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Leonidrex.5649

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Everything posted by Leonidrex.5649

  1. most rangers will agree that fuck decap druid. They should probably nerf ancient seed too because fuck that trait, then they can go ahead and nerf it again and again and THAN they can think about making druid a proper support instead of this pile of smelly cheese. P.S reducing gs KB to 100 might be a buff, but in my personal opinon it just looks super silly, make it 150 or 200 please. PSS srsl fucking decap druid with a stick. Sideways.
  2. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"NorthernRedStar.3054" said: > > > > @"Leonidrex.5649" said: > > > > > @"NorthernRedStar.3054" said: > > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > > > ah yes, yes. everyone has the same bug but it hurts the thief more :) > > Nerf teef. my skill bugged once, buff it by 25%, PepeLaugh
  3. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"NorthernRedStar.3054" said: > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > my blink bugged, fix it or revert cd to 30s :) > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. ah yes, yes. everyone has the same bug but it hurts the thief more :)
  4. > @"aymnad.9023" said: > > @"Sansar.1302" said: > > i think one dev once said that a good player had 5x to10x the damage output than the average player. > > When talking about raids, story and so on. So that is in PvE. > well, you can get over 50% off class dps just by holding down auto-attack on most classes in raids. and the fact that most people are incapable to doing 80% less dmg than I would have by sipping piña colada and holding m1 button should show how fucking bad the average peep is.
  5. > @"NorthernRedStar.3054" said: > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. my blink bugged, fix it or revert cd to 30s :)
  6. > @"Senqu.8054" said: > Wait till I have a better PC then a toaster and I will vomit WvW roaming videos with builds with „Alls Well that Ends Well“ and 5 equipped Wells to demonstrate how pathetic these videos are. -.- You need to hit one condi burst to kill a chrono but still, people are posting glass canon meme builds to demonstrate that double burst with Chrono F4 is indeed strong. Why are we still talking about meme characteristic builds as if they where anywhere near meta. I fear the day chrono gets the buff it deserves xD because the only way mesmer can get anything done is going super meme and hoping the stars align, then you get as much done as other classes for free. Like fuck me, right after feb patch entire 6+ skill mesmer burst did less damage then 1 barrage from holo. but hey MeSmEr Is NoT bAd JuSt GiT gUd
  7. @"Shao.7236" yes, if you duoQ you have better chance of beating someone, what a surprise. How about you with your friend Sammy try to kill 2 supports that are duoQ too, and see how far you can go when your enemy is equally skilled and coordinated as you but even that is an over-kill, 2 random, semi-competent supports hold hands and there is nothing you can do to dislodge them right now other then some equal measure of bullshit, like DH or buffed up lich form. The problem as always is how bad players can get away with playing poorly on those builds, since as much as the support and THEIR team is uncoordinated, you and YOUR team will be equally uncoordinated. And if your solution to bunkers/supports is be better and duoQ abuse them or there is absolutely no hope then GLHF Keep in mind most of those bunkers are players that dont know what the fuck they are even doing, by playing bunker ranger and fighting 1v1 my reaper friend I realized that I dont even have to use my dodge key since I out-heal his damage anyways. And ranger isnt even a good bunker to begin with. My biggest grief with bunkers/supports right now is them stalling the game. They themselves dont have strong impact on the game, and just make everyone else have equally shit impact. In the end I as a dps/roamer am FORCED to hard focus all other dps/roamers. Eventually they get pissed off that they can die, switch to boring as fuck supports/tanks and the issue gets bigger and bigger.
