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phokus.8934

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Everything posted by phokus.8934

  1. All these years I still can’t believe it’s not butter. Buff mirage heal.
  2. This is fun to do. Don't take portals unknowingly. Or do and gamble. Just don't forget to tip your mesmer.
  3. If you die in Guild Wars, you die in real life.
  4. Mirages trade-off is it gets a different dodge. It was just flat out nerfed in pvp and wvw but retains its two dodges in pve.
  5. > @"JazzXman.7018" said: > > @"phokus.8934" said: > > > @"JazzXman.7018" said: > > > Still no answer from CmC to the document btw :( > > > > I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum. > > i expect it bc he answered me after i sent the document that he will read and give feedback and in my world you stand for your words/promisses They say a lot of things and never come through. Take it for a grain of salt and don't expect much.
  6. > @"JazzXman.7018" said: > Still no answer from CmC to the document btw :( I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum.
  7. > @"Khalisto.5780" said: > > @"phokus.8934" said: > > Seems as if GW2 punishes you more for losing even when your volatility has settled. But purposely losing and then trying harding to gain a higher volatility, this more gains seems counterintuitive in GW2. > > > > Regardless I’d love to see this put to the test in GW2 to see what results we get. > > As I said in my post we had a "guy" top 100 with 2.5k games and less than 50% winrate, when requirement to achieve top 100 is normally around 60%, so OPs conclusions make sense That tells us absolutely nothing. You need to have a controlled test of games played, win streaks, loss streaks and what rating you start and what your positive and negative gains are per match.
  8. Seems as if GW2 punishes you more for losing even when your volatility has settled. But purposely losing and then trying harding to gain a higher volatility, this more gains seems counterintuitive in GW2. Regardless I’d love to see this put to the test in GW2 to see what results we get.
  9. > @"Mokk.2397" said: > > @"phokus.8934" said: > . > > Void targets 5 over 600u and it pulls them towards the center. There’s even an activation delay before pulling. This was changed many years ago as it used to be instant. > > > > It’s apparent people don’t know what they’re talking about or have any situational awareness in this game. They still want Godmode activated but if they get outplayed, will come to the forums and cry asking for nerfs. This and like many others are nothing but l2p issues. > > > > > > Wrong! Don't try to mislead people. Pulls all foes within the radius on a vector **passing through** the **centre of the Temporal Curtain**. When temporal curtain is put on the edge of the wall , into the void will pull people (through the centre of where temporal curtain was placed ) off the wall. > The description of function has been like that since 22 October 2018‎ It literally pulls people to the center at 600u. It’s pull range and distance is 600u to the center so not everyone will be pulled to the center. This is how this ability works.
  10. > @"Mokk.2397" said: > Into the Void is not the only pull that is overly obnoxious . Hunter's Verdict is just as bad . And people that defend these 2 skills should remember that prior to April 19, 2016 Path of Scars was also considered over powered and look what happened to it . It's so severely dysfunctional now it's nearly impossible to do a pull . Sure it has a range of 1200 but it's a single pull of 450 with pathetic damage and requires to much extra key binding to even have a small chance to work . A 1200 pull with Hunter's Verdict is ridiculous with no evade and no block with up to 5 targets. To many targets with to far a distance . Into the Void area of effect is to large and effects to many people for a skill that requires no line of site . Non of the pulls from other classes are any where near as over powered as both Hunter's Verdict and Into the Void . Both need to be toned down . Void targets 5 over 600u and it pulls them towards the center. There’s even an activation delay before pulling. This was changed many years ago as it used to be instant. It’s apparent people don’t know what they’re talking about or have any situational awareness in this game. They still want Godmode activated but if they get outplayed, will come to the forums and cry asking for nerfs. This and like many others are nothing but l2p issues.
  11. > @"necromaniac.7629" said: > > @"Curunen.8729" said: > > Staff phantasm especially - tickle your opponent for an eternity before turning into something useful. xD > > > > (Granted I realise you mean the period after the attack) > > And then they have the nerve to reduce it to1 phantasm in wvw and pvp And call it a utility weapon but is so underwhelming.
  12. > @"Yoci.2481" said: > They haven't even addressed the most basic problems of Mesmer and you people talk about the next elite. I don't understand this. What’s not to understand? We are getting new elite specs with the expansion so of course there will be discussions about “what if”.
