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Delita Silverburg.8632

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Everything posted by Delita Silverburg.8632

  1. Another point to add to this ridiculous argument is that you can get 7 mystic clovers every 28 days by simply logging into the game. It is very easy to accumulate the necessary mystic clovers for creating a legendary. Also, is anyone going to consider that maybe people are taking a break from the game until the expac drops because Champions story is very dry and DRMs are not fun, which leads to less daily logins and as a result, less mystic coins to sell to the legendary farmers?
  2. No. I earned my flashy infusions and armor. You should have to see my glory and shiny floppy hat from the gem store!
  3. Here is my opinion on strikes. The team shifted off of strikes after they created Whisper (Which was a great stepping stone to raids). They then created forging steel and cold war, which shouldn't even be classified as strike missions. Literally the only thing that is raid-like about them is a 10 man squad. No challenge, no mechanics, no heals, no tank. I would have thought that since strike missions are supposed to be "stepping stones to raids in order to make the raiding community healthier and grow." the next logical step would be for a strike mission that requires you to have a tank, since over half of all raids require one, if not two. Instead they gave us a long as heck 10 man instance that takes 30-45 minutes to complete in FS followed by a tower defense simulator in CW. Strikes were a fantastic concept, Anet just went too far away from the actual 10 man model in the last two releases, which is why it hasn't been well received lately. If they go back to focusing on an encounter that requires boons, heals and a tank, it will be just great for our raiding community as a whole.
  4. What intrigues me about this instance is that you can damage Ryland before/during his attack. I had him down to 90% health just autoing on a soulbeast. I genuinely wonder if you can burn him down up there even now. (Haven't tried it yet...)
  5. > @"iynk.9053" said: > ArenaNet: > > Please make Life Force refill automatically when Necromancers are out-of-combat, similar to how health refills. > > Necromancers can do this manually while out-of-combat by using certain skills (e.g. Blood Fiend / Bone Minions / etc.), but you just ruin Quality of Life by forcing a bunch of unnecessary button-pushing. > > With regard to the OP's bug report, simply start Necromancers with 100% Life Force upon map change so we don't have to resort to mouse/keyboard macros to do this for us. I believe the reason this isn't the case is due to competitive game modes. If you were some sort of hit and run necromancer in those game modes, getting out of combat and having your profession energy refill would be too strong in 1v1 fights. Just my thoughts on the topic.
  6. The only thing I have to say on this is that getting our proper use of shatters back as mesmers and shades back as scourges has been a godsend. I am glad we aren't in the Feb. meta where I couldn't even properly play these classes in raids to appropriate effect. Say what you will about competitive game modes, but the meta change has been great for the PVE hard mode content.
  7. yeah, it's just sad is all, especially since we players put a lot of time and resources into collecting these items. I get that development cost is a very real thing, but legendary should be a cut above the rest for effort/reward.
  8. > @"Ayrilana.1396" said: > > @"Delita Silverburg.8632" said: > > > @"Cobra.6509" said: > > > It will save me by some boring DRMs ….. worth every penny. > > > > OK but by that logic, since you need 480 of the crystals and that's an average of 360 days to get the crystals needed to complete the weapons. See you next year i suppose. > > You're going under the assumption that they don't do them at all. They can do their daily three and then gather from the node for a bonus 1-2 crystals. > > I don't really get the whole break even thing people are complaining about regarding these nodes. Unless they specifically gather from the other nodes and convert those materials to gold, I don't really see why they're complaining in the first place. You buy these nodes to to provide an additional source for the currencies. If this node gave two crystals per swing, would this thread even exist? Probably not. I'm willing to bet that if it only had one swing, this thread probably wouldn't exist. You are partially correct and even if it was 1 crystal per swing, i wouldn't have made this thread. This thread exists because of inconsistency. In the past, when you bought your 50g node for a living story chapter, you had an expectation. You would get 3 of the respective currencies for the given map per day, plus a little bonus in terms of volatile and unbound magic. No more, no less, exactly 3. This remained true for all of LWS3 and LWS4. That's literal years of precedent in place. Now we get to Icebrood Saga and then eternal ice was released. The home instance node for eternal ice is exactly the same as a map node. This means it's not better in any way. So we go from years of buying an item that is always better, to getting something that has no uniqueness to it, for the exact same investment. This was repeated for both the salvage node from DWC and now the Prismaticite node. The whole point of the discussion being that giving us less than we paid for in the past for the same amount of gold just feels like we were cheated.
  9. > @"Cobra.6509" said: > It will save me by some boring DRMs ….. worth every penny. OK but by that logic, since you need 480 of the crystals and that's an average of 360 days to get the crystals needed to complete the weapons. See you next year i suppose.
  10. > @"Galmac.4680" said: > No, you forgot to mention the 2 scrap stones worth some fanatastic 18 coppers! So just farm your instance daily for about 76 years and you have compensated that 50 gold. No need for complains! Gave you a thumbs up because I did the math and it is actually 76 years to recoup those losses.
  11. Skills should not be deleted from the game just because we can't handle them properly with every build. This is like asking for rock to beat both paper and scissors. There should always be something that beats something that beats something in a circle of some kind. Obviously with 18 unique elite specs to play there will be some overlap, but it's up to you as the player to find what you're comfortable with and play that to the best of your ability and accept the rest of the results.