  8. > @"Shao.7236" said: > Why are you expecting buffs when nobody is calling them when deserved and all we can find is outliers that the initial patch missed? > > Makes no sense. > > Nobody is putting an effort in making suggestions that are elaborated for ideas to be tipped in as well. > > As far I've noticed when people do suggest "one" thing it's all in vacuum without much consideration of anything else anyway. > > Super drastic changes that completely change fundamentals with more than can be done. > > At this rate it is really true that people complain because they can, gameplay is an extremely good state right now and we have this unbearable negativity that despite all efforts think that the game was better before... > > It objectively wasn't. > > cuz whenever you make a good suggestion people will go " you are just bad at the class, class is good, trait is good whatever " l2p! Kind of like you did with mesmer :) This is how it works
  9. > @"Shao.7236" said: > > @"Filip.7463" said: > > > @"Leonidrex.5649" said: > > > > @"Filip.7463" said: > > > > DH needs to stay so people can actually die. > > > > > > actually sad but true, we all know DH is kitten, we all know lich for is kitten, but we need those things to kill anything. > > > When I get 25 might on a soulbeast, and use sic em rapid fire + barrage and people can eat it all, survive and keep reviving downed there is no hope, we need DH with its 15k+ dmg per skill in aoe to finish anything > > > > If there is no dh, then no one can kill bunkers. > > Bunkers aren't meant to be killed 1v1 anyway, don't see what the problem is. supports cant be killed in XvX, which is a problem, and when they do go down they get picked up, and when somehow they get finished off it took so long that it doesnt matter anyways, and likely so many cooldowns were used that you cant do anything to other support that other one will spawn and come back to save his ass anyways. This is my beef. I have games where 2 min capricorn fight ends with enemy wiping, I leave as a roamer to cap/decap but support spawns, runs in 1v3 and tanks long enough to stall for other bunkers to arrive and shit here we go again. This is an issue with the gw2 balancing, in most if not all games supports are rather squishy, meanwhile in gw2 support is a bunker that can also heal others. Like warrior has 26k hp, how do you kill this brick?
  10. > @"Filip.7463" said: > DH needs to stay so people can actually die. actually sad but true, we all know DH is fucked, we all know lich for is fucked, but we need those things to kill anything. When I get 25 might on a soulbeast, and use sic em rapid fire + barrage and people can eat it all, survive and keep reviving downed there is no hope, we need DH with its 15k+ dmg per skill in aoe to finish anything
  11. > @"Grave.9258" said: > Honestly I was hyped to see lagendary amulet for pvp but when I saw achieves.... Come on, solo players won't be able to get the amulet. I do not see any issue with rankeds because you can pug it but if you do not have any friends like me for example it's impossible to play tournaments.... Hit me when there is any other legendary amulet to obtain in 5 years.... you can pug tournaments, you will run into bots that just give up and other pugs that are worse then you, trying alone gives reward. eventually you will get it.
  12. > @"Eli.4291" said: > LOL they really nerfed ele, warrior, ranger & a cleansing rune while FIXING DH BUGS. lmao. Buckle down guys the DH meta is going to be a long one ranger kick might actually be a buff, when you kick someone, you cant follow up with a maul since they are out of range, but 300->100 is kinda overkill, 200 would suffice. I assume its directed at decap druid, which is fine.
  13. Be a thief main, see rev lose its damage AND mobility, assume nothing is going to change. Be a thief main, lose only mobility, cry to high heavens the class is dead. :)
  14. > @"FrownyClown.8402" said: > > @"Paradoxoglanis.1904" said: > > Well i tried playing the squishiest of the squish, zerker ele as a LR sword weaver. Still was having 2-3 min fights and stalemates all over the place. I think i have narrowed my issue down to people using their heal skill. It seems to be making fights last a lot longer. > > Interrupt the heal. Recognize if their heal skill is up and if they fall below the 50% health threshold. Boon rip is an effective way to deal with tankier duelists. Maybe try a sw/d deadeye and build as a duelist instead of a roamer. loads of classes cant even get rupted on its heals. holo/scrapper gets stealth/stab ele doesnt even need to use its healing skill thief stealths, shadowsteps, blinds or counter-rupts with F1 ranger can throw pet cc and then heal, or stab with elite or stealth mesmer can disort/dodge/stealth rev depending on build has glint which cant be rupted, shiro that is precasted anyways guard healing skill is a block in itself or a trap that can be just used while stealthed or blocking and you go down the line and the only class that cant ensure its healing skill is necro and warrior. warrior has fucking 26k hp and can heal with shouts and necro has lie 50k hp anyways.
