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Should the Skyscale map currency be reduced?


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> @"Cyninja.2954" said:

 

> You are expecting that the amount of people leaving will be significant. I'm not seeing that. From my point of view, mid- to longterm goals will hold a lot more players than a few leaving for not getting their free loot.

 

No, I also think not many will leave. But in any case majority will/are already not happy with GW2 direction and mount collections. For Anet that means lower income, lower player count, lower playtime. Pretty much only hardcore base, that is after legendary items grind, will remain as it is, all other groups will be pushed away.

Their silence is just "let's wait and see how far we can go with that and if we can squeeze some more hours playtime from those guys"...don't think that's good for them and the game, but who am I to judge..

 

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> @"Derdzvero.7051" said:

> > @"Cyninja.2954" said:

>

> > You are expecting that the amount of people leaving will be significant. I'm not seeing that. From my point of view, mid- to longterm goals will hold a lot more players than a few leaving for not getting their free loot.

>

> No, I also think not many will leave. But in any case majority will/are already not happy with GW2 direction and mount collections. For Anet that means lower income, lower player count, lower playtime. Pretty much only hardcore base, that is after legendary items grind, will remain as it is, all other groups will be pushed away.

> Their silence is just "let's wait and see how far we can go with that and if we can squeeze some more hours playtime from those guys"...don't think that's good for them and the game, but who am I to judge..

>

 

I would like to see your metrics on that lower income/lower player count/lower playtime assumption. Cause personally I have been seeing people woirk together on sall ls4 maps, multiple instances, to get events/metas/meteors. If anything, the maps are way more populated cause of this. I cant really understand why someone would farm for this, get the mount and then... Quit the game?

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While it does take a while, I honestly dont mind it taking a bit longer. If you mix it up with other things, then its just like playing normally, and eventually you have the mount.

 

Ofcourse, maybe you dont want to come back to play this game in the first place, and just want to get it done. Then it might get bothersome.

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I think the question that needs to be asked is: Why this much? Why does getting the Skyscale require this much time and effort? Because it leads to a legendary trinket? A lot of players don't even want that, so why should they do like 80% of the work for it just to get a thing they _do_ want? I only have one legendary item and it was just a gen 1 weapon because I figured I'd do it at least once. And I don't plan on getting any more unless there's an actual good short bow.

 

Obviously there has to be some work involved, but what I think MMO developers don't realize is that something can be work _and_ also be fun. I don't see anything fun about grinding the same boring stuff every day for weeks.

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> @"SmirkDog.3160" said:

> I think the question that needs to be asked is: Why this much? Why does getting the Skyscale require this much time and effort? Because it leads to a legendary trinket? A lot of players don't even want that, so why should they do like 80% of the work for it just to get a thing they _do_ want? I only have one legendary item and it was just a gen 1 weapon because I figured I'd do it at least once. And I don't plan on getting any more unless there's an actual good short bow.

>

> Obviously there has to be some work involved, but what I think MMO developers don't realize is that something can be work _and_ also be fun. I don't see anything fun about grinding the same boring stuff every day for weeks.

 

I think their are two reasons.

 

1- the mount is actually a really good mount and should cost a proportional amount ( I know some people will disagree, but the reach that this mount has is bigger then any other single mount.)

2- one can just acummulate the currencys pasivly using the home instance and dragonfall vender. Plus shouldn't the game promote playing the maps?

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> @"FrizzFreston.5290" said:

> While it does take a while, I honestly dont mind it taking a bit longer. If you mix it up with other things, then its just like playing normally, and eventually you have the mount.

>

> Ofcourse, maybe you dont want to come back to play this game in the first place, and just want to get it done. Then it might get bothersome.

 

I also don't mind the time requirement. But it's not "playing normally" - I don't recall other occasion, when I was FORCED to sit and hit a dummy with a stick, like the heart at Pact Vanguard in Jahai Bluffs. Many times a day. For many days. And not only that heart and not only that map is what we're talking about here.

Or another example - Dragonfall map: I've done 30 escort missions, following one and the same npc/dummy/robot/ on same route, to unlock the vendors. I've visited every branch and rock on the map at least 3 times (skyscale collection requirements). And of course I've done the meta several times and hunted the bosses around the map. So, how MANY more times shall I "play the content" to be able to get the 250 of the currency? 10 times more? 20? 100, spread in next 5 days perhaps?

