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Leonidrex.5649

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Everything posted by Leonidrex.5649

  1. > @"Axl.8924" said: > > @"Leonidrex.5649" said: > > @"Axl.8924" > > after cast is when you finish casting an ability, and after it is finish you are still unable to take actions. > > mesmers sword auto-attack comes to mind, where the strike comes REALLY fast, and then you have ~0,2s delay before you can do anything. > > After-casts can be removed by switching weapon-sets for example, but realistically they usually just make things clunky > > Thats kinda ridiculous why haven-t they fixed it yet? guess they got a lot of other issues and strained for time. They really need 1 dev per class who really plays. and btw, most if not all skills have after-casts. Some just have it super long so its VERY noticable and annoying.
  2. > @"Axl.8924" said: > > @"Leonidrex.5649" said: > > @"Axl.8924" > > after cast is when you finish casting an ability, and after it is finish you are still unable to take actions. > > mesmers sword auto-attack comes to mind, where the strike comes REALLY fast, and then you have ~0,2s delay before you can do anything. > > After-casts can be removed by switching weapon-sets for example, but realistically they usually just make things clunky > > Thats kinda ridiculous why haven-t they fixed it yet? guess they got a lot of other issues and strained for time. They really need 1 dev per class who really plays. Im fairly sure its intended. Kind off like all those auto-attack chains that say cast time 1/4s or 1/2s but have much longer cast times. Shrug.
  3. > @"Kuma.1503" said: > ##Elementalist > > **Staff** > > Lava Font - Damage too low and avoidable. Fix: Deals one tick of damage when summmoned. Alt Fix: Inflicts burning per pulse > > Meteor Shower - Damage is too low to justify building for power. Fix: Remove damage fall off per target > > ## Engineer > > **Rifle** > > Overcharged Shot - Too many trade-offs for so little reward. Self knock-back has anti-synergy with the rest of the weapon. Fix: Self knockback removed. > > **Pistol** > > Poison Dart Volley - Low damage for such a long cast time. Projectiles fly slowly and don't lock-on, so they often "miss" even when not blinded. > Fix: Fire rate increased. Projectile velocity increased. Projectile finisher added for combo field play. > > **Kits** > > **Grenade Barrage** - Should, *at the very least*, hit harder than shrapnel grenade on a zerker build. Fix: *Slight* increase in damage per grenade (0.1 or less will suffice) > > **Med Blaster** - Was indirectly nerfed with game-wide boon nerf, and directly nerfed when heal coeff was cut in half. Fix: Heal coefficent nerf reverted (0.1 >> 0.2) > > ## Mesmer > > **Staff** > > **Phantasmal Warlock** - Literal canon fodder. Fix: Listed Below > > **Chaotic Dampening** - [Rework] - ~~Chaos Aura grants protection~~ >> Phantasmal Warlock summons an additional Warlock and inflicts confusion per pulse. > > **Chaos Aura** - Transmute added. Gain regen, protection, and vigor. Inflict poison, torment, and confusion. Radius: 180 > > > **Scepter** > > **Illusionary Counter** - Hitting the block should be more rewarding than simply pressing counterspell. Fix: Clones summoned on block 1 >> 2 > > **Sword** > > **Illusionary Leap** - [QoL Fix] Will no longer cast when out of range of target > > [ Also because amushes tie into weapon skills I will go ahead and say this here. Give mirage it's damned dodge back. Thank you :) ] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 1 Barrage could get away with 5% dmg increase from 0,3 to 0,315. Maybe even 10% to push it into 0,33 Huge part why it hits so hard is holo gets lasers edge for extra ~20% dmg modifier for the barrage, that you cant really make use off for shrapnel nades. And as always core suffers :) 2 I never used poison dart volley but if a skill cant hit maybe instead of buffing its damage we.... make it hit? and see how it goes from there. If you just buff its damage and cast speed it ends up being oppresive in melee, A channeled 1shot skill. Just make it land first. 3 Mesmer scepter is mostly fine, but it needs something more going for it. Scepter block is a really strong skill, and it deals big D damage, it doesnt need extra. If any part of scepter needs buffs it would be scepter 3 and auto attacks. Landing slow 300-400 noodle damage hits is just pathetic. 4 Staff 3 needs something, and not shoved into a trait but just given, the skill is pathetic, similar to chaos aura. Transmute for chaos aura, or maybe chaos aura detonate that applies boons/condi depending on boons/condi on enemy could be a cool concept. As for staff 3 applying confusion and spawning an extra... this is fucking 14 stacks of confusion dude. Entire scepter channel applies 7 and you wanna give this skill 14... It would have to end up lasting like 1s and be useless, and people would complain anyways. It needs something else. But I agree that protection from staff can be removed, to lower how passive-safe the weapon can be. And be more about kiting and keeping a distance. But for real, mesmer could be viable just by fixing several bugs, 1 sword ambush hit reg 2 Sword 3 teleport bugs, and make it apply vulnerability as it says it does 3 P5 make it no longer rando miss 4 axe 3 proper teleport that can actually reliably hit This would be a gr8 start, I prefer positive bug fixes over raw buffs, since it can do wonders for both fun and reliability when keeping the game clean. Mesmer is not a class to brute force things with raw numbers anyways.
