Fortus.6175 Posted October 1, 2019 Share Posted October 1, 2019 Sure, in PvE and WvW it might not be a big deal since in PvE most people were taking the stability trait or you dont need to get from point A to B all that fast, or there is plenty of swiftness to go around. In PvP though, this has been a HUGE nerf to support tempests, who now have little to no access to swiftness if we take the trait that applies regen to shouts. It wasnt like tempest eles were OP to begin with, so "shifting" an integral part of overloads to an optional trait that heavily competes with other, was not a good move. Anet, when we asked for the master passive trait to be less overwhelming, we ask to **ADD to it, not remove and replace**. Honestly, I know see myself to either take traveler or be even slower than I was as a staff support. Please reconsider the change and revert the swiftness back to the passive **IN ADDITION** to its current functionality. Link to comment Share on other sites More sharing options...
God.2708 Posted October 8, 2019 Share Posted October 8, 2019 Nah. Game has enough random boon application. Good riddance. If all they did was add we'd be running around with perma 10 boons on every ability in the game. Link to comment Share on other sites More sharing options...
supreme.3602 Posted October 8, 2019 Share Posted October 8, 2019 > @"Fortus.6175" said: > Sure, in PvE and WvW it might not be a big deal since in PvE most people were taking the stability trait or you dont need to get from point A to B all that fast, or there is plenty of swiftness to go around. > > In PvP though, this has been a HUGE nerf to support tempests, who now have little to no access to swiftness if we take the trait that applies regen to shouts. > It wasnt like tempest eles were OP to begin with, so "shifting" an integral part of overloads to an optional trait that heavily competes with other, was not a good move. > > Anet, when we asked for the master passive trait to be less overwhelming, we ask to **ADD to it, not remove and replace**. Honestly, I know see myself to either take traveler or be even slower than I was as a staff support. Please reconsider the change and revert the swiftness back to the passive **IN ADDITION** to its current functionality. I agree. In WvW, while roaming/dueling, I struggle to keep up with people during fights, which annoys me so much. Swiftness was an integral part of the overloads. Without it, I feel slow and useless. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted October 8, 2019 Share Posted October 8, 2019 It's the worst deal ever for ele, even worst than arcane fury. Losing swiftness for 120 concentration ... Gathered Focus is mediocre compared to all traits IG avbout concentration, and useless. Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted October 12, 2019 Share Posted October 12, 2019 We need less boons in this game. I'm actually wondering if it wouldn't be better if we had a maximum amount of boons at any given time, because this is becoming ridiculous. Link to comment Share on other sites More sharing options...
Solnos.8045 Posted October 12, 2019 Share Posted October 12, 2019 > @"ROMANG.1903" said: > We need less boons in this game. I'm actually wondering if it wouldn't be better if we had a maximum amount of boons at any given time, because this is becoming ridiculous. Why do we need less boons in the game exactly? Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted October 12, 2019 Share Posted October 12, 2019 > @"Solnos.8045" said: > > @"ROMANG.1903" said: > > We need less boons in this game. I'm actually wondering if it wouldn't be better if we had a maximum amount of boons at any given time, because this is becoming ridiculous. > > Why do we need less boons in the game exactly? All these bunkers builds, there are so many boon applications that you can remove 3 boons, 3 times in a row and the next second the guy got them all back. There's the same problem with condi to be honnest. Not to mention that having several classes revolve around generic boons reduces the impact of their class specific mechanics. Link to comment Share on other sites More sharing options...
Ganathar.4956 Posted October 12, 2019 Share Posted October 12, 2019 > @"ROMANG.1903" said: > We need less boons in this game. I'm actually wondering if it wouldn't be better if we had a maximum amount of boons at any given time, because this is becoming ridiculous. True, but elementalist is not even close to the top of the list of the professions that need boon nerfs. Let's start with actual offenders please. Also, they gave free concentration to tempest anyway if you didn't notice. The amount of boons was clearly not the balance team's concern here. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted October 13, 2019 Share Posted October 13, 2019 > @"Ganathar.4956" said: >they gave free concentration to tempest anyway I'd rather have the 10 second damage bonus back than have pointless 240 concentration. On top of the 7% for 7 seconds we got with the GM change. Why can't we have both damage buffs and become closer to somewhat viable as dps? Link to comment Share on other sites More sharing options...
