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Mini Crinny.6190

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Everything posted by Mini Crinny.6190

  1. I doubt it will get any change anytime soon, they still haven't changed Rock Solid since 2012
  2. > @"RisenHowl.2419" said: > Core ele picks up arcane over weaver, giving you access to similar damage with more immob. It's not ideal, but it can certainly still top the meter. Please enlighten me, how is ele doing more harm than good to your group? > > Aftershock still has 3x the immob duration of arcane and doesn't require a whole trait line to use. It still shares mag aura and protection, it's still a very strong utility to take. That you can't use it effectively speaks more to your lack of skill than a lack of balance. Eles can top the meter yes, but the majority of it's damage is mitigated by Barrier, Aegis, Protection let alone the enemy having to stand in the massive AoE field while a rev can oneshot you from out of nowhere (Not saying rev hammer is unbalanced in anyway just that Eles damage on staff is not good enough) Aftershock was fine as it was, Protection it gives is nothing compared to what Firebrand and Scrapper give, Magnetic aura is nice but there are so many other reflects in this game it hardly matters, only good thing it had was the immobilise which is irrelavent now since scrapper will just turn it into easy boons.
  3. > @"Sylosi.6503" said: > > @"Jski.6180" said: > > Anet hates the ele class. > > Not really, over the life of this game Ele has arguably fared better than most other classes (Guardian being the obvious exception). not really, Ele obviously enjoyed core days the most but ever since HoT, other classes have been getting what ele can do with additional effects
  4. This change was meant to happen in the Feb patch but they forgot to do it so left it till now, just a shame they didn't add something else back
  5. > @"Lucentfir.7430" said: > No, it's just that everything needs to be brought down to staff's power level, because it's a balanced weapon :] If stuff has to be bought down to Ele staff power level, then staff is not balanced
  6. Of course there is a game plan, Milk as much money they can before NCsoft call quits
  7. > @"Paradoxoglanis.1904" said: > Ele staff is actually one of the best designed and balanced weapons. Its just fallen very far behind after 8 years of power creep. You do realise by saying that it has fallen very far behind after 8 years, is that Staff is not balanced.
  8. this just kinda feels like Elementalist with some rev abilities added in
  9. > @"Vancho.8750" said: > > @"Mini Crinny.6190" said: > > > @"Vancho.8750" said: > > > > @"Quadox.7834" said: > > > > > @"Vancho.8750" said: > > > > > > @"Quadox.7834" said: > > > > > > > @"Vancho.8750" said: > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > > > > > > > > @"Vancho.8750" said: > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > > > > > > > the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown. > > > > > You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills. > > > > > Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more. > > > > > > > > > > > > > you do not understand what global cooldown means > > > There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button. > > > > > > > Yes, when switching a attunement when playing Weaver, all attunements go into a 4 sec CD > That is a cooldown no a global cooldown by default ele has 10 second cd on switch so you can switch in 8 it requires a little bit more thinking ahead of time but the result is the same or even better. I don't think you quite grasp the idea of Eles elite spec Weaver or I don't quite understand your english > Open a thread for ele and why is kitten with good arguments and go ham, I actually enjoy that we are derailing this dumb thread but I think you will get more attention for your class in a thread that talks only about it. > Okay, since you said, Nerf Healbreaker :)
  10. > @"Vancho.8750" said: > > @"Quadox.7834" said: > > > @"Vancho.8750" said: > > > > @"Quadox.7834" said: > > > > > @"Vancho.8750" said: > > > > > > @"Megametzler.5729" said: > > > > > > > @"Vancho.8750" said: > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > > @"Vancho.8750" said: > > > > > > @"Megametzler.5729" said: > > > > > > > @"Vancho.8750" said: > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown. > > > You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills. > > > Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more. > > > > > > > you do not understand what global cooldown means > There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button. > Yes, when switching a attunement when playing Weaver, all attunements go into a 4 sec CD
  11. > @"archmagus.7249" said: > > @"Tiagoht.7549" said: > > Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw > > Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding. I never saw one post that asked for mounts in WvW
  12. > @"Marxx.5021" said: > > @"Fueki.4753" said: > > How about we stop beating the dead horses that can no longer do any harm and target the live stallions instead? > > > > Unlike many other tanky builds, Heal Warriors quickly die to 1vs2 and even in 1vs1 they don't often win. > > It does not die quickly in a 1v2. Thats the point. Against condi it wont die at all. It is not about warrior either. It is the combination of full counter, condi remove and shout heals of that spell breaker build. I recommend you play it and then you can climb the ladder because it's so good
  13. > @"Ario.8964" said: > > @"Mini Crinny.6190" said: > > so sad that people call for nerfs on a skill that doesn't exist :| > > What skill is getting nerfed without existing? Static Aura, Don't get me wrong.. I know exactly what skill you mean, but if you do call for nerfs at least know what they are called
  14. so sad that people call for nerfs on a skill that doesn't exist :|
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