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Leonidrex.5649

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Everything posted by Leonidrex.5649

  1. lol pre-feb even glass cannon fights usually took ~20s when both parties were on equal level, meanwhile now I have fights where I zone out, and forget to dodge anything for 1min and still dont die, cuz you know, everyone is a bunker since going for damage is a risk with no reward. Supports in gw2 are done poorly, in most games supports are REALLY easy to kill and have to be defended since they bring massive value with damage buffs, heals and utility. But in gw2 supports are absolute fucking un-killable bunkers, like warrior with its 26k hp and 2,4k armor. Legit 2x effective HP of dps classes with more on demand defensive skills to boot. If you dont focus them you cant kill anything since they keep healing and then drop an insta-rez but if you focus them you cant kill them since they are fucking bunkers, and if there are 2 fucking supports combined then fuck me. Legit boredom incarnate, for all the faults off DH its the only thing that can kill those fucking things. And IMO we need more damage in the game, and less sustain.
  2. > @"Fueki.4753" said: > > @"Khalisto.5780" said: > > Mesmer loses 100 vit per clone\phantasm > Don't forget to reduce Necromancers' health for active minions. you mean increase? necro has to have over 70k effective HP, otherwise its not playable
  3. > @"AreeSoothsayer.1068" said: > > @"Leonidrex.5649" said: > > > @"AreeSoothsayer.1068" said: > > > I would love to see a Ranger elite class line that enhances pets instead of draining them for the player's personal power. Soulbeast literally subsumes the pet to use it's powers. Druid drains their strength. > > > > > > I'd LOVE! to see a class that utilizes the two options for pet switching and let you use both in battle at the same time. > > > F1->F4 would be normal, pet 2 F5->F8. So you can micromanage both seperately. The the rest of the traitline uses enhancements for the pets or pet/player both. > > > > they made e-specs that dont rely on pets due to pets being buggy mess, like kitten. what can they actually do ? > > they have problems with getting to target let alone hitting them, in general you want good burst/sustained damage against bosses and good aoe for everything else, and they fail in aoe big time. Like how exactly would that work? can you actually see yourself using 2 pets to do fractals? how would that kitten even work? > > And if somehow they manage, whats the game-plan, toss 2 pets at the enemy and let them play the game for you? terrible > > Gueuss I must play differently from everyone else since I haven't run into those problems. I see myself as the AoE for small fry and my pet the tank for holding agro while I wittle down from afar against big guys. > > Then again I don't use Kitty. I use plant Puppy with AoE Regen to keep himself and others up. Im not talking about you running open world, everything works there. Im talking about trying to quickly do fractals, dungeons, raids. And there, pet wont even make it to the enemies half the time, and even if it does you gonna roll the dice if it does its " aoe attack " And if you use pet that has F2 aoe attack like tiger it has over 1s cast time anyways, better to use barrage and be done with it with extra stats from slb while merged
  4. > @"AreeSoothsayer.1068" said: > I would love to see a Ranger elite class line that enhances pets instead of draining them for the player's personal power. Soulbeast literally subsumes the pet to use it's powers. Druid drains their strength. > > I'd LOVE! to see a class that utilizes the two options for pet switching and let you use both in battle at the same time. > F1->F4 would be normal, pet 2 F5->F8. So you can micromanage both seperately. The the rest of the traitline uses enhancements for the pets or pet/player both. they made e-specs that dont rely on pets due to pets being buggy mess, like fuck. what can they actually do ? they have problems with getting to target let alone hitting them, in general you want good burst/sustained damage against bosses and good aoe for everything else, and they fail in aoe big time. Like how exactly would that work? can you actually see yourself using 2 pets to do fractals? how would that shit even work? And if somehow they manage, whats the game-plan, toss 2 pets at the enemy and let them play the game for you? terrible
  5. give it ICD and make it work in combat only 1 it stops them from stealth ganking if they are not in combat but also allows them to stack traps on nodes that they are capping