I don't normally play GW2 that way. Never had to.

 

Of course there is "a choice" to not do it and log in daily for 5.....and there is also the choice to come here and say the truth in Anet's face: That kind of game I don't want to play! Or simply uninstall, or whatever.

The point is, regardless of player's choices, It's one thing if player wants to farm gold, winterberries or whatever one decides it's needed at some point, but it's a different story to put a mind-blowing grindwall in front of the only interesting thing brought in last 6 months in game and say "well, it's not a must". It's cynicism

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> @"Derdzvero.7051" said:

> > @"FrizzFreston.5290" said:

> > While it does take a while, I honestly dont mind it taking a bit longer. If you mix it up with other things, then its just like playing normally, and eventually you have the mount.

> >

> > Ofcourse, maybe you dont want to come back to play this game in the first place, and just want to get it done. Then it might get bothersome.

>

> I also don't mind the time requirement. But it's not "playing normally" - I don't recall other occasion, when I was FORCED to sit and hit a dummy with a stick, like the heart at Pact Vanguard in Jahai Bluffs. Many times a day. For many days. And not only that heart and not only that map is what we're talking about here.

> Or another example - Dragonfall map: I've done 30 escort missions, following one and the same npc/dummy/robot/ on same route, to unlock the vendors. I've visited every branch and rock on the map at least 3 times (skyscale collection requirements). And of course I've done the meta several times and hunted the bosses around the map. So, how MANY more times shall I "play the content" to be able to get the 250 of the currency? 10 times more? 20? 100, spread in next 5 days perhaps?

> I don't play normally GW2 that way.

>

> Of course there is "a choice" to not do it and log in daily for 5.....and there is also the choice to come here and say the truth in Anet's face: That kind of game I don't want to play! Or simply uninstall, or whatever.

> The point is, regardless of player's choices, It's one thing if player wants to farm gold, winterberries or whatever one decides it's needed at some point, but it's a different story to put a mind-blowing grindwall in front of the only interesting thing brought in last 6 months in game and say "well, it's not a must". It's cynicism

 

You are exaggerating wildly, which does not help your point.

 

The Dragonfall meta and map is very generous in rewarding currency. It's probably the only map next to Istan which people are almost immediately done with the material requirements.

 

As to grind, there are none grind options to get the mount, one is strait up just keep playing the game how you want and buy/gather the daily 5/8 map currencies from Dragonfall and home instance nodes. It literally guarantees the required material in 30-50 days. Everything else is just being salty about having the mount later than others.

 

I'd go as far as say: if you had spent half the time commenting this thread actually in game you'd be done by now.

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> @"Cyninja.2954" said:

 

>

> The Dragonfall meta and map is very generous in rewarding currency. It's probably the only map next to Istan which people are almost immediately done with the material requirements.

>

 

That is what I would also expect, but it seems it's still quite a grind indeed. Even after all those activities, I'm sitting on less than 180 of the currency. So the remaining 70 would require not a seamless additional grind on top.

 

> I'd go as far as say: if you had spent half the time commenting this thread actually in game you'd be done by now.

True, but It's a principle..Besides talking to you is much more pleasant and meaningful than "playing the lws4 game as it's meant to be played" :)

 

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> @"eldrin.6471" said:

> > I have not played guild wars 2 in over a week since getting to sky scale saddle ,so got up this morning and thought i would give it another try. Loged in went to sand swept isle and done a heart and got 0 Difluorite Crystal. and loged out. anet could you please just close my account.

>

 

lol, someone does not know how heart vendors work. they don't magically hand out the currency for free, you have to buy it from them with karma.

 

 

 

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As a new player the requirements are outrageous. We just finished POT, we are working our way through Living Story 4. Now time for this.... This wasn't easy for veteran players that had warning allowing them to prep in advanced. New players and casuals are at an extreme disadvantage. Now this puts us even further behind. It makes it even rougher for us to get the mount. By the time we get caught up, less people will be doing it...making it harder.

 

Everyone I talk to agrees the Griffon is much harder to acquire now then it was to acquire during release....think about it, Veteran players hand an easier time. The same players that want it to be harder...look at the other forms.

 

New/casual players that want things easier, get the harder version....Why repeat that mistake?