  15. > @"Filip.7463" said: > I would like to see regular 2v2 and 3v3 tournaments. Like one day a week maybe to be deathmatch ats? I too like watching 2-3 same tank builds wet-noodle slaping eachother till timer arrives :)
  16. > @"NorthernRedStar.3054" said: > > @"Leonidrex.5649" said: > > > @"Weerus.3701" said: > > > > @"NorthernRedStar.3054" said: > > > > > @"Weerus.3701" said: > > > > > Yesterday I tried thief, and maan I loved all the mobility, got kinda carried away with +1 and didnt always run for capping far :D > > > > > Then I tried guardian. Holy Fook! They melt ppl within seconds, I was total newb and ppl were melting, dps that came from burning is insane. Now please someone explain it to me. Am I a natural with guardian, or is it seriously waaay tooo overdue for nerf? If its the first one, I dont see myself playing anything else because I finally feel like I'm impacting the game :O > > > > > > > > Burn guard is a newbie stomper of the highest caliber. Combine that with your MMR, and you get just-as-expected results. > > > > > > Would you suggest melting people to gold or even platinum tier? And then focusing on other class? I mean hell, nothing comes close to dh burn... > > > > DH will melt people up to p1/p2, then it will still melt people but you will have to be more care-full about it > > EDIT > > I have 2 friends that started the game recently, one 5 days ago ( challenger in league, veteran in other games ) and they have problems with DH. > > And logically they are correct, he plays melee build and DH says if you come close you insta die :) > > Since he's new, by "burn guard", I expected core guardian. Either way, both builds quality for 'newbie stomper'. The issue stems from the fact that regardless of the matchup, it'll be a fairly risk-free cake walk for the DH yet anything but for the opponent. > > Do you "insta-die"? No. Do they, however, completely zone you out of a medium-sized area for a long while? Yes. > Are you likely to be forced to reset if you make a single mistake? Yes. > Does the DH have a very small window of vulnerability to capitalize on? Yes, until you've exhausted all their traps at least twice. > > Builds like this should not exist in PvP (or in general, imo); they promote unhealthy gameplay patterns that disclose too much skill gap between players for too little. but they DO insta gib people, not in 1v1, but if you have 4v4 fights against warrior supp that gives might.vuln and dh lands aoe hits you can eat 15 burns and die within 2 ticks of damage, and god forbid they have 2 of them and you legit can die to 1 tick of the burn And my friends answear to the "dh" issue wasnt getting better at the game, but saying fuck it to his melee build since existance of DH makes it unviable, and taking nades and spamming them from range/ through walls. And we are led to the answear to something stupid being something else that is stupid, and the carousel of retardery is spinning on and on. Im not upset that hes gonna get wrecked by DH, im upset that he wont get to play what he wants cuz 0IQ dh placed a 20k dmg trap and you are not allowed to exist there.
  17. > @"Weerus.3701" said: > > @"NorthernRedStar.3054" said: > > > @"Weerus.3701" said: > > > Yesterday I tried thief, and maan I loved all the mobility, got kinda carried away with +1 and didnt always run for capping far :D > > > Then I tried guardian. Holy Fook! They melt ppl within seconds, I was total newb and ppl were melting, dps that came from burning is insane. Now please someone explain it to me. Am I a natural with guardian, or is it seriously waaay tooo overdue for nerf? If its the first one, I dont see myself playing anything else because I finally feel like I'm impacting the game :O > > > > Burn guard is a newbie stomper of the highest caliber. Combine that with your MMR, and you get just-as-expected results. > > Would you suggest melting people to gold or even platinum tier? And then focusing on other class? I mean hell, nothing comes close to dh burn... DH will melt people up to p1/p2, then it will still melt people but you will have to be more care-full about it EDIT I have 2 friends that started the game recently, one 5 days ago ( challenger in league, veteran in other games ) and they have problems with DH. And logically they are correct, he plays melee build and DH says if you come close you insta die :)
  18. > @"Blood Red Arachnid.2493" said: > I've been out of the loop. Can anyone tell me what this supposedly busted Fire Weaver is? I'd like to know, largely for WvW purposes. its for 1v1 in pvp, I doubt it applies to wvw since nobody has to every fight anyone 1v1 if they dont feel like it. Making 1v1 builds mostly pointless.
