Antycypator.9874 Posted June 7, 2019 Share Posted June 7, 2019 It would be really nice to have staff as an ofensive weapon on necro. Staff could be good for both condi and power damage. No symbols. 1. Damage of the AA staff skill should be greatly increased. 2. Send a slow moving orb that explodes dealing moderate damage and inflicting torment to your foe and nearby enemies (cooldown 12s) 3. Curse your foe by blinding and poisoning it. Unblockable (cooldown: 10s). 4. Push back your foes with a blast of dark energy (cooldown: 15s). 5. Create a field of grasping hands at your targeted location. The hands will randomly rise from the ground, dealing damage, bleeding and crippling enemies (cooldown: 30s). Link to comment Share on other sites More sharing options...
derd.6413 Posted June 7, 2019 Share Posted June 7, 2019 but i like marks on a more serious note: this just looks terrible Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted June 7, 2019 Share Posted June 7, 2019 Increase the travel speed of staff 1 is all it needs. Marks are great traps, if anything maybe they could get a second pulse if traited (probably be too strong on Scourge though). Your 2, 3, and 5 are already done by other weapons the Necro uses. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted June 7, 2019 Share Posted June 7, 2019 I doubt they'll remove marks as they have always been heralded as a necro unique skill. I think staff should fulfill a more supportive role through offensive play like staff 2 where it will bleed an enemy and give regeneration to allies within the triggered mark. Soul Marks should turn staff into such a supportive weapon, giving each mark a boon: -Mark of Blood: Vigor along with the regeneration -Chilblains: Quickness or alacrity -Putrid Mark: Resistance -Reaper's Mark: Stability Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 8, 2019 Share Posted June 8, 2019 Don't you dare make ANet change anything on our weapons!!! When they do we end up with lame things that can't crit. Link to comment Share on other sites More sharing options...
Elwaer.7508 Posted June 8, 2019 Share Posted June 8, 2019 > @"Dadnir.5038" said: > Don't you dare make ANet change anything on our weapons!!! When they do we end up with lame things that can't crit. exactly this ^ i dont want anything to be touched ever again after what we saw on warhorn and focus we should know better now xD Link to comment Share on other sites More sharing options...
Gamble.4580 Posted June 8, 2019 Share Posted June 8, 2019 Staff great already! Apart from AA. Look at gs not staff Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 9, 2019 Share Posted June 9, 2019 GS got kinda nerfed now cause it doesn't have weapon trait. Everyone gets weapon trait that buffs you even without it but reaper GS gets its trait removed. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 10, 2019 Share Posted June 10, 2019 My thoughts: AA needs to needs a 25% velocity increase and at least 25% increased damage. Mark of blood should also produce a bit of healing in addition to the regen (1000 + 0.1*healing power).Increase CD to 5 seconds. Chilblains should see a 10-15% damage increase and convert boons into conditions, 2-3 boons Putrid Mark is solid as is. Reaper's Mark needs a large damage increase. The coefficient is 0.275 currently, perhaps a 0.75 coefficient would be enough. Make the radius of the marks match their blast radius, so 300 radius and 300 blast radius. Soul Marks should also reduce the recharge of Marks by 20%. The problem with Staff is that it is a utility weapon that does several small things that are useful, but not enough to make it a primary weapon. Increasing Chilblains' damage and giving it boon conversion helps Power and Condi damage, increasing Reaper's Mark helps with damage as well, giving Mark of Blood a small heal on a short CD gives more support for the front line/minions, and buffing the AA speed helps generate LF, and making the damage _not_ tickle is just a nice thing to do seeing as it isn't a condi AA. I don't think a massive rework of staff is needed because like I said it does a lot of very nice things. Those nice things just need buffing. Link to comment Share on other sites More sharing options...
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