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Gathering in multiple Guild Halls


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Thanks for allowing players to be able to join multiple guilds!

 

As a member of five guilds (and leader of three), I have enjoyed the ability to gather at some of the various Guild Halls; however, I have to question why the nodes are limited.

 

They are synthesizers, meaning that the resource tier harvested is randomly determined (once past tier 1) - someone cannot expect to get a specific resource when harvesting (like with a "Rich" node). This defeats targeted farming. A guild has to spend resources (materials and time [getting Favor by doing Guild Missions and waiting for enough aetherium to be mined]) in order to increment the tier level. Each added increment decreases the probability of getting a specific resource: Tier 1 = 100%, Tier 2= 50%, Tier 3= 33%, Tier 4 = 25%, Tier 5 = 20%, Tier 6 = 16.67%.

 

Synthesizers in WvW have an hour cool down before they can be harvested again. In a Guild Hall, a node may be harvested once per day (refreshing at the daily reset);, However, a guild may once again expend resources (materials and time [getting favor by doing Guild Missions and waiting for enough aetherium to be mined]) to upgrade the quantity of materials that can be harvested once per day utilizing Synthesis upgrades, although the type of material garnered remains random.

 

If you could only belong to one guild, then there would be no issue. But a player may be a member of up to five different guilds, with a guild hall in one of three possible locations. If any of those guilds have invested materials and time in to acquiring the same the same level of Synthesis upgrade (the Wiki refers to "upgrades" which would include both Tier improvement and quantity improvement, however I discovered that it only applies to the same level of Synthesis), then harvesting in one Guild Hall NULLIFIES the ability to harvest in the other(s).

 

Some people have compared the Guild Hall to a player's Home Instance. For example: a Home Instance for each of the playable races compares to Three possible Guild Hall locations. In this case, a node harvested in one Home Instance cannot be harvested in another (with the exception of the two different Candy Corn nodes); this is very similar to the restriction in Guild Halls. However, one knows what one will get when harvesting in a home instance, whereas the Guild Hall synthesizers provide random materials.

 

Improving one's Home Instance minimally requires an investment in time to acquire either materials or gold to trade for the improvement from the TP or gold to trade for Gems or the outright purchase of Gems (which help to support the game). One does not level one's Home Instance. Only the owning player is contributing to improving a Home Instance.

 

Improving a Guild Hall synthesizer requires guild members to pool their resources (materials) and coordinate their time for Guild Missions (Favor) along with waiting long enough for a sufficient quantity of aetherium to be produced by the Guild Mine. Also, the Guild needs to be a minimal level in order to unlock various levels of upgrades. Guild gain levels by upgrading the guild hall. Optimally, Guilds will try to achieve the highest level. Unfortunately, if Guilds fully upgrade their synthesizers, then they lose reduce the gathering benefit for it members to only a single guild. Or its members have to try to convince other Guilds not to improve their synthesizers beyond a certain benefit so that they can benefit from contributing to the growth of multiple Guild Halls.

 

Guild Wars 2 was advertised as a "play as you want" style of MMORPG. If a player wants to spend time harvesting from multiple Guild Halls that they are contributing time to, I do not see the harm in allowing that. At the worst, they could spend time gathering in five different Guild Halls - without preventing each of those guilds from being able to fully level.

 

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  • 4 months later...

RE: "If any of those guilds have invested materials and time in to acquiring the same the same level of Synthesis upgrade (the Wiki refers to "upgrades" which would include both Tier improvement and quantity improvement, however I discovered that it only applies to the same level of Synthesis), then harvesting in one Guild Hall NULLIFIES the ability to harvest in the other(s)."

 

I'm not sure that is wholly accurate. Hopefully someone can correct me if I'm wrong but here is a specific example where node specific level versus synthesis level doesn't appear to be functioning in a consistent manner w/ regard to whether or not the node disappears from one hall to the next. GH#1: Lumber 1, Output 1 - GH#2: Lumber 1, Output 0. Unable to harvest from both guilds in a given day.

 

I think there are a couple of other exceptions which seem to refute any hard rule I try to formulate regarding the combination of node level and synth level. I've started tracking which guilds I harvest, in what order, and where all their upgrades are at the time. I'm keenly interested in figuring this out as I level up my own guild such that it doesn't conflict with any of the other 4 I'm in.

 

Possible complicating factor... I do have a glyph of bounty loaded in my logging tool. Tomorrow I think I'll pull the glyph just to be sure that isn't having an unintended consequence on the results.

 

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> @"Skull Duggery.3192" said:

> RE: "If any of those guilds have invested materials and time in to acquiring the same the same level of Synthesis upgrade (the Wiki refers to "upgrades" which would include both Tier improvement and quantity improvement, however I discovered that it only applies to the same level of Synthesis), then harvesting in one Guild Hall NULLIFIES the ability to harvest in the other(s)."

>

> I'm not sure that is wholly accurate. Hopefully someone can correct me if I'm wrong but here is a specific example where node specific level versus synthesis level doesn't appear to be functioning in a consistent manner w/ regard to whether or not the node disappears from one hall to the next. GH#1: Lumber 1, Output 1 - GH#2: Lumber 1, Output 0. Unable to harvest from both guilds in a given day.

>

> I think there are a couple of other exceptions which seem to refute any hard rule I try to formulate regarding the combination of node level and synth level. I've started tracking which guilds I harvest, in what order, and where all their upgrades are at the time. I'm keenly interested in figuring this out as I level up my own guild such that it doesn't conflict with any of the other 4 I'm in.