 

If Anet wants to increase the player base. This needs changed. Mounts are a casual item... I am fine with them making skins a hardcore items; however any mount with different abilities should remain a casual item.

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> @"Derdzvero.7051" said:

> > @"FrizzFreston.5290" said:

> > While it does take a while, I honestly dont mind it taking a bit longer. If you mix it up with other things, then its just like playing normally, and eventually you have the mount.

> >

> > Ofcourse, maybe you dont want to come back to play this game in the first place, and just want to get it done. Then it might get bothersome.

>

> I also don't mind the time requirement. But it's not "playing normally" - I don't recall other occasion, when I was FORCED to sit and hit a dummy with a stick, like the heart at Pact Vanguard in Jahai Bluffs. Many times a day. For many days. And not only that heart and not only that map is what we're talking about here.

> Or another example - Dragonfall map: I've done 30 escort missions, following one and the same npc/dummy/robot/ on same route, to unlock the vendors. I've visited every branch and rock on the map at least 3 times (skyscale collection requirements). And of course I've done the meta several times and hunted the bosses around the map. So, how MANY more times shall I "play the content" to be able to get the 250 of the currency? 10 times more? 20? 100, spread in next 5 days perhaps?

> I don't normally play GW2 that way. Never had to.

>

> Of course there is "a choice" to not do it and log in daily for 5.....and there is also the choice to come here and say the truth in Anet's face: That kind of game I don't want to play! Or simply uninstall, or whatever.

> The point is, regardless of player's choices, It's one thing if player wants to farm gold, winterberries or whatever one decides it's needed at some point, but it's a different story to put a mind-blowing grindwall in front of the only interesting thing brought in last 6 months in game and say "well, it's not a must". It's cynicism

 

No one is forcing you, or me. I dunno, I do tend to just play through the map and at some point I have enough. I definitely got half way with currency like that.

 

I cant imagine sitting on one map and just grinding events or hearts.

 

> > I'd go as far as say: if you had spent half the time commenting this thread actually in game you'd be done by now.

> True, but It's a principle..Besides talking to you is much more pleasant and meaningful than "playing the lws4 game as it's meant to be played" :)

>

Its a principle to complain endlessly, about something that would be nothing if you just played the game? And wouldnt talking about other things be even more meaningful?

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> @"Josiah.2967" said:

> As a new player the requirements are outrageous. We just finished POT, we are working our way through Living Story 4. Now time for this.... This wasn't easy for veteran players that had warning allowing them to prep in advanced. New players and casuals are at an extreme disadvantage. Now this puts us even further behind. It makes it even rougher for us to get the mount. By the time we get caught up, less people will be doing it...making it harder.

>

> Everyone I talk to agrees the Griffon is much harder to acquire now then it was to acquire during release....think about it, Veteran players hand an easier time. The same players that want it to be harder...look at the other forms.

>

> New/casual players that want things easier, get the harder version....Why repeat that mistake?

>

> If Anet wants to increase the player base. This needs changed. Mounts are a casual item... I am fine with them making skins a hardcore items; however any mount with different abilities should remain a casual item.

 

First off: veteran players had an easier time because the content saw a lot more play. They did not get magical guides and had to go in blind, unlike newer players. The only argument you are making is FOR requiring people to play older content. Yes, I realize all you actually care about is the mount and not actually any of the content in Season 4 episodes 1-5, which have allowed a lot of less veteran players to catch up on achievements, story, and map completion due to the increased play currently. That still does not make your argument valid. Abandoned content is harder on players to complete achievements, requiring players to visit older maps for currency is a temporary band-aid fix to reinvigorate older content.

 

The mount is currently similarly hard for everyone. Everyone had to at some point gather the resources. Your argument is based on your reasoning that getting the mount as fast as possible is easier for veteran players who had the currency. While that is true, it is not true that they had an easier time to acquire the currency. They had a longer time, and given the lack of the Dragonfall 5 resource per day option and insanely rewarding meta, not an easier. Those two are not the same.

 

News Flash: You will NEVER catch up to a veteran player of 7 years. There are achievements which you will never be able to complete. You are behind 5 years on daily achievement points. Veteran players have accumulated so much wealth over the last 7 years (I myself have over 30 full ascended sets, 4 full legendary armors, multiple legendary weapons, multiple legendary trinkets, thousands of skins, etc.).