  4. 3x healer/support/bunker comps goes brzzt. Scourge goes boom boom with barrier. Fun Fun Fun Fun. Give me my chest and im out lol EDIT There are people that legit think 3v3/2v2 is good game-mode and should stay, imagine that!
  5. > @"Bazsi.2734" said: > > @"UN Owen.2794" said: > > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on > > But they might punish you for mentioning it. Because wintrading is just as "illlegal" as calling out other players by name. So we might end up with cheaters who keep their titles but people talking about them getting silenced. Good system. (A-net please prove me wrong, I'd absolutely love to be wrong on this) this is untrue, I didnt get banned for afking games. But I sure as hell got banned for mentioning a dev by handle :) I mean mat sellers should eat perma-ban and be done with it tbh, but what SHOULD happen and what will happen is another story. If they care they can make a post" we were lax with enforcing rules, no longer. " and from that point any botting/cheating/wintrading is perma-ban and game will become clear really fucking quick.
  6. @"Axl.8924" after cast is when you finish casting an ability, and after it is finish you are still unable to take actions. mesmers sword auto-attack comes to mind, where the strike comes REALLY fast, and then you have ~0,2s delay before you can do anything. After-casts can be removed by switching weapon-sets for example, but realistically they usually just make things clunky
  7. @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY fucking fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k.
  8. > @"Moradorin.6217" said: > > @"Leonidrex.5649" said: > > > @"Moradorin.6217" said: > > > > @"Leonidrex.5649" said: > > > > > @"Salt Mode.3780" said: > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > > Not just that, wvw covers cmirage faults. > > > > > > Trailblazer to cover for low protection and no toughness that pvp mesmer gets. > > > > > > Energy sigil and energy food to cover for 1 dodge and nerfed vigor uptimes. > > > > > > And tormenting runes for healing to cover the fact that mirage has one of the worst healings in the game. > > > > > > > > > > Actually no energy sigil over caps the endurance bar so no it doesn't cover it, dodge recharge bar is still 8 seconds even with vigor and energy food. > > > > > Torment runes are neglectable in terms of heal because now you only have one dodge you either dodge for dmg or you dodge to avoid dmg there is no doing both. > > > > > The only thing that is correct is yes trailblazer covers the defensive part of it. Other then that condi mirage in WvW is ignorable and avoidable. > > > > > Fact that our dodge bar requires 8 seconds to recharge while weapon swap is 10 seconds and sigil of cleansing is 3 condi remove (torment, burn, confusion) condi mirage does no damage. > > > > > That is unless you decide to 1 v 1 a condi mirage then yea maybe it could beat you after 20+ min of fighting. > > > > > > > > tormenting runes heal for 171 per torment applies, so that 1 scepter block that lands is 850 healing. > > > > And if we go to extremes and say you land IH axe with 3 clones that is 12 torment for 2050 healing ( this is 1/3 of a healing skill btw ) > > > > add in staff/axe/scepter autos, and other skills and torment runes will double mirages healing output. Its definitely not neglectable. > > > > > > > > And even without IH its constant stream of healing that other classes have built into their kit and mesmer doesnt. And rune fills that gap. > > > > Axe 2 for axample is 4 torment for over 600hp healing, 4clone shatter with torment on shatter trait is another 600+ healing. > > > > And it adds up and up and up and up and ends up healing more then healing skill. PASSIVELY. > > > > > > The torrment is only applied on block when facing the opponent. It is not without risk to say the least considering how many attacks are un-blockable to begin with and considering these days (wasnt always the case) the mes is forced to face them and let them get in range and use an attack and hope/gamble its blockable to begin with. Likewise axe forces the mirage to get up in the face of the opponent to continue to apply torrment. That said, I agree torrment runes can be useful. Perplexity can