K THEN.5162 Posted October 10, 2017 Share Posted October 10, 2017 How would the meta change (if at all) Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted October 10, 2017 Share Posted October 10, 2017 Conquest with 3 points make mobility across the map more relevant and forces players to split. If it was pure deathmatch probably the 5 players would stay together. Take a look at wvw gvgs. Link to comment Share on other sites More sharing options...
Ziggityzog.7389 Posted October 10, 2017 Share Posted October 10, 2017 More strategic matches would happen. Yeah they would group to start but that's how you die one shot. With concrap it's 1 or 2 rotators and 3 mid zergers. Nothing much different just have to worry about one stupid fast runner or 2. Link to comment Share on other sites More sharing options...
LUST.7241 Posted October 11, 2017 Share Posted October 11, 2017 They already have/had this with [Courtyard ](https://wiki.guildwars2.com/wiki/Courtyard "Courtyard ")and [Hall of the Mists.](https://wiki.guildwars2.com/wiki/Hall_of_the_Mists "Hall of the Mists.") Given how one-sided [Dragonball ](https://wiki.guildwars2.com/wiki/Dragon_Ball "Dragonball ") can be with a defined set of skills...just imagine one-sided how it would be with Core/HoT/PoF specs. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted October 11, 2017 Share Posted October 11, 2017 No supporting theself bunker builds More support allies support builds No builds that roam around for 1v1s/or Mass mobility for Point capping More builds geared towards teamfights Aoe can also become less relevant. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted October 11, 2017 Share Posted October 11, 2017 The team that spams their area of effect skills first, wins. That's how courtyard was, a boring spam fest. RIP Courtyard never to be seen again (hopefully) Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted October 12, 2017 Share Posted October 12, 2017 This game should give tdm another shot. Courtyard was too small CQB map. Tdm with bigger open map would have fun to try out Link to comment Share on other sites More sharing options...
paShadoWn.5723 Posted October 12, 2017 Share Posted October 12, 2017 > @maddoctor.2738 said: > The team that spams their area of effect skills first, wins. That's how courtyard was, a boring spam fest. RIP Courtyard never to be seen again (hopefully) If you have been bored then someone by the law of conservation of energy would have been having FUN!!! (500-0 slaughter without sneaky thieves stealing stupid points AHH the times...) Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 12, 2017 Share Posted October 12, 2017 With Courtyard, there was something mentioned in the forums where Anet was looking at bringing it back but revamping its mechanics somehow. I personally LOVED courtyard and it wasn't the most AOE wins, it was purely about strats and team comp. It was great...like a mini WvW. Link to comment Share on other sites More sharing options...
Murmaider.1805 Posted October 12, 2017 Share Posted October 12, 2017 I feel like Deathmatches would be very very fast in this game - too fast for a regular "last man standing" type scenario. People looking to do pvp dailies or level up would abuse it, the deathmatch mode would become constipated with people who don't care for strategy and just want to smash, and pvp overall would take a fall. Courtyard was a kittenshow in my opinion Edit: Want to point out CY style deathmatch COULD work... but any mode without rezzes won't Link to comment Share on other sites More sharing options...
Allarius.5670 Posted October 13, 2017 Share Posted October 13, 2017 I also really really really enjoyed courtyard and was disappointed with the strange switch to "hold the ball" or whatever they did to it rather than focus on the core feedback they received over the years. I think the amount of line of sight available was great, and the ability to bottleneck, but a bit more openness spread throughout the map would've helped as well. In general though I genuinely feel deathmatch has potential, it would just need the full proper support and different rules/mechanics than its original form. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted October 13, 2017 Share Posted October 13, 2017 > @LUST.7241 said: > Given how one-sided [Dragonball ](https://wiki.guildwars2.com/wiki/Dragon_Ball "Dragonball ") can be with a defined set of skills...just imagine one-sided how it would be with Core/HoT/PoF specs. Yeah, that. Snowball Arena is the same, but with Capture The Flag. Link to comment Share on other sites More sharing options...
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