  6. > @"zethra.8491" said: > So I decided to try Soulbeast dps.. for T4s ( no CM ) > would like your advice on a few things… > > I have Discretize & Metabattle rotations, but … Is there ** simpler /easier rotations** ? > ( a few steps is ok, but 20 to 30 steps are hard to memorize ) > > Which weapon combo would offer for easier rotation > Longbow or GS ? Sword/Axe or Dagger /Axe ? > > Thanks again !! hiho, you dont need " rotations " per say. Just understand what skill does the most dmg. for example you have 3 VERY hard hitting skills, One wolf pack ( elite ), Barrage ( lb 5, can be used during downtime ), Whirlwhind defense ( axe 5 ) whenever possible, try to use those 3 when sic-em is on and boss is CCed Next is semi-hard hitting skills, its 1 Rapid fire 2 F3 pet 3 F2 ( from bird ) 4 Axe 4 Use those whenever you can, try to sneak as many of them as you can during sicem/cc but other skills take priority after that just auto-attack TLDR Dont memorize exact 30 steps rotations, just understand what does the most dmg and combine those skills with sicem/breakbar stun EDIT during trash clear AoE take priority, so axe 5, barrage, f3 mostly. hit as many enemies as you can. Keep gazelle F2 for CC, and if you know CC bar is coming, hold on to lb4,axe4 and sic em to do massive combos EDIT v2 use forst trap for trash clear, and sometimes even on bosses, exp when bosses have loads of aoe as spirit will die and recast is waste of dps, unless you have a tight group and you know its going to stay up
  7. > @"Sindrela.1846" said: > atm looks like im stuck anywaty. game says lost connection, everytime i reach the pof quest section to put fires out.. can imediatly log back in and play anywhere else but this quests broke for me depends what content you enjoy. is it pvp ? doesnt matter since you can choose either wvw ? pve? if pve is it open world?, solo ? squads, parties with friends? fractals or dungeons? raids? and what do you want to be? support, power dps, condi dps ? For condi dps -> mirage, always For support -> chrono, ONLY for power dps -> chrono, ONLY for fractals/dungeons power dps chrono, for raids power chrono, condi mirage and support chrono are good. for wvw mesmer is bad at everything for open world/squads I prefer cmirage personally, but power chrono is OK too, just a preference.
  8. > @"Yoci.2481" said: > When comparing these we have to keep in mind the difference between PvP and WvW. PvP is a bit more balanced. In WvW Mesmer has to deal with a lot of OP cute little kittens that just don't exist in PvP, while WvW Mesmer itself is pretty close to PvP Mesmer. yes, well when my full berserker sic em soulbeast crits people for 500 with max range long range shot, what hopes does mesmer have to deal dmg to those " people " bunch of bunkers throwing chip damage everywhere, mesmer doesnt deal with chip damage well, or bunkers for that matter. WvW just seems like a shit game-mode for mesmer
  9. > @"Kuma.1503" said: > > @"Kodama.6453" said: > > @"Leonidrex.5649" > > And core engineer is also a dead class, so why can't we let it have something good for once? > > > > > > I brought it up in the thief thread, and I'd be a hypocrite if I didn't mention it here. As far as Anet is concerned... if it's overperforming on the elite spec, it's overperforming on **every spec**. > > Hate to say it because, frankly, seeing core engi suffer for Holo's sins got old a long time ago. > > At least I can laugh cynically when it happens to other classes (lul thief) now. Shame I don't have a cat or a monocle because this would make for a sick villain origin story. :D > @"Kuma.1503" said: > > @"Kodama.6453" said: > > @"Leonidrex.5649" > > And core engineer is also a dead class, so why can't we let it have something good for once? > > > > > > I brought it up in the thief thread, and I'd be a hypocrite if I didn't mention it here. As far as Anet is concerned... if it's overperforming on the elite spec, it's overperforming on **every spec**. > > Hate to say it because, frankly, seeing core engi suffer for Holo's sins got old a long time ago. > > At least I can laugh cynically when it happens to other classes (lul thief) now. Shame I don't have a cat or a monocle because this would make for a sick villain origin story. :D or they could balance core properly, having OP EE alone clearly doesnt work nerf the OP shit and give them a reason to be played, add a proper trade-off to the elites and they might buff other core related things and make it viable. EDIT you dont have to be 140IQ to make things like that. remove their elite F skill, replace it with a KIT skill, you place any 1 kit you want in there, give it a cooldown and all the kit skills from it are empowered. I srsl could see something like this fun as fuck
