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Vancho.8750

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  1. > @"BunjiKugashira.9754" said: > While they seem dressed, their plant clothes are technically part of their bodies. Does this mean they are nude or not? Really philosophical right there. ![](https://i.imgur.com/RHQ2Aqr.jpg "")
  2. Here you go https://fast.farming-community.eu/wvw/reward-track . I usually just do reward tracks to fill the collections and the collections cost allot of time and gold to complete. That is also why im kinda pissy about the Saga reward tracks since they are kinda crappy compared to the ones that came before.
  3. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Leonidrex.5649" said: > > > > @"Vancho.8750" said: > > > > > @"Psycoprophet.8107" said: > > > > > U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. > > > > > How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior. > > > > I just want a fighting Warrior build man, if they don't want SB then give me back my Berserker, its 4 years now since they garbage binned it. If SB is fine to be the support I just want the default option for a bruiser build, that warrior is known for in every game ever. > > > > Warrior is the first class suggested for new players since its straightforward, imagine someone starts pvp and the only working option for warrior is healer, like kitten. > > > > > > spb on sides is not as bad as people think it is > > Doesn't have any carry potential, as in can hold one point but can't make any tempo swings so if your team is losing the team fight you can't do kitten about it. > > In short , it is too simple that it does not have the big plays. All in all the other classes would generally do the same job, while also able to help the team. > > Also why always SB kitten that anti boon garbage that is just a meat stick at this point, there are 2 options that just outright don't function well. So many options in this game yet they don't have a niche. Lets stack everything on one even if its kinda trash, it is still better then the rest of the same class. > > PS: PoF specks are blight to the game. > > this is side-node in a nut-shell. None of them can really carry. Even weaver couldnt, as it move between nodes way too slowly. even if you win 1v1 by the time you get mid and try to make an impact your enemy respawned and took the node back, and if your team is losing they you will be constantly 1v2/1v3 and at best you dont die. > This is not an spellbreaker issue, this is general side-node issue. > You can offer your team a fair bit of advantage, yes but in the end that roaming thief can actually carry a game, or that DH that will land 3man maw on mid will carry harder. That is the issues, ele is in the same spot as warrior, the support build can hold side nodes long enough for help while also having impact on the skirmishes, some of the sidenoders have also high impact in skirmish at mid the condi bunker herald(which i don't get why it isn't played considering burn DH), scrappers, rangers and mesmers(even though they fall to the roamer position but can be quite effective at sidenodes). The duelist sidenode builds just don't have place in the game when the multipurpose builds can do their job. They build Warrior to be THE DUELIST but they kept chipping away from its power so it doesn't do well at the position they designed it for this would be fine if it had some space to work as a roamer or teamfighter but it doeasn't have the skills or traits to work there. My problem is that don't have much to work with on build craft with warrior even though I enjoy that basic core play design of it.
  4. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Psycoprophet.8107" said: > > > U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. > > > How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior. > > I just want a fighting Warrior build man, if they don't want SB then give me back my Berserker, its 4 years now since they garbage binned it. If SB is fine to be the support I just want the default option for a bruiser build, that warrior is known for in every game ever. > > Warrior is the first class suggested for new players since its straightforward, imagine someone starts pvp and the only working option for warrior is healer, like kitten. > > spb on sides is not as bad as people think it is Doesn't have any carry potential, as in can hold one point but can't make any tempo swings so if your team is losing the team fight you can't do shit about it. In short , it is too simple that it does not have the big plays. All in all the other classes would generally do the same job, while also able to help the team. Also why always SB fuck that anti boon garbage that is just a meat stick at this point, there are 2 options that just outright don't function well. So many options in this game yet they don't have a niche. Lets stack everything on one even if its kinda trash, it is still better then the rest of the same class. PS: PoF specks are blight to the game.
  5. > @"Psycoprophet.8107" said: > U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. > How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior. I just want a fighting Warrior build man, if they don't want SB then give me back my Berserker, its 4 years now since they garbage binned it. If SB is fine to be the support I just want the default option for a bruiser build, that warrior is known for in every game ever. Warrior is the first class suggested for new players since its straightforward, imagine someone starts pvp and the only working option for warrior is healer, like WTF.
  6. > @"losalamos.5123" said: > Just remove daze from Full Counter altogether and have it do Eviscerate damage. At the start it was like that but people kept killing themselves on it and they changed it to full counter with daze instead of damage, you can see the original in PVE with the 2x power coefficient and the 1/2 second daze.
  7. HP of the roots should be reduced by 33% (any summoned clutter actually needs the nerf bat) and the reapplication needs some work since cleansing and being rooted again by the same skill is dumb. Also yes I play this monkey ass build for the lolz, it is not busted as burn DH but I can cause someone permanent annoyance if I so choose.
