SteepledHat.1345 Posted April 12, 2019 Share Posted April 12, 2019 It's ridiculous that you can disengage so easily on the warclaw. Worse so, is a disengage, heal and run back. It's basically like all classes now have thief mobility. Put a massive CD on warclaw mounting after combat mode ends. This is extremely unfun to deal with. This ruins small scale. (Pst, it's gone now.) Please fix it. Link to comment Share on other sites More sharing options...
Klipso.8653 Posted April 12, 2019 Share Posted April 12, 2019 A 20 sec wait after combat doesn't sound unreasonable Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted April 12, 2019 Share Posted April 12, 2019 I support this idea. I also think a player's mount #1 skill should dismount an enemy. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted April 12, 2019 Share Posted April 12, 2019 Generally speaking, I don't even like the whole "reset" mechanic. If it were up to me, I would remove out of combat HP regeneration. Link to comment Share on other sites More sharing options...
Karnasis.6892 Posted April 12, 2019 Share Posted April 12, 2019 > @"SteepledHat.1345" said: > It's ridiculous that you can disengage so easily on the warclaw. Worse so, is a disengage, heal and run back. It's basically like all classes now have thief mobility. Put a massive CD on warclaw mounting after combat mode ends. This is extremely unfun to deal with. This ruins small scale. (Pst, it's gone now.) Please fix it. Why? I mean, what if I'm in a 1v1 with someone and I win... I have to wait 20 full seconds before I can continue moving on my mount? Why don't we just make it so we get 20 seconds of immob while we're at it, and 20 second forced global cooldown of skills too. Or we just get a dismount skill and move on with our lives Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted April 12, 2019 Share Posted April 12, 2019 I would just like to remind everyone here that they already intend on adding a Dismount trap *and* a Dismount skill to the game for the Warclaw. These suggestions are redundant until we see how that all pans out. Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted April 13, 2019 Share Posted April 13, 2019 I would say a cooldown on mounting after combat would be nice, but 20s seems a bit punitive. I'd lean to 10 seconds post-combat. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 13, 2019 Share Posted April 13, 2019 > @"KryTiKaL.3125" said: > I would just like to remind everyone here that they already intend on adding a Dismount trap *and* a Dismount skill to the game for the Warclaw. > > These suggestions are redundant until we see how that all pans out. Is stealth trap/trick/marked debuff not redundant? just sayin' Link to comment Share on other sites More sharing options...
Heartpains.7312 Posted April 13, 2019 Share Posted April 13, 2019 Just forget about any good changes for this lame mount, i am surprised that no changes are made for it as if it is fine the way it is. And traps doesn't solve the mounts issues, and even a dismount skill doesn't solve it, i mean its like whenever you make a change you have to change something else, a mount skill to dismount is good (depends on how they add it), but then we have to look at the speed of mount in areas you control and in areas that you don't. Example for traps is perma stealth (don't eat me thieves just giving example) As for adding cd naaaah just keep it like it is now, so we can get out of combat while we are about to die and get back on mount like a boss and finish off the downed targets xD Some camps you can't even capture them with certain classes because of the mount and some classes abilities =p Some of us keep saying that this mount only brought troubles and I am one of those people, it is not about adapting to changes, the mount is badly implemented and rushed. They could have at least made it like cannon as a siege to start with ..but no, it is here to stay and you have to get it and deal with everything it brings. Just wait til we get a new mount skill that dismounts enemies, it will be just like ballista skill 4, they will probably put it a 1500 skill range, and deals 20k damage that can deal that damage to players as well, so then we start seeing people shooting things from mount to players that deals 20k damage =D (and we will still have people defending that if they made it like this). wait 20k is low, we need to make sure it kills all before even automatic immunity proc. Link to comment Share on other sites More sharing options...
SexyMofo.8923 Posted April 13, 2019 Share Posted April 13, 2019 What a dumb idea. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted April 13, 2019 Share Posted April 13, 2019 I think many people will find this fun to deal with because they don't want to be harassed trying to reach their group or objective. They will already be adding a dismount skill and trap to the game; however, ironically, the trap will likely be far more effective yet useless for most people to even use. The dismount skill will likely be given a cool down long enough for players to run away who dodge it. Or (which is realistically what they should do), the dismount skill dismounts the player. So if they miss, tough kittens. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted April 14, 2019 Share Posted April 14, 2019 Meh at this stage, I just want the following: * dismount skill land successfully = both players dismounted so combat can ensue * mount not able to contest circle * some form of CC bar Link to comment Share on other sites More sharing options...
Hitman.5829 Posted April 14, 2019 Share Posted April 14, 2019 No, just remove the stupid mount from WvW. If the mount is going to be obsolete, then might as well just remove it from WvW to reduce loads on servers. PROBLEM SOLVED! YOU ARE WELCOMED ANET! Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 15, 2019 Share Posted April 15, 2019 Its so funny when roamers that abused the mobility of thier cheese builds for years now complain about mobility being to strong. Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted April 16, 2019 Share Posted April 16, 2019 Change it around. You get 20 seconds of mount time per day in WvW. Use it wisely. Link to comment Share on other sites More sharing options...
bigo.9037 Posted April 16, 2019 Share Posted April 16, 2019 > @"DanAlcedo.3281" said: > Its so funny when roamers that abused the mobility of thier cheese builds for years now complain about mobility being to strong. > > Wrong. Only a handful of noob thieves used to do this. They would reset 10 times until you finally made 1 mistake and died. Everyone in my roaming circle always thought it was abuse of the OOC mechanic. Stop pretending this is something "all roamers" did. Bad mechanics have to be changed. As someone else pointed out earlier I'm also in favor of nerfing the OOC heal. Reduce it by 90% or something. You slowly get your health back. Compared to other MMORPGs, gw2's ooc regen is blazing fast.. and it's so easy to OOC as well.. besides, not only is gw2 ooc regen fast but all classes have healing skills on top of that. Link to comment Share on other sites More sharing options...
Gop.8713 Posted April 16, 2019 Share Posted April 16, 2019 There is a post stickied at the top of the wvw board. Anybody read it . . ? Link to comment Share on other sites More sharing options...
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