  10. > @"JazzXman.7018" said: > > @"Leonidrex.5649" said: > > > @"JazzXman.7018" said: > > > > @"Salt Mode.3780" said: > > > > truth be told condi application just needs a nerf...and condi mirage will be less oppressive make clones ambush stack lower condis then the main ambush but ofc this might be too much work then to just remove 1 dodge... > > > > > > ironically anet never expressed any balance issue they see with the ih condi spam. they only expressed problems with mc itself. lucky both are linked to the same root problems (wrong ambush design on scepter/staff/axe), but it seems anet didnt understand that (just that they didnt understand that mirrors cant replace on demand, tactical usable and with that more skillful endurance dodges). in general it feels like the last dev with clue about mesmer left around 3 years ago or something. now we have ppl in charge need more than 1 year to get that shattermes needs instant shatters as basic design and finally gave ip back to chrono... and we most likely only got it back bc some pve ppl complained. > > > > > > but the thing is, even when you lower condi dmg on clones and mesmers own ambush to zero you still have the problem that condimirage doesnt need to dodge offensive and with that has a way lower cd on the strong defensive mc abilities anet complains about than power mirage. and rly solving instead just covering this problem you only can do with reworking condi ambush design into something that creates the need and incentive to dodge offensive for skillful well timed combos and outplay moves with ambushes by offensive dodging. nerfing endurance reggen even more would be another way but you always have the problem that you will overlimit mirage general defensive uptime (2 dodge mirage got already otudodged by 6 other classes pre feb patch and those classes dont even need to dodge offensive for dmg or utility rewards by spec design) and esp the skillful tactical uses of ambushes by offensive dodging too much on power mirage during that. while also not adding any tactical usage and brainneed into ambush/ih gameplay for condimirage. > > > > > > anet in the end did the worst but easiest: deleting one dodge and contradict and with that dumb down the general dodge management but also the whole spec without even solving any underlying problems with the condi ambushes/ condi ih mirage and the general lower cooldown on defensive mc uses on condimirage. big fat gg > > > > dont forget that GS ambush is no better then axe/staff/scepter. > > It does the same kitten the other do but also gives might/vulnerability, in fact right now power ambushes are much better then condi, both in damage AND utility. > > actually no, that is exactly the difference ;) that gs ambush has a mainly utility purpose and that stacking short might and vuln duration randomly on defensive dodges (means when you are forced to dodge an attack) makes way less sense, you want to use your and your clone ambushes also on gs in preparation of a burst combo and with that in combination with your other shatter and weaponsskills, means by mostly offensive dodges (the direct dmg on mesmers own gs needs to be a bit lower when getting 2 dodges back tho, to prevent too rewarding dodge+1 spam gameplay and to make clear that the utility buff is the main purpose of the ambushes here). while condi ambushes have no utility effect worth dodging offensive for, also they dont enable tactical or skillful combos/ outplay moves and so dont add brain-need for the mesmer, just dodging defensive and getting some free extra dmg you dont need to think about is all. so the main problem exactly is, that condi ambushes are only about dmg and nothing else. thats why nerfing condi ambush dmg for the mesmer and clones to 0 doesnt even solve the problems with the lower defensive mc cooldowns on condimirage. thats why condi ambushes need a mechanical rework and not just fine tuning by dmg adjustments. i rly thought i explained that well meeeh :( I disagree and let me explain why. 1 staff/axe/scepter ambush does damage ONLY 2 GS ambush does damage AND vuln AND might. IF the dmg from GS ambush is lower then staff/axe/scepter then yes, its more skill-full. But as it is right now, gs is the most damaging ambush off them all AND it gives might/vuln, making it better for both passive bullshit damage AND proper skill-expresive use. Only ambush that can rival it is axe ambush, but you know... that one has other issues.
  11. > @"Dawdler.8521" said: > You can avoid the bug by pressing F on the downed. > > Few people seem to be aware of this. its like doing the stomp on downed body to rez it, exept from long range, while moving, with ability to kite during it and ability to do it before someone gets downed :) so logically, if you are able to stomp, then its 5x easier to banner rez since you know, faster cast, kiting, pre-cast, long range etc.
