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Voltekka.2375

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  1. > @"ASP.8093" said: > > @"Voltekka.2375" said: > > Make multiple free accounts, log in daily, get 20 mcs per account per month. STONKS > > Free accounts don't get login rewards. https://wiki.guildwars2.com/wiki/Login_rewards > My mistake, then
  2. > @"Mil.3562" said: > Oh, another one of those topics created by condi mains (most likely necros) calling for further nerfs to cleanse and heals. Well, less than two years back you guys did it once and ANet agreed that 2% of the player base in the forum represented the other 98% as well and over a few balance patches, handled some very devastating nerfs to anti toxin runes, Scrapper traits and even dropped their vitality by 3k. And nothing has changed over the years with ANet still having that 'all calls for nerfs are most welcomed and will be done ' attitude, you guys will succeed again. Congrats! > > notes to self : Avoid WvW section, there is nothing constructive here but endless calls for nerfs Yet scrapper is still meta. The more you know.
  3. I made 700g+ from 400ish envelopes. And a guildie multiacc player (17 accs) made 4k.
  4. Make multiple free accounts, log in daily, get 20 mcs per account per month. STONKS
  5. Or use gw2efficiency, in case they dont add it
  6. Oh, yes. Matchup threads, where people will spew toxicity in abundance. Yeeeah.
  7. > @"Hannelore.8153" said: > > @"ThaMightyBird.9712" said: > > Most of the gap in performance comes from organization, communication and skill. WvW ranks have no large impact, you kind of need the warclaw and the glider but you get that really fast. Exotic equipment is really cheap, perfectly fine in most cases and ascended is not that hard to get if you really want to have it. After a while you are flooded with ascended gear. Meta is mostly defined by how ANet balances skills/traits or lack there of. I don't think there is a need for this. People who enjoy this kind of content already play it, to hook more people you would probably need better rewards. > > I think the masteries do have a big impact in certain areas. > > For example, with full Ascended gear and the relevant masteries maxed for example, you're dealing ~40% extra damage to guards, and because damage stacks in this game exponentially, that's huge. Luring people to guards, fighting around guards, etc. is a common WvW tactic, and newbies can be absolutely destroyed by a veteran player in this manner, while it wouldn't work on another vet. > Pve npcs are an issue, in wvw? An issue that has such a big impact? Ohkay... A newbie will die to a seasoned wvw player's burst without the need of npc guards. He will be destroyed by a veteran player long before guards will do their 653 autoattack dmg. > Think about how hard it is for a newbie to take a merc-reinforced T3 camp without Defense Against Guards, Guard Killer & Mercenary's Bane. In most cases, its not even possible because those handicaps are also being stacked with a lack of skill. > Same applies to pve. Jump in a mob of npc hostiles, die. Or learn to blind, cc, burst the ones near you till all of them come your way. Poor "newbie". > These are just a few examples, there's many more like how the stacking all siege damage and supply masteries make basic catapults usable which allows veterans to solo-siege structures for example in Desert Borderlands with just one trip to a camp. > One extra trip to the camp, hmmmm. Gamebreaking. > And just having the Permanent Portable Provisioner is a game-changer for tight inventories, which is common for players that aren't dedicated to the game mode, and don't specifically buy and organise their bags to hold siege and whatnot. Vets benefit from their alts having it, newbies don't, which means that sometimes they don't even carry siege or, more importantly, traps. > Or port to spawn, buy what you need, repeat. > And then what about the Warclaw abilites to Sniff out stragglers, and dismount other players? > Warclaw is easy to get. Rentals could help. Anet introduced a warclaw blessing. > Sure, a new player can compete, both in gear and mastery basics, but saying they have no large impact is false. Large impact? As far from the truth as can be.
