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Voltekka.2375

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Everything posted by Voltekka.2375

  1. > @"Swagger.1459" said: > > @"Shroud.2307" said: > > > @"ArchonWing.9480" said: > > > Shrugs, if someone is trying that hard to win an internet argument, they could probably be like playing the game or something. > > > > > > I have died because I was posting on these forums a few times lol > > > > > > Anyhow, what kind of fallacy is it? https://en.wikipedia.org/wiki/Ad_hominem#Circumstantial Maybe? I dunno. Think it's https://en.wikipedia.org/wiki/Tu_quoque > > > > > > > Person A makes claim X. > > > Person B asserts that A's actions or past claims are inconsistent with the truth of claim X. > > > Therefore, X is false. > > > > > > But fallacy or not, it's pretty creepy. > > > > I'm not going to pretend I don't contradict myself at times, I don't keep track of everything I say, and my opinions change. But taking things out of context and comparing apples to oranges is hardly an argument, especially when it's framed like an attack. > > > > I'm flattered someone took the time to read through so much of my history though. > > You can feel whatever you want, but we don't post on the forums for the players to decide what to code into the game. The devs read these forums and the information they are being given by players... > > So let's talk contradicting comments and suggestions that a dev might have to look at and consider for future balance changes... > > Posted on 12/24/2020 https://en-forum.guildwars2.com/discussion/120846/wvw-shadeless-build > > “This build is all about extreme aggression and oppressive damage, similar to Reaper. With various ways to CC, and a metric ton of Torment, this build will absolutely shred anything it touches, even those highly resistant to Conditions.” > > “is very fun to use. I enjoy seeing 3, 4, or 5k Torment ticks on top of 2k Terrors, lol.” > > “Thief and Rev are the only things I struggle against with this build. Everything else is an easy win if I play right.” > > “Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.” > > And 3 days later… > > > @"Shroud.2307" said: > > Dolyak Stance is one of the biggest offenders. > > > > 33% damage reduction > > 33% Condition damage reduction > > Immune to movement impairing Conditions > > 6 stacks of Stability > > Stunbreak > > 30 second recharge > > > > This is practically an elite skill. It makes you _immune_ to all form of CC, on top of giving a Protection effect that cannot be removed that also effects Conditions. > > Removing the 33% damage/Condition damage reduction, and changing it so that it only reduces _the duration of_ movement impairing Conditions, would make this skill a lot less overloaded, but still strong. > > > > Next, "Sic 'Em!" should apply Exhaustion to the Ranger for 3 seconds after use. > > > > And lastly, Smoke Scale's merged skill, Smoke Assault, needs **one of two changes;** > > Range reduced to 350, or give it a cast time. > > Right now it has _double_ the range of Unrelenting Assault, no cast time, and can be enhanced with "Sic Em!" to deal nearly as much damage, on less than double the recharge. > > > > These are targeted changes because this is how balancing should be done. These things will effect Soulbeast and Soulbeast only. Not Druid or core. They are things that have been over performing and overlooked for a long time, and the spec will not die with these changes. > > > You don’t have issues with ranger, as per your quote. Yet you have a bunch of “balancing” concerns for them… You brag that you can melt most professions in seconds with a couple button presses, and that’s just not limited to Necro… You dabbled in thief and… “ I made a Thief recently and have been having a lot of fun” and “I don't have a problem with these images so don't misinterpret this as a complaint”…So you “don’t have a problem” with 15K Shadow Shots, 8 - 10k Shadow Shots, 10 - 12k Heartseekers… and such, but let’s raise the red flags of “ balance” everywhere other than what you are using. Correct? > > What do you think a dev reading would say to themselves when they read the forums and a player asks for a bunch of nerfs on one profession, yet happens to see that the same enjoys, and doesn’t see a problem with, their preferred professions killing other players with a couple of button presses? You tell me? > > Think about a dev reading this… > > “Dolyak Stance is one of the biggest offenders. > 33% damage reduction > 33% Condition damage reduction > Immune to movement impairing Conditions > 6 stacks of Stability > Stunbreak > 30 second recharge > This is practically an elite skill. It makes you immune to all form of CC, on top of giving a Protection effect that cannot be removed that