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Voltekka.2375

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Everything posted by Voltekka.2375

  1. > @"ASP.8093" said: > > @"Voltekka.2375" said: > > Make multiple free accounts, log in daily, get 20 mcs per account per month. STONKS > > Free accounts don't get login rewards. https://wiki.guildwars2.com/wiki/Login_rewards > My mistake, then
  2. > @"Mil.3562" said: > Oh, another one of those topics created by condi mains (most likely necros) calling for further nerfs to cleanse and heals. Well, less than two years back you guys did it once and ANet agreed that 2% of the player base in the forum represented the other 98% as well and over a few balance patches, handled some very devastating nerfs to anti toxin runes, Scrapper traits and even dropped their vitality by 3k. And nothing has changed over the years with ANet still having that 'all calls for nerfs are most welcomed and will be done ' attitude, you guys will succeed again. Congrats! > > notes to self : Avoid WvW section, there is nothing constructive here but endless calls for nerfs Yet scrapper is still meta. The more you know.
  3. I made 700g+ from 400ish envelopes. And a guildie multiacc player (17 accs) made 4k.
  4. Make multiple free accounts, log in daily, get 20 mcs per account per month. STONKS
  5. Or use gw2efficiency, in case they dont add it
  6. Oh, yes. Matchup threads, where people will spew toxicity in abundance. Yeeeah.
  7. > @"Hannelore.8153" said: > > @"ThaMightyBird.9712" said: > > Most of the gap in performance comes from organization, communication and skill. WvW ranks have no large impact, you kind of need the warclaw and the glider but you get that really fast. Exotic equipment is really cheap, perfectly fine in most cases and ascended is not that hard to get if you really want to have it. After a while you are flooded with ascended gear. Meta is mostly defined by how ANet balances skills/traits or lack there of. I don't think there is a need for this. People who enjoy this kind of content already play it, to hook more people you would probably need better rewards. > > I think the masteries do have a big impact in certain areas. > > For example, with full Ascended gear and the relevant masteries maxed for example, you're dealing ~40% extra damage to guards, and because damage stacks in this game exponentially, that's huge. Luring people to guards, fighting around guards, etc. is a common WvW tactic, and newbies can be absolutely destroyed by a veteran player in this manner, while it wouldn't work on another vet. > Pve npcs are an issue, in wvw? An issue that has such a big impact? Ohkay... A newbie will die to a seasoned wvw player's burst without the need of npc guards. He will be destroyed by a veteran player long before guards will do their 653 autoattack dmg. > Think about how hard it is for a newbie to take a merc-reinforced T3 camp without Defense Against Guards, Guard Killer & Mercenary's Bane. In most cases, its not even possible because those handicaps are also being stacked with a lack of skill. > Same applies to pve. Jump in a mob of npc hostiles, die. Or learn to blind, cc, burst the ones near you till all of them come your way. Poor "newbie". > These are just a few examples, there's many more like how the stacking all siege damage and supply masteries make basic catapults usable which allows veterans to solo-siege structures for example in Desert Borderlands with just one trip to a camp. > One extra trip to the camp, hmmmm. Gamebreaking. > And just having the Permanent Portable Provisioner is a game-changer for tight inventories, which is common for players that aren't dedicated to the game mode, and don't specifically buy and organise their bags to hold siege and whatnot. Vets benefit from their alts having it, newbies don't, which means that sometimes they don't even carry siege or, more importantly, traps. > Or port to spawn, buy what you need, repeat. > And then what about the Warclaw abilites to Sniff out stragglers, and dismount other players? > Warclaw is easy to get. Rentals could help. Anet introduced a warclaw blessing. > Sure, a new player can compete, both in gear and mastery basics, but saying they have no large impact is false. Large impact? As far from the truth as can be.