get you better burst but some times you really need the sustain. At least if you like to run dueling for confusion on rupt like me. > > > > you decide what you use scepter 2 against and not your oponent, if the attack is not blockable then dont use scepter block on it, and use other things to evade like jaunt, dodge, axe 3, rupt them ETC. > > All classes have VERY limited unblockable, most classes dont even have it to begin with > > I sorta agree, but you are talking about using it for a 850 heal.I would actually argue that when you need a heal you probably have a limited window in which to use the block and get a heal if at all. Im just pointing out its not like a mesmer can just run around with torrment runes and hit 3 and expect to get a heal even if the opponent if birraging them with damage they need to actually be facing the opponent and make sure they will hit and trigger the effect. Which isnt just passive random unskilled play, I know, It doesnt give burst healing. It gives sustain. And massive amounts of it. I bet it doubles mirages healing output.
  9. > @"Moradorin.6217" said: > > @"Leonidrex.5649" said: > > > @"Salt Mode.3780" said: > > > > @"Leonidrex.5649" said: > > > > > > > Not just that, wvw covers cmirage faults. > > > > Trailblazer to cover for low protection and no toughness that pvp mesmer gets. > > > > Energy sigil and energy food to cover for 1 dodge and nerfed vigor uptimes. > > > > And tormenting runes for healing to cover the fact that mirage has one of the worst healings in the game. > > > > > > Actually no energy sigil over caps the endurance bar so no it doesn't cover it, dodge recharge bar is still 8 seconds even with vigor and energy food. > > > Torment runes are neglectable in terms of heal because now you only have one dodge you either dodge for dmg or you dodge to avoid dmg there is no doing both. > > > The only thing that is correct is yes trailblazer covers the defensive part of it. Other then that condi mirage in WvW is ignorable and avoidable. > > > Fact that our dodge bar requires 8 seconds to recharge while weapon swap is 10 seconds and sigil of cleansing is 3 condi remove (torment, burn, confusion) condi mirage does no damage. > > > That is unless you decide to 1 v 1 a condi mirage then yea maybe it could beat you after 20+ min of fighting. > > > > tormenting runes heal for 171 per torment applies, so that 1 scepter block that lands is 850 healing. > > And if we go to extremes and say you land IH axe with 3 clones that is 12 torment for 2050 healing ( this is 1/3 of a healing skill btw ) > > add in staff/axe/scepter autos, and other skills and torment runes will double mirages healing output. Its definitely not neglectable. > > > > And even without IH its constant stream of healing that other classes have built into their kit and mesmer doesnt. And rune fills that gap. > > Axe 2 for axample is 4 torment for over 600hp healing, 4clone shatter with torment on shatter trait is another 600+ healing. > > And it adds up and up and up and up and ends up healing more then healing skill. PASSIVELY. > > The torrment is only applied on block when facing the opponent. It is not without risk to say the least considering how many attacks are un-blockable to begin with and considering these days (wasnt always the case) the mes is forced to face them and let them get in range and use an attack and hope/gamble its blockable to begin with. Likewise axe forces the mirage to get up in the face of the opponent to continue to apply torrment. That said, I agree torrment runes can be useful. Perplexity can get you better burst but some times you really need the sustain. At least if you like to run dueling for confusion on rupt like me. you decide what you use scepter 2 against and not your oponent, if the attack is not blockable then dont use scepter block on it, and use other things to evade like jaunt, dodge, axe 3, rupt them ETC. All classes have VERY limited unblockable, most classes dont even have it to begin with
