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phokus.8934

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Everything posted by phokus.8934

  1. None of these make sense except maybe Planar Protection.
  2. > @"Fenom.9457" said: > > @"phokus.8934" said: > > Sounds awfully lot like a slave. > > > If the pact commander asked *you* to gather rocks and plants for him, would *you* tell him no? Didn’t think so Asked and being forced are two totally different things. Just be warned that you heard it here first - robot slaves will rebel.
  3. > @"necromaniac.7629" said: > *Chronophantasma has left the chat* *ANet has left the building*
  4. Unequivocal truths: Boon Herald is a thing in raids Renegade dominates in raids He’s a contrarian that wildly uses ellipses incorrectly ANet does and has made changes to specs to bring them up to par with other classes Herald is in a weird spot as a support spec but still is great as a power spec in pvp
  5. > @"Ryo.5824" said: > > @"phokus.8934" said: > > This is how conspiracy theorists operate. They want you to prove them wrong and even when you do they’ll still say otherwise. > > > > > > > @"Megametzler.5729" said: > > Also, why would they implement this, requiring new code and all? To cater... whom? To hide... what? > > > > Conspiracy theories are wild. > > It's a proven system implemented in some ways by _most_ dominant competitive video games in order to achieves better balance for the team, not just something random. That's probably gonna be my only explanation text about conspiracy: its not. If such system would exist its only better for everyone, not worse. Having different opinion is your freedom but putting conspiracy theorist as a tag before you actually pay attention to what it's saying is quite arrogant, don't you think? @"phokus.8934" > And last time I repeat myself: This is a system that explains why some people are feeling "unfortunate" with their matchmaking because of its attempt to balance the teams, not a system that intentionally tries to screw people up. > > > @"anduriell.6280" said: > > some spacing and punctuation would do miracles for that literally wall of text. > > yeah thats mb, I didn't expect the outcome to be that bad, but I guess I can't fix it now anymore, so it's just gonna go to people who actually are interested in this > > > @"draxynnic.3719" said: > > I could see it, but there's really nothing that can't be explained by "sometimes people get lucky or unlucky streaks, especially when mostly playing solo, and this can push people well outside the bracket they should be in". > > > > Personally, I think that if you're soloqueueing, the rank points you gain or lose should be based on the average of your team versus the average of the enemy team, rather than the current system where it's based on your personal rating versus the average rating of the enemy team. The current system means you can get disproportionately punished for games where your team was at a disadvantage (if you were the highest-rating player of a team that had an average rating below the enemy team) and vice versa, which is probably a large part of how people can end up well outside their proper rating. I understand that there needs to be a system to prevent high-ranking players from farming rating points off weaker opponents, but maybe that could be something that starts kicking in at the higher ratings rather than among the people who normally sit somewhere in the middle. > > They probably have the same way to calculate ranked points for both solo players and duo players. And if it is based on team's average rating against opponents' average rating, people could duo with someone with a much lower rank and farm points off much weaker opponents. > Also about the ELO system, I think it only really works if the proportion of smurfs are so small so its mostly irrelevant. This is definitely not and probably never will be the case for gw2 especially for lower ladder, as there's so many other gamemodes to play and get good in. Simply put you don’t know how Glicko-2 scores nor how the GW2 matchmaker works. You want there to be something hidden behind it because you and countless others get terrible games. You’re trying to find something that isn’t there. And refer to the MMR wiki as that explains everything in detail.
  6. > @"Filip.7463" said: > There is no hidden points. There is no any luck, either carry or be carried. Hidden points doesn’t exist here, if you are good enough you will get real points. :) > This is how conspiracy theorists operate. They want you to prove them wrong and even when you do they’ll still say otherwise.