  8. > @"Gotejjeken.1267" said: > > @"Voltekka.2375" said: > > > @"Gotejjeken.1267" said: > > > This thread exemplifies why WvW is fading out, mass resistance to change. > > > > > > We have 'there is really no stat difference, just run Exotics'--if that is the case, then why use PvE gear in WvW at all? If WvW is about skill, then no one should be resisting having a single set of earnable armor that's only usable in the mode. > > > > > Cause thats how wvw was implemented. Pve as far as gear is concerned. Devs said so themselves. > > > > > Then we get the defense of 'you can already get WvW legendary armor!' when that doesn't help matter in the least, as legendary armor is quite expensive, especially for accomplishing the same purpose having permanent stat-selectable armor would. > > > > > Its expensive? Don't make it. You need it? Dedicate yourself to it. Free stuff make any mode die faster. > > > > > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > > > > > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > > > > > But, I don't know why I'm surprised at any of this when if you go into WvW any given night you'll see new players referred to as 'bags', so it's clear the veterans don't want anything shaking their world up or they'll threaten to leave the mode. And yes, I've been around WvW long enough to remember orbs. > > > > Ah, yes. Veterans. How many veterans still play? Most who remain look for fights by bandwagoning every 2 months, while many guilds have disbanded. "veterans". If by shaking up you mean -again- free stuff, then no. It us up to you to convince anet and your fellow wvw players as to WHY a change to the whole system will be beneficial, besides selfish reasons. > > One more thing: toxic elitists are a thing, but so are toxic casuals. And the latter are way more vocal. > > > > You...need reading comprehension. > > Ex: > > > > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > > > > > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > > Where do you even get 'free stuff' from this? The point ascended provides clear benefits over exotic, no matter how you get the infusions. > > Unless you consider playing the game 'free stuff', in which everything is literally 'free stuff' and that's just asinine. > > So yeah, resistance to change is what kills the mode; you are proving it in this very topic. Resistance to having free legendary is what kills the mode. Riiiiight. I want stuff without having to work for them too, bud. too bad it wont happen. The benefit is small. Ascended trinkets are much more abundant and easy to get than exotic ones. As for the armors, nope, the difference is marginal. Dont fight people near guards in wvw, unless your build works better around multiple targets. That infusion advantage wont save you from their immob, blind, CC. Unless that, too, is a reading comprehension matter. You can ask for free leggy stuff in wvw by putting it under the "resistance to change" all you want. I want raid reward track, getting LI and raid armors from wvw. If you disagree, you are resistant to change, and you kill the mode. GIMME.
  9. > @"Astralporing.1957" said: > @"Voltekka.2375" > Okay, i will rephrase it (although by this point i'm pretty much sure you;re only pretending you don;t understand what i am talking about) > > 1. You pretended to care about WvW/SPvP not getting their path to gen2 legendaries, as if you felt that PvE getting alternate path to obtaining some legendary stuff without WvW getting one would be unfair. Also known as sarcasm. May fly over people's heads quite often. > 2. When i pointed out, that you can always ask for a WvW-specific path, you admitted, that in reality not only you don't care about it, but you don't want it to happen at all. > Anet wants people to try different modes. I am in favor of this. I want raid skins? I better raid. I want Warbringer? I better wvw. I dont like the mode? I wont get it. It IS that simple. Dumbing down stuff to please a minority kills a game. People get bored. They leave. No incentive whatsoever. > That pretty much shows, that the first "argument" was used in bad faith. If you were arguing in good faith, you should not have mentioned the "but what about the ~~children~~WvW" argument at all, but honestly admitted from the get go that you simply don't like the idea of alternate paths to content rewards. Instead you opted for trying to misdirect the issue, hiding behind fake arguments, and only revealed your true thoughts after being pressed further. > No. You can look up the definition of sarcasm. Sarcasm can be used in good faith, btw. As usually, assumptions, more assumptions. "Alternate paths". Suuuure. > But, as you say, you do you. > >