  10. > @"Salt Mode.3780" said: > > @"Leonidrex.5649" said: > > > Not just that, wvw covers cmirage faults. > > Trailblazer to cover for low protection and no toughness that pvp mesmer gets. > > Energy sigil and energy food to cover for 1 dodge and nerfed vigor uptimes. > > And tormenting runes for healing to cover the fact that mirage has one of the worst healings in the game. > > Actually no energy sigil over caps the endurance bar so no it doesn't cover it, dodge recharge bar is still 8 seconds even with vigor and energy food. > Torment runes are neglectable in terms of heal because now you only have one dodge you either dodge for dmg or you dodge to avoid dmg there is no doing both. > The only thing that is correct is yes trailblazer covers the defensive part of it. Other then that condi mirage in WvW is ignorable and avoidable. > Fact that our dodge bar requires 8 seconds to recharge while weapon swap is 10 seconds and sigil of cleansing is 3 condi remove (torment, burn, confusion) condi mirage does no damage. > That is unless you decide to 1 v 1 a condi mirage then yea maybe it could beat you after 20+ min of fighting. tormenting runes heal for 171 per torment applies, so that 1 scepter block that lands is 850 healing. And if we go to extremes and say you land IH axe with 3 clones that is 12 torment for 2050 healing ( this is 1/3 of a healing skill btw ) add in staff/axe/scepter autos, and other skills and torment runes will double mirages healing output. Its definitely not neglectable. And even without IH its constant stream of healing that other classes have built into their kit and mesmer doesnt. And rune fills that gap. Axe 2 for axample is 4 torment for over 600hp healing, 4clone shatter with torment on shatter trait is another 600+ healing. And it adds up and up and up and up and ends up healing more then healing skill. PASSIVELY.
  11. > @"Yoci.2481" said: > Condi Mirage can be very annoying in WvW but that is mostly because of dire and trailblazer stats that give extreme survivability while having almost maximum condition damage. The condition damage itself isn't the issue, but the strong defense combined with stealth and detargets make it unfun to play against. Not just that, wvw covers cmirage faults. Trailblazer to cover for low protection and no toughness that pvp mesmer gets. Energy sigil and energy food to cover for 1 dodge and nerfed vigor uptimes. And tormenting runes for healing to cover the fact that mirage has one of the worst healings in the game.
  12. > @"Vancho.8750" said: > > @"Leonidrex.5649" said: > > > @"Vancho.8750" said: > > > > @"Psycoprophet.8107" said: > > > > U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. > > > > How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior. > > > I just want a fighting Warrior build man, if they don't want SB then give me back my Berserker, its 4 years now since they garbage binned it. If SB is fine to be the support I just want the default option for a bruiser build, that warrior is known for in every game ever. > > > Warrior is the first class suggested for new players since its straightforward, imagine someone starts pvp and the only working option for warrior is healer, like kitten. > > > > spb on sides is not as bad as people think it is > Doesn't have any carry potential, as in can hold one point but can't make any tempo swings so if your team is losing the team fight you can't do kitten about it. > In short , it is too simple that it does not have the big plays. All in all the other classes would generally do the same job, while also able to help the team. > Also why always SB kitten that anti boon garbage that is just a meat stick at this point, there are 2 options that just outright don't function well. So many options in this game yet they don't have a niche. Lets stack everything on one even if its kinda trash, it is still better then the rest of the same class. > PS: PoF specks are blight to the game. this is side-node in a nut-shell. None of them can really carry. Even weaver couldnt, as it move between nodes way too slowly. even if you win 1v1 by the time you get mid and try to make an impact your enemy respawned and took the node back, and if your team is losing they you will be constantly 1v2/1v3 and at best you dont die. This is not an spellbreaker issue, this is general side-node issue. You can offer your team a fair bit of advantage, yes but in the end that roaming thief can actually carry a game, or that DH that will land 3man maw on mid will carry harder.