>

> Possible complicating factor... I do have a glyph of bounty loaded in my logging tool. Tomorrow I think I'll pull the glyph just to be sure that isn't having an unintended consequence on the results.

>

 

IIRC, you cannot harvest twice from synthesizers that share either: 1) the same synthesizer level or 2) the same guild hall. I don't think output counts as a different "level", so in your example GH#1 and #2 are the same for purposes of whether you get to gather both.

 

So in theory if you have 3 guilds - one with level 5 nodes in the PoF guild hall, one with level 4 nodes in the auric guild hall, and one with level 3 nodes in the lost precipice - I believe that you could gather from all of them. I have my main guild with fully upgraded stuff in PoF hall and my storage guild with level 3 in Lost precipice and can always gather from both.

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I have several guild in different instances and i can gather from every one of them.

Lost precipice: tier 1 nodes

Gilded Hollow #1: tier 2 nodes + quantity upgrade

Windswept Haven: tier 2 nodes + quantity upgrade

Gilded Hollow #2: tier 2 nodes + 2 quantity upgrades.

 

This wasn't always the case and i'm glad they changed it.

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Well, this is just one of those bugs that Arenanet hasn't invested any time fixing. It should definitely just be 1 harvest across all guilds, regardless of upgrades and which Hall it is. There shouldn't be a reason to keep those synths low levels or have a diverse guild hall roster of guilds. Just as you can only harvest your home once a day, same should be for this.

 

Arenanet just hasn't bothered fixing it.

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> @"thehipone.6812" said:

> > @"Skull Duggery.3192" said:

> > RE: "If any of those guilds have invested materials and time in to acquiring the same the same level of Synthesis upgrade (the Wiki refers to "upgrades" which would include both Tier improvement and quantity improvement, however I discovered that it only applies to the same level of Synthesis), then harvesting in one Guild Hall NULLIFIES the ability to harvest in the other(s)."

> >

> > I'm not sure that is wholly accurate. Hopefully someone can correct me if I'm wrong but here is a specific example where node specific level versus synthesis level doesn't appear to be functioning in a consistent manner w/ regard to whether or not the node disappears from one hall to the next. GH#1: Lumber 1, Output 1 - GH#2: Lumber 1, Output 0. Unable to harvest from both guilds in a given day.

> >

> > I think there are a couple of other exceptions which seem to refute any hard rule I try to formulate regarding the combination of node level and synth level. I've started tracking which guilds I harvest, in what order, and where all their upgrades are at the time. I'm keenly interested in figuring this out as I level up my own guild such that it doesn't conflict with any of the other 4 I'm in.

> >

> > Possible complicating factor... I do have a glyph of bounty loaded in my logging tool. Tomorrow I think I'll pull the glyph just to be sure that isn't having an unintended consequence on the results.

> >

>

> IIRC, you cannot harvest twice from synthesizers that share either: 1) the same synthesizer level or 2) the same guild hall. I don't think output counts as a different "level", so in your example GH#1 and #2 are the same for purposes of whether you get to gather both.

>

> So in theory if you have 3 guilds - one with level 5 nodes in the PoF guild hall, one with level 4 nodes in the auric guild hall, and one with level 3 nodes in the lost precipice - I believe that you could gather from all of them. I have my main guild with fully upgraded stuff in PoF hall and my storage guild with level 3 in Lost precipice and can always gather from both.

 

You can harvest from the nodes in the same guild hall if those nodes are not the same level: 2 of my guilds have guild halls in PoF and 2 have them in the same HoT location. I can harvest from all of them when the node levels are different.

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  • 2 weeks later...

I have a question in regard to this general topic of harvesting at Guild Halls. Is there a rep requirement for being able to use these nodes? Just a few weeks ago I would always harvest at two GH, but I would always only rep one guild. Now (as of writing this comment and past couple days) I go to a GH of a guild I do not ever represent (or very little) and the nodes are not there. Has something changed? I used to be able to harvest at two GH, now can only do 1.

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> @"Asian Invasion.8913" said:

> I have a question in regard to this general topic of harvesting at Guild Halls. Is there a rep requirement for being able to use these nodes? Just a few weeks ago I would always harvest at two GH, but I would always only rep one guild. Now (as of writing this comment and past couple days) I go to a GH of a guild I do not ever represent (or very little) and the nodes are not there. Has something changed? I used to be able to harvest at two GH, now can only do 1.

 

The second Guild Hall may have upgraded their nodes to match the level of the first Guild Hall.

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  • 9 months later...

So, just to be clear regarding this topic.

1. The level of the material synthesizer does not affect the ability to gather from multiple Guild Halls (e.g. Lumber 1 vs, Lumber 2).

2. What affects your ability to gather from multiple Guild Halls is the Synthesis Output level. A Workshop has up to 4 levels of Synthesis Output, which determines the quantity of materials that can be harvested. If two Guild Halls have upgraded the Workshop to the same Synthesis Output Level, then only one of them can be harvested (e.g. If both have the Synthesis Output 4). However, if one is Synthesis Output 4, and the other only has Synthesis Output 3, then both Guild Halls can be harvested.

3. Yes, I am suggesting that we should be able to harvest from every Guild Hall regardless of Synthesis Output level. As Guild Leader of three Guilds, and Guild Officer of a fourth, we have to remember not to fully upgrade three of the four guild's simply to maintain the distinct Output Synthesis levels. If I were to join a fifth guild, I would have to advocate not to have any Output Synthesis upgrades just to be able to do any harvesting there, and maintain my ability to harvest at other Guild Halls.

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