  7. > @"Leonidrex.5649" said: > > @"Terrorhuz.4695" said: > > > @"Leonidrex.5649" said: > > > > @"Terrorhuz.4695" said: > > > > > @"John.8507" said: > > > > > According to the skill notes when your in this form you can't be feared, but that happens where you get feared, all so turned in to a moa as well which seems like it shouldn't happen > > > > > > > > Why shouldn't that happen? Seeing a giant fearsome lich and turning it into a bird is, other than perfectly legit counterplay, one of the funniest things you can get out of this game. > > > > > > I personally think moa ignoring stab is stupid, but the skill itself is so bad nerfing it would be pointless. > > > but the concept of having a counter to a counter seems kitten backwards to me, similar thing to shadow-meld. stupid by design > > > > I'm sorry Lich is counter to what? > > I ment as stability counter to CC, and moa ( cc ) counters stability. > If anything it should be unblockable and ignore blind but be stopped by stability, would be more logically sound and less bad That’d be insanely broken. Dodging, blinding, and blocking are perfect counters to Moa
  8. It happened yesterday and the only thing we could do is reset the entire fractal.
  9. It is obnoxiously long but my only real complaint is that the T4 daily is also the rec. Ain’t nobody got time for that.
  10. > @"Lucio.4190" said: > Thanks for the explanation everyone. That makes sense. > I also thought that all that graphics information is sent in 720p or 1080p with all the bling over (hopefully) 100+ Mbps to all other players, synchronized with the ANet server that will keep the communication with everyone. > > Is fps always related to the ms? I might have got this wrong, but I thought the ms is how fast the server responds to your computer and that you can still have a slow connection (or an overloaded network)? > > What if some of the players have a graphics adapter or an internet connection that can't handle all the information, but still participates in the fight? That computer still needs to synchronize with everyone? > Was thinking about old times, when an under dimensioned computer could cause a lag for everyone. As if the worst connection decides the quality for everyone? > Is that a possibility? That hasn’t been an issue since the very early 90s.
  11. > @"Voltekka.2375" said: > Condi herald. Theyre everywhere and can easily 1v3 They only kill bad players. And the above list isn’t even remotely accurate.
  12. > @"Lonami.2987" said: > > @"Lonami.2987" said: > > I would like to see multiple characters instead of just one. My choice would be the four grand celestials: > > > > * [Kaiju Don, the Kirin, the embodiment of corruption.](https://wiki.guildwars.com/wiki/Kaijun_Don) > > * [Kuonghsang, the Turtle Dragon, the eternal paradox.](https://wiki.guildwars.com/wiki/Kuonghsang) > > * [Hai Jii, the Phoenix, the representation of fiery eternity in the Underworld.](https://wiki.guildwars.com/wiki/Hai_Jii) > > * [Tahmu, the Dragon, a reminder of atrocity, pain, and anguish.](https://wiki.guildwars.com/wiki/Tahmu) > > > > The elite specialization would be named the **Stargazer** and have astrology themes. The slot skills would be minions, one per celestial, plus an elite skill that changes depending on the number and type of active celestials. And of course, greatsword as the weapon. > > Few more ideas: > > * **Windwalker:** Unnamed tengu descendant of [Talon Silverwing](https://wiki.guildwars.com/wiki/Talon_Silverwing), who led the tengu flight north to Kryta, founding the Dominion of Winds. [This one is my personal bet, using a greatsword for the weapon.](https://en-forum.guildwars2.com/discussion/120629/end-of-dragons-ideas-for-9-new-canthan-elite-specializations) > * **Tidecaller:** [Hanasha Coralfin](https://wiki.guildwars.com/wiki/Hanasha_Coralfin), a naga priestess who survived the Jade Wind, rescuing and resurrecting other naga to save their race from extinction. > * **Soulbinder:** [Magadore](https://wiki.guildwars.com/wiki/Magadore), an evil lich who tried to consume the forests of Cantha 700 years ago, but was defeated by a combined force of human rangers and sidhe wardens. > * **Stargazer:** Unnamed jotun/yeti empress of an ancient past, connected to the [Great Celestials](https://wiki.guildwars.com/wiki/Celestial), since jotun were famous astronomers. > > Going with Togo or any other generic GW1 characters would be the most disappointing thing ever. The Guild Wars lore is full of interesting people, and it's been 250 years since GW1, so there's dozens of new stories to be written, no need to rely so much on nostalgia. > > > @"Legion.4198" said: > > The classical archetype of the blind ronin samurai is the perfect match for the revenant. Therefore one that carries a greatsword be a Tengu or a Norn. > > 100% agree, I think this is the best candidate. Give it a "painting" theme, like the spell effects depicting drawings, and there it is, perfection. But we're going to Cantha where the whole thing is nostalgia.