  13. > @"Vancho.8750" said: > > @"Psycoprophet.8107" said: > > U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. > > How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior. > I just want a fighting Warrior build man, if they don't want SB then give me back my Berserker, its 4 years now since they garbage binned it. If SB is fine to be the support I just want the default option for a bruiser build, that warrior is known for in every game ever. > Warrior is the first class suggested for new players since its straightforward, imagine someone starts pvp and the only working option for warrior is healer, like kitten. spb on sides is not as bad as people think it is
  14. > @"Trevor Boyer.6524" said: > > @"Eugchriss.2046" said: > > This pet has been forgotten by last year's big balance patch. Not only it has not been touched at all by the patch but also it was already broken by design: > > * #1 Call Lightning: This is the most absurd skill about this pet. Just to recap, it s a 10s cd skill that hits harder than tier 3 eviscerate, deathstrike, death's judgment...just to name a few. Right now, core rangers and druids are abusing this pet just like they were abusing birds after last year's patch: Build tanky asf and let the oversight pet do all the damage. > > Call Lightning is actually an 8s cool down lol. It does not hit harder than tier 3 Eviscerate though, and saying that it does is a great embellishment. Due to all the other damage modifiers on a Warrior, an Eviscerate certainly hits much harder than a Call Lightning. We're looking at more than just tool-tip numbers here. The CL is also a ridiculously slow and elongated cast time, which makes that damage as easy to avoid as a Staff Ele casting Meteor Shower on you. > > The only thing that allows Call Lightning to hit, is immob spam. And outside of that Call Lightning, the Jacaranda's auto attacks are low impact as well as his other skills. > > > * #2 Photosynthesize: I'm not sure if this skill works at all but I hope it does not because giving a 20secs cd flat 5k heal to a pet with 28k hp when ALL rangers healing skills ALSO HEALS THE PET is an extremely poor design. Now add in the fact that average damage went down and the pet can be swapped every 20secs. In short: THIS PET IS UNKILLABLE. > > Yeah he is a bit tankier than other pets, but it's nothing as bad as you're making it out to be. Consider its F2 skill deals low to moderate damage, it has no other damaging utilities outside of Call Lightning, and its auto attacks are bad damage output, it deserves to have a skill that gives it good sustain. > > > * #3 Jacaranda's Embrace: An elite skill on a pet. This is exactly what this skill is: smaller cd, bigger range, pulsing....in other words, a better version of entangle. This skill + skill #1 is 6-7k (on heavy armor) burst. > > lol This is certainly not a better skill than Entangle. It is not unblockable, it is not an AoE, and it doesn't make special bleed stacks. > > **The problem with this skill is that it makes roots, which pulse immobs. This F2 skill on the Jacaranda should be a single immob like a Guardian Scepter #3. It shouldn't be making roots. The roots are too much immob in conjunction with Ranger builds that are also designed to spam immob.** > > **If they were to patch this F2 skill and turn it to a single immob rather than a root pulse, it would fix the complaints about Jacaranda and probably put immob spam builds in their place as well. Most people don't realize it but it is that extra Jacaranda root off the F2 that makes for "too much immob" on Ranger immob spam builds.