Kaburro.4712 Posted December 23, 2019 Share Posted December 23, 2019 Today I started getting 8 or 7 points per win, third match we were 4v5 till we were losing 0 vs 125 (chat) and we still won the match but I got only 16 pts (not bad) like it was a usual match. But next match 5v5, I tryed my best and lost 20 pts? Explain your math please. ! ![](https://i.imgur.com/6dynpJC.png "") Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 Lorem ipsum dolor sit amet. ![](https://i.imgur.com/2InSM2V.png "") Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted December 23, 2019 Share Posted December 23, 2019 You dont think the guys loosing 15-20 points on a 495 vs 500 are more justified to demand an explanation? Or do you only want an explanation for your lost points? Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Dawdler.8521" said: > You dont think the guys loosing 15-20 points on a 495 vs 500 are more justified to demand an explanation? Or do you only want an explanation for your lost points? 495 vs 500 (5v5) seems like a good game to me. Do you know why you lose 15-20 points in a game like that? Because you were supposed to carry the other 4, and you failed ;) Welcome to GW2 and its matchmaking. But go ahead, demand some explanation about that, good luck. Link to comment Share on other sites More sharing options...
lare.5129 Posted December 23, 2019 Share Posted December 23, 2019 you point also depends from your teammates and opposite team mmo rank. But not matter you lose 495 -500 or 350 -500, Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"lare.5129" said: > you point also depends from your teammates and opposite team mmo rank. > But not matter you lose 495 -500 or 350 -500, Comon... think a little bit, we were 4v5 untill we were losing 0vs125, we still won... I guess we should have been given a medal (no got 16 pts) next match I lose 20? o.O Link to comment Share on other sites More sharing options...
Ashkew.6584 Posted December 23, 2019 Share Posted December 23, 2019 rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win Link to comment Share on other sites More sharing options...
Crozame.4098 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"lare.5129" said: > > you point also depends from your teammates and opposite team mmo rank. > > But not matter you lose 495 -500 or 350 -500, > > Comon... think a little bit, we were 4v5 untill we were losing 0vs125, we still won... I guess we should have been given a medal (no got 16 pts) next match I lose 20? o.O This means they are really bad.... Should be grateful if the match making is close, then you should not come back. Link to comment Share on other sites More sharing options...
lare.5129 Posted December 23, 2019 Share Posted December 23, 2019 example from curent season: During season I swaped from guard to condi rev and get fall from upper gold(2 wind till platinum) to middle silver. So each time when we lose my team get additional minus points. Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Crozame.4098" said: > > @"Kaburro.4712" said: > > > @"lare.5129" said: > > > you point also depends from your teammates and opposite team mmo rank. > > > But not matter you lose 495 -500 or 350 -500, > > > > Comon... think a little bit, we were 4v5 untill we were losing 0vs125, we still won... I guess we should have been given a medal (no got 16 pts) next match I lose 20? o.O > > This means they are really bad.... Should be grateful if the match making is close, then you should not come back. Do you read the whole post or just jump to conclusion? Link to comment Share on other sites More sharing options...
lare.5129 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > Do you read the whole post or just jump to conclusion? I was read all. I put in on translate and read as always.. May be mind dissapear on that you mean? Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"lare.5129" said: > > @"Kaburro.4712" said: > > Do you read the whole post or just jump to conclusion? > I was read all. I put in on translate and read as always.. May be mind dissapear on that you mean? > I am not joking with you, but now it is me who need to translate Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Ashkew.6584" said: > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted December 23, 2019 Share Posted December 23, 2019 because u are playing op symbol guardian so you should carry, if you can't you are supposed to lose more points Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted December 23, 2019 Share Posted December 23, 2019 In Gw2 Ranked, Rating gain/loss is _only_ calculated by the ratings of other players in your games compared to yours. Much lower rated players than you on either team brings down the rating gains, and raise the rating losses. Typically the longer you spend in queue, the worse the rating turnout is going to be. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Ashkew.6584" said: > > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win > > Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? You weren't asking about fair. You were asking about an explanation. You can now proceed to argue if it's fair or not, but you got your answer as to why and how the point system works. Not even going to address the fact that most developers are out on holiday until the 2nd of January, which was clearly communicated in recent dev messages. Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Cyninja.2954" said: > > @"Kaburro.4712" said: > > > @"Ashkew.6584" said: > > > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win > > > > Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? > > You weren't asking about fair. You were asking about an explanation. You can now proceed to argue if it's fair or not, but you got your answer as to why and how the point system works. I kinda been asking the same thing (in different ways but the same thing) here for 7 years and is not your answer that will stop me from asking. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Cyninja.2954" said: > > > @"Kaburro.4712" said: > > > > @"Ashkew.6584" said: > > > > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win > > > > > > Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? > > > > You weren't asking about fair. You were asking about an explanation. You can now proceed to argue if it's fair or not, but you got your answer as to why and how the point system works. > > I kinda been asking the same thing (in different ways but the same thing) here for 7 years and is not your answer that will stop me from asking. I'm not stopping you in any way. I was pointing out that you yourself are unclear on what you were asking for. Obviously because you wanted to vent and make a loaded subject. I could care less how useful or sane this approach is. That's all up to you. Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Cyninja.2954" said: > > @"Kaburro.4712" said: > > > @"Cyninja.2954" said: > > > > @"Kaburro.4712" said: > > > > > @"Ashkew.6584" said: > > > > > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win > > > > > > > > Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? > > > > > > You weren't asking about fair. You were asking about an explanation. You can now proceed to argue if it's fair or not, but you got your answer as to why and how the point system works. > > > > I kinda been asking the same thing (in different ways but the same thing) here for 7 years and is not your answer that will stop me from asking. > > I'm not stopping you in any way. I was pointing out that you yourself are unclear on what you were asking for. Obviously because you wanted to vent and make a loaded subject. I could care less how useful or sane this approach is. That's all up to you. Have you ever seen a guy spending 1000 euro in gw2 in one day? Link to comment Share on other sites More sharing options...
