Curennos.9307 Posted January 8, 2020 Share Posted January 8, 2020 Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted January 8, 2020 Share Posted January 8, 2020 > @"Curennos.9307" said: > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 8, 2020 Share Posted January 8, 2020 > @"Dantheman.3589" said: > > @"Curennos.9307" said: > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted January 8, 2020 Share Posted January 8, 2020 > @"Curennos.9307" said: > > @"Dantheman.3589" said: > > > @"Curennos.9307" said: > > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah > > The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. > > If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. > > Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). > > Actually I would call the first one a trait to increase tankiness and the second a sustain trait to be more accurate. The third ones not to bad either. They all do there own things tbh though I would usually take sustain just cuz it’s better for pvp though the other ones aren’t bad. I’m gonna be frank I think the biggest acceptable nerf for the second trait would be like what they did to upper hand and just increase the cd a little other wise no one will play it Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 8, 2020 Share Posted January 8, 2020 > @"Dantheman.3589" said: > > @"Curennos.9307" said: > > > @"Dantheman.3589" said: > > > > @"Curennos.9307" said: > > > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > > > > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > > > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah > > > > The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. > > > > If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. > > > > Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). > > > > > > Actually I would call the first one a trait to increase tankiness and the second a sustain trait to be more accurate. The third ones not to bad either. They all do there own things tbh though I would usually take sustain just cuz it’s better for pvp though the other ones aren’t bad. > I’m gonna be frank I think the biggest acceptable nerf for the second trait would be like what they did to upper hand and just increase the cd a little other wise no one will play it I could go for an ICD increase - 2-3 sec. Higher if they want to buff the trait a little, as upping the ICD makes it worse for meta builds but buffing the trait while nerfing iwth an ICD would make it easier to make use of for off meta setups. That sounds fair, I think. With such a low CD the trait is....oppressive? Towards condi damage - if you manage to land a condi bomb you have to just stop attacking and run, otherwise you'll end up cleansing your own damage. Whiiiiich probably isn't very good design. Having a vulnerability period would also justify the heal to some extent. I'd still hate the heal, but that sounds good 'nuff xD Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted January 8, 2020 Share Posted January 8, 2020 > @"Curennos.9307" said: > > @"Dantheman.3589" said: > > > @"Curennos.9307" said: > > > > @"Dantheman.3589" said: > > > > > @"Curennos.9307" said: > > > > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > > > > > > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > > > > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah > > > > > > The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. > > > > > > If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. > > > > > > Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). > > > > > > > > > > Actually I would call the first one a trait to increase tankiness and the second a sustain trait to be more accurate. The third ones not to bad either. They all do there own things tbh though I would usually take sustain just cuz it’s better for pvp though the other ones aren’t bad. > > I’m gonna be frank I think the biggest acceptable nerf for the second trait would be like what they did to upper hand and just increase the cd a little other wise no one will play it > > I could go for an ICD increase - 2-3 sec. Higher if they want to buff the trait a little, as upping the ICD makes it worse for meta builds but buffing the trait while nerfing iwth an ICD would make it easier to make use of for off meta setups. That sounds fair, I think. With such a low CD the trait is....oppressive? Towards condi damage - if you manage to land a condi bomb you have to just stop attacking and run, otherwise you'll end up cleansing your own damage. Whiiiiich probably isn't very good design. Having a vulnerability period would also justify the heal to some extent. > > I'd still hate the heal, but that sounds good 'nuff xD what would you think to a change that would proc escapist fortitude proc ONCE per dodging ability? so 1,25 from pw CANT proc it twice and dagger cant proc it 2+ times, but it can be proced on every dodge as normal? would be very minor nerf other then very niche situations with PW/daggerstorm Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 8, 2020 Share Posted January 8, 2020 > @"Leonidrex.5649" said: > > @"Curennos.9307" said: > > > @"Dantheman.3589" said: > > > > @"Curennos.9307" said: > > > > > @"Dantheman.3589" said: > > > > > > @"Curennos.9307" said: > > > > > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > > > > > > > > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > > > > > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah > > > > > > > > The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. > > > > > > > > If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. > > > > > > > > Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). > > > > > > > > > > > > > > Actually I would call the first one a trait to increase tankiness and the second a sustain trait to be more accurate. The third ones not to bad either. They all do there own things tbh though I would usually take sustain just cuz it’s better for pvp though the other ones aren’t bad. > > > I’m gonna be frank I think the biggest acceptable nerf for the second trait would be like what they did to upper hand and just increase the cd a little other wise no one will play it > > > > I could go for an ICD increase - 2-3 sec. Higher if they want to buff the trait a little, as upping the ICD makes it worse for meta builds but buffing the trait while nerfing iwth an ICD would make it easier to make use of for off meta setups. That sounds fair, I think. With such a low CD the trait is....oppressive? Towards condi damage - if you manage to land a condi bomb you have to just stop attacking and run, otherwise you'll end up cleansing your own damage. Whiiiiich probably isn't very good design. Having a vulnerability period would also justify the heal to some extent. > > > > I'd still hate the heal, but that sounds good 'nuff xD > > what would you think to a change that would proc escapist fortitude proc ONCE per dodging ability? so 1,25 from pw CANT proc it twice and dagger cant proc it 2+ times, but it can be proced on every dodge as normal? would be very minor nerf other then very niche situations with PW/daggerstorm Maybe? On one hand, it would certainly help. On the other hand, I think people should be punished to some extent - other than just the mere loss of resources or whatever it is they used - for attacking into an evade that hard. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted January 8, 2020 Share Posted January 8, 2020 > @"Curennos.9307" said: > > @"Leonidrex.5649" said: > > > @"Curennos.9307" said: > > > > @"Dantheman.3589" said: > > > > > @"Curennos.9307" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Curennos.9307" said: > > > > > > > Escapist's Fort. should to have the heal gutted/removed. If the removal of the heal hurts other builds too much, those builds have far, far bigger issues - which shouldn't impede balancing an OP trait. > > > > > > > > > > > > Not ever build relies on dodging 24/7 man. It’s perfectly balanced for most builds and I don’t think pw is even that op in general it’s just too ez since pw literally does all things for them > > > > > > So change pw because the trait in general isn’t broken, it could be nerfed possible but a full change heck nah > > > > > > > > > > The DrD first tier of traits is...a physical damage mitigation, a condi damage mitigation (presumably) and heal, and then a garbage trait. > > > > > > > > > > If we take Esc. Fort as the designated 'help with condi' trait, it's still better at mitigating power damage than the trait clearly intended to be the pwr dmg mitigation trait. > > > > > > > > > > Mara. Res isn't exactly a slouch, either, offering 1600 extra health and 10% mitigation on top of that (~3500 or something effective health or something, forget the exact #). > > > > > > > > > > > > > > > > > > Actually I would call the first one a trait to increase tankiness and the second a sustain trait to be more accurate. The third ones not to bad either. They all do there own things tbh though I would usually take sustain just cuz it’s better for pvp though the other ones aren’t bad. > > > > I’m gonna be frank I think the biggest acceptable nerf for the second trait would be like what they did to upper hand and just increase the cd a little other wise no one will play it > > > > > > I could go for an ICD increase - 2-3 sec. Higher if they want to buff the trait a little, as upping the ICD makes it worse for meta builds but buffing the trait while nerfing iwth an ICD would make it easier to make use of for off meta setups. That sounds fair, I think. With such a low CD the trait is....oppressive? Towards condi damage - if you manage to land a condi bomb you have to just stop attacking and run, otherwise you'll end up cleansing your own damage. Whiiiiich probably isn't very good design. Having a vulnerability period would also justify the heal to some extent. > > > > > > I'd still hate the heal, but that sounds good 'nuff xD > > > > what would you think to a change that would proc escapist fortitude proc ONCE per dodging ability? so 1,25 from pw CANT proc it twice and dagger cant proc it 2+ times, but it can be proced on every dodge as normal? would be very minor nerf other then very niche situations with PW/daggerstorm > > Maybe? On one hand, it would certainly help. On the other hand, I think people should be punished to some extent - other than just the mere loss of resources or whatever it is they used - for attacking into an evade that hard. I dont think anyone attacks THAT hard into evades, the only time it really triggers is against hits that cant be stopped like pulsing aoe/daggerstorm/clones or delayed attacks. Then again I dont think it would change much we can wonder all we want but our thoughts are useless untill we know how HARD the devs want to nerf things. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now