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Leonidrex.5649

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Everything posted by Leonidrex.5649

  1. > @"Swagg.9236" said: > > @"CutesySylveon.8290" said: > > > @"Gwaihir.1745" said: > > > .25 second immunity to all cc from a soft cc, .5s immunity from a hard cc. > > > > > > Global rule that way anet doesnt have to spend their interns time micromanaging every cc skill. > > > > This would absolutely destroy warrior even more. A thief tapping someone with Headshot before a warrior uses Bulls Charge would be handing them free stab. Either this concept is useless and does nothing because the effect is too short, or it's too strong and CCing someone is as wasted as if they had stab. It's already too easy to ruin CC chains by overriding longer CC with shorter or weaker after it lands, this would make it useless before it even lands. > > Shame that warrior was designed as "the easiest class to play" in a game without cross-classing. Half of this game was built in a way that doomed it to forever being outright overpowered or woefully ineffective with no middle ground. you can say it about any class tbh, thief by design has no counterplay, so by default it will either win when its too strong or do nothing when its too weak. necro class mechanic is RAW hp, so it either can facetank with the HP when its too much or it gets gibbed when its not, and so on and so fourth.
  2. > @"Veprovina.4876" said: > > @"necromaniac.7629" said: > > > @"Veprovina.4876" said: > > > ...ONE dodge for a Mirage in WvW? > > > > > > Really? > > > > > > Whose bright idea was that? > > > > yeah i don't mind in pvp but in wvw thats insane considering how easily and quickly you can get outnumbered trying to survive with one endurance bar > > Yeah, my main point was for WvW as well. > I don't PvP so i can't really comment how different it is there, but in WvW, exactly like you said. 1v1, sure, you can manage (by playing a piano while everyone else spams 1 skill but whatever). > Now what if you get ambushed while fighting objective guards by even 1 person? > You NEED the dodges. > > They really messed up this time, royally. in pvp its hard to say since I 1trick mesmer, but whenever I see mirage, I see a free kill. its by far, the easiest thing to kill for me, hands down.
  3. to add to this, your tooltip bleed is 565 on pistol 4, while mine is 780, that alone is ~38% dmg. stats matter
  4. > @"Supreme.3164" said: > > @"Leonidrex.5649" said: > > > @"GewRoo.4172" said: > > > > @"Leonidrex.5649" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Leonidrex.5649" said: > > > > > > in my mind it was always a downside to the skill, that weights against how kitten OP the rest of it is. > > > > > > > > > > LR is no different than any other skill that functions exactly like it, of which there are many. But none of the others have a rando damage proc to ruin the skill usage. > > > > > > > > > > Also, we aren't talking a "downside" here. We are talking about complete neutralization of the skill vs. passive CCs, as if you had only brought 2 utilities into the match rather than 3. No other skill in the game has such a busted fundamental behind its mechanic. > > > > > > > > what other skills? > > > > this removes stuns with almost no cooldown, creates massive distance evades and gives vigor, no other skill comes to mind that is even close to that value > > > > > > Roll for Initiative, Riposting Shadows are similar in some way. I am with you OP. You are a lunatic tho. > > > > exactly my point? > > 30s cd vs 50s cd, massive difference > > 30s cd vs 40s cd, massive difference > > more over you always take cd reduction trait so realistically its 24s cd. > > untraited roll has more then twice the cooldown bruh > > > > edit there is also twist of fate, 75s cd vs 30s > > the CLOSEST thing I can think of is sand through glass, but that skill is just not right for use, undeveloped per say > > https://wiki.guildwars2.com/wiki/Blink > https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm > > If we're talking about stunbreaks creating distance on more or less the same CD untraited, while being basically the "same" CD if traited; if we're talking about CD then there are several others stunbreaks in the same CD category > > https://wiki.guildwars2.com/wiki/Stomp > https://wiki.guildwars2.com/wiki/Signet_of_Judgment > https://wiki.guildwars2.com/wiki/Outrage > https://wiki.guildwars2.com/wiki/Signet_of_Air we are talking about stun removing tools that dodge, the only things close that come to mid as I said are sand through glass ( mechanically unsound skill ) roll for ini ( 50s cd vs 30s cd ) twist of fate ( 75s vs 30s ), riposting shadows ( 40 energy vs 30s ) and those skills are much harder to trait, you gave example of blink, I have to shoot myself in the foot by taking chaos to trait this thing, so in reality it has 35s cd vs 24s off LR. you also kind of have bandits defence? but it doesnt move your character. LR is just hands down the best in its category
