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Why does warrior hit for 5-10k a chop while having 3k+ armor stats and 1k regen from adren and sig?


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> @"Odik.4587" said:

> > > Yeah be my guest. Show me those hot?5k dodges.

> [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

 

"no attackers insight" they say

 

*looks at the full 25 stack of Might*

 

Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

 

This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

 

"Well in the Top 10..." still making me laugh.

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Now factor in protection, random weakness, random blinds. Reckless dodge is the LEAST of your concern tbh. You won't need to burn a defensive cd or endurance for that.

 

But w/e I don't mind reckless dodge getting nerfed, I personally will be okay even if it's gutted. But complaining about something that isn't instant cast and REQUIRES an actual ENDURANCE BAR to cast (Where warrior doesn't have reliable vigor uptime other than stances, some of which you can't even control and isn't even permanent uptime) is disgustingly problematic, like if the Warrior has to BURN ENDURANCE to do damage, then the dodge count becomes predictable and you only have to wait for whirlwind attack and shield block.

 

The whirlwind attack is a skill shot too, you don't even have to use a dodge to dodge it. And while the Warrior is blocking? They can't attack.

 

I don't mind a shave, but literally if you're using these things as an excuse to say Warrior is broken then there is a legitimate player problem.

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> @"KryTiKaL.3125" said:

> > @"Odik.4587" said:

> > > > Yeah be my guest. Show me those hot?5k dodges.

> > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

>

> "no attackers insight" they say

>

> *looks at the full 25 stack of Might*

>

> Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

>

> This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

>

> "Well in the Top 10..." still making me laugh.

i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

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> @"Odik.4587" said:

> > @"KryTiKaL.3125" said:

> > > @"Odik.4587" said:

> > > > > Yeah be my guest. Show me those hot?5k dodges.

> > > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

> >

> > "no attackers insight" they say

> >

> > *looks at the full 25 stack of Might*

> >

> > Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

> >

> > This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

> >

> > "Well in the Top 10..." still making me laugh.

> i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

 

Right and all you're looking at is numbers...thats it, not actual context. All you're talking about is that it does damage and from your perspective its "too much" damage and is unblockable when you're forgetting to factor in that not only does it consume an endurance bar but you are also still using one of your best defenses as an *attack* which leaves you open to either get CC'd which would either proc Last Stand or successfully CC you, get hit with burst damage and subsequently proc Defy Pain or force the usage of other CDs. Throwing away an Endurance bar for damage that you say is "too high" just at the base level yet you show a circumstance where you hit for *crits* of 4k with *25 stacks of Might*.

 

I didn't say the numbers came from anywhere than your own experience, I'm saying you purposefully tilted that "test" towards your point.

 

Here, this is a better visualization. Initial non-crit damage of under 1k with no Might and then a 2.2k crit with probably 2 stacks of might (stack sits at 3, going down from 4, because of the second hit).

 

![](https://i.imgur.com/jsEi9CZ.png "")

 

And this is on a Heavy Armor target, excluding any Protection or other means of damage reduction.

 

These next *four* are against a Light Armor target again with no Might on the first dodge and 2 stacks of Might on the second dodge (again the stack sits at 3 due to the second dodge hitting).

 

![](https://i.imgur.com/X3kbNel.png "")

 

Oh no, sure, this is *way* too powerful and definitely worth using Endurance bars for rather than to *survive* or not get CC'd or bursted. Keep in mind I did these "tests" (because apparently we have to go this far) with Demolisher's Amulet and Rune of Strength with the typical Magebane Spellbreaker build with a slight deviation into Pure Strike for the increased crit damage against boonless foes *just* so you can see how it looks even when built for "higher crit damage"(Discipline:2-3-3/Strength:3-2-2/Spellbreaker:1-2-3).

 

Are these on Golems? Sure. Does it matter? No, because the golems will give you a gauge of typical damage you will do when the enemy is lacking any sort of defensive buffs like Protection or some form of other damage reduction like a stat choice with more Toughness on it.

 

I don't question the numbers, I question the competence of the player regardless of whether thats "nice" or not. You're bringing it to that stage of the discussion where we have to refer to or question your capability as a player rather than just look at the numbers.

 

"Feelsbad that you dont get it"

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> @"KryTiKaL.3125" said:

> > @"Odik.4587" said:

> > > @"KryTiKaL.3125" said:

> > > > @"Odik.4587" said:

> > > > > > Yeah be my guest. Show me those hot?5k dodges.

> > > > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > > > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

> > >

> > > "no attackers insight" they say

> > >

> > > *looks at the full 25 stack of Might*

> > >

> > > Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

> > >

> > > This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

> > >

> > > "Well in the Top 10..." still making me laugh.

> > i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

>

> Right and all you're looking at is numbers...thats it, not actual context. All you're talking about is that it does damage and from your perspective its "too much" damage and is unblockable when you're forgetting to factor in that not only does it consume an endurance bar but you are also still using one of your best defenses as an *attack* which leaves you open to either get CC'd which would either proc Last Stand or successfully CC you, get hit with burst damage and subsequently proc Defy Pain or force the usage of other CDs. Throwing away an Endurance bar for damage that you say is "too high" just at the base level yet you show a circumstance where you hit for *crits* of 4k with *25 stacks of Might*.

>

> I didn't say the numbers came from anywhere than your own experience, I'm saying you purposefully tilted that "test" towards your point.

>

> Here, this is a better visualization. Initial non-crit damage of under 1k with no Might and then a 2.2k crit with probably 2 stacks of might (stack sits at 3, going down from 4, because of the second hit).

>

> ![](https://i.imgur.com/jsEi9CZ.png "")

>

> And this is on a Heavy Armor target, excluding any Protection or other means of damage reduction.

>

> These next *four* are against a Light Armor target again with no Might on the first dodge and 2 stacks of Might on the second dodge (again the stack sits at 3 due to the second dodge hitting).

>

> ![](https://i.imgur.com/X3kbNel.png "")

>

> Oh no, sure, this is *way* too powerful and definitely worth using Endurance bars for rather than to *survive* or not get CC'd or bursted. Keep in mind I did these "tests" (because apparently we have to go this far) with Demolisher's Amulet and Rune of Strength with the typical Magebane Spellbreaker build with a slight deviation into Pure Strike for the increased crit damage against boonless foes *just* so you can see how it looks even when built for "higher crit damage"(Discipline:2-3-3/Strength:3-2-2/Spellbreaker:1-2-3).

>

> Are these on Golems? Sure. Does it matter? No, because the golems will give you a gauge of typical damage you will do when the enemy is lacking any sort of defensive buffs like Protection or some form of other damage reduction like a stat choice with more Toughness on it.

>

> I don't question the numbers, I question the competence of the player regardless of whether thats "nice" or not. You're bringing it to that stage of the discussion where we have to refer to or question your capability as a player rather than just look at the numbers.

>

> "Feelsbad that you dont get it"

 

Wasnt intended to to actually duel to take pictures but hey . Thought why not if some p l e b like you arrive. Straight from the duel with demolisher holo. Sure exaggerations ...not OP ,not DUMB at all... No idea how much might and whatever I had at that moment

![](https://i.imgur.com/85gCy9b.jpg "")

I wont lie , I dont read yoir post . Cba really . Free unblockable 3-5k damage while u just evading like monkey and get more evades from tether/bursts/fc is just retarded.

As much as rampage/bullcharge now

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Apparently, everyone complains about the Tetherbreaker (guiding me by the 25 might they complain so much, the bull's charge and a bit of rampage) I do not understand, since people complain about a construction that is geared towards total damage, which Do you want? That a damage-oriented construction hits like a sword made with balloons?

"Hold too much", here two things can happen: 1.- the person spends all their resources against the shield or while active, hardens the pain (if the warrior has it equipped), or 2.- the warrior has a line of Defense, giving support with the adrenal health but eliminating the possibility of obtaining 25 might (motive of several tears in this post), the additional damage to use the bull's charge, etc, eliminating great part of its damage capacity.

The blessings in the Tetherbreaker are very few. If it bothers you so much that he has 25 might, you can give a simple boonstrip and ruin the whole game to that warrior, since using a boonstrip against the warrior is sure you will eliminate the 25 of might for the few blessings he will have (talking on Tetherbreaker)

and if anet nerf warrior, I'm sure the same people will continue complaining, because they will not know how to play against him and those people will say "buaa still broken buaaa buaaa"

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> @"Odik.4587" said:

> > @"KryTiKaL.3125" said:

> > > @"Odik.4587" said:

> > > > @"KryTiKaL.3125" said:

> > > > > @"Odik.4587" said:

> > > > > > > Yeah be my guest. Show me those hot?5k dodges.

> > > > > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > > > > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

> > > >

> > > > "no attackers insight" they say

> > > >

> > > > *looks at the full 25 stack of Might*

> > > >

> > > > Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

> > > >

> > > > This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

> > > >

> > > > "Well in the Top 10..." still making me laugh.

> > > i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

> >

> > Right and all you're looking at is numbers...thats it, not actual context. All you're talking about is that it does damage and from your perspective its "too much" damage and is unblockable when you're forgetting to factor in that not only does it consume an endurance bar but you are also still using one of your best defenses as an *attack* which leaves you open to either get CC'd which would either proc Last Stand or successfully CC you, get hit with burst damage and subsequently proc Defy Pain or force the usage of other CDs. Throwing away an Endurance bar for damage that you say is "too high" just at the base level yet you show a circumstance where you hit for *crits* of 4k with *25 stacks of Might*.

> >

> > I didn't say the numbers came from anywhere than your own experience, I'm saying you purposefully tilted that "test" towards your point.

> >

> > Here, this is a better visualization. Initial non-crit damage of under 1k with no Might and then a 2.2k crit with probably 2 stacks of might (stack sits at 3, going down from 4, because of the second hit).

> >

> > ![](https://i.imgur.com/jsEi9CZ.png "")

> >

> > And this is on a Heavy Armor target, excluding any Protection or other means of damage reduction.

> >

> > These next *four* are against a Light Armor target again with no Might on the first dodge and 2 stacks of Might on the second dodge (again the stack sits at 3 due to the second dodge hitting).

> >

> > ![](https://i.imgur.com/X3kbNel.png "")

> >

> > Oh no, sure, this is *way* too powerful and definitely worth using Endurance bars for rather than to *survive* or not get CC'd or bursted. Keep in mind I did these "tests" (because apparently we have to go this far) with Demolisher's Amulet and Rune of Strength with the typical Magebane Spellbreaker build with a slight deviation into Pure Strike for the increased crit damage against boonless foes *just* so you can see how it looks even when built for "higher crit damage"(Discipline:2-3-3/Strength:3-2-2/Spellbreaker:1-2-3).

> >

> > Are these on Golems? Sure. Does it matter? No, because the golems will give you a gauge of typical damage you will do when the enemy is lacking any sort of defensive buffs like Protection or some form of other damage reduction like a stat choice with more Toughness on it.

> >

> > I don't question the numbers, I question the competence of the player regardless of whether thats "nice" or not. You're bringing it to that stage of the discussion where we have to refer to or question your capability as a player rather than just look at the numbers.

> >

> > "Feelsbad that you dont get it"

>

> Wasnt intended to to actually duel to take pictures but hey . Thought why not if some p l e b like you arrive. Straight from the duel with demolisher holo. Sure exaggerations ...not OP ,not DUMB at all... No idea how much might and whatever I had at that moment

> ![](https://i.imgur.com/85gCy9b.jpg "")

>

 

Right and so now you're out of Endurance...if the Holo is any degree of competent they would then try to CC you or trade damage because you don't have anymore dodges. So no, it isn't OP because you literally just showcased that you double dodged as an attack (I assume?) against *not* the Holosmith but to hit the *Healing Turret* for just under 4k and you hit the actual player for under 1,000 damage. The dodge didn't even hit them for 700 damage, and over half of it was absorbed by Barrier anyway.

 

What exactly was this screenshot supposed to show?

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> @"KryTiKaL.3125" said:

> > @"Odik.4587" said:

> > > @"KryTiKaL.3125" said:

> > > > @"Odik.4587" said:

> > > > > @"KryTiKaL.3125" said:

> > > > > > @"Odik.4587" said:

> > > > > > > > Yeah be my guest. Show me those hot?5k dodges.

> > > > > > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > > > > > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

> > > > >

> > > > > "no attackers insight" they say

> > > > >

> > > > > *looks at the full 25 stack of Might*

> > > > >

> > > > > Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

> > > > >

> > > > > This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

> > > > >

> > > > > "Well in the Top 10..." still making me laugh.

> > > > i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

> > >

> > > Right and all you're looking at is numbers...thats it, not actual context. All you're talking about is that it does damage and from your perspective its "too much" damage and is unblockable when you're forgetting to factor in that not only does it consume an endurance bar but you are also still using one of your best defenses as an *attack* which leaves you open to either get CC'd which would either proc Last Stand or successfully CC you, get hit with burst damage and subsequently proc Defy Pain or force the usage of other CDs. Throwing away an Endurance bar for damage that you say is "too high" just at the base level yet you show a circumstance where you hit for *crits* of 4k with *25 stacks of Might*.

