Fat Disgrace.4275 Posted August 12, 2019 Share Posted August 12, 2019 Could be worse guys, you could use endurance to activate ambush, so that's double endurance used Link to comment Share on other sites More sharing options...
praqtos.9035 Posted August 12, 2019 Share Posted August 12, 2019 > @"Fat Disgrace.4275" said: > Could be worse guys, you could use endurance to activate ambush, so that's double endurance used Ye, thief could start with 0 initiative out of combat and gain it only in combat 1 per second. Rev could start with 0 energy on legend swap/ooc. Shroud could reset like adrenaline ooc. Everything could be different, right? Link to comment Share on other sites More sharing options...
mes.4607 Posted August 12, 2019 Share Posted August 12, 2019 Condi mirage is too forgiving Link to comment Share on other sites More sharing options...
Tayga.3192 Posted August 12, 2019 Share Posted August 12, 2019 > @"mrauls.6519" said: > Condi mirage is too forgiving I really don't understand what kind of thought process got you to say this. Aside from protection, occassional rng aegis and scepter 2, what active/passive defenses does condi mirage have (and power does not)? Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 12, 2019 Share Posted August 12, 2019 > @"Tayga.3192" said: > > @"mrauls.6519" said: > > Condi mirage is too forgiving > > I really don't understand what kind of thought process got you to say this. > > Aside from protection, occassional rng aegis and scepter 2, what active/passive defenses does condi mirage have (and power does not)? mirage has hight dodge uptime, very good mobility, regeneration from signet and heavy armor class making it very tanky. Oh wait thats not mirage. :D mirage in all honestly has very reactive playstyle, unlike other classes. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted August 12, 2019 Share Posted August 12, 2019 > @"UBcktieDL.5318" said: > 3. Staff Ambush nerfed for clones. Condi mirage has too much damage from this ambush skill with very little counterplay. You can literally circle strafe it and 100% avoid it just with base movement. You can line of sight it. You can block it. You can dodge it. You can projectile reflect/destroy it. It has a 1s cast time which isn't 100% covered by mirage cloak so you can interrupt it. You can cleanse it after the fact. I don't know how much more counter play you get in this game over than that. What made CI So dominant is that the immobilization prevented you from physically moving out of the way of the projectile. Link to comment Share on other sites More sharing options...
duillyn.2697 Posted August 13, 2019 Share Posted August 13, 2019 how about: IH only activates on full endurance, combats spam, has counterplay. Link to comment Share on other sites More sharing options...
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