  5. > @"Stand The Wall.6987" said: > > @"UmbraNoctis.1907" said: > > > @"Stand The Wall.6987" said: > > > why? its simple: pve. our pve overlords complained about condis not being viable. true enough. biggest of all the brain moves: anet removes caps in all modes and never considers why that would be a really bad move. result: years of bad balance. > > > > And guess what was before those condi changes? Exactly the same complaints. No matter how strong or weak condis actually are - the complaints are always the same. And it is and never has been a balance issue - it is an issue with player perception. > > There are always some outliers, but overall condi and power dmg are pretty balanced. If anything, power is and has been stronger by trend. > > the big difference is that after the condi update the complaints hold more merit. broken cloak is right twice a day
  6. @"Veprovina.4876" reminds me of time I played wvw, absolute glass cannon, landing 4 different skills cant kill soulbeast, meanwhile he rapid fires for 4,2k each arrow
  7. > @"Yoci.2481" said: > Power Mirage can be made to work in WvW with Deceptive Evasion, Blurred Inscriptions and Desert Distortion. It has decent damage, AoE too thanks to the laz0r beamz, a bit of healing and condi cleanse and great mobility. But it is also rather one dimensional based around spamming invuls and picking up mirrors. Vallun has a build guide on Youtube. I enjoy playing it for a while and it's really good for roaming, but the fights feel a bit boring and not very interactive. its good against bad players, as everything is, the moment you meet a good player it stands no chance. most power builds will simply outheal your damage. inspiration mirage doesnt work, you simply lack damage to do anything, heck holo/ranger/rev will just run you down, the damage you deal to them will be laughable and the moment any of their hits connects you lose 50% hp+, I feel more survivable by running glass cannon due to the fact I can pressure people into submission.
  8. > @"ZDragon.3046" said: > lmao ive revealed myself so many times with this skill but im not a ranger main so thats probably why. I often press it without thinking about that tiny damage portion. If i was a ranger main i would probably be more careful about it though. What would really be funny is downing someone with that tiny zap of damage I cant say ive done that before. > > How about not removing the damage from lightning reflexes and just fixing the silly things like shocking aura and engi shock shield (mainly the shock shield) > Ideally if you get stunned by shocking aura you should be able to use LR and get out before the aura is actually allowed to stun you again. But you might need good ping and really good reaction time.... waiting too long and you will be set up to trigger another stun. > > ONTHE OTHER HAND > > **ENGI SHILED SHOCK** is how ever even more busted than shocking aura as there is no delay at all between one stun to the next. You should get a necro warhorn press 5 next to an engi holding that block and see what happens. You basically get locked for the full duration of the block and that skill does not even deal direct strike damage. Skills that dont even proc full counter still proc the shock stun on engi shield and it triggers me to this day how they are allowed to have a block that's so powerful. They could just make the thing where it can only stun a target once over the duration of the whole block. You usually wouldn't try to roll out with lightning reflexes if you were not already stunned by it or something else anyways which would at least make the issue of triggering it with LR far less likely > > As others pointed out Full counter is not really an issue as you will just evade it best thing a warrior gets from that is a free reset on their other burst skill and nothing more. shock aura has 2s icd, but as far as I can tell engi shield doesnt have ICD.
