CutesySylveon.8290 Posted September 11, 2019 Share Posted September 11, 2019 Can we please have line of sight fixed on this thing? It should not be able to shoot over walls and through gates. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > Can we please have line of sight fixed on this thing? It should not be able to shoot over walls and through gates. It was a deliberate change. The attempt was made (along with other tweaks)to likely make Ranger more viable in Zerg play. Edit: From the wiki: May 08, 2018 Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted September 11, 2019 Author Share Posted September 11, 2019 Why in the world would they do that? LB isn’t a Zerg weapon and ranger isn’t a Zerg class. It’s ridiculously annoying being shot inside an objective because 5 rangers can just give a middle finger to LoS. Revert this nonsense, please. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > Why in the world would they do that? LB isn’t a Zerg weapon and ranger isn’t a Zerg class. It’s ridiculously annoying being shot inside an objective because 5 rangers can just give a middle finger to LoS. Revert this nonsense, please. The aoe of arrows is clearly marked before arrows hit, dont stand in it and problem solved. And if ur dying to dps of barrage alone I donno what to tell ya Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 Barrage is not a los skill. It’s designed as an arc’d attack. So it can hit OVER a wall. Working as designed. Link to comment Share on other sites More sharing options...
Straegen.2938 Posted September 11, 2019 Share Posted September 11, 2019 It does suck when they are shooting you but return fire gets chewed up by terrain. I have a similar feeling with Dragon Hunter and Spell Breaker pulls. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted September 11, 2019 Author Share Posted September 11, 2019 I never said I was dying to rangers using it over walls, I said it was annoying. It’s also an unfair way of hitting siege inside. Literally no other arcing projectile or AoE skill can hit out of LoS like LB ranger, so unless this crap gets standardized across all similar skills, save me your ranger apologics. Get rid of this nonsense. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted September 11, 2019 Author Share Posted September 11, 2019 I don’t care if that’s how it’s designed, Anet can actually make badly designed things you know. It’s not about how easy it is to get out of, it’s that it’s inconsistent across similar type skills and negates the purpose of a wall entirely. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 One more shot at this.. it’s consistent with the way arrows work. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > it’s inconsistent across similar type skills Like arrow carts? Cuz that's the only comparable skill. > and negates the purpose of a wall entirely. Nope, I just tried to barrage through the wall.. Still a solid barrier confirmed. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 > @"LetoII.3782" said: > > @"CutesySylveon.8290" said: > > it’s inconsistent across similar type skills > > Like arrow carts? Cuz that's the only comparable skill. > > > and negates the purpose of a wall entirely. > > Nope, I just tried to barrage through the wall.. Still a solid barrier confirmed. > Yes you don’t go through the wall, you shoot over it. If you can target a spot behind the wall or gate with your barrage skill then you can hit it. Link to comment Share on other sites More sharing options...