  10. > @"Gotejjeken.1267" said: > This thread exemplifies why WvW is fading out, mass resistance to change. > > We have 'there is really no stat difference, just run Exotics'--if that is the case, then why use PvE gear in WvW at all? If WvW is about skill, then no one should be resisting having a single set of earnable armor that's only usable in the mode. > Cause thats how wvw was implemented. Pve as far as gear is concerned. Devs said so themselves. > Then we get the defense of 'you can already get WvW legendary armor!' when that doesn't help matter in the least, as legendary armor is quite expensive, especially for accomplishing the same purpose having permanent stat-selectable armor would. > Its expensive? Don't make it. You need it? Dedicate yourself to it. Free stuff make any mode die faster. > Also when we're saying that there is no difference between Exotic and Ascended, apparently we've all forgotten about the infusions that reduce guard damage making fights around anything far more in favor of those who have them, as NPC guards are literally on every structure and camp in WvW. > Everyone can get infusions. Laurels are obtainable at the same pace for every player, and the cost in wvw badges is minimal. Unless we talk about... Free stuff. Again. > But, I don't know why I'm surprised at any of this when if you go into WvW any given night you'll see new players referred to as 'bags', so it's clear the veterans don't want anything shaking their world up or they'll threaten to leave the mode. And yes, I've been around WvW long enough to remember orbs. Ah, yes. Veterans. How many veterans still play? Most who remain look for fights by bandwagoning every 2 months, while many guilds have disbanded. "veterans". If by shaking up you mean -again- free stuff, then no. It us up to you to convince anet and your fellow wvw players as to WHY a change to the whole system will be beneficial, besides selfish reasons. One more thing: toxic elitists are a thing, but so are toxic casuals. And the latter are way more vocal.
  11. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > Yeah, "like in your case here". Assumptions, "fake arguments", whatever. Each mode has its exclusive skins. Like it or not, that's how the game works. Want something? Earn it. I cant raid, meaning i wont get them armorskins or AP, and thats ok. But trying to devalue other peoples' time, effort and dedication to get something... Kinda doesnt seem right, to me. > See? If you dislike the idea, you _can_ say this straight out. You don't have to hide it behind pseudoarguments suggesting that you are "defending" WvW players, or that they'll get slighted somehow. It's not like you actually care about it, after all. And _that_ makes it a "fake argument". > Oh boy. I disliked the idea right from the start. And, for what its worth, i do care about wvw players, pvp players, pve players, just as i cared when anet lowered the requirement for sublime 2k rank armor to... 500. You should have seen the amount of teamchat irony, badmouthing, etc. Plus, since you mentioned wvw, i have completed every single wvw achiev (including 10k rank title), something which should make you think i have spent waaaaay too much time in wvw, which in turn could probably mean i witnessed that "ThEy WiLl GeT sLiGhTeD sOmeHoW" thing plenty of times. You do you, however, keep assuming and twisting stuff to push whatever agenda you have. I am responsible for what i say, not what you want to understand. Good day.
  12. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > The reply was meant as an answer to the "2nd gen have 2 recipes", recipes which are pve only. > So? Is an existence of one alternate method (introduced because some players asked for it) an argument against another? I don't think so. > > Op asks for the skins rather than the functionality of legendary back and armor. If you are a supporter of being able to get pve raid/wvw/spvp exclusive skins outside their respective gamemodes, ask for it. > I have asked for it, more than once. And you know what is practically guaranteed to happen then? Someone shows up, and says "but what about WvW?". And when i tell them if they want a WvW version, the can always ask for it, i learn they aren't really interested in one (and often don;t even play WvW). Like in your case here. > > Seriously, if you care about getting a WvW path to some PvE legendaries, ask for it. If you do _not_ care, don't use it as a fake argument against alternate methods somewhere else. > Yeah, "like in your case here". Assumptions, "fake arguments", whatever. Each mode has its exclusive skins. Like it or not, that's how the game works. Want something? Earn it. I cant raid, meaning i wont get them armorskins or AP, and thats ok. But trying to devalue other peoples' time, effort and dedication to get something... Kinda doesnt seem right, to me.
  13. > @"Astralporing.1957" said: > > @"Voltekka.2375" said: > > So, whats the recipe for making gen2 leggy weapons in wvw and pvp? > If you think there should be one, ask for it. Two wrongs don't make a right. > > Hint: i have both PvP backpack and raid armor. I still support alternative ways of obtaining those. Barring that, at the very least there should be an PvE armor set obtainable through methods similar to gen1/gen2 leg weapons. > > Making the only PvE legendary armor locked behind a niche content was definitely a bad decision in the first place. > The reply was meant as an answer to the "2nd gen have 2 recipes", recipes which are pve only. Op asks for the skins rather than the functionality of legendary back and armor. If you are a supporter of being able to get pve raid/wvw/spvp exclusive skins outside their respective gamemodes, ask for it.