 

If catching up was your only goal for you, might as well stop right now.

 

If on the other hand, you enjoy GW2 and its content, enjoy playing the game, enjoy the community and have found friends, then you might enjoy the game for what it is.

 

TL;DR:

Your arguments are flawed and revolve solely around you wanting the mount asap. Not about content being harder or easier for any player.

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> @"Cyninja.2954" said:

> > @"Josiah.2967" said:

> > As a new player the requirements are outrageous. We just finished POT, we are working our way through Living Story 4. Now time for this.... This wasn't easy for veteran players that had warning allowing them to prep in advanced. New players and casuals are at an extreme disadvantage. Now this puts us even further behind. It makes it even rougher for us to get the mount. By the time we get caught up, less people will be doing it...making it harder.

> >

> > Everyone I talk to agrees the Griffon is much harder to acquire now then it was to acquire during release....think about it, Veteran players hand an easier time. The same players that want it to be harder...look at the other forms.

> >

> > New/casual players that want things easier, get the harder version....Why repeat that mistake?

> >

> > If Anet wants to increase the player base. This needs changed. Mounts are a casual item... I am fine with them making skins a hardcore items; however any mount with different abilities should remain a casual item.

>

> First off: veteran players had an easier time because the content saw a lot more play. They did not get magical guides and had to go in blind, unlike newer players. The only argument you are making is FOR requiring people to play older content. Yes, I realize all you actually care about is the mount and not actually any of the content in Season 4 episodes 1-5, which have allowed a lot of less veteran players to catch up on achievements, story, and map completion due to the increased play currently. That still does not make your argument valid. Abandoned content is harder on players to complete achievements, requiring players to visit older maps for currency is a temporary band-aid fix to reinvigorate older content.

>

> The mount is currently similarly hard for everyone. Everyone had to at some point gather the resources. Your argument is based on your reasoning that getting the mount as fast as possible is easier for veteran players who had the currency. While that is true, it is not true that they had an easier time to acquire the currency. They had a longer time, and given the lack of the Dragonfall 5 resource per day option and insanely rewarding meta, not an easier. Those two are not the same.

>

> News Flash: You will NEVER catch up to a veteran player of 7 years. There are achievements which you will never be able to complete. You are behind 5 years on daily achievement points. Veteran players have accumulated so much wealth over the last 7 years (I myself have over 30 full ascended sets, 4 full legendary armors, multiple legendary weapons, multiple legendary trinkets, thousands of skins, etc.).

>

> If catching up was your only goal for you, might as well stop right now.

>

> If on the other hand, you enjoy GW2 and its content, enjoy playing the game, enjoy the community and have found friends, then you might enjoy the game for what it is.

>

> TL;DR:

> Your arguments are flawed and revolve solely around you wanting the mount asap. Not about content being harder or easier for any player.

 

It's obvious you want this game to die. You do not want to grow the player base, and only want to pander to the veterans that will decline over time.

 

I'm going to leave on this. I am a new player that hasn't completed a lot of content. Yet...I out dps and outlive veteran geared up players for the harder content (like fractals [had to get more ascended for T4]).... Think about that. Now these mounts (Griffon being another) are harder and add additional disadvantages to new players... These are just poorly designed and destructive to this games longevity.

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> @"Josiah.2967" said:

> > @"Cyninja.2954" said:

> > > @"Josiah.2967" said:

> > > As a new player the requirements are outrageous. We just finished POT, we are working our way through Living Story 4. Now time for this.... This wasn't easy for veteran players that had warning allowing them to prep in advanced. New players and casuals are at an extreme disadvantage. Now this puts us even further behind. It makes it even rougher for us to get the mount. By the time we get caught up, less people will be doing it...making it harder.

> > >

> > > Everyone I talk to agrees the Griffon is much harder to acquire now then it was to acquire during release....think about it, Veteran players hand an easier time. The same players that want it to be harder...look at the other forms.

> > >

> > > New/casual players that want things easier, get the harder version....Why repeat that mistake?

> > >

> > > If Anet wants to increase the player base. This needs changed. Mounts are a casual item... I am fine with them making skins a hardcore items; however any mount with different abilities should remain a casual item.

