Jump to content
  • Sign Up

Psycoprophet.8107

Members
  • Posts

    5,737
  • Joined

  • Last visited

Everything posted by Psycoprophet.8107

  1. > @"Raiden The Beast.3016" said: > > @"Psycoprophet.8107" said: > > > @"Yasai.3549" said: > > > The people finding issue with Thief isn't in group v group. > > > And any thief that shows themselves in a group v group gets dumpstered, and any group having a thief need to rely on the thief not fighting to pull their worth. > > > > > > It's all so utterly silly. > > > Crazy idea but what if we got rid of Ini system and give Thief some actual skills with bite, but placing them on a cooldown? > > > And everytime they Steal, they will by default refresh one of their skills? > > > > > > I mean pretty sure people are tired of having spammable weak skills right? > > > > > > > @"Psycoprophet.8107" said: > > > > > > > Why doesn't it, cuz u dont think it fits? Who made the rule high mobility= low burst? > > > > > > Lmao, Power Mesmer, Power Rev, Power Warrior, Power Soulbeast and even to some extent Power Holo literally defies the idea of "high mobility = low burst" > > > > > > > Yeah they do as they should because it's only because of arguements regarding thief that some made up rule that high mobility means low bursts which is the opposite of what u see with any rogue archetype in every mmo etc which is low hp/armor, low sustained damage but high mobility and burst through teleports and other mean and usually if not always resort to those movements and gimmicks as a means to sustain itself ie stealth and ports etc. Nighblade in eso= stealth and teleportation, rogue in wow= stealth and teleportation, bdo ninja= stealth teleportation all with a high burst hit and run type playstyle and gw2 is and shouldn't be any different. That said just like the rogue like being similar in every mmo they also recieve the same complaints in every forum, except wow as it seems everyone has just except led the perma stealth gank playstyle of rogue and mostly complain when its cc or burst is to high like the beginning of pre patch where subs burst was bit overturned. > > It should be high risk (lower substain) high reward (higher burst) not low risk (high substain due to stealth, evade) and low reward (noodle dmg) and lost point bc impossible to duell any class in this game on point compared to low risk bunkers ? > @"Raiden The Beast.3016" said: > > @"Psycoprophet.8107" said: > > > @"Yasai.3549" said: > > > The people finding issue with Thief isn't in group v group. > > > And any thief that shows themselves in a group v group gets dumpstered, and any group having a thief need to rely on the thief not fighting to pull their worth. > > > > > > It's all so utterly silly. > > > Crazy idea but what if we got rid of Ini system and give Thief some actual skills with bite, but placing them on a cooldown? > > > And everytime they Steal, they will by default refresh one of their skills? > > > > > > I mean pretty sure people are tired of having spammable weak skills right? > > > > > > > @"Psycoprophet.8107" said: > > > > > > > Why doesn't it, cuz u dont think it fits? Who made the rule high mobility= low burst? > > > > > > Lmao, Power Mesmer, Power Rev, Power Warrior, Power Soulbeast and even to some extent Power Holo literally defies the idea of "high mobility = low burst" > > > > > > > Yeah they do as they should because it's only because of arguements regarding thief that some made up rule that high mobility means low bursts which is the opposite of what u see with any rogue archetype in every mmo etc which is low hp/armor, low sustained damage but high mobility and burst through teleports and other mean and usually if not always resort to those movements and gimmicks as a means to sustain itself ie stealth and ports etc. Nighblade in eso= stealth and teleportation, rogue in wow= stealth and teleportation, bdo ninja= stealth teleportation all with a high burst hit and run type playstyle and gw2 is and shouldn't be any different. That said just like the rogue like being similar in every mmo they also recieve the same complaints in every forum, except wow as it seems everyone has just except led the perma stealth gank playstyle of rogue and mostly complain when its cc or burst is to high like the beginning of pre patch where subs burst was bit overturned. > > It should be high risk (lower substain) high reward (higher burst) not low risk (high substain due to stealth, evade) and low reward (noodle dmg) and lost point bc impossible to duell any class in this game on point compared to low risk bunkers ? The fact ur using active means as ur way of sustain such as evades and stealth which most time requires stacking skills which also uses the thief's global resourse is perfectly fine along with low hp/armor but high burst and low sustained damage. U can't have even a high burst class having no way to sustain itself as thst would be horrible design but instead should have to depend on evades, stealth and teleportation while non burst classes should have blocks and barriers and other means to sustain itself while in the fight allowing them to apply their damage consistently throughout the fight, that with the added hp/armor are the upside to soposed less burst but in gw2 these classes have often times high mobility and burst as well and has been this way in gw2 so long its accepted and normalized and is one reason why the balance in this game is so horribly bad.