  14. > @"Ayrilana.1396" said: > > @"subversiontwo.7501" said: > > Read these forums, they are full of 8 years worth of suggestions. **None of them have been addressed** as ArenaNet does not care about WvW. > > With how many things that Anet adds/changes based on player feedback in this game, I find it doubtful that not one of them had anything to do with WvW. Ah, yes. Dollies desyncing, a certain camp in eb never showing as contested, population imbalance, lag issues, the list will be long when one means meaningful changes instead of your average "pLs NeRf *insert random class skill/utility* CaUsE i CaNt OuTpLaY iT". Not that certain skills aren't in the need of fixes, but there are more pressing issues.
  15. Oooooor -and this may sound crazy- just make regular wvw legendary armor!
  16. > @"Josh.4132" said: > > @"adammantium.8031" said: > > I'm on Gandara. > > > > At prime-time and in fights we can hold our own. > > > > But we are not competitive without a link. Just not enough people. > > It doesn’t help that as soon as gandara is without a link, people just up right stop playing as some attempt of defiance against anet, but then forget about the 60 people following Cormac for 10 hours on a Friday, Saturday and sometimes Sunday until very early hours. It was not long ago that gandara had one of the biggest blobs I have ever seen in the 6 years I’ve played this game, golem rushing eb at 4am.... > > One thing I have noticed about gandara atm, which is very different to what gandara used to be known for, is that it’s roamers don’t actually do anything anymore, they’d rather just gank players at the side of blob fights rather than flip/defend objectives. Another thing that is apparent is if there is no tag, people won’t even leave spawn, which again is odd for what gandara used to be like. > Most of our more prominent roamers dont play often anymore. Especially after last relink, i haven't seen them at all.
  17. > @"TallBarr.2184" said: > > @"Voltekka.2375" said: > > Eotm has no pips, no skirmish tickets, so no leggy ring. > > Imagine 10 multiboxers with 8 accounts each in a single bl. Ruins the fun for 72 other people, who cant even join that bl. > > Its a no from me. > > Imagine 100 multiboxers with 800 accounts, your argument is extreme because the likelihood of that even happening is about zero. If you read the post one of the new policy points would be accounts must be played actively. I'm not sure but knowing how most multiboxers play i would say sitting afk with necros doesnt cut it. I'm on a full server and even on primetime not all servers are full and 1 of the policy points i suggested would be not allowing multiboxing if the border is queued. > > I know that eotm doesnt reward pips, but i stated that you could do some of the dailies there. All i am saying is that people will abuse it. Some say some still do it even to this day.
  18. > @"subversiontwo.7501" said: > > @"Seductive.5741" said: > > https://gw2mists.com/worlds/Gandara > > > > There you got a source. > While that is a good enough source available to us players, I think it is prudent to point out that it supports Gandara's case a fair bit if you look closer at the dates. We're talking about a server that seems more or less permanently locked for years on end with a couple of week-long exceptions every other month. > > At the same time, I think Laurencius should spend less time trying to interpret and connect data that isn't in that context and spend more time looking at the old forums where ArenaNet themselves have posted alot of information that contradicts all the tinfoilery that goes on. Anet has released information about what factors contribute to population flagging, how it is done and how it decays. It's still there, you can go read it today. > > That also reflects the two sides of the whole Gandara discussion with regards to the Population Cap and Relinking Systems. On the one hand Gandara is in a particularily bad place because of how the server is composed on the other hand they have brought a fair portion of their problems upon themselves. That is also a shame because the Relinking system is designed in contradiction to the game as a whole. The players and behaviours regarded as virtues elsewhere are actually negative factors in the Relinking system. It isn't good to be nice, helpful, casual or socially active in the Relinking system. > > At the same time, Gandara and its community has also largely dug its own grave in this regard as the the server was happy to pose as the "nice and pug-friendly" server here on these forums and elsewhere. The server is full of anti-Alliances apologists who have wallowed in "server identity", keeps hammering on about removing EU T5 as some dreamt up of solution to the problems and talked down to communities who have been forced to change servers in the past without realizing that they essentially share the same problems even