> >

> > First off: veteran players had an easier time because the content saw a lot more play. They did not get magical guides and had to go in blind, unlike newer players. The only argument you are making is FOR requiring people to play older content. Yes, I realize all you actually care about is the mount and not actually any of the content in Season 4 episodes 1-5, which have allowed a lot of less veteran players to catch up on achievements, story, and map completion due to the increased play currently. That still does not make your argument valid. Abandoned content is harder on players to complete achievements, requiring players to visit older maps for currency is a temporary band-aid fix to reinvigorate older content.

> >

> > The mount is currently similarly hard for everyone. Everyone had to at some point gather the resources. Your argument is based on your reasoning that getting the mount as fast as possible is easier for veteran players who had the currency. While that is true, it is not true that they had an easier time to acquire the currency. They had a longer time, and given the lack of the Dragonfall 5 resource per day option and insanely rewarding meta, not an easier. Those two are not the same.

> >

> > News Flash: You will NEVER catch up to a veteran player of 7 years. There are achievements which you will never be able to complete. You are behind 5 years on daily achievement points. Veteran players have accumulated so much wealth over the last 7 years (I myself have over 30 full ascended sets, 4 full legendary armors, multiple legendary weapons, multiple legendary trinkets, thousands of skins, etc.).

> >

> > If catching up was your only goal for you, might as well stop right now.

> >

> > If on the other hand, you enjoy GW2 and its content, enjoy playing the game, enjoy the community and have found friends, then you might enjoy the game for what it is.

> >

> > TL;DR:

> > Your arguments are flawed and revolve solely around you wanting the mount asap. Not about content being harder or easier for any player.

>

> It's obvious you want this game to die. You do not want to grow the player base, and only want to pander to the veterans that will decline over time.

>

> I'm going to leave on this. I am a new player that hasn't completed a lot of content. Yet...I out dps and outlive veteran geared up players for the harder content (like fractals [had to get more ascended for T4]).... Think about that. Now these mounts (Griffon being another) are harder and add additional disadvantages to new players... These are just poorly designed and destructive to this games longevity.

 

If you are leaving over something as trivial like a mount which can be gotten within a couple of weeks of 0 play and within a week of casual play, then you wouldn't have stuck around in the first place.

 

Sad to see you go. Good luck on all future endeavors.

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> @"Josiah.2967" said:

> As a new player the requirements are outrageous.

 

My account is 18 months old. Call me a veteran if you want, but I still remember what it was like starting out.

 

> @"Josiah.2967" said:

>We just finished POT, we are working our way through Living Story 4. Now time for this....

Yep, remember that feeling when the Beetle was released. I vividly recall rushing through S3 content then PoF just so I could get to the end and get the Griffon. Luckily now I'm going through it all again alongside my wife, so I'm having a chance to actually enjoy it.

 

> @"Josiah.2967" said:

> This wasn't easy for veteran players that had warning allowing them to prep in advanced.

No warning was given. The collection requirements were unlocked daily and discussed on forums and reddit. Some people data mine, but that data isn't always reliable.

 

> @"Josiah.2967" said:

>New players and casuals are at an extreme disadvantage.

If you were competing in a race, I would agree. But since you're not, new players aren't at a disadvantage, they just don't have all the advantages long term players have. Those concepts are mutually exclusive.

 

> @"Josiah.2967" said:

>Now this puts us even further behind. It makes it even rougher for us to get the mount. By the time we get caught up, less people will be doing it...making it harder.

 

Not a race.

 

> @"Josiah.2967" said:

> Everyone I talk to agrees the Griffon is much harder to acquire now then it was to acquire during release....think about it, Veteran players hand an easier time.

 

I'd heard that too. I think it took me about a week? No doubt when the content is new there are way more players active, mesmers abound to offer ports, etc. That doesn't make the content HARDER to complete, it just meant it was EASIER to complete when everyone was doing it. Again, mutually exclusive concepts.

 

Do you really think ANET designed activities that would require 50 people to be on the map? Of course not. There is group content, naturally, but that is why we have an LFG tool, and a great community of players who will often times participate in an event just to help another player.

 

> @"Josiah.2967" said:

>The same players that want it to be harder...look at the other forms.

I don't pretend to know the motivation behind their comments, nor am I capable of assigning intent.