  2. Yeah u know a dev company is doing well when all balance and most fixes have to be put off due to work on future releases lmao this games future is bright.
  3. > @"Yasai.3549" said: > The people finding issue with Thief isn't in group v group. > And any thief that shows themselves in a group v group gets dumpstered, and any group having a thief need to rely on the thief not fighting to pull their worth. > > It's all so utterly silly. > Crazy idea but what if we got rid of Ini system and give Thief some actual skills with bite, but placing them on a cooldown? > And everytime they Steal, they will by default refresh one of their skills? > > I mean pretty sure people are tired of having spammable weak skills right? > > > @"Psycoprophet.8107" said: > > > Why doesn't it, cuz u dont think it fits? Who made the rule high mobility= low burst? > > Lmao, Power Mesmer, Power Rev, Power Warrior, Power Soulbeast and even to some extent Power Holo literally defies the idea of "high mobility = low burst" > Yeah they do as they should because it's only because of arguements regarding thief that some made up rule that high mobility means low bursts which is the opposite of what u see with any rogue archetype in every mmo etc which is low hp/armor, low sustained damage but high mobility and burst through teleports and other mean and usually if not always resort to those movements and gimmicks as a means to sustain itself ie stealth and ports etc. Nighblade in eso= stealth and teleportation, rogue in wow= stealth and teleportation, bdo ninja= stealth teleportation all with a high burst hit and run type playstyle and gw2 is and shouldn't be any different. That said just like the rogue like being similar in every mmo they also recieve the same complaints in every forum, except wow as it seems everyone has just except led the perma stealth gank playstyle of rogue and mostly complain when its cc or burst is to high like the beginning of pre patch where subs burst was bit overturned.
  4. > @"Leonidrex.5649" said: > > @"Psycoprophet.8107" said: > > > @"Terrorhuz.4695" said: > > > > @"darren.1064" said: > > > > > @"Terrorhuz.4695" said: > > > > > > @"Frodox.1283" said: > > > > > > > @"Leonidrex.5649" said: > > > > > > > > @"Frodox.1283" said: > > > > > > > > Well, as a former Thief I can say that it's pretty bad. I mean even if u for some reason pick SA, many classes can reveal u, like warrior's shout and even if with your mobility u're almost unkillable, what's the point if u Can get killed by one combo or perma fear and just running around isn't much helpful. + In many games I'd encounter not brain-dead opponents who would camp their point so I couldn't even decap and winning 1v1 either took really long or I was obliterated by cc / 2 hits. Since I'm in a trash League I could win most of the 1v1s easily tho, but competent opponents were hard to deal with or I'd just insta die. Stealth isn't Op, it's just annoying and pistol 5 could be useful in teamfights but wait, blind can be insta condi cleaned and even if they wouldn't for some reason, it's not like u can deal solid dmg so 5(blinded)v4 isn't that much of a deal. Anyways tip for thief players: Switching class was pretty relaxing cause all other classes (tried all, currently ele+war player) are in a better state rn. So don't waste your time, enjoy the game. > > > > > > > > > > > > > > the reason why you cant climb out of trash league is cuz you dont even understand what you are supposed to do, there is a reason why at high ranking team without thief will lose, and people will swap to thief just to not auto lose the game. If enemies afk on a node to stop you from decaping then leave them to it and win X+1 VS X and enjoy free snowball, kill stagger and free win. > > > > > > > > > > > > Guess what, thief dmg isn't that good I mean I can go to the enemy point + try 1v1, but by the time I get back to mid my team will loose badly in most of the games. so I've tried healbreaker and I can just go mid cancer heal everyone to 100 almost insta and enjoy 4 kills = 20 points + enough time to rotate to remaining points. Theif is awesome in pve and decent in WvW tho so I guess u cannot have class good in every mode. My last point is, even tho thief is decent in PvP it can be outperformed in almost every field so it's not really worth, unless u really enjoy it or u're in higher ranks. > > > > > > > > > > I TOOK 3 