** > > > > > All this can make us think that indeed jacaranda is broken when actually it is not (except #3 which definitely needs a redesign). Jacaranda is just a symptom. The real issue is the fact that rangers are able to use expansions pets. Jacaranda would have been fine on soulbeast since it s they only have 1 pet. There is no reason for a f2p core ranger to have fewer options than POF core ranger. They are both core rangers and should both have the same options. > > > > **JUST LIKE REV'S LEGENDS ARE LOCKED TO THEIR RESPECTIVE XPACS, PETS TOO SHOULD BE LOCKED TO THEIR RESPECTIVE XPACS. PERIOD** > > Core using expansion pets is fine. > > Big thing you have to understand here: > > 1. Over the years, things like Necro Shroud F kit as well as other class F kits, have been seriously upgraded. Every time they buff something like traits tied to oh say Guardian F1, that F kit becomes more powerful. > 2. Core Ranger pets have not been touched whatsoever in like 8 years outside of the nerfs to birds. They have remained the same power level as they were on initial release. In fact, there have only ever been nerfs to Core Ranger pets. > 3. The expansion pets being used on Core Ranger is a necessary upgrade for Core Ranger to stay relevant. It would be on par with Core Engi if it wasn't allowed to use expansion pets. > > > @"NorthernRedStar.3054" said: > > Jacaranda is the best pet atm, agreed there. To make matters worse, you can't even kite it the same way you can Smokescale and birds. > > Nah, not by a long shot. > > Smokescale is easily the pvp super pet. > > You guys all up in here complaining about Jacaranda, but the truth is that real Ranger mains don't care about Jacaranda cause it's bad. Now if you made a nerf Smokescale thread, you'll see the Ranger Police show up to make hard argument. > > My good bros, the Smokescale is a little Power Herald that follows you around who can stealth you. yep, I tried all the " good " pets people reccomended and I hated them all exept smoke scale. The AI is just so much fucking better its insane, but what else is there? bristleback that shoots walls, jaracanda that cant hit shit, gazelle that uses charge in melee to run away from an enemy and they get stuck walking back for 10s. Smokescale always does smokeassault after I unmerge so I KNOW what the pet will do and its a god-send compared to random shit the other pets do, I wish I could KNOW when gazelle will make its charge for example so I can play accordingly but I cant, and every time she does something stupid I wish I had smoke-scale instead. And no, root slaps from jaracanda are VERY powerfull, but for core ranger only. they have high damage but low crit chance, and core gives jara 100% so the root slaps people for 3k-4k, only reason why its strong really. And call lightning is super delayed pulsing aoe, but the issue is that getting hit by first pulse can already be ~3k dmg.
  15. > @"Kuma.1503" said: > Only problem with Jacaranda isn't even a problem with Jacaranda, but with buggy binding roots. > > Necro staff autos still can't hit them btw. we should be able to crit them thats why you cant even kill those fucks. Like they are SUPER strong but the counter to it is killing the root but you cant crit it so most classes cant fucking kill them anyways -.-
  16. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"NorthernRedStar.3054" said: > > > > @"Leonidrex.5649" said: > > > > > @"Dadnir.5038" said: > > > > > > @"Trevor Boyer.6524" said: > > > > > > Read what I said to Kachros. > > > > > > > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > > > > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > > > > > > > or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays > > > > > > Here he comes, with his massive superiority complex and bottle of thief salt. > > > > here he comes, with 3 defensive traitlines backstabing for 4,5k and whining he has no damage. > > buff sb5 cuz it bugged one me REEEE > > You don't understand the class. At all. You can't (NA = not advancing kekw), and you refuse to. can you translate from stupid to english ? thanks.