  12. > @"JazzXman.7018" said: > > @"Salt Mode.3780" said: > > truth be told condi application just needs a nerf...and condi mirage will be less oppressive make clones ambush stack lower condis then the main ambush but ofc this might be too much work then to just remove 1 dodge... > > ironically anet never expressed any balance issue they see with the ih condi spam. they only expressed problems with mc itself. lucky both are linked to the same root problems (wrong ambush design on scepter/staff/axe), but it seems anet didnt understand that (just that they didnt understand that mirrors cant replace on demand, tactical usable and with that more skillful endurance dodges). in general it feels like the last dev with clue about mesmer left around 3 years ago or something. now we have ppl in charge need more than 1 year to get that shattermes needs instant shatters as basic design and finally gave ip back to chrono... and we most likely only got it back bc some pve ppl complained. > > but the thing is, even when you lower condi dmg on clones and mesmers own ambush to zero you still have the problem that condimirage doesnt need to dodge offensive and with that has a way lower cd on the strong defensive mc abilities anet complains about than power mirage. and rly solving instead just covering this problem you only can do with reworking condi ambush design into something that creates the need and incentive to dodge offensive for skillful well timed combos and outplay moves with ambushes by offensive dodging. nerfing endurance reggen even more would be another way but you always have the problem that you will overlimit mirage general defensive uptime (2 dodge mirage got already otudodged by 6 other classes pre feb patch and those classes dont even need to dodge offensive for dmg or utility rewards by spec design) and esp the skillful tactical uses of ambushes by offensive dodging too much on power mirage during that. while also not adding any tactical usage and brainneed into ambush/ih gameplay for condimirage. > > anet in the end did the worst but easiest: deleting one dodge and contradict and with that dumb down the general dodge management but also the whole spec without even solving any underlying problems with the condi ambushes/ condi ih mirage and the general lower cooldown on defensive mc uses on condimirage. big fat gg dont forget that GS ambush is no better then axe/staff/scepter. It does the same shit the other do but also gives might/vulnerability, in fact right now power ambushes are much better then condi, both in damage AND utility.
  13. @"Kuma.1503" PB is fine cuz it takes effort to use, rewards skill-full use while not rewarding poor use, and more rounded active trait, rather then over the top do it all passive spam trait. mesmer being a dead class has a huge part in it too lol.
  14. > @"Kuma.1503" said: > > @"CutesySylveon.8290" said: > > > @"Kuma.1503" said: > > > The forums: "That does too much damage. .9 is too much. Nerf it so it doesn't do so much damage" > > > > > > Also the fourms: "kitten, why won't these bunkers die. It's obviously the passive sustain" > > > > > > *Another build pops up that does relevant damage* > > > > > > The Forums: "Quick nerf that too!" > > > > > > > > > > It's a minor passive trait, we can all agree that things like Reckless Dodge did too much damage pre Feb so why is only one able to do those levels of damage? It's not just damage but what's doing it that's the issue, and this is without the absolute ridiculousness that is Flashbang. We were all joking before the last nerf to Flashbang that it would just be a blind duration nerf and that's exactly what happened. > > > > Standing in Spirit Sword and dying is one thing, being hit for 3k from any hit, including CC, because somebody dodged is a bit much. > > 3k damage (.9 power coeff) Is less damage than a mortar kit auto. Which an engineer can spam on node safely from 1500 range. It's a bit of icing on the cake on top of their burst, but nothing rediculous. > > The existance of passive damage isn't a problem in itself. I reckon a ranger does far more with their pet (reminder, smokescale can passively knockdown), and a guardian does far more over time with their passive burns, neither of which requires any trait investment. Why is this so much worse? Because it requires endurance to activate? > > the fact that you can compare minor trait in damage to a pet, entire fucking class mechanic lol. dont forget ranger takes entire fucking trait-line to make them like they are, and core ranger even takes marksmanship to futher improve pets through attack of oportunity and opening strikes ( gazelle/jaracanda has about 33% crit chance so opening strikes are huge damage boost there ) EE alone is busted, and when you combine it with all other fucking bonuses it gets even worse, it blinds, dazes, applies vulnerability. on scrapper it gives barrier, barrier is increased through scrapper traitline, deals damage to give futher barrier. By itself its already stronger then other traits of its kind, but it also has man, many other synergies that push it over the top. But whatever, devs shot themselves in the foot by making explosives how they are.