Stallic.2397 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Ashkew.6584" said: > > rating gain or loss is calculated based on the total team rating compared to enemy team rating i think. so if your team has total of 2000 and enemy 1200 you have high chance of winning. if you lose that game you lose a lot of points, if you win that game you gain little points, cuz your team was favored forr the win > > Yes, But is it fair to have to carry your team? Taking into account matchmaking knows your mmr, would't be fair to balance teams instead of hopping that you carry the other 4? Yeah, I think this is the heart of frustration. I understand the statistics of multiple games creating rank and average ratings on both teams creating a match between two teams. But the unfair thing is that only 1/5 of the teammates has a really strong rated player. For duo Q, there's such a strong advantage cause only a second good player is needed to heavily change the outcome of a game. When you solo Q, a lot of times you're just praying that the match maker gives you at least one more decent player. Even though most of the time, it's just you trying to carry a whole team. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted December 23, 2019 Share Posted December 23, 2019 Rating gain/loss is mainly determined by how much your rating deviates from your entire teams average MMR. If you are the highest rated player in your team you will gain less rating from a win and lose more rating from a loss (in comparison to your teammates). Vice versa if you are the lowest rated player. Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Zenix.6198" said: > Rating gain/loss is mainly determined by how much your rating deviates from your entire teams average MMR. > If you are the highest rated player in your team you will gain less rating from a win and lose more rating from a loss (in comparison to your teammates). > Vice versa if you are the lowest rated player. I get that and I know... But you still think is fair that "I" have to try harder with a chance to win a little and if I don't win I lose a lot? Where is the fun in that? Is not that an abligation to carry your team just because you have higher mmr? Link to comment Share on other sites More sharing options...
Kaburro.4712 Posted December 23, 2019 Author Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Zenix.6198" said: > > Rating gain/loss is mainly determined by how much your rating deviates from your entire teams average MMR. > > If you are the highest rated player in your team you will gain less rating from a win and lose more rating from a loss (in comparison to your teammates). > > Vice versa if you are the lowest rated player. > > I get that and I know... But you still think is fair that "I" have to try harder with a chance to win a little and if I don't win I lose a lot? Where is the fun in that? Is not that an abligation to carry your team just because you have higher mmr? In terms of programming if there is an mmr and matchmaker knows the deviation why not make teams with same mmr? I could tell you why, but I need to speak about those guys who spend 1000€ in one day qnd I dont want to. (and if you are smart you will know why some players need to be carryed) Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Kaburro.4712" said: > > > @"Zenix.6198" said: > > > Rating gain/loss is mainly determined by how much your rating deviates from your entire teams average MMR. > > > If you are the highest rated player in your team you will gain less rating from a win and lose more rating from a loss (in comparison to your teammates). > > > Vice versa if you are the lowest rated player. > > > > I get that and I know... But you still think is fair that "I" have to try harder with a chance to win a little and if I don't win I lose a lot? Where is the fun in that? Is not that an abligation to carry your team just because you have higher mmr? > > In terms of programming if there is an mmr and matchmaker knows the deviation why not make teams with same mmr? I could tell you why, but I need to speak about those guys who spend 1000€ in one day qnd I dont want to. (and if you are smart you will know why some players need to be carryed) The matchmaker will give a fair fight based on your teams average Glicko-2 rating. The variance between both teams attempts to make it 0 but there will be cases where it's within a few rating points. Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted December 23, 2019 Share Posted December 23, 2019 > @"Kaburro.4712" said: > > @"Kaburro.4712" said: > > > @"Zenix.6198" said: > > > Rating gain/loss is mainly determined by how much your rating deviates from your entire teams average MMR. > > > If you are the highest rated player in your team you will gain less rating from a win and lose more rating from a loss (in comparison to your teammates). > > > Vice versa if you are the lowest rated player. > > > > I get that and I know... But you still think is fair that "I" have to try harder with a chance to win a little and if I don't win I lose a lot? Where is the fun in that? Is not that an abligation to carry your team just because you have higher mmr? > > In terms of programming if there is an mmr and matchmaker knows the deviation why not make teams with same mmr? I could tell you why, but I need to speak about those guys who spend 1000€ in one day qnd I dont want to. (and if you are smart you will know why some players need to be carryed) The reason is rather obvious. Do you really not know? Because if they did that, queue times would be 30 minutes, not 3 minutes. Nothing to do with whales. One of the best things about GW2 PvP is that it is free of P2W or Grind2Win (apart from, I guess, the expansions). Link to comment Share on other sites More sharing options...
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