  9. > @"Anomaly.7612" said: > I really dislike it. Due to the damage changes back in... June? Power builds feel so much less rewarding to play for more effort. It's so much easier to just dump a few condis, bait out a cleanse, then overload them once they don't have cleanses anymore. > > I don't know what exactly needs to be done to change condis in general to be more balanced but it really feels like something has to be done. Not even just to one specific class or trait, etc. It seems to be a bigger issue with how condis operate in general. It's so easy to overwhelm an opponent without them noticing right away and by the time they do it's usually too late. > > It's far worse in WvW. Last night I had a condi Rev jump on me and in about 4-5 seconds I had accrued 19 stacks of torment and they ticked 3 times in that timeframe to lead to me dying. Burning is just as bad. If you have 10 stacks of burn you have about 3 seconds to cleanse it or die. > > The issue with balance seems to be, if power creep happens and bursty power builds are meta then bunkers take the scene to counter and their counter seems to be condi, and condi's counter is power (but not always). > > So it's like a game of rock/paper/scissors but scissors can also cut rock to a certain extent. It seems a bit absurd when nearly every class can have a power build and a condi build and most the time it'll perform better as condi than power. power builds wont let you live for 4s if you let them whack you, in fact most power builds has ~1,5-2s TTK on their combos. what is so hard in cleansing if you have 3s to do it? cleansing sigil alone is 3 in wvw, thats enough for most problems if not all
  10. > @"Apolo.5942" said: > If i can front load 8+ stacks of burn, what exactly is the point of physical damage? > > The ratio of damage and sustain for condition builds compared to physical builds is ridiculous. > > Why are condition builds always the problem childs. Elementalist, Mesmers, Necromancers, its always the same clases over and over again. its power meta, if anything why is power damage always overpowered as shit and the only way conditions can do anything is by massive cheese, and even then it still sucks? dont tell me, I know why instant damage is better then damage over time that can be removed
  11. > @"NashEquilSeek.2801" said: > > @"Leonidrex.5649" said: > > > > dunno about streamers and such but I can do about 30k dps on cmirage without much trying, can you post your build? > > also do you have full ascended gear, and do you have pots? > > Here is my build in [gw2skills](http://gw2skills.net/editor/?PixAwy3lVwmYesN2JO0KdNbA-zRhYBKhgEOxtoAxIGUgRQQlRFpQ6FgtHkAZDc7nD9ZA-e). Note that I've added Spotter and the precise infusion to approximate the extra precision from the offensive potion. In reality, I'm only using normal +9 infusion and my AR is 144. I do have almost full ascended gear, only missing ascended focus. Yesterday my mates and I did Thaumanova T4 and I managed to pull 41k dps on the ooze :) Pretty happy with that. > > What are pots btw? > > On another note, I also have Condi Mirage; though a few trinkets are not Viper yet, and I use staff instead of torch. I still deal pretty decent DPS (around 9-15k dps) but it's currently not as bursty as my Chrono so the battle usually drags on. And Mirage moves... a lot.... which is what this spec is all about. So I ended up making more positioning mistakes. I also struggle with small mobs that need to be dispatched quickly, eg the spectral flames in Deepstone fractal. > > Do you have videos perhaps?? :) > > EDIT: I forgot, [here](http://gw2skills.net/editor/?PixAcqZlVwiYJMFmJWuXdvPA-zRZYMBJYGdc1EBhcGxJF6QFI3DSgsHu8zCMTbA-e) is my Mirage build. hiho, cmirage dmg with staff is really poor, that explains your lack of damage, try axe/pistol + axe/torch. you can also switch rune for nightmare for more condi damage, it will be more spread over time but the damage itself will be higher. I cant comment for chrono since the only chrono I played in fractals was gs, but for cmirage using axe only will rock your dps easy peasy to at least 25k since you only need one axe put sigil that gives 10% condi duration on it ( sigil of malice ) and you need 2x energy sigil to keep spaming ambushes https://wiki.guildwars2.com/wiki/Fractal_Potion those are pots, WITH mastery they give you over 200 stats for precision, toughness and concentration, and since crit = bleed its good source of damage. also the potion itself gives ~15% dmg if memory serves right sorry I dont have videos and I dont think they will be easy to find, nobody really plays cmirage in fractals from what I have seen
  12. > @"NashEquilSeek.2801" said: > I'm trying to improve my game (I know Mesmer is not meta for fractals), but I'm still keen to squeeze more DPS out of my mesmer (Power Chrono. or Condi Mirage). I am using the metabattle Chrono build and rotation and I can now do around 20k dps on a more static bosses, usually never go below 10k dps. Anybody know any good videos/streamers? Thanks. > > Or perhaps, if anybody would like to pitch in any specific and/or general tips/tricks/guidance? Thanks. dunno about streamers and such but I can do about 30k dps on cmirage without much trying, can you post your build? also do you have full ascended gear, and do you have pots?