DEFENSIVE TRAITLINES AND YET MY SKILLS STILL DEAL 5K DAMAGE EACH WITH DEFENSIVE ABILITIES INTEGRATED (be it blind, evade, stun or whatever)... IT'S NOT ENOUGH, I NEED DAMAGE BUFF :( :( :( SWIPE BEING INSTACAST RANGED UNBLOCKABLE CC THAT BYPASSES STABILITY IS NOT ENOUGH I NEED ANOTHER BUFF :( :( :( THIEF DEAD :( :( :( > > > > > > > > > > The absolute state of this class I stg > > > > > > > > I sure didn't see you bring that up with me when I said I run Trickery, Deadly Arts and Daredevil. > > > > > > [iNSERT THANOS SAYING "I don't even know who you are"] > > > > > > Also for the record, tested all the numbers again just today on zerk amulet, I can confirm all of them except larcenous strike which was a lot lower -and I highlighted my mistake in the original comment for clarity-. > > > > > > I confirm also my small advice about getting thinner fingers if you can't kill people on thief 'cause honestly if you can't get a kill even on an immortal class only a dev console could make it any easier. > > > > This is such bs, anyone can go into the mists and run cs,trickery and dd or da, trickery and dd with a dp build and go invis/steal bs and see the damage on the heavy golem is 3-4k somthing. Most thief players no their avg dps of most builds they use. If uve got certain boons, enemie meets certain criteria ie health threshold for traits like executioner and such and hit glassy targets sometimes u can get upwards of 8k crits on backstab especially if running core da,cs, and trickery along with zerker but that is far from the norm though. A normal dd build with trickery and cs/da hits for anywhere between 2k-4k with 5k-6k if certain criteria are met. People on these forums need to stop inflating their damage numbers to fit their agenda especially when trying to state them as the avg. > > Did you know, light armor target takes 37,55% more damage then heavy golem? now you know. I mentioned glassy targets, as they should take more damage as a light armor or glassy build, also some lights can sustain through healing and barriers aka ele. Lower their burst more and u want them to hit heavy's for 1.5k while hitting glass for 3.5k cuz that be real viable burst right their for a rogue like.
  5. > @"Terrorhuz.4695" said: > > @"darren.1064" said: > > > @"Terrorhuz.4695" said: > > > > @"Frodox.1283" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"Frodox.1283" said: > > > > > > Well, as a former Thief I can say that it's pretty bad. I mean even if u for some reason pick SA, many classes can reveal u, like warrior's shout and even if with your mobility u're almost unkillable, what's the point if u Can get killed by one combo or perma fear and just running around isn't much helpful. + In many games I'd encounter not brain-dead opponents who would camp their point so I couldn't even decap and winning 1v1 either took really long or I was obliterated by cc / 2 hits. Since I'm in a trash League I could win most of the 1v1s easily tho, but competent opponents were hard to deal with or I'd just insta die. Stealth isn't Op, it's just annoying and pistol 5 could be useful in teamfights but wait, blind can be insta condi cleaned and even if they wouldn't for some reason, it's not like u can deal solid dmg so 5(blinded)v4 isn't that much of a deal. Anyways tip for thief players: Switching class was pretty relaxing cause all other classes (tried all, currently ele+war player) are in a better state rn. So don't waste your time, enjoy the game. > > > > > > > > > > the reason why you cant climb out of trash league is cuz you dont even understand what you are supposed to do, there is a reason why at high ranking team without thief will lose, and people will swap to thief just to not auto lose the game. If enemies afk on a node to stop you from decaping then leave them to it and win X+1 VS X and enjoy free snowball, kill stagger and free win. > > > > > > > > Guess what, thief dmg isn't that good I mean I can go to the enemy point + try 1v1, but by the time I get back to mid my team will loose badly in most of the games. so I've tried healbreaker and I can just go mid cancer heal everyone to 100 almost insta and enjoy 4 kills = 20 points + enough time to rotate to remaining points. Theif is awesome in pve and decent in WvW tho so I guess u cannot have class good in every mode. My last point is, even tho thief is decent in PvP it can be outperformed in almost every