  15. > @"Ronald McDonald.8165" said: > > @"Leonidrex.5649" said: > > > @"Ronald McDonald.8165" said: > > > > @"Yoci.2481" said: > > > > Well okay but they are not going to nerf 8 classes down to the level of Mesmer. So either we get a big boost or we stay bottom of the barrel forever. > > > > > > 8 classes don't need to be nerfed. > > > > > > What the games needs is healthy balance. Balance around skillful input by the player, not who can build the setup that sustains the longest by doing nothing. The game is just in an unhealthy state, and adding more unhealthy changes because other stuff is unhealthy is not the way to do it. > > > > what skillfull imput of the player is there in 1 dodge? you are forced to dodge first attack that comes your way or you are wasting endurance, its the opposite of skill-full. > > using dodge for mobility or damage is no longer low risk-low reward by low reward-huge risk > > this opens up loads of stupid scenarios where you use dodge for mobility ooc and oh hey surprise you got attacked, better waste insane long cds as basic dodge lul > > Skillfull impact is making use of blind on f2, interrupt on f3, blurred frenzy, blind on torch 4, block on scepter 2, axe 3 to dodge an attack, distortion on f4. It is really cool we get these interactions with our skills. These are skillful interactions, not 2 dodge IH cheese builds. I am someone who plays Mesmer 90% of the time. I would rather other classes be built around having to use skill than us getting mechanics that are unhealthy for the game. you are mistaking 2 dodges for 2 IH dodges. Right now 1 dodge promotes spamming it off cooldown to dodge attacks, and filling the gaps with skills. As I said, with only 1 dodge, LOADS of endurance remains wasted, and if you try to " hold " onto the dodge for " right " things it gets wasted even more. Top it off with inability to resustain that mesmer has and you are forced to avoid any and all damage, and thus spam defensive cooldowns. Bad bad bad design.
  16. > @"Ronald McDonald.8165" said: > > @"Yoci.2481" said: > > Well okay but they are not going to nerf 8 classes down to the level of Mesmer. So either we get a big boost or we stay bottom of the barrel forever. > > 8 classes don't need to be nerfed. > > What the games needs is healthy balance. Balance around skillful input by the player, not who can build the setup that sustains the longest by doing nothing. The game is just in an unhealthy state, and adding more unhealthy changes because other stuff is unhealthy is not the way to do it. what skillfull imput of the player is there in 1 dodge? you are forced to dodge first attack that comes your way or you are wasting endurance, its the opposite of skill-full. using dodge for mobility or damage is no longer low risk-low reward by low reward-huge risk this opens up loads of stupid scenarios where you use dodge for mobility ooc and oh hey surprise you got attacked, better waste insane long cds as basic dodge lul
  17. > @"NorthernRedStar.3054" said: > Herald's issues can't be solved without a full revamp on a number of skills and traits. The only ones defending the spec at this point are the abusers; best profession in PvP, WvW, great in PvE ... It's amazing how Anet refuses to tone this cluster-kitten down. its pay to play class, so its a business decision to keep it OP in every mode. similar how most core specs suck and are carried by especs
  18. > @"Beezl.4180" said: > > @"Kuma.1503" said: > > Flamethrower scrapper has been a meme for a long time. It's an easy to play build that demolishes inexperienced players. > > thats the dumbest thing ive heard, not being able to ccs a person has nothing to do with inexperience you cant just wait him out or something like that, it makes 0 sense for him to be perma unccable it cancels out the whole point of having a cc system or skills and you can be as skilled as you want the only thing you can do is run away. you can hit a person that is not cced, I know, crazy right? my issue with flamethrower was always the fucking range on its auto, that hits through walls as it counts itself as " aoe " Generally hitting through walls tilts me like there is no tomorrow but most skills have decency of low range, meanwhile flamethrower fuckers do it from 425 range
