Tayga.3192 Posted August 27, 2019 Share Posted August 27, 2019 **This is NOT a tradeoff idea.** It's for ALL mesmer elite specializations, as well as the core. Here's an idea. I guess it's obvious that portal was a very strong utility skill, and it was mandatory in high level play so it was nerfed. What I have in mind is to make portal a class mechanic for Mesmer, including elite specializations. Portal should be F5 and it should not be a shatter nor a glamour: so it's not affected by Signet of Illusions. It also shouldn't be affected by Continuum Split. Of course the current utility portal should be removed. This is the skill: Portal Entre (50 second or less cooldown) Creates a portal for 15 (or 20) seconds at the mesmer's current position. Portal Exit Creates the other portal. Maximum number of players who can pass is 3 in PvP and 5 otherwise. Stays active for 15 seconds. There should be a trait in illusions or domination (so in a damage-oriented specialization) like this: Extends the time between portals from 15 (or 20) to 25 (or 30) Extends the number of players from 5 (3 in pvp) to 10 (5 in pvp). No cooldown reduction. The reason I thought of this is to add another playstyle to Mesmer: A rotational damage dealer (like power herald) in pvp. It will also help fractals and raids too. Link to comment Share on other sites More sharing options...
phokus.8934 Posted August 27, 2019 Share Posted August 27, 2019 If it’s part of base Mesmer and elites how does it offer another playstyle? Mesmer as a whole gets a free port and maintain their current utilities. I’d rather they change Portal from 30 seconds to 45 seconds. Link to comment Share on other sites More sharing options...
Tayga.3192 Posted August 27, 2019 Author Share Posted August 27, 2019 > @"phokus.8934" said: > If it’s part of base Mesmer and elites how does it offer another playstyle? Mesmer as a whole gets a free port and maintain their current utilities. > > I’d rather they change Portal from 30 seconds to 45 seconds. It frees a utility slot, so power mesmers can take two instead of one utility since blink is pretty much forced take at this point. Well if portal is too much for F5, I'd say we should make F5 blink instead (again, not a tradeoff idea). And yes, I also think Trickery's more initiative should be baseline as well. Link to comment Share on other sites More sharing options...
praqtos.9035 Posted August 27, 2019 Share Posted August 27, 2019 > @"Tayga.3192" said: > Well if portal is too much for F5, I'd say we should make F5 blink instead. I told you to not meme about it Link to comment Share on other sites More sharing options...
Tayga.3192 Posted August 27, 2019 Author Share Posted August 27, 2019 > @"praqtos.9035" said: > > @"Tayga.3192" said: > > Well if portal is too much for F5, I'd say we should make F5 blink instead. > I told you to not meme about it Hehe Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 27, 2019 Share Posted August 27, 2019 new F4 shatter for mirage, deleport 1200, remove sdun, 1s disortion, 180 sec dooldown. blink removed from dhe game. also ambushes done as TrAdE oFf Link to comment Share on other sites More sharing options...
Tayga.3192 Posted January 18, 2020 Author Share Posted January 18, 2020 Necroing this because of upcoming balance patch. Link to comment Share on other sites More sharing options...
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