Stand The Wall.6987 Posted May 14, 2019 Share Posted May 14, 2019 doesn't anyone else find this odd? I only just noticed this. seems like 2 handers would have slightly more range. Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted May 19, 2019 Share Posted May 19, 2019 > @"Stand The Wall.6987" said: > doesn't anyone else find this odd? I only just noticed this. seems like 2 handers would have slightly more range. Revenant hammer is 1200 range, I think the AA is up to 1500. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted May 19, 2019 Share Posted May 19, 2019 > @"Stand The Wall.6987" said: > why do all 1 and 2 handed melee weapons have the same range? > doesn't anyone else find this odd? I only just noticed this. seems like 2 handers would have slightly more range. Not in this game. All weapons in this game channel magic, so the nature of the weapon almost never matches 1:1 the counterparts that look the same in our world. And it's not true that "all" weapons have equal range. Take mesmer: the GS is 1200 range laser beam, staff is a 1200r laser orb, scepter is a 900r laser bolt, axe & sword are strictly melee. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 19, 2019 Author Share Posted May 19, 2019 > @"Illconceived Was Na.9781" said: > > @"Stand The Wall.6987" said: > > why do all 1 and 2 handed melee weapons have the same range? > > doesn't anyone else find this odd? I only just noticed this. seems like 2 handers would have slightly more range. > > Not in this game. All weapons in this game channel magic, so the nature of the weapon almost never matches 1:1 the counterparts that look the same in our world. And it's not true that "all" weapons have equal range. Take mesmer: the GS is 1200 range laser beam, staff is a 1200r laser orb, scepter is a 900r laser bolt, axe & sword are strictly melee. "magic" lol. classic. Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted May 20, 2019 Share Posted May 20, 2019 I believe they don't make 1-handed and 2-handed mainly for range but the skill, if you use 1-handed you can carry a off-hand which provide support/defense/offense but if you use 2-handed you go on full offense. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted May 20, 2019 Share Posted May 20, 2019 Range is universally based on weapon skills likely to avoid obvious advantages to larger characters and weapons.. Max size Norn using a Greatsword would always have a range advantage over an Asura otherwise. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted May 20, 2019 Share Posted May 20, 2019 I think OP is talking about weapons that are used as melee weapons, and also referencing auto-attack, or skills that otherwise involve standing still and striking with the weapon. @"Stand The Wall.6987" As far as auto attacks on melee weapons go, yes - all melee weapons have the same range. So both greatsword on warrior, and dagger on thief swing and strike targets up to 130 units away from you. I think at the end of the day this is rather inconsequential though since auto attack doesn't constitute the majority of what you do in pvp or wvw, and the range of your auto attack doesn't really make a difference in fractals and raids (you're gonna be stacked with every1 else anyways). Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 20, 2019 Author Share Posted May 20, 2019 > @"Arcaedus.7290" said: > I think at the end of the day this is rather inconsequential though since auto attack doesn't constitute the majority of what you do in pvp or wvw, and the range of your auto attack doesn't really make a difference in fractals and raids (you're gonna be stacked with every1 else anyways). it would make a small difference in pvp/ wvw, but yes mostly it would be inconsequential. that's not the point tho, the point is it doesn't make any sense. how does a staff have the same reach as a dagger? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now