Bull Zooker.1672 Posted March 11, 2019 Share Posted March 11, 2019 > @"Pterikdactyl.7630" said: > > @"Bull Zooker.1672" said: > > anyone know when the on shroud traits happen with the new mechanic? specifically foot in the grave (stability on enter) and the heal when u leave shroud blood trait? > > IIRC, Life from Death triggers at the "explosion," so at the same time as it grants barrier to allies and hits enemies. this makes the stun break element pointless, this should definitely be moved to "on activation". thanks for the info (y) Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted March 12, 2019 Share Posted March 12, 2019 > @"Bull Zooker.1672" said: > > @"Pterikdactyl.7630" said: > > > @"Bull Zooker.1672" said: > > > anyone know when the on shroud traits happen with the new mechanic? specifically foot in the grave (stability on enter) and the heal when u leave shroud blood trait? > > > > IIRC, Life from Death triggers at the "explosion," so at the same time as it grants barrier to allies and hits enemies. > > this makes the stun break element pointless, this should definitely be moved to "on activation". > thanks for the info (y) Not so fast, there. "Life From Death" is a "leaving shroud" trait. Those trigger at the explosion. "Enter Shroud" traits trigger at the moment you get the initial Barrier. Link to comment Share on other sites More sharing options...
phs.6089 Posted March 12, 2019 Share Posted March 12, 2019 > @"Mammoth.1975" said: > This could use a coefficient nerf in pvp honestly. 11k aoe barriers that deal damage strip boons and stack torment are pretty strong. First you gotta manage to get so much LF in sPvP and the luxury to spend it. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted March 12, 2019 Share Posted March 12, 2019 Ok, my final build: http://gw2skills.net/editor/?vRAQRBIhh+xJJNQVvgpNA7NYpbw07pH1k60DYAEAo6AjgDFA-jVyGQBQVJYQV1QRqlAgnAQb0Pwh9HqlyHydSAWqSoAAHAv39u39g3f/93f/96+7v/+7v/+7v/epA8bmF-w Good things: Healing well heals for ~1200 per tick Regeneration heals for ~410 per tick Vampiric presence: 90 heal per trigger (max 2 per second)= 180hps So we have permanent 500-600 heal per second with just VP and regeneration. Transfusion is also almost equally high as full magi. Problems I encountered: -Cannot outheal the heavy ticking dmg from golem test room -So with the most recent nerfs to druid, I guess we cannot guarantee a 100% vigor uptime anymore: Mark of evasion: Is heavily dependant on vigor, else you will be out of dodges very fast -life from death, seems fun to play at first, but is pretty much useless if players are already full health. I found vampiric presence more useful. Also some math: Life from death: 17 seconds + 3 second = 20 seconds cd with harbingers shroud equipped. Heals for 3400. Vampiric presence: minimum heal: 0 assuming noone does any hits Maximum heal assuming a hit ever half second: (90x2x17)+(175x2x3)= 3060+1050= 4110 heal Average heal, assuming 1 hit per second: 1530+525= 2055 heal Assuming normal raid encounters with like no attack downtimes: VP is better Trait choice is heavily dependent on boss encounter. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted March 12, 2019 Share Posted March 12, 2019 Does VP benefit form outgoing healing? Since life from death should which would out it at ~4100. Also with decent alacrity cool-down everything else should tip in favour of LfD. Link to comment Share on other sites More sharing options...
Mammoth.1975 Posted March 12, 2019 Share Posted March 12, 2019 > @"phs.6089" said: > > @"Mammoth.1975" said: > > This could use a coefficient nerf in pvp honestly. 11k aoe barriers that deal damage strip boons and stack torment are pretty strong. > > First you gotta manage to get so much LF in sPvP and the luxury to spend it. This is very doable, although your damage suffers for it ;) I'm basically hitting shade abilities on recharge. It's all a balance I guess, it just feels very strong right now. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted May 15, 2019 Author Share Posted May 15, 2019 _Necromancer Abrasive Grit: Fixed a bug that prevented this trait from functioning properly with the second hit of Harbinger Shroud._ Tested it in game. Now we get the effects of Abrasive Grit from both hits of Harbinger's Shroud :3 Link to comment Share on other sites More sharing options...
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