field so it's not really worth, unless u really enjoy it or u're in higher ranks. > > > > > > I TOOK 3 DEFENSIVE TRAITLINES AND YET MY SKILLS STILL DEAL 5K DAMAGE EACH WITH DEFENSIVE ABILITIES INTEGRATED (be it blind, evade, stun or whatever)... IT'S NOT ENOUGH, I NEED DAMAGE BUFF :( :( :( SWIPE BEING INSTACAST RANGED UNBLOCKABLE CC THAT BYPASSES STABILITY IS NOT ENOUGH I NEED ANOTHER BUFF :( :( :( THIEF DEAD :( :( :( > > > > > > The absolute state of this class I stg > > > > I sure didn't see you bring that up with me when I said I run Trickery, Deadly Arts and Daredevil. > > [iNSERT THANOS SAYING "I don't even know who you are"] > > Also for the record, tested all the numbers again just today on zerk amulet, I can confirm all of them except larcenous strike which was a lot lower -and I highlighted my mistake in the original comment for clarity-. > > I confirm also my small advice about getting thinner fingers if you can't kill people on thief 'cause honestly if you can't get a kill even on an immortal class only a dev console could make it any easier. This is such bs, anyone can go into the mists and run cs,trickery and dd or da, trickery and dd with a dp build and go invis/steal bs and see the damage on the heavy golem is 3-4k somthing. Most thief players no their avg dps of most builds they use. If uve got certain boons, enemie meets certain criteria ie health threshold for traits like executioner and such and hit glassy targets sometimes u can get upwards of 8k crits on backstab especially if running core da,cs, and trickery along with zerker but that is far from the norm though. A normal dd build with trickery and cs/da hits for anywhere between 2k-4k with 5k-6k if certain criteria are met. People on these forums need to stop inflating their damage numbers to fit their agenda especially when trying to state them as the avg.
  6. Not sure the problem here? U see a ton of both ranger and thief roaming around cuz that's what the class is best at, u see few in zergs or atleast organized zergs, especially thief. U see a ton of the same classes in zergs but not roaming around cuz thats where their strength's lie so.... No problems to report really on this front :)
  7. I think it's also important to differentiate the content. Pve still pretty populated, pvp definitely in dying In literally every sense of the word.
  8. > @"lare.5129" said: > > @"Kronan.6712" said: > > The day of the patch mostly 95% of my guild was sad. > but what about other 5%? or 1%? we shoudl make tham happy sometimes too > > >when mostly all the players agree that the patch was a terrible idea. > but may be it ok? we should eat few kg salt to make spoon of sugar from future more sweet. Although ur English isnt great, google translate I'm sure, I will say u are one of the most positive posters on any forum I've ever seen lol I have never seen a negative post attached to ur name, no matter the complaint subject of the thread u are responding with some version of "it's ok, everything's fine" lol It's like no matter how bad this game gets ur just happy to be able to play it.
  9. I donno other than lich autos is reaper that OP? I mean a speed rune is the common on pow reap to be most effective no? Maybe a tiny shave to life force generation or whatever to shave its sustain a bit, and I mean a shave not make it garbage. Reaper imo has slightly too much sustain for it's burst out put but not by a crazy amount. Reaper with speed runes and smart use of its utility skills can be pretty tricky in pvp especially when using some utilities like wurm and spect armor preemptively. To me it seemed like for the few months I played post feb patch with the damage reduction the necro as a whole just had slightly to much sustain comparatively but maybe things have changed, haven't logged on over the last few months. Are they meta in pvp now?
  10. > @"Al Masone.1274" said: > > @"Opopanax.1803" said: > > As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant. > > > > I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety! > > This > > There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them. Unfortunately when asked about the 300 sec all but deleted traits their response was they are unfortunately here to stay due to the fact reworking them takes effort. So considering that statement I wouldn't be expecting any significant changes to any class until EoD releases in yr.....