  19. > @"Kuma.1503" said: > > @"Kodama.6453" said: > > > @"felix.2386" said: > > > > @"mrindustrial.1853" said: > > > > # **"Help i can't perma cc the only beginners friendly engineer build, plz nerf it."** > > > > # > > > > ![](https://i.imgur.com/k0IGUXx.jpg "") > > > > > > > > > > # Yes because wanting to nerf PERMA stab means completely removes all stab from it. > > > # i'm sorry if this is the build that's being carrying you to get gold 1 > > > > Perma stab is juggernauts gimmick and should stay. > > It isn't even that hard to deal with. It is 1 stack of stab every 3 seconds. Chain your CC or remove/corrupt it and problem solved. > > When I first got into PvP not too long ago, I had absolutely no idea what I was doing. I had just leveled up my guardian to 80, maxed out firebrand, and I was ready to try out the other game modes Gw2 had to offer. > > I hopped into ranked on my heal FB, had no idea what was happening or why I was dying. I was certain I would place bronze... I finally finished my placements. > > Gold 1. > > I thought for sure it was a fluke, but nope. I even began to climb ever so slowly as I got more comfortable on the class. > > Gold 1 isn't really an achievement... It's pretty much the baseline of "At least knows what buttons do and has decent keybinds". > > (Edit: Quoted wrong person... Ah well) I got gold on on "condi chronomancer" turns out I was using power amulet, didnt know I could change runes/amulet kekW the bar is super fucking low at gold 2-3 is where it starts to actually matter to more or less know what your skills do
  20. @"weaponwh.9810" mirage is fine, in fact more then fine. its REALLY hard to get the "perfect" rotation going, and you will be forced to give up your damage to shatter with F3 and use signet for CC ( realistically since you wont have 100% perfect party for CC ) BUUUT, you get good value even without doing perfect rotations, if you really wanted you could get close to ~15k dps just by having 3 clones up, and auto-attacking while occasionally using axe ambush, add in occasional phatasm, and occasional shatter ( without making perfect off-cooldown clone management rotations ) and you can get 20k+ dps REALLY easily, you can dodge when cced/attacking, jaunt away from aoes, skip 1shot mechanics with F4. unless you want to do the 30k+ dps hurr durr mirage is REALLY fucking easy
  21. @"Zeesh.7286" those classes have other reasons for having low HP/armor you can make glass cannon berserker and nobody gonna get bursted by you cuz you have to walk up to them, meanwhile ele/thief/mesmer can instantly teleport to land the burst, for example. but hey, lets just compare raw stats, its all that matters :)
  22. big lol, toughness matters, it always did and always will be, if you make hp/armor standard you will have to go through every single prof and change sustain and other things. Cough cough imagine if weaver gets free toughness+vitality, yea no, no thank you no. There are ways to mitigate the issue, for example you can take demo/maruder amulets or divinity rune amongst other things. It lets the classes go to the extremes, sure everyone can TRY to have ~ 20k hp and ~ 2300 armor or whatever but SOME can get ~16k, 1900 armor and get more damage and some can get more hp/armor but give up almost all damage.
  23. > @"apharma.3741" said: > I think there's a problem a lot of people don't appreciate. > > Human's play this game. > > To spell it out, you could have won/lost that match for any of the following reasons: > 1-10 players had to spend 2 minutes away from their keyboard for a multitude of reasons. > 1-10 players were just playing bad that day. > 1-10 players were tired due to poor sleep the night before. > 1-10 players had lower blood sugar as they forgot to eat on time. > 1-10 players got tilted due to the straw that broke the camels back. > 1-10 players decided they just don't like someone else on either team and so played differently. > 1-10 players disagrees with another person and so causes team conflict. > > These are all reasons why people may play differently to normal **and the game has no real way of measuring or taking this into account** so before you start saying the matchmaking is not working stop to think of the logistics of making it work. Then you might realise it's actually doing a decent job, is it perfect? No but good players can climb, bad players by and large end up near the bottom. > > "Why do I see bad players in Plat then???" Low population and poor balance of risk/reward, that isn't the matchmakers fault. yep, for example I play pvp after night shift due to my insomnia. sucks to be my team I guess, when mesmer main plays ranger while dead on his feet at fucking 7am XD extra points when im tilted, sleepy and laggy to boot
  24. yes, nerf all burning. mesmer and ranger torch OP, definitely not an issue with specific burns, they all OP
  25. ah so this is what necromancers tell themselves when they see scourge not being viable. What I see is FB + scourge meta where nothing can kill them and they win by attrition, and the only counter is better fb + scourge. Im sure you lads would just LOOOVE to have it back, it was sooooo much fun, almost as much fun as bunker scrapper and decap druid, same level of degeneracy.
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