also effects Conditions. > Removing the 33% damage/Condition damage reduction” > > Meanwhile, 3 days earlier… > > “This build is all about extreme aggression and oppressive damage, similar to Reaper. With various ways to CC, and a metric ton of Torment, this build will absolutely shred anything it touches, even those highly resistant to Conditions.” > > “is very fun to use. I enjoy seeing 3, 4, or 5k Torment ticks on top of 2k Terrors, lol.” > > “Thief and Rev are the only things I struggle against with this build. Everything else is an easy win if I play right.” > > “Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.” > > So.. > > You are pulling off.. “I enjoy seeing 3, 4, or 5k Torment ticks on top of 2k Terrors, lol.” and ““Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.” > > But somehow you want to… > > “Removing the 33% damage/Condition damage reduction” from Dolyak Stance even though you’d burn through it anyway because… “ this build will absolutely shred anything it touches, even those highly resistant to Conditions.” Correct? > > Next… > > You are pulling off... “I enjoy seeing 3, 4, or 5k Torment ticks on top of 2k Terrors, lol.” and “Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.”. You enjoy seeing 15k and 8-10k Shadow shots, and 10-12k heartseekers when “I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits.”... and “I don't recall if I had extra Might on me, but the target definitely didn't have Vulnerability, I wasn't using Assassin's Signet and I didn't have 25 Bloodlust.” > > But somehow… > > You want the devs to impose “exhaustion” as a penalty for the temporary damage boost on another profession? “Next, "Sic 'Em!" should apply Exhaustion to the Ranger for 3 seconds after use.” > > Damage for me, but not for thee. Right? > Btw, on a completely unrelated comment, that scourge build he mentions isnt really good. May work against clueless pvers, and thats it. Who runs without stunbreaks or cleanses, anyway?
  2. > @"Yasai.3549" said: > > @"Voltekka.2375" said: > > Let's see, scourge is also known as the sitting duck. Mobility is horrible. So... Any half decent player of any class baits your lifeforce skills, boom, you die. Plus most players run condiremoval these days due to revs being abundant. I used to play this before some time. Scourge makes for a terrible roamer > > I used to play a Power Dagger - WH/Focus Roaming Scourge that uses Feed from Corruption. > It works pretty well, but only because it doesn't use Scourge as a Scourge, but it uses Scourge as a defensive traitline plus converts my Boon rips into Boon application for myself. > > The moment something like a Boonbeast starts injecting themselves with steroids, I simply rip those boons and give myself those steroids and slice them up. > But yea, I'm wasn't playing the stereotypical "Condi vomit" Scourge build. > > Doesn't work anymore though : Anet saw to that when they nerfed all Boon removal across the board. I used to play the same build with power and condi, could even 1v2 with relative ease. Now its just impossible
  3. Let's see, scourge is also known as the sitting duck. Mobility is horrible. So... Any half decent player of any class baits your lifeforce skills, boom, you die. Plus most players run condiremoval these days due to revs being abundant. I used to play this before some time. Scourge makes for a terrible roamer
  4. I remember joining eotm for my first leggy, 6-7 years ago, i think. i needed wvw rank 14. So, with my pve ele, i ktrained for a short while until someone said "join eternal battlegrounds for fights, guys. This is a karmatrain". And join i did. Completely clueless, i shot a meteor on some hostiles on a choke on Dragos Kraal when some weird dorito person typed "THROW EVERYTHING ON THAT CHOKE" (it was PURE reflex, accidental, i didnt even know what to aim for) and killed about 15-20 people. I died about 50 times after that. Got hooked ever since. That particular commander, had answered every dumb question i had.
  5. We have a Memories of Battle eater (who in their right mind would use that?). I dont see why we cannot have one for obsidian shards
  6. > @"Yasai.3549" said: > > @"Grand Marshal.4098" said: > > > I'd say meditrapper DH, Staff DD and Berserker Roamer have given me a good taste of face to face combat with very bad sustain and bursts. Weaver seems to have many alternatives. It will be tough, but i wish to try it out. I imagine this class isnt supposed to kite at all tho? > > If yu are talking about Sw/F, no. > > Rather yu can't afford to, or else yu lose pressure on yur target and they will easily heal up from yur damage and reset the fight. > > If yu are talking about FA Sceptre Focus though, that build has to kite. Most helpful comments here. Glad to have people like you here.