 

> @"Josiah.2967" said:

> New/casual players that want things easier, get the harder version....Why repeat that mistake?

 

New players get the version. Period.

 

> @"Josiah.2967" said:

> If Anet wants to increase the player base. This needs changed. Mounts are a casual item... I am fine with them making skins a hardcore items; however any mount with different abilities should remain a casual item.

 

I agree, which is why I have loudly derided them for the scale/scope of this collection, which is more akin to a legendary weapon than a mount.

 

But as to the rest of your post, I am in disagreement.

 

 

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> @"Cyninja.2954" said:

> > @"Urgi.3504" said:

> > Anet still silent about this? Probably the worst communication with community so far. They lost me at their game support, and are losing me in player communication.

>

> What communication do you expect? Them coming out and communicating that they will not change it? They have no reason to communicate on this.

>

> They communicated quite fast about changing the timers for the collections. If they do not expect to change the resources required, why comment it? So people in this thread have a reason to freak out even more? If they intend to change the amount required, they will rather surprise players as added benefit.

>

> In 4 weeks no one will care. People will either have left, farmed the materials or decided not to get the skyscale. Either way, the problem will resolve its self and unlike what some here expect, the game will move on.

 

Yes, them coming out and saying they won't change it. This and other thread have been dealing with currency and enough people brought it up to require anet to respond. Them ignoring this issue is kinda insulting to people who raised a question about map currencies.

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> @"Urgi.3504" said:

> > @"Cyninja.2954" said:

> > > @"Urgi.3504" said:

> > > Anet still silent about this? Probably the worst communication with community so far. They lost me at their game support, and are losing me in player communication.

> >

> > What communication do you expect? Them coming out and communicating that they will not change it? They have no reason to communicate on this.

> >

> > They communicated quite fast about changing the timers for the collections. If they do not expect to change the resources required, why comment it? So people in this thread have a reason to freak out even more? If they intend to change the amount required, they will rather surprise players as added benefit.

> >

> > In 4 weeks no one will care. People will either have left, farmed the materials or decided not to get the skyscale. Either way, the problem will resolve its self and unlike what some here expect, the game will move on.

>

> Yes, them coming out and saying they won't change it. This and other thread have been dealing with currency and enough people brought it up to require anet to respond. Them ignoring this issue is kinda insulting to people who raised a question about map currencies.

 

Yeah, well good luck with that. I've explained how it's unreasonable to expect communication on this matter, but you are free to hope for some.

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> @"SmirkDog.3160" said:

> Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get **me** to stop posting about it.

 

You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to.

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The problem with a poll like this is that people who have already spent the 250 currency are obviously going to vote no. Since I haven't gotten to that part yet I'm obviously going to choose yes. But I don't see Anet doing it, since there would be an epic backlash, of people being mad that others dont have to work as hard as they did for it, and/or demanding 150 currency be refunded to them.

 

I still chose yes. >.>

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> @"Cyninja.2954" said:

> > @"SmirkDog.3160" said:

> > Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get **me** to stop posting about it.

>

> You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to.

 

Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be arsed to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft.

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> @"SmirkDog.3160" said:

> > @"Cyninja.2954" said:

> > > @"SmirkDog.3160" said:

> > > Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get **me** to stop posting about it.

> >

> > You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to.

>

> Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be kitten to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft.

 

Not true, every one has a right to their opinion. Not every one has a right to a written response. A non written response has already been given: the amount has not been changed and the issue not addressed. Read between the lines.

 

The fact that you assume the bickering would stop if they made an official announcement just shows how little you know about internet communication. Let me tell you about a little thread, in this very forum, called: we want easy mode for raids. The developers came in and outright said that there will be no easy mode. Yet the thread keeps going and people disagreeing keep bringing up the point that the developers might change their mind.

 

If they came out and said: we do not intend to change this at this time, it would re-inflame this issue and you'd have trolls and disagreeing players come back in. The best approach is to let this ride out and let people move on. There is a reason why corporate and public relations message are often held as broad as possible.

 

As to your "shut up" line, I fully understood what you meant by it. I used your term since my intended message was: if you are so immature that you need the developers to communicate their intent on every little issue, you are not a target demographic which needs tending to.