  8. > @"Gotejjeken.1267" said: > > @"Voltekka.2375" said: > > > @"Gotejjeken.1267" said: > > > This thread exemplifies why WvW is fading out, mass resistance to change. > > > > > > We have 'there is really no stat difference, just run Exotics'--if that is the case, then why use PvE gear in WvW at all? If WvW is about skill, then no one should be resisting having a single set of earnable armor that's only usable in the mode. > > > > > Cause thats how wvw was implemented. Pve as far as gear is concerned. Devs said so themselves. > > > > > Then we get the defense of 'you can already get WvW legendary armor!' when that doesn't help matter in the least, as legendary armor is quite expensive, especially for accomplishing the same purpose having permanent stat-selectable armor would. > > > > > Its expensive? Don't make it. You need it? Dedicate yourself to it. Free stuff make any mode die faster. > > > > > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > > > > > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > > > > > But, I don't know why I'm surprised at any of this when if you go into WvW any given night you'll see new players referred to as 'bags', so it's clear the veterans don't want anything shaking their world up or they'll threaten to leave the mode. And yes, I've been around WvW long enough to remember orbs. > > > > Ah, yes. Veterans. How many veterans still play? Most who remain look for fights by bandwagoning every 2 months, while many guilds have disbanded. "veterans". If by shaking up you mean -again- free stuff, then no. It us up to you to convince anet and your fellow wvw players as to WHY a change to the whole system will be beneficial, besides selfish reasons. > > One more thing: toxic elitists are a thing, but so are toxic casuals. And the latter are way more vocal. > > > > You...need reading comprehension. > > Ex: > > > > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > > > > > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > > Where do you even get 'free stuff' from this? The point ascended provides clear benefits over exotic, no matter how you get the infusions. > > Unless you consider playing the game 'free stuff', in which everything is literally 'free stuff' and that's just asinine. > > So yeah, resistance to change is what kills the mode; you are proving it in this very topic. Resistance to having free legendary is what kills the mode. Riiiiight. I want stuff without having to work for them too, bud. too bad it wont happen. The benefit is small. Ascended trinkets are much more abundant and easy to get than exotic ones. As for the armors, nope, the difference is marginal. Dont fight people near guards in wvw, unless your build works better around multiple targets. That infusion advantage wont save you from their immob, blind, CC. Unless that, too, is a reading comprehension matter. You can ask for free leggy stuff in wvw by putting it under the "resistance to change" all you want. I want raid reward track, getting LI and raid armors from wvw. If you disagree, you are resistant to change, and you kill the mode. GIMME.
  9. > @"Astralporing.1957" said: > @"Voltekka.2375" > Okay, i will rephrase it (although by this point i'm pretty much sure you;re only pretending you don;t understand what i am talking about) > > 1. You pretended to care about WvW/SPvP not getting their path to gen2 legendaries, as if you felt that PvE getting alternate path to obtaining some legendary stuff without WvW getting one would be unfair. Also known as sarcasm. May fly over people's heads quite often. > 2. When i pointed out, that you can always ask for a WvW-specific path, you admitted, that in reality not only you don't care about it, but you don't want it to happen at all. > Anet wants people to try different modes. I am in favor of this. I want raid skins? I better raid. I want Warbringer? I better wvw. I dont like the mode? I wont get it. It IS that simple. Dumbing down stuff to please a minority kills a game. People get bored. They leave. No incentive whatsoever. > That pretty much shows, that the first "argument" was used in bad faith. If you were arguing in good faith, you should not have mentioned the "but what about the ~~children~~WvW" argument at all, but honestly admitted from the get go that you simply don't like the idea of alternate paths to content rewards. Instead you opted for trying to misdirect the issue, hiding behind fake arguments, and only revealed your true thoughts after being pressed further. > No. You can look up the definition of sarcasm. Sarcasm can be used in good faith, btw. As usually, assumptions, more assumptions. "Alternate paths". Suuuure. > But, as you say, you do you. > >
  10. > @"Gotejjeken.1267" said: > This thread exemplifies why WvW is fading out, mass resistance to change. > > We have 'there is really no stat difference, just run Exotics'--if that is the case, then why use PvE gear in WvW at all? If WvW is about skill, then no one should be resisting having a single set of earnable armor that's only usable in the mode. > Cause thats how wvw was implemented. Pve as far as gear is concerned. Devs said so themselves. > Then we get the defense of 'you can already get WvW legendary armor!' when that doesn't help matter in the least, as legendary armor is quite expensive, especially for accomplishing the same purpose having permanent stat-selectable armor would. > Its expensive? Don't make it. You need it? Dedicate yourself to it. Free stuff make any mode die faster. > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > But, I don't know why I'm surprised at any of this when if you go into WvW any given night you'll see new players referred to as 'bags', so it's clear the veterans don't want anything shaking their world up or they'll threaten to leave the mode. And yes, I've been around WvW long enough to remember orbs. Ah, yes. Veterans. How many veterans still play? Most who remain look for fights by bandwagoning every 2 months, while many guilds have disbanded. "veterans". If by shaking up you mean -again- free stuff, then no. It us up to you to convince anet and your fellow wvw players as to WHY a change to the whole system will be beneficial, besides selfish reasons. One more thing: toxic elitists are a thing, but so are toxic casuals. And the latter are way more vocal.