if they are brought about by different attractions. It is only starting to dawn on Gandara now that their own guilds have the same problems as guilds on other servers etc. While this has been a commonly argued point since the system came out in 2016 and the first few link-servers got stacked. There is a post by Etheri on Reddit in 2016 that essentially summarizes everything I tend to say in more or less the same way. This has been the truth since 2016 and anyone who has only recently understood it has been engaging in quite an unhealthy amount of ostrich behaviour. > > The solution, as always, from Anet Tyler B's post outlining Relinking in the spring of 2016 that already back then had a short comment about another, more elaborate, system up to that system being named World restructuring in 2018 (amusingly enough, the same term used for Megaservers in 2014) is Alliances. Anyone who does not subscribe to that just keeps putting their heads in the sand. > > Couldn't agree more. Especially on the "pug friendly" part. Gandara makes people leave gandara, as a comm of old used to say
  19. Eotm has no pips, no skirmish tickets, so no leggy ring. Imagine 10 multiboxers with 8 accounts each in a single bl. Ruins the fun for 72 other people, who cant even join that bl. Its a no from me.
  20. > @"Svarty.8019" said: > > @"Samnang.1879" said: > > Agreed. > > > > We should also be told in advance if we need certain items for future things... so I don't delete them and realise I need them... example tomes of knowledge... I always delete them but then realised I need 100 to buy something -_- > > I saw devs on the Livestream asking each other why players don't delete ... I think it was Legendary Spikes from WvW. We don't delete things because we don't know what the devs will implement in the future... but here's the irony... because they might not work there long, neither do THEY! So why they're mystified about this is beyond me. > > I agree with the OP. Devs dont know that legendary spikes are worth 30s if you sell them to the vendor? YOU NEVER DELETE LEGENDARY SPIKES. You sell them.
  21. > @"Donutdude.9582" said: > > @"Fuchslein.8639" said: > > > So the threads that I read about it again and again show me rather the opposite. > > People are stepping exactly the same on said PVE players as here in this thread on this wvw-player.(Currently, people here generally like to trample on others.) > > The thing is that PVE is played more and there are probably more people who do not like WVW and therefore want other access to some only-wvw things. I would for example defend any thread where someone demands a second way to get the GOB. While I personally don't care about WVW, since I don't like WVW, but I wouldn't care if WVW also has ways to get their stuff without having to play PVE. > > Your argument for supporting other methods for obtaining the Gift of Battle is also invalid. > > Legendary weapons were implemented with the intent of showing a mastery of each aspect of this game, with the notable exception of sPvP. Previously you required full WvWvW map completion _in addition to_ the PvE map completion, then ArenaNet removed this requirement to cater to the non-WvWvW players. > > The method for obtaining a Gift of Battle is unlikely to change so either: > > a.) Get behind it and actually play the game the way the developers intended you to play it. > > or > > b.) Don't bother with legendary weapons and go for their ascended equivalents. > > I wouldnt be so sure about that. Wvw is a neglected mode, and besides that anet lowered the requirement for the sublime wvw armor skins from 2000 rank to... 500.
  22. > @"LucianTheAngelic.7054" said: > This approach to balancing is a problem. Certain builds are fine being strong in certain settings. WvW is inherently unbalanced and attempting to balance it (especially balancing around small scale) usually just nukes classes/weapons/traitlines from orbit entirely, never to be seen again > > Condi Herald is: > Good in 1v1, but has clear counters > Great in Small Scale, especially with an organized group and/or against unorganized groups > Atrocious in Zerg Fights, especially organized zerg fights, just like nearly every condi class > > This to me is balanced. It's not overperforming overall and it's, more importantly, not overperforming in WvW Zerg fights, which is what the mode is (mostly) balanced around. > > **If Condi Herald (and Condi in general) isn't allowed to be good in 1v1/uncoordinated small group fights, where is it allowed to be good in WvW?** Because condi is certainly not good against any sort of organized group with a support and/or big zergs Two wrongs dont make a right. The fact that power is still meta doesnt mean that condiherald should be THAT strong in smallscale. "Its not overperforming overall" well, tempest wasnt overperforming in any scenario, smallscale or zerging, but it still got the nerfhammer.
