alain.1659 Posted April 3, 2019 Share Posted April 3, 2019 > @"Xaylin.1860" said: > > @"alain.1659" said: > > Yep but it should give a proper advantage and not tied to another skill being not on cd ( and that skill is a frequently used one for many reasons) > > * Warrior Spring is limited to melee weapons - so it's access is limited. > * Natural Stride is a Master trait, good outside of fights or maybe disenganging but bad within fights - so it's usuability is limited. > * Mecha-Legs is a Master trait. > > If the down-time was the issue, it could be changed into something different. But I feel like people would hate... > * 25% Movement-speed while whielding a ranged weapon > * 25% Movement-speed while not affected by a debilitating condition > * 11% Movement-speed per active Virtue (e.g. Revenant) > > The trait is perfectly balanced. Yes, it could be buffed. But I don't see why. Also, I don't believe that Movement-Speed will save DH in PvP. Warriors main weapons are all melee (and in the meta) also they can swap to melee easily if they play ranged. Mecha legs is a master trait but it has other advantages that are useful. Also swiftness on kit swapping is another choice for engineer which works well with scrapper. Druids movement buff is above %25 and also has other benefits that are useful. Chronomancer has it for free. Herald is a swiftness monster All I am saying is that movement speed trait should have other benefits. A good trait adjustment is already needed for DH. Link to comment Share on other sites More sharing options...
alain.1659 Posted April 3, 2019 Share Posted April 3, 2019 Btw you are right about movement speed will not save dh in spvp part. It might be a cool change but not a big or crucial one for pvp. Link to comment Share on other sites More sharing options...
Xaylin.1860 Posted April 4, 2019 Share Posted April 4, 2019 > @"alain.1659" said: > All I am saying is that movement speed trait should have other benefits. A good trait adjustment is already needed for DH. The thing is, it does. It includes a quite powerful Immobilze and damage. Now, we could argue wether this fits the Virtue. However, the trait is still pretty good. I'd even argue that it's much better than Natural Stride. You will always find stuff on other Classes you might want on a different class. But it would be pretty boring if everything was the same. Link to comment Share on other sites More sharing options...
Fantasylife.7981 Posted April 12, 2019 Share Posted April 12, 2019 the Nerf to rigious instinct was just unnecessary with all the powerful classes out there. :( Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 12, 2019 Share Posted April 12, 2019 > @"Fantasylife.7981" said: > the Nerf to rigious instinct was just unnecessary with all the powerful classes out there. :( Yet sic em exist! Link to comment Share on other sites More sharing options...
alain.1659 Posted April 13, 2019 Share Posted April 13, 2019 Nerf was acceptable to a degree. I mean if it was 33 instead of 25, I would say ok. But 25, without buffing other master traits, is a little bit overnerfing for my taste. That is my personal opinion though. Link to comment Share on other sites More sharing options...
Khang Xithyl.1742 Posted April 15, 2019 Share Posted April 15, 2019 Trueshot cool down back to 4 seconds from 6 would be a good start, and maybe bring back the daze to traps since the slow does nothing. Trueshot being able to be used on moving would be fantastic probably need to adjust the cast time though. Link to comment Share on other sites More sharing options...
Mysticjedi.6053 Posted April 17, 2019 Share Posted April 17, 2019 I agree daze on traps again is needed. Slow is a joke. Remove the damage buff if a enemy is chained and switch it to a buff if an enemy is dazed. Keep the 6 second cool down and root for trueshot. Add knock back to skill three and replace the knock back trait with critical hits from trueshot have a chance to daze. Link to comment Share on other sites More sharing options...
otto.5684 Posted April 17, 2019 Share Posted April 17, 2019 DH definitely needs much work to PvP viable. However, returning daze on the traps is an absolute no. It was an incredibly terrible design and should never come back. Link to comment Share on other sites More sharing options...
Mysticjedi.6053 Posted April 18, 2019 Share Posted April 18, 2019 If not daze, what about confusion? It could mirror how the player base felt when traps were announced ? Link to comment Share on other sites More sharing options...
otto.5684 Posted April 18, 2019 Share Posted April 18, 2019 > @"Mysticjedi.6053" said: > If not daze, what about confusion? It could mirror how the player base felt when traps were announced ? Confusion does not deal much damage for power builds, which DH predominantly is. Cripple is ideal considering that traps are supposed to provide control. In addition, DH does more damage to targets with cripple. Link to comment Share on other sites More sharing options...
mes.4607 Posted April 18, 2019 Share Posted April 18, 2019 > @"otto.5684" said: > > @"Mysticjedi.6053" said: > > If not daze, what about confusion? It could mirror how the player base felt when traps were announced ? > > Confusion does not deal much damage for power builds, which DH predominantly is. Cripple is ideal considering that traps are supposed to provide control. In addition, DH does more damage to targets with cripple. I think the condition should be trap specific... would be a great buff. For instance, the blade trap should root enemies caught in its activation... Link to comment Share on other sites More sharing options...
otto.5684 Posted April 18, 2019 Share Posted April 18, 2019 > @"mrauls.6519" said: > > @"otto.5684" said: > > > @"Mysticjedi.6053" said: > > > If not daze, what about confusion? It could mirror how the player base felt when traps were announced ? > > > > Confusion does not deal much damage for power builds, which DH predominantly is. Cripple is ideal considering that traps are supposed to provide control. In addition, DH does more damage to targets with cripple. > > I think the condition should be trap specific... would be a great buff. For instance, the blade trap should root enemies caught in its activation... I suggested in another thread to make ToF root instead of cripple the target (assuming cripple becomes the standard instead of slow). I would not put root on PB though. It is not a good design to make your highest damaging skill also your primary control skill. Link to comment Share on other sites More sharing options...
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