> > >

> > > I didn't say the numbers came from anywhere than your own experience, I'm saying you purposefully tilted that "test" towards your point.

> > >

> > > Here, this is a better visualization. Initial non-crit damage of under 1k with no Might and then a 2.2k crit with probably 2 stacks of might (stack sits at 3, going down from 4, because of the second hit).

> > >

> > > ![](https://i.imgur.com/jsEi9CZ.png "")

> > >

> > > And this is on a Heavy Armor target, excluding any Protection or other means of damage reduction.

> > >

> > > These next *four* are against a Light Armor target again with no Might on the first dodge and 2 stacks of Might on the second dodge (again the stack sits at 3 due to the second dodge hitting).

> > >

> > > ![](https://i.imgur.com/X3kbNel.png "")

> > >

> > > Oh no, sure, this is *way* too powerful and definitely worth using Endurance bars for rather than to *survive* or not get CC'd or bursted. Keep in mind I did these "tests" (because apparently we have to go this far) with Demolisher's Amulet and Rune of Strength with the typical Magebane Spellbreaker build with a slight deviation into Pure Strike for the increased crit damage against boonless foes *just* so you can see how it looks even when built for "higher crit damage"(Discipline:2-3-3/Strength:3-2-2/Spellbreaker:1-2-3).

> > >

> > > Are these on Golems? Sure. Does it matter? No, because the golems will give you a gauge of typical damage you will do when the enemy is lacking any sort of defensive buffs like Protection or some form of other damage reduction like a stat choice with more Toughness on it.

> > >

> > > I don't question the numbers, I question the competence of the player regardless of whether thats "nice" or not. You're bringing it to that stage of the discussion where we have to refer to or question your capability as a player rather than just look at the numbers.

> > >

> > > "Feelsbad that you dont get it"

> >

> > Wasnt intended to to actually duel to take pictures but hey . Thought why not if some p l e b like you arrive. Straight from the duel with demolisher holo. Sure exaggerations ...not OP ,not DUMB at all... No idea how much might and whatever I had at that moment

> > ![](https://i.imgur.com/85gCy9b.jpg "")

> >

>

> Right and so now you're out of Endurance...if the Holo is any degree of competent they would then try to CC you or trade damage because you don't have anymore dodges. So no, it isn't OP because you literally just showcased that you double dodged as an attack (I assume?) against *not* the Holosmith but to hit the *Healing Turret* for just under 4k and you hit the actual player for under 1,000 damage. The dodge didn't even hit them for 700 damage, and over half of it was absorbed by Barrier anyway.

>

> What exactly was this screenshot supposed to show?

 

Damage in a real fight ?Something tells me I was dodging holo5 and holo3 there .... Oh ye... I won every duel ... That holo was swapping builds right and left to beat me ... Are you surprised that he had 40% protection on that barrier autoproc? At some point he even had spectrum shield :D

(I'm not highest tier warrior but meh tier engis like I'm on warrior I beat even without rampage)

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> @"Odik.4587" said:

> > @"KryTiKaL.3125" said:

> > > @"Odik.4587" said:

> > > > @"KryTiKaL.3125" said:

> > > > > @"Odik.4587" said:

> > > > > > @"KryTiKaL.3125" said:

> > > > > > > @"Odik.4587" said:

> > > > > > > > > Yeah be my guest. Show me those hot?5k dodges.

> > > > > > > [https://imgur.com/a/WbuQ2Iv](https://imgur.com/a/WbuQ2Iv "https://imgur.com/a/WbuQ2Iv")

> > > > > > > No attackers insights/10% from bullcharge and medium armor. There was scrapper next to the thief that took only 100 less damage ...

> > > > > >

> > > > > > "no attackers insight" they say

> > > > > >

> > > > > > *looks at the full 25 stack of Might*

> > > > > >

> > > > > > Which means you had maybe a few less than 25 before actually hitting someone with the dodge. *Okay* buddy.

> > > > > >

> > > > > > This issue is definitely popping up due to ill-informed bandwagoning from watching *a* youtuber, in at least one persons case, and then from those who are just less experienced because just based on how they describe they *think* how Warrior plays and how skills and boons interact with Warrior skills they have *no* idea what they are talking about.