Patty.3268 Posted October 13, 2019 Share Posted October 13, 2019 Because Tempest was never meant to be a dps spec, but a support spec. And yet, the damage output still makes it a viable dps spec. So if anything, the support aspect should be buffed to be more in line what other support specs can do, not the damage. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted October 13, 2019 Share Posted October 13, 2019 So we got 120 concentration + a bonus of 120 when life >90%. It's just the most ridiculous Concentration trait of all classes. Particulary for Elem, how do you expect to keep your >90% life with the squishiest class ? Link to comment Share on other sites More sharing options...
alain.1659 Posted October 14, 2019 Share Posted October 14, 2019 Well it might not be the best trait but it is certainly not the worst. It gives a small amount of concentration and combined with elemental bastion, water traitline and 500+ healing power it gives me an fuzzy feeling of boon spamming for like 5 seconds. Ok it is really not good. But still it is better than not having a decent stability ability except friggin earth armor. Btw unstable conduit should be baseline in my opinion. Link to comment Share on other sites More sharing options...
Auburner.6945 Posted October 14, 2019 Share Posted October 14, 2019 120 Concentraion is 8% boon duration; 16% if above **90%HP** . That is 1-1.5s increase to a 10s base value boon, which are not many on Elementalist. Swiftness isn't a WOWZERS boon, but a class finding problems with it is a joke in 2019. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted October 14, 2019 Share Posted October 14, 2019 > @"alain.1659" said: > Well it might not be the best trait but it is certainly not the worst. It gives a small amount of concentration and combined with elemental bastion, water traitline and 500+ healing power it gives me an fuzzy feeling of boon spamming for like 5 seconds. Ok it is really not good. But still it is better than not having a decent stability ability except friggin earth armor. > > Btw unstable conduit should be baseline in my opinion. [https://wiki.guildwars2.com/wiki/Concentration](https://wiki.guildwars2.com/wiki/Concentration "https://wiki.guildwars2.com/wiki/Concentration") It is. Even ranger on NM lane there is no "bonus" added but still it's 240 no matter what. Link to comment Share on other sites More sharing options...
alain.1659 Posted October 15, 2019 Share Posted October 15, 2019 There are only 2 classes (if i remember correctly) that has 2 different concentration traits in the game. One is revenant (core and herald have different 120 conc bonus) other is elementalist. I think they were reluctant to give a proper bonus because of the arcane traitline. As you know it already has a concentration bonus. Combined with that it makes one of the highest base concentration bonus in the game. And god forbid people would go batsht crazy if ele becomes stronger. I agree with you though. The bonus should be flat 240, no matter what. Even engineer has 240 bonus and an ability to heal himself when he applies a boon. But I can also see why they did it as it is. Some other concentration bonus traits have requirements, like guardian needs to use staff if he wants 240. So as a support spec they were afraid of tempest to spam too many boons. Problem is that tempest cannot even give that many boons. This might show 2 things, 1- their ability to read the situation correctly and prevent a boon spamming profession (if tempest was good at boon spamming), 2- nobody plays ele among devs and they thought "meh, it might be too strong so lets put an idiotic requirement. they have to use scholar runes to deal dmg anyway". Link to comment Share on other sites More sharing options...
Stallic.2397 Posted October 15, 2019 Share Posted October 15, 2019 Warrior also has a 120 concentration in the new tactics traitline. Seems like that's standard implementation. It's just that Ele's concentration replaced swiftness instead of added on to it, so... Everyone thinks it's this huge nerf Link to comment Share on other sites More sharing options...
supreme.3602 Posted October 15, 2019 Share Posted October 15, 2019 Builds that didn't rely on air traits or GoEH got hit hard. Nice diversity. Link to comment Share on other sites More sharing options...
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