Hot Boy.7138 Posted March 14, 2020 Share Posted March 14, 2020 High damage condi builds are also the tanks in pvp. Condi-bunker weaver and revs for example. This really needs a rebalancing because it is a high reward-low risk situation to play these type of builds. In addition, a lot of condi skills do not even need to hit the target directly to inflict high damage. It is just aoe 360 waves of damage whether on the ground or just emanating from the player. It's not fair to fight against. And it simply just isn't fun. Link to comment Share on other sites More sharing options...
saerni.2584 Posted March 14, 2020 Share Posted March 14, 2020 > @"Hot Boy.7138" said: > High damage condi builds are also the tanks in pvp. Condi-bunker weaver and revs for example. This really needs a rebalancing because it is a high reward-low risk situation to play these type of builds. In addition, a lot of condi skills do not even need to hit the target directly to inflict high damage. It is just aoe 360 waves of damage whether on the ground or just emanating from the player. It's not fair to fight against. And it simply just isn't fun. I’m all for cutting down sustain as a response to high damage condi bunker. The way I see it, Condi isn’t a problem if they have only above average sustain. But there are outliers. The sustain on a couple of builds or professions is too high. Condi ramps up so it just is the meta where bunkers are too strong. Reduce the bunkerness and you make Condi much less oppressive. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 14, 2020 Share Posted March 14, 2020 no, the damage is too low. the problem is when you buff balanced builds damage, one shot nonsense appears because this game has too many buffs. buffs are the primary reason for damage power creep. if the new team doesn't address this then nothing essentially will change. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted March 14, 2020 Share Posted March 14, 2020 Condi builds are tanks because they are meant to be tanks. The damage is low and needs a ramp up. The compensation is more durability to be able to apply enough damage to be able to kill an encounter. You counter any of these builds with burst and cleanses. If you still run a direct damage bruiser build, you must have missed the latest patch. This playstyle is not viable anymore because you will either become outsustained (stalled fight) or outdamaged (you die first). You play either full burst (as many damage modifiers in your build as possible while maintaining some necessary defense) or a durable condi build ... or a healbot like firebrand. It is true that the variety of viable builds is quite low at the moment. Some mechanics are useless now (like corruptions on power necro) because investing in raw damage is superior. Link to comment Share on other sites More sharing options...
Fantasylife.7981 Posted March 15, 2020 Share Posted March 15, 2020 Condition damage is quite high with the power nerf tbh. Link to comment Share on other sites More sharing options...
Arcaniaxs.4519 Posted March 15, 2020 Share Posted March 15, 2020 Maybe power dmg is just too weak Link to comment Share on other sites More sharing options...
Elmo Benchwarmer.3025 Posted March 15, 2020 Share Posted March 15, 2020 Yet it is IMHO currently easier to play a Berserker amulet core Engineer than a condition damage core Engineer. When you play a core condition Engineer you're neutered by many builds. The damage you do is harder to land (Bomb Kit is PBAoE, Flame Thrower is still clunky and focuses on one condition) or doesn't stick at all (too many cleanses still). If your problem lies with a couple of specialisations, as it seems it is, then please point those out specifically in your title. Link to comment Share on other sites More sharing options...
Hot Boy.7138 Posted March 15, 2020 Author Share Posted March 15, 2020 > @"Elmo Benchwarmer.3025" said: > Yet it is IMHO currently easier to play a Berserker amulet core Engineer than a condition damage core Engineer. When you play a core condition Engineer you're neutered by many builds. The damage you do is harder to land (Bomb Kit is PBAoE, Flame Thrower is still clunky and focuses on one condition) or doesn't stick at all (too many cleanses still). > > If your problem lies with a couple of specialisations, as it seems it is, then please point those out specifically in your title. general statement is generally true. There is no need for specifics Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted March 15, 2020 Share Posted March 15, 2020 Any kind of aoe pulsing ai damage application needs to go imo. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now