  8. > @"Kodama.6453" said: > > @"Shroud.2307" said: > > @ those discussing Full Counter- > > It's an evade, grants Stability, is unblockable, Dazes, is on a very low cooldown, and deals damage in an area around the Spellbreaker. With traits it has various other effects, but just looking at the baseline it's still pretty frigging strong. Honestly, it should lose the Daze all together as it is already an extremely strong effect. Giving it a little damage back in compensation would be fine. > > > > Personally I don't have much of a problem with Full Counter. I know how to deal with it, and on Necro even how to make it work against them with Corrupt. But objectively speaking, it is a very low risk/high reward skill that even if in its substantially reduced in strength state, is still very strong. > > Removing the Daze entirely wouldn't destroy the skill assuming it isn't accompanied by any other nerfs. The way I see it, removing the Daze would level it out, adding a little damage back would still be at a good balance. Anything further and it would start to become bad. > > > > Spellbreaker as a whole, and Warrior in general tbh, are a whole other story. It isn't in great shape and could use buffs here and there, but that doesn't mean it doesn't have things that aren't overtuned either. A class/spec can still have overperforming aspects even if much of the class/spec is the opposite. > > They surely won't remove the daze. > > Spellbreaker is a bruiser spec and an integral part of their playstyle is a focus on CC. Just like daredevil has alot more hard CC than core thief or how scrapper can utilise CC for other effects like additional barrier and vulnerability/weakness application. > > And removing the daze would be a mechanical change which carries over to PvE, too. Anet is just adjusting numbers for PvP, but the mechanics of the skills are supposed to be the same across all game modes. Removing daze from full counter in PvP would result to the CC being removed for all game modes. Yep the whole point of the skill is to punish, the whole idea the speck revolves around is that it can push and pull a fight by timing a punishing skill named FULL COUNTER. At first it had big damage and low daze, it fulfilled its purpose but people died to easily to it, then they started nerfing the damage and at some point it was like 100 damage with half a second daze and didn't really do its job as FULL COUNTER, so they gave it 2 seconds of daze with no damage and by doing that they kept the identity of the skill, but now they nerfed that too so its glorified dodge or semi invuln skill, and this is supposed to be the bread and butter for the SB. The argument that it does too much is also stupid since it just one skill warrior doesn't have much skills to work with does it. But if they don't like how it works they should rework it mechanically at this point, to suit their RP idea about it. I don't understand how they can't fucking manage their simplest concepts that is the warrior, telegraphed attacks that do damage or cc. Berserker is garbage, spellbreaker is relegated to a support role. They should fucking leave the idea that the community should decide how something works and balance around it, ffs just give the specks strong identity and roll with it and balance around that idea.
  9. > @"Majy.6792" said: > They nerfed maw teleport at least... meh, DH is only abusive at low MMR, so whatever. Yeah that is great idea chase away all new players from the game, cause the mode isn't bleeding people or anything /s.
  10. > @"Shao.7236" said: > Full Counter daze duration added way too much sustain over time for how freely accessed the skill is. > > It already counts as a nearly unstoppable evade, having the extra 2 seconds was like making it 250% more effective than a regular one. They could give distortion to SB at this point, FC has a laundry list of stuff so it can pretend it is an invuln but no really, it doesn't do damage or much CC. I wonder if it is worth the one less adrenaline bar and level 2 and 3 bursts .
  11. > @"LolLookAtMyAP.8394" said: > I remember playing Conquest religiously >1-2 years ago and trapper DH was seen as a big fat meme. What happened? Why is it suddenly "meta"? Can someone explain lol, I feel like it's ez countered. Currently nothing can burst harder then Burn DH, not even power builds and it does it while it can go invisible and in AOE with generally defensive amulet, it came about from PVE buffs to mechanical burn application to core traits so FB can do dps. So since its guardian and not necro it can't be easily focused cause it burns your ass off if you dont have condition cleansing support and you know guard blocks and stuff. So yeah PoF changes suck.
  12. > @"Trevor Boyer.6524" said: > I'll bet it was a hell of a dart game when the notes were sorted around for this one. > > ![](https://i.imgur.com/bECbXkh.gif "") > Feels more like Tournament balancing with all the secret discord people and all that, and not addressing the degen low tier builds. I get that those are monke builds but at least on monke should not have rocket launcher while the other a stick.
  13. Strikes and DRMs are a fine concept of reusing story encounters as repayable content, witch is really lacking in the game for some reason. They really need to focus on how to bring content to the game in a way that is not one and done like the old story progression. Having the normal story and then encounter shared between solo story mode, raids, dungeons, strikes,fractals, drms or whatever will be a fine way to save dev time. I still don't understand why they separated everything in its own little universe instead of delivering packed experience for everyone instead of people getting group content once in 2 years.
  14. Most probably it will be used as a selling point for the new expansion.
  15. My personal gripe with the Matchmaker is that it gives me shitty unenjoyable games, for some reason it threats me like im the king monkey and i am equal to 4 monkeys, so i get at least 2 to 3 monkeys in my team, just because I played the game for a long time . The game expects me to solo the match and win alone, all the while the game is clearly made to not be able to do so.
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