  11. > @"noiwk.2760" said: > > @"Psycoprophet.8107" said: > > > @"noiwk.2760" said: > > > warrior sucks.. its just healer right now.. Tactic > everything ! its tactic or nothing.. spell breaker without tactic is just cc .. yes it can do little damage but its glass cannon without sustain when you dont take tactic in pvp.. "might makes right" is now all wrong.. might application is destroyed in pvp.. and if that wasnt enough of a nerf by its self the healing went down to like 55 .. when classes like thief does 20k crit with stupid high crit rate.. tell me how 50 health you get from might is gonna help you? > > > glass cannon berzeker warrior does half the damage of marauder reaper auto atack . warrior need reduce in cc and increase of damage and sustain with strength when you dont take tactic > > > > Again similar issue here, warrior sustain when specifically talking about sustain thru mmr and heal signet the warrior gained its sustain through might gain from multiple sources not just one source with the additional heal from heal signet. When all sources of might are gutted not just one etc u don't just tone down healing thru might u gut it as well. Add to this the nerf on heal signet lowering warrior sustain further and it's not rocket science to see why the method of using mmr and heal signet are now useless and why most warriors went to mending which is a really good heal ski on a low cd but still doesn't change the facts above. The fact the devs missed these easily seen issues and actually think their fine as is among other issues they've created for other classes leads me to have little faith in their ability to balance or rework anything remotely effectively when it comes to balance. > > 100% ! the only way to sustain a warrior now in pvp is tactic.. > the 33% patch was awful.. because it was too general.. clearly they did not look at every class as its own.. but rather very general changes " 0 damage on cc" > well while in general it does make sense.. all of the warrior utility and hard hitting skills are CC . ! > and few weapons are also only cc ! > > another general nerf is healing.. "ok we nerfed all regen skills so we will nerf might makes right" without stopping for a second to think " ohh guys wait.. we already nerfed might makes right because we nerfed might application" > they promised alot of small updates following this patch and they didnt live to their promise.. > by all mean warrior is amazing now.. but as a support only.. because i see no case in which not taking tactic is a good thing.. > i think warrior is possibly best support in pvp right now.. but other than that.. warrior is just bad.. berzeker can still do good damage but i still find issue with the sustain.. > ive seen 1 very strong duelist spell breaker on wvw.. but he was basically burst and run burst and run he played very well tho.. > i think we are in need for a massive balance right now.. i think CC need to be tunned down becaue they removed basically all of the stability in game and the cc is left untouched or even buffed.. condi necro can lock someone in fear forever.. and support spell breaker can cc chain easily > warrior need rework to replace some cc for damage.. for example.. remove the cc on bull charge and some other utility but bring back its high burst damage.. They knew the blanket nerf patch was going to cause a lot of imbalances and even stated so but went through with it with the implication that frequent follow up passes would be made to address issues caused by such a general patch but failed to meet those implications as a lot of us long time players expected so. For one it often seems the devs are disconnected with how classes actually function not only within itself but also with the rest of the roster but also they seem to prioritize reworks and balance changes very low on their priorities regarding the developmental support side of the game. Lately it feels as if again anets resourses lie elsewhere and not on this particular project or the team has been structurally downsized to the point they no longer have the resources to properly provide ongoing support of the content already created while also having the resources to work on future content. Either way u can definitely tell the devs are struggling lately to provide what's needed for a project the size of gw2.
  12. > @"noiwk.2760" said: > warrior sucks.. its just healer right now.. Tactic > everything ! its tactic or nothing.. spell breaker without tactic is just cc .. yes it can do little damage but its glass cannon without sustain when you dont take tactic in pvp.. "might makes right" is now all wrong.. might application is destroyed in pvp.. and if that wasnt enough of a nerf by its self the healing went down to like 55 .. when classes like thief does 20k crit with stupid high crit rate.. tell me how 50 health you get from might is gonna help you? > glass cannon berzeker warrior does half the damage of marauder reaper auto atack . warrior need reduce in cc and increase of damage and sustain with strength when you dont take tactic Again similar issue here, warrior sustain when specifically talking about sustain thru mmr and heal signet the warrior gained its sustain through might gain from multiple sources not just one source with the additional heal from heal signet. When all sources of might are gutted not just one etc u don't just tone down healing thru might u gut it as well. Add to this the nerf on heal signet lowering warrior sustain further and it's not rocket science to see why the method of using mmr and heal signet are now useless and why most warriors went to mending which is a really good heal ski on a low cd but still doesn't change the facts above. The fact the devs missed these easily seen issues and actually think their fine as is among other issues they've created for other classes leads me to have little faith in their ability to balance or rework anything remotely effectively when it comes to balance.
