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Dragonfall Mobs not counting towards achievement progression


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So in Dragonfall on Melandru's side there is an achievement to kill 1000 mobs or similar. Mobs that are spawn from events (mostly branded) in that zone do not count towards this achievement. Not sure if there is a similar problem on the other lines. Pretty sure it counts as a bug.

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Yep. Having done three thousand over the weekend (with considerable boredom-distracting aid from YouTube mind you), you'll want to completely ignore branded mobs and just focus the unique mobs in each area.

 

I recommend a minmaxed Deadeye. It's what I did it with, though Shadow Monks stuck no matter what you do.

 

Undead area is the easiest. Fire area is the toughest. Verdant is in between.

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> @"KidRoleplay.3615" said:

> Yep. Having done three thousand over the weekend (with considerable boredom-distracting aid from YouTube mind you), you'll want to completely ignore branded mobs and just focus the unique mobs in each area.

>

> I recommend a minmaxed Deadeye. It's what I did it with, though Shadow Monks stuck no matter what you do.

>

> Undead area is the easiest. Fire area is the toughest. Verdant is in between.

 

Fire seems pretty easy. Multiple wandering groups.

 

In all areas the culling events are helpful.

 

 

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