Straegen.2938 Posted September 11, 2019 Share Posted September 11, 2019 > @"Balthazzarr.1349" said: > As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe. So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc. Sounds like Rangers trying to justify keeping their Wall Warrior style of play. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 > @"Straegen.2938" said: > > @"Balthazzarr.1349" said: > > As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe. > > So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc. > > Sounds like Rangers trying to justify keeping their Wall Warrior style of play. meh. Nope I’m only talking about barrage. Rapid fire is designed as a high speed relatively straight shot. I get blocked shots hitting npcs with that shot frequently so it definitely has no arc. Barrage was designed with an arc as it should be. As noted again and again... working as designed and working well. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > I said it was annoying. Well darn, lets mitigate the profession's already severely limited wvw utility because this person has been inconvenienced by it. (No seriously, we need _more_ ways to de-siege places as far as I'm concerned.) ~ Kovu Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > I never said I was dying to rangers using it over walls, I said it was annoying. It’s also an unfair way of hitting siege inside. Literally no other arcing projectile or AoE skill can hit out of LoS like LB ranger, so unless this kitten gets standardized across all similar skills, save me your ranger apologics. Get rid of this nonsense. Is it unfair to be pulled from walls into a enemy group? I mean every spec can do something annoying lol atleast the skill in question isn't using some exploit like a lot do lol Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 > @"Straegen.2938" said: > > @"Balthazzarr.1349" said: > > As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe. > > So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc. > > Sounds like Rangers trying to justify keeping their Wall Warrior style of play. Yeah barrage arrows ignoring roofs or structures is insane in a game with teleports, magic flying ghost hammers lol So crazy. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 11, 2019 Share Posted September 11, 2019 I would just like to see where if a class in on a wall, it has the same ability, using the same skills as it’s same class on the ground, to hit opponents on the ground. If ele fireball can hit me on the wall, I should be able to hit them in the same spot on the ground with ele fireball. ? Same with any projectile skill that can hit a toon on the wall, that same skill should be able to hit a toon on the ground with the same skill. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted September 11, 2019 Share Posted September 11, 2019 > @"Psycoprophet.8107" said: > I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol Yes of course... regen, aegis, reflects, porting, stealth are all true nature skills in real life, ... unlike arcing arrows.. ? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 > @"Balthazzarr.1349" said: > > @"Psycoprophet.8107" said: > > I would say a ranger not being able to land an arrow over a wall to land within a area on the opposite side would be less realistic. If u had a bow that shot multiple arrows almost strait up would they not land over wall? Or is the wall a unpassable structure even past its physical self? Lol > > Yes of course... regen, aegis, reflects, porting, stealth are all true nature skills in real life, ... unlike arcing arrows.. ? So true so true, dev's must have been on some crazy drugs when they thought of arcing arrows, I often ponder this whilst using infiltrator arrow on my main to transverse the lands lol Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted September 11, 2019 Author Share Posted September 11, 2019 Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true. Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 11, 2019 Share Posted September 11, 2019 > @"CutesySylveon.8290" said: > Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true. > > Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why? Teleports, aoes like fire and poison fields can effect other side of doors. There's grey areas all throughout wvw with regards to skills and and their effects. Seems silly to point this one out lol. Regardless its nothing more than an annoyance as stated by OP so reason for the thread is obvious lol. I hate how I can be pulled from a ledge but cuz the lip on it effects me shooting off it resulting in unwanted pull scenarios due to having to expose myself by being on very edge, can we get rid of pulls of walls pls? Link to comment Share on other sites More sharing options...
Leo.5829 Posted September 11, 2019 Share Posted September 11, 2019 Rangers are useless in WvW anyway. There are superior choices for both roaming and organised Teamplay. So the nerf is irrelevant. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted September 11, 2019 Author Share Posted September 11, 2019 > @"Psycoprophet.8107" said: > > @"CutesySylveon.8290" said: > > Ranger has plenty of viability in WvW, just not in a Zerg and people can’t get over that. It’s a great roaming class with one of the best ranged weapons and tons of utility for both chasing and running, but not team play. That’s just how it is, so stop saying ranger is severely limited in WvW because that’s not true. > > > > Back to the skill, arcing physics have literally nothing to do with this. You don’t get to pick some real world physics and ignore others. AoE skills that aren’t even projectiles get stopped by LoS, but this one isn’t? Why? > > Teleports, aoes like fire and poison fields can effect other side of doors. There's grey areas all throughout wvw with regards to skills and and their effects. Seems silly to point this one out lol. Regardless its nothing more than an annoyance as stated by OP so reason for the thread is obvious lol. I hate how I can be pulled from a ledge but cuz the lip on it effects me shooting off it resulting in unwanted pull scenarios due to having to expose myself by being on very edge, can we get rid of pulls of walls pls? It’s not about skills that are big enough to hit through the gate or door, you can flat out place Barrage inside an objective with no regard for the gate at all. And pulling off walls typically only happens when you’re on the edge, the lip of the wall usually stops you from falling unless you get pulled by a DH F1, but that’s mostly because that pull is ridiculous. Link to comment Share on other sites More sharing options...
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