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> @"Cyninja.2954" said:

> > @"SmirkDog.3160" said:

> > > @"Cyninja.2954" said:

> > > > @"SmirkDog.3160" said:

> > > > Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get **me** to stop posting about it.

> > >

> > > You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to.

> >

> > Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be kitten to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft.

>

> Not true, every one has a right to their opinion. Not every one has a right to a written response. A non written response has already been given: the amount has not been changed and the issue not addressed. Read between the lines.

>

> The fact that you assume the bickering would stop if they made an official announcement just shows how little you know about internet communication. Let me tell you about a little thread, in this very forum, called: we want easy mode for raids. The developers came in and outright said that there will be no easy mode. Yet the thread keeps going and people disagreeing keep bringing up the point that the developers might change their mind.

>

> If they came out and said: we do not intend to change this at this time, it would re-inflame this issue and you'd have trolls and disagreeing players come back in. The best approach is to let this ride out and let people move on. There is a reason why corporate and public relations message are often held as broad as possible.

>

> As to your "shut up" line, I fully understood what you meant by it. I used your term since my intended message was: if you are so immature that you need the developers to communicate their intent on every little issue, you are not a target demographic which needs tending to.

 

Your efforts to 'splain every little thing to me like I'm completely incompetent and clearly wrong about everything shows it's a total waste of time even interacting with you. Does ANet pay you to defend them like this?

 

ANet doing nothing and just expecting people to move on shows they don't care about their playerbase. Don't pretend like that means anything else.

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> @"SmirkDog.3160" said:

> > @"Cyninja.2954" said:

> > > @"SmirkDog.3160" said:

> > > > @"Cyninja.2954" said:

> > > > > @"SmirkDog.3160" said:

> > > > > Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get **me** to stop posting about it.

> > > >

> > > > You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to.

> > >

> > > Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be kitten to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft.

> >

> > Not true, every one has a right to their opinion. Not every one has a right to a written response. A non written response has already been given: the amount has not been changed and the issue not addressed. Read between the lines.

> >

> > The fact that you assume the bickering would stop if they made an official announcement just shows how little you know about internet communication. Let me tell you about a little thread, in this very forum, called: we want easy mode for raids. The developers came in and outright said that there will be no easy mode. Yet the thread keeps going and people disagreeing keep bringing up the point that the developers might change their mind.

> >

> > If they came out and said: we do not intend to change this at this time, it would re-inflame this issue and you'd have trolls and disagreeing players come back in. The best approach is to let this ride out and let people move on. There is a reason why corporate and public relations message are often held as broad as possible.

> >

> > As to your "shut up" line, I fully understood what you meant by it. I used your term since my intended message was: if you are so immature that you need the developers to communicate their intent on every little issue, you are not a target demographic which needs tending to.

>

> Your efforts to 'splain every little thing to me like I'm completely incompetent and clearly wrong about everything shows it's a total waste of time even interacting with you. Does ANet pay you to defend them like this?

>

 

I'm not defending them, that's hilarious. I am disagreeing that communication on the lowest denominator is necessary and hope people realize that having unrealistic expectations does them no good. If you'd accept that you won't get an answer in the forum you want, you'd be able to move on from this issue.

 

> @"SmirkDog.3160" said:

> ANet doing nothing and just expecting people to move on shows they don't care about their playerbase. Don't pretend like that means anything else.

 

Actually I am quite sure a ton of developers would love to come out and comment on this issue. They very often want to. Arenanet not coming out and instead approaching this issue professionally shows they are far more interested in this issue resolving its self in the best interest to the company and player base. The common idiom would be: don't add fuel to the fire (https://idioms.thefreedictionary.com/add+fuel+to+the+fire).

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Given the number of skyscales I've seen I suspect Anet is correct.

 

I also like how whenever someone takes the company side they must shill for the company as opposed to just disagreeing with the other person. Just had someone in guild finish the 250 of each currency...and they work 60 hours a week plus care for an Alzheimer's parent on Sunday so except for fifteen minutes a day and Saturday they don't play yet they managed.

 

Did he fuss? Yes a bit but he just went on, did a bit each day and got it.

 

This Saturday we're planning on making a mesmer chain to port him to whichever puzzles he hasn't gotten to by then. He won't have it the same day we did but once he does what difference does it or will it make who got it first? None. You don't get more for getting it a couple weeks or months sooner.

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