  7. Very good vid, educational as well. Kudos!
  8. > @"phokus.8934" said: > > @"Voltekka.2375" said: > > Condi herald. Theyre everywhere and can easily 1v3 > They only kill bad players. > > And the above list isn’t even remotely accurate. > > Herald main spotted? Condi herald, of all things? Where people need "hurrdurr l2p, dodge, nub, ez". Condi herald is broken as it is now. "Bad players die to it". Bad players also die to thieves
  9. > @"Spartacus.3192" said: > i am seeing way less condi heralds in WvW in recent months. And when i say way less i mean like i haven't seen a single one in the last few weeks in T1/T2 NA. > Its still a plague of thieves and rangers in wvw roaming scene. I am seeing condi heralds daily in EU, at least 8-10 each day. And virtually no powerrevs anymore.
  10. Condi herald. Theyre everywhere and can easily 1v3
  11. You need to spend 55 points in the Provisions Master ability, and the recipes will be available. Edit: if you lack points, you can reset your wvw ability points here. https://wiki.guildwars2.com/wiki/Ability_Reset_Guide Hope that helped!
  12. Maybe people want to sell their MCs since their price is higher after having made a mystic tribute. Or they dont want to make that leggy anymore. Either way, i dont really see why having the option to salvage a gift would be a problem.
  13. > @"subversiontwo.7501" said: > It is much easier to just lock the pvp modes for unverified or unpaid accounts. > > I mentioned it on Reddit before: I see no point in having either sPvP or WvW open to F2P accounts when core specs are rarely competetive anyway and they do next to nothing else to manage the entry and exit of players to- and from the modes. It doesn't do anything tangible on its own and they probably lose more players both on entry and exit due to servers being full than they get anything positive out of F2P. > > If they are very weary about keeping an illusion of "free" while they milk the modes to death in other ways they could at least require any accounts that want to enter to be verified and phone-protected so they can ban associated phone numbers. > > Those are easy and effective ways to get to the bottom of the problem. As with everything else WvW and sPvP they simply do not care enough to do something about it. There are simple solutions for anyone with their head above their shoulders. For what it's worth, i had made a topic some time ago... And there you can read some arguments https://en-forum.guildwars2.com/discussion/74007/please-make-f2p-accounts-unable-to-play-in-competitive-modes#latest
  14. You don't have to like everything. It is a game, it is meant to be fun. I only do the festival dailies as wvw is my main mode.
  15. Weaver was never offmeta. Those who know the class did and do great dps.
  16. Gift of battle. I NEED one stack for... Reasons. At 178 now
  17. Ultimate dominator title means you zerged enough to get 250k kills, doesnt mean youre good at roaming. Completely different story. And, yes, rangers counter reapers easily. Only a skillgap would favor the reaper
  18. Destroyed? No Viable? Yes Revs still do good dps in zergs? Yes Hotel? Trivago
  19. "My pixel character was killed by another pixel character! THE HORROR"