  17. > @"Trevor Boyer.6524" said: > > @"Leonidrex.5649" said: > > > @"Dadnir.5038" said: > > > > @"Trevor Boyer.6524" said: > > > > Read what I said to Kachros. > > > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > > > or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays > > The entire class is designed around being slippery. That's just what it is. > > The thief is not a war. The thief is not a necro. The thief is not an engi. The thief does not have options to be able to function anything like those classes. The thief is a thief and all of his builds will always revolve around being slippery and hard to catch. > > The thing that you need to be recognizing and giving credit for in this discussion though, is that for thief to have damage "outside of carrion pd builds" he has to go full glass cannon, and aside from what you seem to believe that "they are unkillable", when thieves mess up even once in higher tiered competition, they immediately die. > > You should try playing a thief for awhile. It'll change your perspective of things. I did play thief for a while, this is why I think its cheesy to begin with. Before I played it I deluded myself into thinking that they did something. But reality is that they take 3x defensive traitlines, make a build that can legit maintain permanent stealth uptime, and complan that their damage is low. Nothing stops the thief for going crit-strikes or condi for more damage, but they wont. Cuz then they can get punished when things go wrong and we cant have it. Thief players are the only ones asking for buffs due to skill being buggy. " BUFF sb5 back cuz it bugs once in a blue moon and then I can die " -> if you fail your get out of jail they fucking should die, same way I fucking die when my blink goes off in place im fucked. should I ask to get 2 charges for blink in case first buggs out? lol
  18. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"Dadnir.5038" said: > > > > @"Trevor Boyer.6524" said: > > > > Read what I said to Kachros. > > > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > > > or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays > > Here he comes, with his massive superiority complex and bottle of thief salt. here he comes, with 3 defensive traitlines backstabing for 4,5k and whining he has no damage. buff sb5 cuz it bugged one me REEEE
  19. > @"Dadnir.5038" said: > > @"Trevor Boyer.6524" said: > > Read what I said to Kachros. > > > > Thieves needed SB5 to stay 5 init for those reasons. > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays
  20. mesmer had its skill disabled for less, just saying its an option :)
  21. > @"Ronald McDonald.8165" said: > > @"Moradorin.6217" said: > > > @"Ronald McDonald.8165" said: > > > > @"Moradorin.6217" said: > > > > > @"Ronald McDonald.8165" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Salt Mode.3780" said: > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > >**_How is that a trade off when you are able to jaunt, port, or sword leap away from those things?_** Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. > > > > > > > > > > I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. [...] > > > > > > > > You literally said that. =) > > > > > > I literally didn't =) > > > > > > > > I will try to elaborate more so you can understand. > > > > After I said that "getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleave" was always a valid trade off. In other words, After I suggest, the lack or horizontal mobility from using Mirage Cloak (MC) was always a valid trade-off which you (Ronald) responded saying " **How is that a trade off **when you are able to **jaunt, port, or sword leap** away from those things?" So in effect your are asserting a counter argument that disagrees and asserts that since Mirage has mobility utilities like jaunt, port, sword leap ambush (ironic) it doesn't need the second dodge. Additionally, your statement implies that Mirage has as much ability to get out of AoE as other classes due to utility skills like jaunt, portal, etc. However, as I pointed out every class has similar mobility skills on weapons and as utility skills that can also be used in the same way, the difference is those other classes ALL get 2+ dodges that DO provide them horizontal movement when they gain evade frame, Mirage doesn't. Therefore, as I said before, you are apparently asserting that Mirage doesnt need 2 dodges because it has utility and weapon skills that add mobility. I countered by pointing out that every class has that in addition to the 2+ normal dodges which would seem to clearly make one dodge an invalid trade off in that its like a double penalty unlike any other classes trade off. Also dodge as others keep pointing out is a core ability that arguably shouldn't have ever been removed because its a core ability. Also while on the topic I will restate that that MC has a trade-off build in as much as any other elite spec even with 2 dodges. Not sure why you refuse to admit the fact, but its ok.> @"Ronald McDonald.8165" said: > > > > No, that isn't what I am implying. What I am trying to say is that on the list of reasons Mirage could use another dodge, getting out of AOEs was literally never on my list. The thought "if only I had a second dodge to get out of this AOE" has either never happened or happened so infrequently that I don't remember ever having it. was this before or after they removed super-speed from MC ? cuz after removing superspeed cripple + MC means no getting away
