Ryan.9387 Posted November 27, 2019 Share Posted November 27, 2019 Is this coming to pvp or just pve? Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted November 27, 2019 Share Posted November 27, 2019 I haven’t heard but sounds dope. I cannot explain how badly I wanted a second weapon for ele in wvw season 1. Takes me back I can remember farming the other tier 1 severs at their gates with arcane staff ele Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted November 27, 2019 Share Posted November 27, 2019 its out of combat swap only. I would think they only keep this to pve/ wvw. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted November 27, 2019 Share Posted November 27, 2019 I'd think this would be a general thing (PvP and PvE alike). But apart from some rare fringe-case scenarios I don't really see the usefulness of ooc weaponswap. More so for ele.....for engi I don't see any usefulness at all. Link to comment Share on other sites More sharing options...
mes.4607 Posted November 27, 2019 Share Posted November 27, 2019 If not done correctly, sheet's about to get wild Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted November 28, 2019 Share Posted November 28, 2019 Really big buff to ele in particular if this goes through. Ooc weapon swap to dagger dagger for rtl, burning speed, and steam surge map mobility then back to sword focus for the real fighting. Prot Holo would gain rifle leap for mobility but that isn't nearly as much as dd ele. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted November 28, 2019 Share Posted November 28, 2019 > @"ArthurDent.9538" said: > Really big buff to ele in particular if this goes through. Ooc weapon swap to dagger dagger for rtl, burning speed, and steam surge map mobility then back to sword focus for the real fighting. > > Prot Holo would gain rifle leap for mobility but that isn't nearly as much as dd ele. I get the argument. And adding more options can certainly be called a "buff". Just not sure about calling it "huge for PvP". At best its a mobility boost while traveling between nodes. At worst it will screw you over by getting stuck on a sub-optimal weaponset for combat. Maybe I'm just biased tho ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
witcher.3197 Posted November 28, 2019 Share Posted November 28, 2019 Of course it won't be available during PvP matches. Stop dreaming. Link to comment Share on other sites More sharing options...
Lottie.5370 Posted November 28, 2019 Share Posted November 28, 2019 > @"Zenix.6198" said: > > @"ArthurDent.9538" said: > > Really big buff to ele in particular if this goes through. Ooc weapon swap to dagger dagger for rtl, burning speed, and steam surge map mobility then back to sword focus for the real fighting. > > > > Prot Holo would gain rifle leap for mobility but that isn't nearly as much as dd ele. > > I get the argument. And adding more options can certainly be called a "buff". > Just not sure about calling it "huge for PvP". > > At best its a mobility boost while traveling between nodes. > At worst it will screw you over by getting stuck on a sub-optimal weaponset for combat. > > Maybe I'm just biased tho ¯\_(ツ)_/¯ I mean if it adds mobility when moving between points, or if it allows you to say... stack a bunch of boons (e.g. ele staff) before a fight, then it's somewhat of a buff. I can see a lot of players get caught out and be put in combat, but it's just risk/reward. I think it's better for WvW or open-world PvE. Use one weaponset for mobility or to stack something like bloodlust, swap back to your other set and you've got a free 250 power. Either way, it's great QoL change and saves me swapping between templates just to change my weapon. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted November 28, 2019 Share Posted November 28, 2019 From what I saw it's a global change so it will be in PvP, WvW and PvE Link to comment Share on other sites More sharing options...
Duckota.4769 Posted November 29, 2019 Share Posted November 29, 2019 > @"Mini Crinny.6190" said: > From what I saw it's a global change so it will be in PvP, WvW and PvE I'm not so sure. It said the ability to add a 2nd weapon would be in the hero panel UI I thought. Which your weapon selection for pvp is not, but lets all just wait and see :) Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted November 29, 2019 Share Posted November 29, 2019 > @"Duckota.4769" said: > > @"Mini Crinny.6190" said: > > From what I saw it's a global change so it will be in PvP, WvW and PvE > > I'm not so sure. It said the ability to add a 2nd weapon would be in the hero panel UI I thought. Which your weapon selection for pvp is not, but lets all just wait and see :) What makes me think that it is included in PvP and WvW is that they split off the balance changes for PvP only and WvW only, and the changes that were global were all put into one, But yeah.. will have to wait Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 29, 2019 Share Posted November 29, 2019 I'm pretty sure for Engineer and Elementalist it'll operate like Utility Skills and Traits. Before the match officially starts you can freely swap but once the match count down properly begins they are locked in whether you are in combat or not. I just can't imagine they'll give elementalist something like using DaggerDagger to rotate quickly to a point and then swap to Sword+Focus and fight with that. It'd be an extreme boost in the capabilities of both Engineer and Elementalist just to get that out of combat utility and mobility. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted November 29, 2019 Share Posted November 29, 2019 > @"mortrialus.3062" said: > I just can't imagine they'll give elementalist something like using DaggerDagger to rotate quickly to a point and then swap to Sword+Focus and fight with that. It'd be an extreme boost in the capabilities of both Engineer and Elementalist just to get that out of combat utility and mobility. I mean in a perfect situation that will happen, however if ele gets caught in combat playing a fireweaver build on D/D they will have screwed themselves over and ineffective in offensive and defensive play Link to comment Share on other sites More sharing options...
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