  20. Do legacy or triumphant reward tracks, those armors can be salvaged.
  21. Joking, i have no hope https://knowyourmeme.com/photos/1501923-dont-give-me-hope
  22. > @"mtnjkbm.7452" said: > > @"TrollingDemigod.3041" said: > > > @"mtnjkbm.7452" said: > > > > @"knite.1542" said: > > > > What changes would you suggest to balance this druid build, OP? > > > > > > Delete trailblazer stats from wvw for everyone/every class. Or dont delete them for the sake of build diversity (lol) but lower the stats by 50%. > > > > > > > People would just switch to Dire or started mixing other stats to get still tanky af and spread condies left and right, it won't fix it in long run, sadly. > > Condi cap need to come back to PvP and WvW or even better, prevent reapplication within x seconds of the same condi if it was cleansed or expired, so you won't get like 20 Torment stacks 1 second after you've cleansed 15 stacks. Another thing that must happen is to remove circus traits that do chain reactions like you use whatever skill x and it activates trait abc which have like whatever bleed which will activate another fgh trait which will apply blind and others. Not mentioning to give proper animations and bug fixes. > > A-net should from the very beginning of the game make sure that condies would be supplementary damage/soft cc, not the main source of it. > > although i agree that only deleting trailblazer or gutting it wouldnt be enough, i dont think dire ar apothecary ect would achieve the same results since the buffed condi duration through trailblazer plays a big role in 20 torment stacks staying 20 for 5-10 seconds, or rapidly decreasing within 1-3 seconds and therefore not dealing the same ammount of dmg. > to come back to OPs topic, i have no real problem with "circus traits" of any build besides druid entanglement myself. > while condi herald might be one of the most oppressive builds in wvw roaming right now, u can just disengage if u realize what build he is running, and u dont have to keep fighting it. > condi druid on the other hand wont let u come far with all his cc and okayish chase potential on staff. Uhm actually the biggest offender in condirev builds is this: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Tormenting 50% extra torment duration plus heal whenever torment is applied with no icd.
  23. > @"Psycoprophet.8107" said: > > @"Jilora.9524" said: > > > @"Psycoprophet.8107" said: > > > > @"Jilora.9524" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"SuchosCZ.2167" said: > > > > > > > @"SteepledHat.1345" said: > > > > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive. > > > > > > > > > > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them... > > > > > > > > > > > > > > > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game. > > > > > > > > I think most non rogue complain because there is no skill being invisible and fighting invisible things are no fun. Now most games you mention have some deterrent being in stealth usually a 50 percent speed reduction while stealthed. Gw2 this nonsense is just magnified. No speed reduction lots of stealth and if a rogue fails he can lose over and over and come back stealthed again until he wins so players will complain. Rogue always attract the same type player. The griefer who doesn't like to die and likes to spawn camp and in most games camp much lower levels to one shot. Players who get one shot or spawn camped or attacked from stealth always complain because for the most part there's nothing to counter not being able to see your opponent. Do you really think it's fun to get jumped out of nowhere die before you can react but if you don't die and start fighting and god forbid start to win then you get denied the kill because you run. Then multiple that in gw2 by 1000 times. Yeah players will complain. > > > > Stealth is just a bad mechanic but like you said you can't make a mmo w/o one but I have yet to play one where stealth was fairly balanced and able to counter. > > > > > > I hear ya. But in those other mmo's the rogue's also dont have to continually use up their global skill resources to keep stealth uptime. I definitely agree stealth is a annoying mechanic to fight against and frustrating especially if one shots outa stealth are happening but managing ur global resources while using them to maintain stealth as well as using the smoke fields and such I wouldnt say stealth is skill less. I honestly think stealth in any form that is effective against a opponent will be qq'd about often and repeatedly, with that in mind I guess my point is I dont think anything other than a full removal will help the situation much and I dont believe that will happen. > > > > It's not skilless in gw2 but it does reward bad thief's with easy kills and the really good thief's can take on 5 6 players and never get killed and even down/kill in those situations which yeah that's not normal and why even bother chasing/fighting unless you bored. Stealth is just a qq factory and has probably made more new players quit mmos then anything else. Yeah unless there's no stealth there will always be issues but I doubt any mmo would have the balls to make one w/o a thief type class. > > Oh and the topic yeah if you can't avoid sentry's and the 1 watchtower per map I can't help you. We all get marked cept by the time someone responds you can stealth and run off and most of us can't. > > 1 thief taking on 5 players? I've seen things like this posted before lol in 7 yrs I've never seen this, who are u playing with? Lol. I've never 2v1 a thief and not either killed the thief or forced it to run and especially not a 3vthief lol. On occasion I've faced thieves especially s/d in wvw where they out skilled me hard with positioning on infiltrator strike and evades they seemed untouchable but that's on me for not catching them in cc's at the right time and cuz most my skills are neutered (I'm usual on warrior small amount I play these days) not really that they were OP just simply better than me. You can check Dusha's videos, or outright ask him yourself @"Widmo.3186"
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