EraZorus.5892 Posted April 25, 2019 Share Posted April 25, 2019 Hello everyone. I wanted to make a roleplay character, a Krytan human who is actually the scion of a family of orrian priests who were missionaries outside of Orr when the nation was sunken in the Cataclysm. Now, I want my character to be either a mesmer (which means he would be a priest of Lyssa) or a guardian, so my question is : which of these two professions would match the most the Orrian culture and its philosophy ? Link to comment Share on other sites More sharing options...
Narcemus.1348 Posted April 25, 2019 Share Posted April 25, 2019 Anything can work for Humanity, most of the professions seems to have started with humanity, it would seem. I would focus more around perhaps which dirty your character is most aligned towards. Mesmers would make sense for Lyssa followers, Guardians perhaps followers of Balthazar or Dwayna, etc... Link to comment Share on other sites More sharing options...
Bast.7253 Posted April 25, 2019 Share Posted April 25, 2019 I’d definitely go Mesmer or ele! Maybe like a vizier themed Orrinan mage. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted April 25, 2019 Share Posted April 25, 2019 > @"EraZorus.5892" said: > Hello everyone. I wanted to make a roleplay character, a Krytan human who is actually the scion of a family of orrian priests who were missionaries outside of Orr when the nation was sunken in the Cataclysm. Now, I want my character to be either a mesmer (which means he would be a priest of Lyssa) or a guardian, so my question is : which of these two professions would match the most the Orrian culture and its philosophy ? Guardian is the closest match as a missionary, but you'll have to use the Staff and a bald character. Basically make a GW2 version of the GW1 Monk. Link to comment Share on other sites More sharing options...
AlexxxDelta.1806 Posted April 25, 2019 Share Posted April 25, 2019 Since Orr is described as a center of arcane research in lore, it would make sense to go with ele, mesmer or necro. Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted April 25, 2019 Share Posted April 25, 2019 IMO, the game's storyline would have worked better if each race could only choose between a few professions. Gameplay wise it would be worse, sure, but it would allow the storyline to consider both race and profession. So I would have had: For the Charr: * Warrior (Blood Legion) * Thief (Ash Legion) * Engineer (Iron Legion) Notice that there's no magic user - the Charr often make a point about how they aren't really fond of the magic-using Flame Legion. For the Norn: * Warrior * Ranger * Elementalist Relatively simple and primal professions, fitting the Norn society. For the Asura: * Elementalist * Necromancer * Engineer The magical-using Asura would be averse to the more martial professions - they use golems for that - while focusing on magic and science. For the Sylvari: * Guardian (arguably the most "heroic" of the heavy professions) * Ranger (for the strong connection with nature) * Necromancer (since the Sylvary have less worries about manipulating the dead than most others in Tyria) And for the Humans: * Guardians, representing humanity's resilience against all the adversity they have faced since the original Guild Wars * Thieves, representing all the tricks and guerilla tactics they have been using against the Charr and other enemies * Mesmers, representing how uniquely blessed by Lyssa humans have been, and how cunning they have had to be So each profession would have two possible races, with the exception of Mesmers, that would be human-only. Link to comment Share on other sites More sharing options...
adormtil.1605 Posted April 25, 2019 Share Posted April 25, 2019 Are mesmers more common to humans then the other races right? Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted April 26, 2019 Share Posted April 26, 2019 > @"Erasculio.2914" said: > IMO, the game's storyline would have worked better if each race could only choose between a few professions. Gameplay wise it would be worse, sure, but it would allow the storyline to consider both race and profession. Three professions a race is just far to limiting and is a *massive* drawback mechanically. The story doesn't even really have any focus on which professions races utilize. Or even the Pact for that matter. Professions have practically zero relevance to the story's development. Besides, I think your choices aren't so good either. To be specific: > For the Charr: > * Warrior (Blood Legion) > * Thief (Ash Legion) > * Engineer (Iron Legion) > Notice that there's no magic user - the Charr often make a point about how they aren't really fond of the magic-using Flame Legion. 1. Thieves use magic too. 2. Charr also make a point of utilizing useful tools, like magic users. They don't trust magic, but they'll damn well use it. 3. Besides, common NPCs are: * Iron Legion: Engineers and Guardians * Blood Legion: Warriors and Rangers * Ash Legion: Thieves and Necromancers So it seems weird to exclude half of that list. > For the Norn: > * Warrior > * Ranger > * Elementalist > Relatively simple and primal professions, fitting the Norn society. 1. Norn are not "simple and primal", far from it really. They have just as many craftsmen as humans, really. You don't get things like Hoelbrak built by primal civilizations. 2. To be honest, if you specify how norn get limiting professions, it'd be best to look at the four major spirits' shamans/havrouns' professions. Which would be: * Raven: Mesmer and Necromancer * Bear: Warrior and Ranger * Snow Leopard: Thief * Wolf: Guardian and Ranger > For the Asura: > * Elementalist > * Necromancer > * Engineer > The magical-using Asura would be averse to the more martial professions - they use golems for that - while focusing on magic and science. Most Peacemakers are actually warriors, incidentially enough, as are several asura in the Lionguard. To quote one pre-BfLA quote from Fort Marriner: _"There are few things more efficient than hamstringing [centaurs]."_ While the iconic asura do tend to be magic users, the generic asura have a tendency to use artifacts rather than magic themselves. > So each profession would have two possible races, with the exception of Mesmers, that would be human-only. And revenant that gets none. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted April 26, 2019 Share Posted April 26, 2019 I generally regard most NPC's in the game to be classless. There are some, like Logan and Braham are clearly Guardians. Historically speaking most soldiers were not warriors, while being warrior-like, having limited proficiency with weapons while most of the training focuses on simple discipline. Link to comment Share on other sites More sharing options...
Aaron Ansari.1604 Posted April 27, 2019 Share Posted April 27, 2019 > @"Konig Des Todes.2086" said: > > @"Erasculio.2914" said: > > For the Asura: > > * Elementalist > > * Necromancer > > * Engineer > > The magical-using Asura would be averse to the more martial professions - they use golems for that - while focusing on magic and science. > Most Peacemakers are actually warriors, incidentially enough, as are several asura in the Lionguard. To quote one pre-BfLA quote from Fort Marriner: _"There are few things more efficient than hamstringing [centaurs]."_ > > While the iconic asura do tend to be magic users, the generic asura have a tendency to use artifacts rather than magic themselves. To be fair, though, Peacemakers are _really_ bad warriors, even by NPC standards. Only a single, and very slow, hammer attack, where most of the other NPCs get at least two or three tricks. For the original question: I don't think there's any one 'best' class for a family of Orrian expatriates, unless you want to go with them being stuck in the past, in which case you're down to warrior, ranger, necro, mesmer, or ele. The missionary angle might give better focus; it means that the family probably started out as monks, which, by GW2, would've evolved to guardian. Overall, I think that'd be the most expected fit if you're playing up the Orrian piety aspect, although there's nothing wrong with going against type. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted April 30, 2019 Share Posted April 30, 2019 why not be a descendant of a priest of Abaddon? Link to comment Share on other sites More sharing options...
Aaron Ansari.1604 Posted May 6, 2019 Share Posted May 6, 2019 > @"crepuscular.9047" said: > why not be a descendant of a priest of Abaddon? Possible, but the priesthood was wiped out a long, long time- a thousand years- before the sinking of Orr. Abaddon worshipers wouldn't be any more frequent there than in other human nations. Link to comment Share on other sites More sharing options...
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