most of my rubies from focusing on that reward track in WvW for that very reason. Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 7, 2019 Share Posted March 7, 2019 I tried again last night and it seems you are right - I was getting an average of one ruby per node, where before it was probably 1 in 3. I'm guessing they made the change because of the recent addition of a stat conversion option that I think charges 200 rubies. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted March 7, 2019 Share Posted March 7, 2019 > @"Biff.5312" said: > I tried again last night and it seems you are right - I was getting an average of one ruby per node, where before it was probably 1 in 3. I'm guessing they made the change because of the recent addition of a stat conversion option that I think charges 200 rubies. The stat reset has been there from the beginning and doesn't cost any rubies, only Unbound Magic... Link to comment Share on other sites More sharing options...
PeerlessArch.6547 Posted March 8, 2019 Share Posted March 8, 2019 > @"BrazenNL.9857" said: > > @"Kanok.3027" said: > > Also kind of wish Bloodstone Fen had renowned hearts with purchasable Blood Ruby Bundles like the other maps have for their currency, [...] > > This I really don't understand. Why the inconsistency? > > I think part of the reason why they were more rare is because the trinkets you buy with them are basically legendary jewelry in which you can infinitely reset their stats. No other LWS3 trinkets can do this. Link to comment Share on other sites More sharing options...
Alimar.8760 Posted March 8, 2019 Share Posted March 8, 2019 I appreciate it too! Thanks! :) Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted March 8, 2019 Share Posted March 8, 2019 > @"Kanok.3027" said: > Seriously, getting about 50 per day is a godsend. It used to be like that for quite a while before they nerfed it into oblivion. Changing it back now comes a little too late for my taste, but certainly is great for new players. Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 8, 2019 Share Posted March 8, 2019 > @"Tanner Blackfeather.6509" said: > > @"Biff.5312" said: > > I tried again last night and it seems you are right - I was getting an average of one ruby per node, where before it was probably 1 in 3. I'm guessing they made the change because of the recent addition of a stat conversion option that I think charges 200 rubies. > > The stat reset has been there from the beginning and doesn't cost any rubies, only Unbound Magic... Ah - well then I'm not sure why, but I don't mind it. Link to comment Share on other sites More sharing options...
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