  13. > @"LilSpark.4567" said: > > @"Psycoprophet.8107" said: > > U asked if a game is dying in its forum? A game is never dying if u ask in its forum, even if it's only got 25% of its playerbase left those 25% will inform u how much the game isnt dying. Not saying it is or isnt just saying what happens when u ask in a games forum. > > > Is it true but where else to ask? I mean, I thought that if I ask on the game forum, people answer honestly and tell the truth. I also read those lies from mmopopulation that it has 600k + daily pick players ... I thought that here I will find out the truth to say so. Honestly a games forum or a completing games forums are the 2 worst places to ask because both will be naturally met with extreme bias for the most part, its human nature. Beat ways to tell is playing and see if its personally dead feeling for u, second the general consensus u get around game forums not spacific to any one game or just through the general consensus of mmo gamers, in the mmo world where gw2 sitting right now among the gaming circles, not where it was 2 years ago but presently? I'm not sure bit hopefully u find ur answer.
  14. U asked if a game is dying in its forum? A game is never dying if u ask in its forum, even if it's only got 25% of its playerbase left those 25% will inform u how much the game isnt dying. Not saying it is or isnt just saying what happens when u ask in a games forum.
  15. > @"anduriell.6280" said: > > @"KeyOrion.9506" said: > > You people go "Rangers are Op" but only 1 out 10 commanders will take them into a zerg, the other 9 commanders tell the ranger to reroll? Yah we're going to dismount you, if we want to slow you down, to keep you from your target destination. Your the enemy. What? We're just supposed to wave at you as you pass by? > > That's not because the ranger is not a good class for roaming, it is because the ranger does bring nothing to the squad. In an squad you need to provide to the group. > Thieves are in the same bucket, Thief is the most oppressive class in 1vX still they aren't desired in squads same as Rangers if they can keep the range on the target. > > Stealth in general needs a rework. It is a very oppressive mechanic which breaks any build it touches. It happened to Druid and DH. > > **Stealth needs to stop working a some range, so if you are close to the stealthed target you are able to see it.** Thus making the class more engaging instead just spam stealth, do malicious backstab, teleport away, rinse and repeat. Lmao what? First of thos is literally the perfect example of a stealth rework idea that so extreme it would never happen, like most ideas. A stealth that stops functioning at close range u say, how would that function exactly? Do we just delete the whole backstab mechanic and design cuz we know no ones landing them without being stealth'd unless ur opponent is a potato. So the thief designed as it is would engage in its predominantly melee fashion while being visible, thief would definitely require some hard buffs for that to happen. Not gonna go on but point is a whole thief rework would have to follow a change like stealth being lost at close range. Meaning it will never happen
  16. > @"felix.2386" said: > lol warrior doesnt need "number" damage buff, warrior need mechanic buff > in fact, warrior does higher number damage then most classes, just no reliable way to land them > if there's a way to reliably land damage, warrior would be top DPS chart in pvp. > > what they need to do is shave damage and give better mechanics, which anet refuses to do since 2012 > all they do is buff number and hope it works > https://wiki.guildwars2.com/wiki/Whirling_Axe > have you seen how long the buff list is for this single uselss pvp skill? lol > u hardly see any already hard hitting skill gets 50% damage increase in a single patch lol > > anet simply refuses to do anything else > > also anet seen to refuse to make any functional ranged trait/utility for warrior. > i don't even know how rev and war is barely different HP and armor wise, yet rev is so much more revatile Warriors damage isn't reliable to land because it's been designed as a class that cc's its target and follows up with its burst, problem lies in the fact that warriors burst skills modifiers were initially balanced around all those proceeding cc skills doing damage as well, drop the burst skills modifiers the same degree as classes that aren't designed similar creates a big imbalance when u also remove the damage from cc, basically outright removing half of warrior burst potential not just lowering it as it did on most other classes with reliable methods other than cc to land their bursts. Most classes hard cc wasn't such a huge part of a classes overall burst numbers whereas with warrior it was. As soon as they released the no damage on cc idea warrior players knew this was gonna delete half their burst compared to other classes, anet devs didn't know their own game enough to see that I guess, lol the treasured cmc plays they class. Anyway anet know best right, that's why their games booming.
×
×
  • Create New...