  19. @"Widmo.3186" one nerf is not equal to another my dude. you can have 2 skills that are equally strong, nerf one by 10% another by 50%. Technically you nerfed both, yet one of them is almost twice as strong as the other. Invigorating Strikes gives 671 barrier down from 894, its 25% barrier nerf, most dmg skills got around ~30% dmg nerfs. Add in fact that healing power coof didnt get touched, and weavers often if not always run sage ( 500 healing power ) and you end up with 1k barrier, down from 1224, and its like 18,3% nerf to barrier instead off 25% that most builds got while some skills got 40% barrier nerfs but now that im looking through them, NONE of them got healing coof reductions, making the actual nerfs much lower. Stone resonance didnt get nerfed at all for example and it will give somewhere around 7k barrier over it duration. The fact that weaver has 2 stacks of those, and extra one as passive means that just from those they get over 21k fucking barrier. Am I fighting an ele or a necro ? Doing something about passive barrier spam should be the first if any way to nerf weaver, and stone resonance looks like prime candidate. And if not base barrier nerfs then maybe some healing power coof nerfs to barrier, so that power oriented weaver builds that dont get to run healing power get affected less if at all. The entire mentality off " it was nerfed so leave it be " is really bad, where is the line drawn? Following that logic holo shouldnt be touched after the first light nerf on grenades.
  20. hopefully never lol. they could reduce the ammout of barrier the vomit out, or at the very least make them gain the barrier when they land the skills and not just for using them
  21. > @"Kuma.1503" said: > After doing raids, I stopped being surprised when a 10 man group has 6+ guardians in it. > > It can play every role viably, so It's not hard to fill up a team with just guardians playing different builds. cant nerf guardian, everyone has guardian so everyone gets upset :)
  22. revenant is played by the best and best tend to win :)
  23. > @"Shao.7236" said: > > @"Leonidrex.5649" said: > > > @"Shao.7236" said: > > > > @"Weerus.3701" said: > > > > > @"Shao.7236" said: > > > > > > @"Weerus.3701" said: > > > > > > > @"Filip.7463" said: > > > > > > > Ren / prev > > > > > > > > > > > > Thanks, will try it. I haven't been playing for years now, but no way in hell am I running my main mesmer, what has happened while I was away? XD > > > > > > One dodge cmon... > > > > > > > > > > That's not Mesmer but Mirage. > > > > > > > > Yes I was thinking of mirage. I'm just baffled as how anet could remove core mechanic from a class. Only one dodge on class that is centered around dodging. Thats dodgy :D > > > > > > They added an extra dodge on Daredevil, what stops them from removing any? Besides, Mirage can dodge at anytime and have more dodges laying all over the place as you play the profession that can be used to constantly pressure with added Vigor. > > > > > > There's more dodges accessible overtime on Mirage than any other spec, it was a clear issue to never be able to kill any Mirages with 2 dodges and nobody wants to admit that. Only way was if they were very bad or countered by impossibly risky transfers that they couldn't recover from. > > > > > > Finally Jaunt exists. > > > > There's more dodges accessible overtime on Mirage than any other spec > > ??? > > Explained that wrong, but meant with 2 bars. Yes there was more "overtime" and considering they can be used at anytime. It was overkill. mirage had less dodge uptime then classes like weaver or thief, even with 2 dodges. now its just lul
  24. > @"Shao.7236" said: > > @"Weerus.3701" said: > > > @"Shao.7236" said: > > > > @"Weerus.3701" said: > > > > > @"Filip.7463" said: > > > > > Ren / prev > > > > > > > > Thanks, will try it. I haven't been playing for years now, but no way in hell am I running my main mesmer, what has happened while I was away? XD > > > > One dodge cmon... > > > > > > That's not Mesmer but Mirage. > > > > Yes I was thinking of mirage. I'm just baffled as how anet could remove core mechanic from a class. Only one dodge on class that is centered around dodging. Thats dodgy :D > > They added an extra dodge on Daredevil, what stops them from removing any? Besides, Mirage can dodge at anytime and have more dodges laying all over the place as you play the profession that can be used to constantly pressure with added Vigor. > > There's more dodges accessible overtime on Mirage than any other spec, it was a clear issue to never be able to kill any Mirages with 2 dodges and nobody wants to admit that. Only way was if they were very bad or countered by impossibly risky transfers that they couldn't recover from. > > Finally Jaunt exists. There's more dodges accessible overtime on Mirage than any other spec ???
  25. > @"Stand The Wall.6987" said: > i'm pretty sure being able to get shroud before match start has always been around and is not a bug. yes yes, clever use of game mechanics :) the shroud reset before match starts is cosmetic :)
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