> > > > > >

> > > > > > "Well in the Top 10..." still making me laugh.

> > > > > i played warrior myself and against warriors . That numbers didnt came from nowhere but from personal experience .... Feelsbad that you dont get it

> > > >

> > > > Right and all you're looking at is numbers...thats it, not actual context. All you're talking about is that it does damage and from your perspective its "too much" damage and is unblockable when you're forgetting to factor in that not only does it consume an endurance bar but you are also still using one of your best defenses as an *attack* which leaves you open to either get CC'd which would either proc Last Stand or successfully CC you, get hit with burst damage and subsequently proc Defy Pain or force the usage of other CDs. Throwing away an Endurance bar for damage that you say is "too high" just at the base level yet you show a circumstance where you hit for *crits* of 4k with *25 stacks of Might*.

> > > >

> > > > I didn't say the numbers came from anywhere than your own experience, I'm saying you purposefully tilted that "test" towards your point.

> > > >

> > > > Here, this is a better visualization. Initial non-crit damage of under 1k with no Might and then a 2.2k crit with probably 2 stacks of might (stack sits at 3, going down from 4, because of the second hit).

> > > >

> > > > ![](https://i.imgur.com/jsEi9CZ.png "")

> > > >

> > > > And this is on a Heavy Armor target, excluding any Protection or other means of damage reduction.

> > > >

> > > > These next *four* are against a Light Armor target again with no Might on the first dodge and 2 stacks of Might on the second dodge (again the stack sits at 3 due to the second dodge hitting).

> > > >

> > > > ![](https://i.imgur.com/X3kbNel.png "")

> > > >

> > > > Oh no, sure, this is *way* too powerful and definitely worth using Endurance bars for rather than to *survive* or not get CC'd or bursted. Keep in mind I did these "tests" (because apparently we have to go this far) with Demolisher's Amulet and Rune of Strength with the typical Magebane Spellbreaker build with a slight deviation into Pure Strike for the increased crit damage against boonless foes *just* so you can see how it looks even when built for "higher crit damage"(Discipline:2-3-3/Strength:3-2-2/Spellbreaker:1-2-3).

> > > >

> > > > Are these on Golems? Sure. Does it matter? No, because the golems will give you a gauge of typical damage you will do when the enemy is lacking any sort of defensive buffs like Protection or some form of other damage reduction like a stat choice with more Toughness on it.

> > > >

> > > > I don't question the numbers, I question the competence of the player regardless of whether thats "nice" or not. You're bringing it to that stage of the discussion where we have to refer to or question your capability as a player rather than just look at the numbers.

> > > >

> > > > "Feelsbad that you dont get it"

> > >

> > > Wasnt intended to to actually duel to take pictures but hey . Thought why not if some p l e b like you arrive. Straight from the duel with demolisher holo. Sure exaggerations ...not OP ,not DUMB at all... No idea how much might and whatever I had at that moment

> > > ![](https://i.imgur.com/85gCy9b.jpg "")

> > >

> >

> > Right and so now you're out of Endurance...if the Holo is any degree of competent they would then try to CC you or trade damage because you don't have anymore dodges. So no, it isn't OP because you literally just showcased that you double dodged as an attack (I assume?) against *not* the Holosmith but to hit the *Healing Turret* for just under 4k and you hit the actual player for under 1,000 damage. The dodge didn't even hit them for 700 damage, and over half of it was absorbed by Barrier anyway.

> >

> > What exactly was this screenshot supposed to show?

>

> Damage in a real fight ?Something tells me I was dodging holo5 and holo3 there .... Oh ye... I won every duel ... That holo was swapping builds right and left to beat me ... Are you surprised that he had 40% protection on that barrier autoproc? At some point he even had spectrum shield :D

> (I'm not highest tier warrior but meh tier engis like I'm on warrior I beat even without rampage)

 

No I'm not surprised that the Holo had 40% protection on the Barrier autoproc, but how does this at all support your point that the damage on dodge is too strong? Against *what*? Holos? Clearly not. Boonbeasts? Probably not considering they have even more consistent Protection active.

 

So really I'm just wondering now at this point where you're going with your perspective...that its still too strong? That it isn't? What you've shown here is that in an actual fight, against a Holosmith which *clearly* Spellbreaker should just always beat with that "*overpowered*" dodge roll damage that it isn't as strong as you've been trying to say.

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