c space cowboy.2764 Posted June 11, 2019 Share Posted June 11, 2019 After two years of wvw as my main game play in guild wars, I've come to the realization that the only reason to win or lose a weekly matchup is to go up or down tiers. Wheres the incentive to win? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 11, 2019 Share Posted June 11, 2019 Many would agree with you. If people think bandwagoning is bad now, give a tangible award for ‘winning’ a matchup. Link to comment Share on other sites More sharing options...
godofcows.2451 Posted June 12, 2019 Share Posted June 12, 2019 The ranger that focused you last mu is on a tier above so you must win so you can corpse jump him. Oh wait, this is the same thing... Seriously though, there's no incentive unless you want to fight another server or tank down. Link to comment Share on other sites More sharing options...
Eliren.4985 Posted June 12, 2019 Share Posted June 12, 2019 If wvw had a endgame there would be no players left in wvw.... Thats the whole point of wvw, its never ending "giant pvp / pvd / pve battles" that never end. The only reason there's tiers is so that they can split up the servers as they cant have all in one place + they want to make things "even" although they fucked that part up by allowing BG a link. Link to comment Share on other sites More sharing options...
Honest John.4673 Posted June 12, 2019 Share Posted June 12, 2019 > @"Eliren.4985" said: > If wvw had a endgame there would be no players left in wvw.... Thats the whole point of wvw, its never ending "giant pvp / pvd / pve battles" that never end. The only reason there's tiers is so that they can split up the servers as they cant have all in one place + they want to make things "even" although they kitten that part up by allowing BG a link. But if I'm in T1 that means my server is good at the game! And if we win the match-up that means my server, and therefore me by extension, is better than all the other people on all the other servers. I could not play all week, log in for the last 15 minutes of the match-up, see my server winning, and be content in the fact I am a superior player to all other players not on my server. :) Link to comment Share on other sites More sharing options...
Auburner.6945 Posted June 12, 2019 Share Posted June 12, 2019 No rewards for winning. Also PPK and PPT are not equal. Servers that hard PPT want to go vs those that PPT, and the few left that PPK climb and drop tiers searching for fights. To balance this, maybe place rewards for highest score and for most kills. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted June 12, 2019 Share Posted June 12, 2019 When you play a shooter game, why do you want to beat your enemy team? When you play a fighting game, why would you want to win your opponent? When you play MOBA, why would you not want to beat your enemy? IS there any incentive to do so? When you ask such a question, you are already screaming to the world that you are a pve player. There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. Link to comment Share on other sites More sharing options...
knite.1542 Posted June 12, 2019 Share Posted June 12, 2019 I don't care about winning but being in first makes my pip farm take a bit less time, which is nice. Link to comment Share on other sites More sharing options...
Honest John.4673 Posted June 12, 2019 Share Posted June 12, 2019 > @"SkyShroud.2865" said: > When you play a shooter game, why do you want to beat your enemy team? > When you play a fighting game, why would you want to win your opponent? > When you play MOBA, why would you not want to beat your enemy? > IS there any incentive to do so? > > When you ask such a question, you are already screaming to the world that you are a pve player. > > There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. > > Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Link to comment Share on other sites More sharing options...
DeathPanel.8362 Posted June 12, 2019 Share Posted June 12, 2019 > @"Honest John.4673" said: > > @"SkyShroud.2865" said: > > When you play a shooter game, why do you want to beat your enemy team? > > When you play a fighting game, why would you want to win your opponent? > > When you play MOBA, why would you not want to beat your enemy? > > IS there any incentive to do so? > > > > When you ask such a question, you are already screaming to the world that you are a pve player. > > > > There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. > > > > Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. > > I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. Fun is subjective. Your opinion of fun isn’t necessarily shared by others. To some people fun is passing time in a relaxed way and if that involves doing what you said then who are you to tell them differently? Link to comment Share on other sites More sharing options...
Korgov.7645 Posted June 12, 2019 Share Posted June 12, 2019 > @"c space cowboy.2764" said: > After two years of wvw as my main game play in guild wars, I've come to the realization that the only reason to win or lose a weekly matchup is to go up or down tiers. > > Wheres the incentive to win? > > > > This is a known issue and ANet is working really hard to address it. Maybe in the next patch; keep reading those release notes. "Currently we can’t give out worthwhile rewards for winning, as most match-ups are already decided before they begin" Source: https://forum-en.gw2archive.eu/forum/game/wuv/Let-s-Talk-Scoring/page/1 Link to comment Share on other sites More sharing options...
Honest John.4673 Posted June 12, 2019 Share Posted June 12, 2019 > @"DeathPanel.8362" said: > > @"Honest John.4673" said: > > > @"SkyShroud.2865" said: > > > When you play a shooter game, why do you want to beat your enemy team? > > > When you play a fighting game, why would you want to win your opponent? > > > When you play MOBA, why would you not want to beat your enemy? > > > IS there any incentive to do so? > > > > > > When you ask such a question, you are already screaming to the world that you are a pve player. > > > > > > There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. > > > > > > Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. > > > > I play this game to beat the enemy players in combat that I can control. So what if I stay up 18 hours every day and the most interesting thing I did was press F on siege just to win the match-up. Does that make me a good player? Is that fun, or engaging to anyone at all who isn't the commander who must necessarily have a huge ego? What am I responsible for? 2 hours for raid nights 3 times a week minus reset. That's all I can control. The match-ups were decided years ago by off hours coverage and population. What's me taking my 7,459th tower? It's useless. I can fight and be a part of a team/guild. The whole chess match is so 2012, only played by egotistical commanders who let the game mode pass them by. > > Fun is subjective. Your opinion of fun isn’t necessarily shared by others. To some people fun is passing time in a relaxed way and if that involves doing what you said then who are you to tell them differently? It makes no difference what players think of fights. Fights endure. As well ask players what they think of stone. Fights were always here. Before the game was, fights waited for them. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 12, 2019 Share Posted June 12, 2019 Has there ever been any game where there was a reason for winning? I also find it amusing that people question it *now*, 7 years after release. Its a little like questioning why anyone could ever enjoy Classic WoW, whats even the point? Link to comment Share on other sites More sharing options...