  22. > @"Psycoprophet.8107" said: > no its not dead, its still in a good place, not great but not bad which is actually really good in the world of gw2. It can still decap effectively and with sustain slowly been lowered(hopefully that's the direction their going in) teef will be great at +1'ing again. > I really hope in the future though the revert some of the ini costs on skills and nerf them in other ways as increasing the cost is just lazy and not only nerfs thief but makes it more clunky to use which should never be the goal. I believe this on every class, a good example is mesmer losing a dodge. Mesmer definitely had far to much access to evades/evade frames and definitely needed to be nerfed in that regard but instead of removing a dodge making Mirage feel clunky they should have instead nerfed some of Mirage other means of evade while leaving its access to both dodges. Before Mirage players chime in saying they were fine before lol no they definitely were not. they did reduce mesmers evade, cough axe 3, scepter 2, staff nerfs. they just ALSO removed the dodge cuz why not :D
  23. > @"Psycoprophet.8107" said: > > @"KelyNeli.4516" said: > > > @"Shao.7236" said: > > > So the reasoning is, make everyone overpowered so nobody can be underpowered because tipping the balance in equal match ups is too difficult? > > > > > > **I've heard that one before and it's not doing so well in other games**. I remember when people were overpowered they were also untouchable and you had to spam low cooldown as the only way to win. > > > > > > I find it even more ironic that you look at duels from before feb patch on youtube, those that had high stakes and they'd take just as long to finish, except people could spam or do ridiculous damage with 1 effortless skill. > > > > In which games? Can you elaborate? > > BDO has this kind of balance and pvp is really fun, fast and exciting with few exceptions. Sure there is different combat style, but they dont nerf everything and everyone is happy to receive buffs, no class is completely useless in pvp. You wont tank damage, but you have a tons of way to avoid the said damage, believe it or not there is a way to make your character unkillable in this game too. And do you know best part about it? BDO has more players than it EVER had before, more and more plays it, despite it being a horribly pay2win game with excessive amount of grind. When GW2 is losing players, and i see lion arch getting empty and system asking me to change my town in the evening at 18 o clock on friday. > > WoW in BFa was in a pathetic state when it came to pvp for THE EXACT SAME REASON GW2 IS RIGHT NOW. > > Nerfing everything to the ground and making everyone a sponge for damage. > > The best pvp was in legion where you could deal hundred of thousands of damage to few people with right timing and right combo that was amazing stuff. > > FFXIV pvp is a joke also for the same reason GW2 is, takes forever to kill anyone, its still somehow worse because healers are overpowered there. > > > > Man if it wasn't for the grind and p2w BDO woulda been thee mmo pvp to play. Once I got to the farm 1000 of these creatures I had to gtfo lol. yep playing striker felt like I physically was there doing the punches it felt good. too bad overgeard guy comes to me and kills me with 1 basic attack and my 16% gear upgrade failed 26 times in a row. Unlucky I guess
  24. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"NorthernRedStar.3054" said: > > > > @"Leonidrex.5649" said: > > > > > @"NorthernRedStar.3054" said: > > > > > > @"Leonidrex.5649" said: > > > > > > > @"NorthernRedStar.3054" said: > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > @"NorthernRedStar.3054" said: > > > > > > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > > > > > > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > > > > > > > > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > > > > > > > > > > > ah yes, yes. everyone has the same bug but it hurts the thief more :) > > > > > > > > > > Nerf teef. > > > > > > > > my skill bugged once, buff it by 25%, PepeLaugh > > > > > > Once? PepeLaugh > > > > > > I wish. > > > > current "meta" mesmer has over 50% of its skills bugged, most of which WILL kill you, and its something you have to accept and live with. > > You dont see me going making PLS BUFF posts, I reported the bug and moved on. > > Ask any mesmer if they are going to bet their life to sword ambush daze or sword 3 to swap with a clone. > > Your point? > > Two wrongs doesn't a right. You're being malicious under the guise of trash humor for the sake of it. skills being bugged does not warrant a buff to a class is what im trying to say, im making joke of it cuz this conversation is pointless so might as well make a humor of it. there is no malice coming from me, I think its just stupid reason to buff anything
  25. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"NorthernRedStar.3054" said: > > > > @"Leonidrex.5649" said: > > > > > @"NorthernRedStar.3054" said: > > > > > > @"Leonidrex.5649" said: > > > > > > > @"NorthernRedStar.3054" said: > > > > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > > > > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > > > > > > > ah yes, yes. everyone has the same bug but it hurts the thief more :) > > > > > > Nerf teef. > > > > my skill bugged once, buff it by 25%, PepeLaugh > > Once? PepeLaugh > > I wish. current "meta" mesmer has over 50% of its skills bugged, most of which WILL kill you, and its something you have to accept and live with. You dont see me going making PLS BUFF posts, I reported the bug and moved on. Ask any mesmer if they are going to bet their life to sword ambush daze or sword 3 to swap with a clone.
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