  11. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > Yeah, "like in your case here". Assumptions, "fake arguments", whatever. Each mode has its exclusive skins. Like it or not, that's how the game works. Want something? Earn it. I cant raid, meaning i wont get them armorskins or AP, and thats ok. But trying to devalue other peoples' time, effort and dedication to get something... Kinda doesnt seem right, to me. > See? If you dislike the idea, you _can_ say this straight out. You don't have to hide it behind pseudoarguments suggesting that you are "defending" WvW players, or that they'll get slighted somehow. It's not like you actually care about it, after all. And _that_ makes it a "fake argument". > Oh boy. I disliked the idea right from the start. And, for what its worth, i do care about wvw players, pvp players, pve players, just as i cared when anet lowered the requirement for sublime 2k rank armor to... 500. You should have seen the amount of teamchat irony, badmouthing, etc. Plus, since you mentioned wvw, i have completed every single wvw achiev (including 10k rank title), something which should make you think i have spent waaaaay too much time in wvw, which in turn could probably mean i witnessed that "ThEy WiLl GeT sLiGhTeD sOmeHoW" thing plenty of times. You do you, however, keep assuming and twisting stuff to push whatever agenda you have. I am responsible for what i say, not what you want to understand. Good day.
  12. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > The reply was meant as an answer to the "2nd gen have 2 recipes", recipes which are pve only. > So? Is an existence of one alternate method (introduced because some players asked for it) an argument against another? I don't think so. > > Op asks for the skins rather than the functionality of legendary back and armor. If you are a supporter of being able to get pve raid/wvw/spvp exclusive skins outside their respective gamemodes, ask for it. > I have asked for it, more than once. And you know what is practically guaranteed to happen then? Someone shows up, and says "but what about WvW?". And when i tell them if they want a WvW version, the can always ask for it, i learn they aren't really interested in one (and often don;t even play WvW). Like in your case here. > > Seriously, if you care about getting a WvW path to some PvE legendaries, ask for it. If you do _not_ care, don't use it as a fake argument against alternate methods somewhere else. > Yeah, "like in your case here". Assumptions, "fake arguments", whatever. Each mode has its exclusive skins. Like it or not, that's how the game works. Want something? Earn it. I cant raid, meaning i wont get them armorskins or AP, and thats ok. But trying to devalue other peoples' time, effort and dedication to get something... Kinda doesnt seem right, to me.
  13. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > So, whats the recipe for making gen2 leggy weapons in wvw and pvp? > If you think there should be one, ask for it. Two wrongs don't make a right. > > Hint: i have both PvP backpack and raid armor. I still support alternative ways of obtaining those. Barring that, at the very least there should be an PvE armor set obtainable through methods similar to gen1/gen2 leg weapons. > > Making the only PvE legendary armor locked behind a niche content was definitely a bad decision in the first place. > The reply was meant as an answer to the "2nd gen have 2 recipes", recipes which are pve only. Op asks for the skins rather than the functionality of legendary back and armor. If you are a supporter of being able to get pve raid/wvw/spvp exclusive skins outside their respective gamemodes, ask for it.
  14. > @"Ayrilana.1396" said: > > @"subversiontwo.7501" said: > > Read these forums, they are full of 8 years worth of suggestions. **None of them have been addressed** as ArenaNet does not care about WvW. > > With how many things that Anet adds/changes based on player feedback in this game, I find it doubtful that not one of them had anything to do with WvW. Ah, yes. Dollies desyncing, a certain camp in eb never showing as contested, population imbalance, lag issues, the list will be long when one means meaningful changes instead of your average "pLs NeRf *insert random class skill/utility* CaUsE i CaNt OuTpLaY iT". Not that certain skills aren't in the need of fixes, but there are more pressing issues.
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