MalinBlume.9314 Posted June 12, 2019 Share Posted June 12, 2019 I feel like some, if not, many of us get a feeling of pleasure from winning. I--for one--am a competitive person whether it be in gaming or sports. I FEEL GOOD when I trample others and feel better, and I feel down when I'm defeated (but that becomes another incentive to win... because I lost...) SO A PARADOX... and maybe maybe maybe maybe... Hence the name "Eternal Battlegrounds"... (just kidding) but mostly not kidding tho. We play video games for entertainment... in real life we actually gain nothing. and the most entertaining part... well for me, in video games, is being the best at it. And most of the time, doing what you cannot do irl. Link to comment Share on other sites More sharing options...
enkidu.5937 Posted June 12, 2019 Share Posted June 12, 2019 Its a team game. For the "team" part, you obviously need a common goal that everyone tries to achieve., to make ppl play together. Usually this common goal is winning. For the "game" part, you just have to make winning some kind of meaningless, to get rid of the try hards and thus let everyone else having fun, which is the purpose of a game. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted June 12, 2019 Share Posted June 12, 2019 > @"c space cowboy.2764" said: > After two years of wvw as my main game play in guild wars, I've come to the realization that the only reason to win or lose a weekly matchup is to go up or down tiers. > > Wheres the incentive to win? > > > > no particular reason game based. :/ Link to comment Share on other sites More sharing options...
SexyMofo.8923 Posted June 12, 2019 Share Posted June 12, 2019 The extra pip is worth it so I am leave sooner. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 12, 2019 Share Posted June 12, 2019 Welcome to being aware Link to comment Share on other sites More sharing options...
Legendary Defender.5631 Posted June 12, 2019 Share Posted June 12, 2019 > @"SkyShroud.2865" said: > When you play a shooter game, why do you want to beat your enemy team? > When you play a fighting game, why would you want to win your opponent? > When you play MOBA, why would you not want to beat your enemy? > IS there any incentive to do so? > > When you ask such a question, you are already screaming to the world that you are a pve player. > > There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. > > Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. no, players stack servers so its easy wins. minimal effort. lazy ppl. thats why servers get stacked. after all why learn the game when you can just be carried by the game? Link to comment Share on other sites More sharing options...
DeathPanel.8362 Posted June 12, 2019 Share Posted June 12, 2019 > @"Legendary Defender.5631" said: > > @"SkyShroud.2865" said: > > When you play a shooter game, why do you want to beat your enemy team? > > When you play a fighting game, why would you want to win your opponent? > > When you play MOBA, why would you not want to beat your enemy? > > IS there any incentive to do so? > > > > When you ask such a question, you are already screaming to the world that you are a pve player. > > > > There are people who play not for guilds or for that group of people at that particular moment, there are people who play for the greater team aka server. > > > > Now I will ask a question. Why would people stack a server? If they want to fight, wouldn't it be ideal for them to go to the opposing server? It is about winning everything. > > no, players stack servers so its easy wins. minimal effort. lazy ppl. thats why servers get stacked. after all why learn the game when you can just be carried by the game? > Happens in every team game where team change is allowed. The thing is these players tend not to be good and become a drag on their new team and when eventually the core of good players in the winning team moves on the winning team will no longer be winning. Those original team swappers will then try to join a new winning team and repeat the process never learning the lesson that ultimately it’s people like them that make their team lose in the first place. It’s not only a fact of competitive games but a fact of life in general. Link to comment Share on other sites More sharing options...
Blackarps.1974 Posted June 12, 2019 Share Posted June 12, 2019 Winning as a server means nothing. Server pride is gone except for servers like Blackgate. Fight guilds enjoy the bragging rights but after 2-3 years now of the same guilds, its pretty obvious who the top 3 are. At least on NA anyways. Link to comment Share on other sites More sharing options...
Gop.8713 Posted June 12, 2019 Share Posted June 12, 2019 Bc fighting is fun, and if you are going to fight then you are going to either win or lose, and winning is more fun than losing . . . Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted June 12, 2019 Share Posted June 12, 2019 > @"Dawdler.8521" said: > Has there ever been any game where there was a reason for winning? Or let's put it like this. Does anyone regularly state "I really enjoy losing. I love to just run around on a naked uplevel not using skills dying over and over" Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted June 12, 2019 Share Posted June 12, 2019 There is no point in winning a Match up, other than to get a better/new server(s) to fight. There's not much server pride anymore, because of server linkings and even Tournaments weren't that competitive anyway, but there are so many T1 tryhards, until the relink, at least on whoever ends up #1 for so many weeks on the EU side. Link to comment Share on other sites More sharing options...
Farout.8207 Posted June 12, 2019 Share Posted June 12, 2019 Rarely am I even aware who is winning or losing. I'm honestly surprised each week by my servers new color. It is mostly pointless. Link to comment Share on other sites More sharing options...
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