  23. > @"Arheundel.6451" said: > > @"KrHome.1920" said: > > I am trashtalking all day to gankers, griefers, duell spectators deciding to kill me after I passed by to not disturb them and so on. > > > > The game mode is unbalanced, > > some classes promote toxic playstyles, > > multiplayer video games are generally full of failed real life existences looking for a compensation, > > the average age of the players in GW2 (at least in WvW) is fairly young, because the game is cheap. > > > > One leads to another. If someone has fun to annoy me, I annoy him too. Everything else is just unhealthy for oneself. After telling an idiot, that he is an idiot I am instantly feeling better. > > > > Feel free to block or report me. You have every right to do so. > > > > Side Note: Esp. the server the OP is on is well known for gank squads. That irony... > > This guy here(necro)..attacked me(while on ranger) out of the blue and then proceed to insult me by message trashtalking me : how bad I was, mediocre this and that...all the while I didn't even know who this guy even was; after all this he decided to come back with 2 more necros, he managed to catch me by surprise , killed me and then started jumping on me alongside his pals....**all of this because I made a necro nerf thread** and that's where I connected all the dotts.(It was really a try hard attempt from him as I was getting help from another ranger...he had to call 2 more necros plus a condi herald and a glass cannon ranger...to kill me and my friend...LOL) > > Nobody attacked him....nobody harassed him...didn't even know who he was but he still comes here claiming that some classes promote toxic plastyles and even more funny : **stating that videogames are generally full of failed real life existences**.....imagine saying something like this while being somebody who write a list of all the people who apparently wronged him on a forum for suggesting to nerf a spec - then go in game and verbally assault those people by message/whisper - not stopping there and proceed to grief/ganking that same individual > > But eitherway he's not the first...on average I get harassed by people in game when I make nerf threads about their professions, **ofc at first I don't even know who they are...because I never cared to remember anybody name in a videogame ..except some guild member and friends**......let alone making a list of account names on the forum like ...lol...sad > > I learnt to cope and do well against such behaviour , I actually learnt how to have fun at the expenses of such individuals and I can give few tips for people wishing to defend themselves against online griefing : > > 1)When roaming, always use the most tanky spec possible...but still capable of mobility/disengage and dmg, depending on the class/spec used you can measure how far from your bases you can move away. This is not WvW 2013.....it's now an extremely toxic environment , players here have no honor...no respect for you or for themselves, many are ready to use hacks (just yesterday I had a holo from [RAT] Underworld using a teleport hack to get away from my zerg....and he was trying to spawn camp my server along side other ....."nice people" from [sA], [idol]...all of them on UW). You would be foolish to run any high risk build in this environment.......'cause everybody else runs high reward builds with close to zero risk > > 2)Always announce in teamchat where gankers are and call for specific professions to come help: > -against thieves..call for dragonhunters trappers, DE thieves, necros....then proceed to act as an "unaware" decoy and lure them in..where they'll get slaughtered by your teammates...have the last laugh lol ; my favourite strategy is to have several dragonhunters place their traps in a single spot...you sit on them appearing afk...wait for the thief gankers to jump on you....**killed several SA/HUNT thieves in such a way** > > 3)If you can't get a kill on the griefers....start using the most "cheese" build tanky/healer spec you profession can run.....then you start laughing in the face of the wannabe gankers as they try non stop to kill you, most of them will send extremely hateful whispers/message.......**that's your victory**, you can imagine them foaming at the corners of their mouth > > When everything truly fails(unlikely) join your zerg...lure them in...and run them over..profit! > > Yet here you are making a looong post about being killed and bm'd, maybe the necro you mentioned just used one of the 3 pieces of advice you gave in your examples and now you are the one foaming? Seems very much like it
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