  13. > @"Sodeni.6041" said: > > @"Fueki.4753" said: > > > @"Sodeni.6041" said: > > > If Minstrel only gets a warhorn offhand it would be really disappointing. Mesmer already has an elite spec mainhand and offhand weapon (axe and shield), it's time for a two-handed weapon and some more skill with the f-abilities (instruments). > > > > Just imagine it: > > dual-wielding Warhorns > > > > > > Two warhorns would be really weird, not gonna lie. I'd much prefer a shortbow :D Off-hands will never be main-hand so we can not imagine these shenanigans.
  14. I wish clones worked differently. Instead of floating around and getting killed, they queue up in your shatters. If you have 2 and then use a shatter, they spawn from the Mesmers location and go to the target. I think we can all come up with a better mechanism but I’m not holding my breath that they will be changed globally. Maybe with an elite spec but not across the board.
  15. > @"Alabastrum.9361" said: > Energy sigill in PvP only restores 25 Endurance. WvW/PvE restores 50. > Miragecloak grants superspeed wich helps jumping arround just as much (turn your char and you also will have max movement). > Miragecloak can be activated while under the effect of cc which is way too good. > You can also act while the "dodge" is going on. > It is fair to say that it is superior to normal dodges by a lot an a nerf of some kind was necessary. > Speed of Sand hasn’t had Superspeed since 2019.
  16. There’s a reason why Warriors don’t take Defiant Stance. These heals just aren’t good but Heralds are forced to use it and people go full pepega mode when it is activated.
  17. Alac Renegade is quite boring in fractals and raids. But the class is great in every game mode.
  18. Dodges need to always remain at a minimum of 2. But this horse has been beaten to death and doubt we will see a revert like Chrono IP.
  19. > @"Yasai.3549" said: > Well I have many things to say, so I'll just lay it out in order to address yur post : > > 1. Heralds/Revs never had one cookie cutter build. > As much as Power Herald Shiro/Glint was prevalent, it wasn't the only Power build in existence ever. > Core Shiro Jalis is just as potent and sometimes even more potent than Power Herald. The reason why it wasn't used as much as old Shiro Glint was because Herald was absolutely busted at abusing Incensed Response. > Some PvP builds also used Glint Jalis instead against aggressive push comps. > > 2. Yu are using Jalis Glint, there is no Shiro Facet. > > 3. While yu have good Stability access, yur also extremely weak to corrupts. With a rising popularity of MM Scourges coming into both PvP and WvW, they will have a field day with yur Stability pulses. Having only 1 Stunbreak on a 25 cooldown then is going to hurt. Be careful not to get corrupted or yur not gonna have a fun time without Shiro's gap closers to facilitate bursts on the target. > > Losing Staff 5 loses yu a handy cleanse as well as a Block and an Evade+CC baked into it. > Yu have to be extra careful not to get hard pressured cos yu no longer have a tool to buy time. > > I recommend using Sword/Axe and Mace/Sword btw. > Sword/Axe work extremely well together because Axe 4 can be chained into Sword 2 for a devastating burst. > This will also give yur Sword kit access to Axe 5's CC in order to inflict great dps with Sword autos. > > Mace/Sword work extremely well together as well if yu use Shackling Wave to first lock an enemy down before slamming them with Mace 2, forcing them to take the full damage ticks from the skill. > > Also remember, Mace 2 is a Firefield while Mace 3 is a Blast finisher. > This means yu have capability to stack Might on yur own. I die a little bit everytime you don't use 'o' in your possessive words. For WvW, staff is not essential if you're running power of any flavor. Boon corruption has long since been a thing so don't worry about any scourges or chrono supports. For PvP I'd still run staff as sotm is still really strong for denying revives and if you need to sustain. I'm still hard pressed to give up Shiro, even without Charged Mists, because it offers too much utility.
  20. > @"Ayrilana.1396" said: > > @"phokus.8934" said: > > If they restricted f2p accounts to unranked only then this would solve a lot in the short term. > > You’re basing this on what? We as players can not determine whether someone is a F2P or not so I’m confused how you’re able to determine that all of the bots are F2P accounts. Never did I say they were bots. But as Khalisto mentioned if they are using elite specs then they are not f2p.
  21. If they restricted f2p accounts to unranked only then this would solve a lot in the short term.
  22. Wanting to spend nothing on R&D because it’s not worth it? My god he’s onto something. Hi, Elon Musk, I have an idea that can save you countless dollars.
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