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Kodama.6453

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Everything posted by Kodama.6453

  1. > @"Dadnir.5038" said: > > Engineer have few weapons because they do have kit if I remember properly. Fortunately kits work just as well with e-spec than they work with core. Having a main-hand, an off-hand or a 2 handed weapon won't change this fact. I believe that engi getting an off-hand isn't necessarily a bad option, sure you'll get "less" new skill, but that's all. > I don't really consider that a fair treatment for the engineer, to be honest. Engineer literally has just 1 single mainhand weapon, meaning that if you want to use the new offhand weapon of the elite spec, you **have** to use it together with a mainhand pistol. That is not true for any other class. Berserker can use the torch with 3 mainhand weapons, allowing way more build diversity that way: mace, axe, sword. Even elementalist, another class with alot of extra skills through the attunement system, can pair their warhorn with 2 other weapons, dagger and scepter, but they get more skills from an offhand weapon on top of that anyway, since a new mainhand weapon means 8 new skills for them instead of just 2. If even elementalist has more options to pair an offhand weapon, on top of them getting 4 times the amount of weapons skills than engineer, then I think it is not really fair to give engineer an offhand weapon with legit just 1 possible combination....
  2. > @"Dadnir.5038" said: > Engineer -> Junky: An elixir specialist using some _implants_ diffusing their effects over time (like signets does for other professions) as utility skills. Weapon: focus. Special mechanism: F5 grant endurance over time and a burst of endurance when used. ....You literally want to call our elite spec "drug addicts"? Edit: Also as I pointed out in some other threads already: using an offhand weapon for the next elite spec is the worst thing you could possibly do. Not does this just give us 2 new skills for the engineer, but it also has extremely limited build options, since engineer just has 1 mainhand weapon to pair it with, pistol. Other classes like tempest or berserker getting an offhand weapon was fine, since they have way more mainhand weapons to combine it with, but engineer lacks that variety. Engineer should get a mainhand weapon at least, better would be a 2handed weapon or the ability to dual wield a weapon like maces/axes/daggers.
  3. My hope for the next engineer elite spec is the Plaguedoctor. Lorewise, it fits really well into Cantha. Plaguedoctors could be the descendants of the Am Fah, an organisation that tried to use the magical plague in Cantha to strengthen themselves. It seems reasonable that these people didn't just experiment with the plague, but also with different chemicals. It is a support elite spec, primarily focused on boonsharing as well as having a little healing here and there. With that spec, we finally become viable meta healers for raids and strike missions. Their weapon choice is the mace, which they are able to dual wield. Plaguedoctors were always looking for ways to carry as many of their concoctions into the battlefield as possible, so they started to use maces with hollowed out heads to fill with their alchemical tinctures. Maces are applying different conditions on enemies, primarily poison and confusion, but they are also able to buff their allies with boons. For utility skills, the plaguedoctor could get either corruption skills or preparations. Corruptions make alot of sense with their lore, they use dangerous chemicals to strengthen themselves, but it all comes with a price. In their case, they are not applying conditions on themselves, but using a corruption skill costs a small amount of flat health. It would also provide some synergy with Medical Dispersion Field, since some of your healing doesn't get shared if you are at full health. Now you can damage yourself slightly to improve your outgoing healing. Preparations could be different devices placed on the battlefield to spread fumes and chemicals to hurt enemies and buff allies, but I tend more towards the corruption skills. The class mechanic is the fumigator, your F5 skill gets replaced with the "activate/deactivate fumigator", which will change your other F1-F4 skills. One of these skills lets the plaguedoctor spread fumes around themselves, creating a combo field with adjustable effect. You can pick one of 3 traits, they either make the fumes a water, poison or light combo field, letting you specialise into either healing, condition damage or condition cleansing and boon application. To use this combo field you need to fill your "gas tank", you are doing so by applying conditions on enemies or boons on allies.
  4. > @"Lan Deathrider.5910" said: > > @"Stand The Wall.6987" said: > > eles get their attunement cd reductions on all their minor gm traits. might be cool to do this for all other professions weapons traits. > > That only works because Eles have 4 attunements and very few weapons. Such a thing would not work well with the professions with numerous weapon sets, both OH and MH. To be fair, at least for engineer it _would_ also be possible, considering that engineer still just has 3 core weapons to chose from.
  5. > @"Trevor Boyer.6524" said: > That is an opinion that is negligent vs. the discussion, which is about an unnecessary mechanic tied to a skill that serves no purpose other than to cancel its usage. No other skill like it has such a drawback. It is clearly an unintended mechanic. That it is an unintended mechanic is just a baseless assumption from your side. I think it is actually intended. As others have pointed out, lightning reflexes is quite strong compared to other similar skills if you look at what it offers and it's cooldown. Don't know if you are familiar with the term power budget, it is a theoretical construct that assigns levels of power to mechanics to balance them out, meaning that every skill can have x power budget. I think the damage is added as a negative effect for the skill (by opening it up to interactions like revealing you from stealth or stunning you when hitting the aura). The skill is allowed to have so much power because they are buying back some power budget with a negative effect.
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