  13. > @"Avatar.3568" said: > > @"phokus.8934" said: > > This has been discussed previously and an overwhelming response of “no”. GW2 doesn’t need another br mode nor will it make pvp fun. > > But it will bring players No it won't.
  14. This has been discussed previously and an overwhelming response of “no”. GW2 doesn’t need another br mode nor will it make pvp fun.
  15. Learn the jumps onto the trees and it's super easy. I solo this as a Mesmer all the time too.
  16. > @"The Greyhawk.9107" said: > Mounts have pretty much run their course, EoD needs to some how come up with something new. The expansions point to them doing something different. There should be no expectations that they will use PoF mounts as a selling point. I can see them doing something transport related (airships?), though.
  17. New weapon types are highly improbable. Hard pass on Mesmer spectres and Revenant greatsword.
  18. > @"Dawdler.8521" said: > > @"Kanok.3027" said: > > Not only would it require GW2 to have it's graphics engine/api to be rewritten to DX12 (which won't happen), but then they'd have to somehow jerry-rig the engine to support DLSS, which would be a monumental task to add to a very old MMORPG. > I'm not an engine coder but I am pretty sure the engine doesnt have to be "rewritten to DX12" in order to *technically* be DX12 since DX12 is backwards compatible with DX9 afaik and you could add DX12 features specifically (just look at the fan made DX12 wrapper running on top of the DX9 engine) but Anet hasnt said a peep about any engine upgrades so we'll probably never see it. > > Considering the time its taken them to fix the missing tier 3 3x3x5 meter wall on DBL - 5 years and counting now I think - if that is any indication it would take them maybe 300-350 years to implement DX12. Or less than 24h if some PvEr had figured out how to abuse a raid boss with the wall. You’d have to rewrite quite a bit especially the rendering state really changes from 9-11/12. The only way I can see them doing anything with dx12 is with a brand new game but I’m not holding my breath.
  19. I like how everyone says changes to a change isn’t a big change like they have insight into GW2. In the grand scheme of GW2 performance, map loading is the last thing they have to worry about.
  20. > @"lare.5129" said: > > @"phokus.8934" said: > > No one can understand what you're saying and your suggestions, if understood, make no sense. > you wrong. It already translated for low imagination or skill people by great help from @"Jables.4659 " > > We all know what changes are okay. > So, I will summarize the best changes that came to Mesmer. > Mesmer clone health is currently fat. This is a clone, not the original Mesmer, so giving them less health is a great idea. > Mesmer is the master of illusions, so nerfing axe skills makes the game more fun for others. > It would be great to limit clone count more softly. The count is at three, but it could be one. > Portal! The best gift for WvW would be a limit on portal so that the max number of ported players is set to 5 or 10. How do we calculate Mesmer into the max count for his own portal? We calculate it via the magic of Wintersday. > Wells, wells, wells. Boons are currently applied on the 3rd tick which is a little bit obsolete for most mechanics. Another possible issue is that the size of each well is too small. Either way, something is not good with wells. > I don’t know, man. I still don’t know what you’re saying.
  21. > @"lare.5129" said: > east way to find argument say for person who have another opinion: "im not sure if trolling or not, hmmm" No one can understand what you're saying and your suggestions, if understood, make no sense.
  22. Man, I thought people had thicker skin... Regardless, the wells would have to be completely redesigned which at t his current rate, isn't happening.
  23. Sword 3 - teleport to target, immobilizing them and spawn a clone.
  24. > @"necromaniac.7629" said: > you're so fast with CS split bursts that is seems like a macro, cool vid Bind f4 to a key closer to your fingers WASD position or mouse button.
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