  13. > @"noiwk.2760" said: > > @"Leonidrex.5649" said: > > > @"noiwk.2760" said: > > > i think reaper is fine as it is.. yes it has amazing damage.. but its a melee class cannon with 0 stability and and barely stun breaks .. > > > its so easily to mute a reaper.. and im necro my self.. enough 1 tempest or 1 spell breaker and the reaper wont even cast a spell.. > > > it has minimal sustain .. honestly.. i did not i saw here focus 5 complain about 10k when you hit with 3 boons.. but havent seen anyone saying anything abiout over 20k crit from thief that just need to click 1 key for that.. or about shadow heart .. > > > lich got its own drawbacks.. to a point where if its nerfed more reapers wont use it.. > > > slow AF . and last 5 seconds.. easy to target and cc . enough 1 tempest in party to cast reflect aura. and 10 seconds of lich form go to waste.. because if you fire 1 projectile you will kill your self.. or mesmer reflect . or scrapper to cast protection bubble. or renegade to cast healing.. > > > or just put dps pressure on him.. and he will be forced to go shroud to not die.. or hide in behind something or dance around its easy to miss attacks.. > > > however.. i will agree that its not cool that condi core necro use lich form and hit hard with it.. i accept reaper > > > > > > i think core necro is basically fine.. but lich form shouldnt hit so hard for a condi class.. maybe change the scaling on lich form. > > > also when comes to core necro.. "fear" fear need to be nerfed heavily .. core necro can fear lock classes untill they die.. like 10 seconds of fear and their fear drain too much HP.. the fear definitely should be nerfed.. i also find them abit too tanky > > > > dude stop posting lol, reaper gets stability from > > 1 reaper shroud > > or 2 lich if he runs it > > or 3 that aoe stun gives stab, so every reaper will have at least 2 ways of getting stab. > > and reaper usually run 3 stun removing tools so saying that they barely have any is laughable. > > you stop posting . reaper get stability from shroud 3 yes.. but reaper need to build up life force before he can use shroud . and need decent amount of it to keep it and not to watch it instnatly cancel . > 2 and 3 are both elite skills therefor you cant take both together ! > lich is per interval and it will be removed easily.. > reapers have stun breaks that provide no stability or evade.. they are very easy to focus and cc lock thats a fact > > you said " with 0 stability and and barely stun breaks " I pointed out that you have 2 sources of stability and 3 stun breaks, you even agreed with me. you know who gets stunned while focused? fucking everyone in the game ( exept thief ) so its not reaper specific.
  14. > @"noiwk.2760" said: > i think reaper is fine as it is.. yes it has amazing damage.. but its a melee class cannon with 0 stability and and barely stun breaks .. > its so easily to mute a reaper.. and im necro my self.. enough 1 tempest or 1 spell breaker and the reaper wont even cast a spell.. > it has minimal sustain .. honestly.. i did not i saw here focus 5 complain about 10k when you hit with 3 boons.. but havent seen anyone saying anything abiout over 20k crit from thief that just need to click 1 key for that.. or about shadow heart .. > lich got its own drawbacks.. to a point where if its nerfed more reapers wont use it.. > slow AF . and last 5 seconds.. easy to target and cc . enough 1 tempest in party to cast reflect aura. and 10 seconds of lich form go to waste.. because if you fire 1 projectile you will kill your self.. or mesmer reflect . or scrapper to cast protection bubble. or renegade to cast healing.. > or just put dps pressure on him.. and he will be forced to go shroud to not die.. or hide in behind something or dance around its easy to miss attacks.. > however.. i will agree that its not cool that condi core necro use lich form and hit hard with it.. i accept reaper > > i think core necro is basically fine.. but lich form shouldnt hit so hard for a condi class.. maybe change the scaling on lich form. > also when comes to core necro.. "fear" fear need to be nerfed heavily .. core necro can fear lock classes untill they die.. like 10 seconds of fear and their fear drain too much HP.. the fear definitely should be nerfed.. i also find them abit too tanky dude stop posting lol, reaper gets stability from 1 reaper shroud or 2 lich if he runs it or 3 that aoe stun gives stab, so every reaper will have at least 2 ways of getting stab. and reaper usually run 3 stun removing tools so saying that they barely have any is laughable.
  15. > @"Loboling.5293" said: > What passive cc btw? Are you talking about the casted skill shocking aura? It only lasts a few seconds. But I barely play ranger, if you want to make the skill have no counter play, give it a 60 second cooldown. Enjoy it, but I think most ranger mains would prefer the skill factor and lower cooldown. I think rangers enjoy being impossible to CC too much to agree to it ;p
  16. > @"Jables.4659" said: > > @"Veprovina.4876" said: > > Run away from a mirage > >always 2v1 a mirage, so many possibilities... > > A class existing with these as its counters is not healthy for the game. that being said, 2 dodge Power Mirage did have plenty of counter-play. Condition mirage's only real hard-counter was thief. As long as he didn't miss his steal it was almost impossible to lose to cmirage. It would've been nice if they could've brought cmirage in line without removing power mirage from the game. > > > > cmes was getting shit on by weaver too, but to be fair weaver was shitting on everything :D
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