  12. I mainly make posts like this so that arena net knows we know this is just plain unacceptable development. It's almost like they knew we wouldn't want to do DRMs so they are trying to force the issue by limiting access to mats for achievement points no?
  13. My personal complaints about overall design aside, I actually feel we would have been better off had they just told us "Regular content releases are on hiatus while we work on the expac." and given us no release at all for 4-6 months. Like, even through this forum thread, there are one, maybe two people who have said they are happy with this content and each of them still have "buts" in their posts. DRM are not what anyone want. This helps neither normal nor hardcore players in any way.
  14. > @"Stormcrow.7513" said: > I could pug Urgoz and UW. Doesn't seem like people pug raids. > To many, raids are content that they will never play. > Making raids a weekly thing is also troublesome for those who have jobs, kids etc. Hard to schedule with people's lives. > I have no issues with raids at all but it doesn't seem like strikes or the dragon missions are leading up to raids at all. Raids are a weekly thing for literally every raider already. Most of us have static groups that clear the raids in a 3-4 hour period and then are reward capped for the week. The problem for us, is that the rewards are weekly locked instead of daily locked. If there was a way to repeat raids for a daily reward, that might be something that could definitely help our community a lot in terms of pugging. You'd have a lot more interest in jumping into raids every single day if there was a daily raid boss for extra loot beyond the weekly cap like how there is for strikes. As for strikes not leading up to raids, they were before forging steel and cold war came into existence. You needed to have specific group comps for Whisper and Boneskinner to get gold credit and they each also had mechanics that needed to be handled. I've said it before so I'll sound like a broken record, but the next logical step of strikes was to have one that was tougher than Whisper that required someone to tank it in some way. Make it hit a bit harder so toughness and blocking/healing are needed to survive. Also, I know quite a few players who do strikes daily but don't feel they are ready for raids. Strikes were in fact getting players to look at things like boon uptime and skill rotations. Strikes also are not as restrictive as have been claimed here on the forums. Yes, there are groups of ppl that want quick kills that require KP from raids, but there are also people out there helping teach newer players how to do the content well.
  15. > @"kharmin.7683" said: > > @"Delita Silverburg.8632" said: > > Neither I nor anyone has said they had to release a strike mission with every single chapter. > It seemed that it was inferred by the complaint that "yet another chapter" did not have a strike mission. > > > @"Delita Silverburg.8632" said: > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga. > > This is why I questioned it several posts back. I didn't understand the expectation and disappointment when it was never said that a strike mission would be released with every chapter. Perhaps I read too much into your complaint. If so, then sorry for the confusion. > Perhaps if I rephrase, it might clear things up. "Yet another chapter" equates to me saying "here we go again; another two more months without content I would actually enjoy playing in my favorite game. " Keep in mind that Whisper of Jormag is the last thing that was released that even resembles a raid, and it's release date was January 28th. So what you're seeing in my words is a general frustration in them going away from that sort of content over the past 10 months. Sure a majority of people don't like raids, but that doesn't mean that us minorities should be dismissed. I know I'm not alone in saying it's my favorite part of the game and shouldn't be just flat out ignored for over a year and a half now. I feel even worse for the WvW and PvP players who are desperately in need of something to sink their teeth into, even more so than raiders. They only got legendary trinkets and a warclaw mount. Not much.
  16. Do you have any add ons like arcdps? If you use something like that it has to be updated with each and every release of the game or else it crashes.
  17. > @"kharmin.7683" said: > > @"Delita Silverburg.8632" said: > > > @"kharmin.7683" said: > > > > @"Delita Silverburg.8632" said: > > > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga. > > > I don't believe that this was ever stated as a goal. Do you have a quote somewhere? > > > > Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1. > > "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. " > > > > Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail. > > http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/ > > Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out. Neither I nor anyone has said they had to release a strike mission with every single chapter. I'm just disappointed they haven't released a proper strike since Whisper. IMHO Forging Steel and Cold War don't count as they are much more Meta event and instance dungeon based. (Meaning you don't fight a single raid boss as a 10 man group that needs heals, boons and a tank.) Strikes had so much potential, and now it just feels like yet another abandoned piece of content.
  18. > @"particlepinata.9865" said: > At first i was thinking this was a constructive post, and i agreed. But when you end with your hardcore vs casual polarisation rant, you discredit yourself. Their is no one 'casual players' entity. You have normal players (hate the term casual) who play 1 hours a week, you have who play 15 hours. You have players with light skills, medium skills and good skills. I am not a hardcore player. But i do have big concerns over the drop in quality of the content (recycling, tedious repetitive vertical walls to artificially gate everything, that feels like classic ftp asian mmos). You make a good point, I lashed out at the lack of content I enjoy playing and unfairly labeled my frustrations at the end with typecast terms like casual and raiders. For that I will concede and apologize. I'm only really disappointed in the drought of content I like is all.
  19. > @"kharmin.7683" said: > > @"Delita Silverburg.8632" said: > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga. > I don't believe that this was ever stated as a goal. Do you have a quote somewhere? Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1. "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. " Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail. http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/
  20. > @"Scavarius.6059" said: > steel and fire also didnt have a new map to explore, bjora and drizzle are also streched over 2 episodes. and we dont need new strikes every episode. > > >CM still stands for "challenge mode" right? > > "challenge" does not mean challenge. renember season2 challenge motes? they where a joke. Steel and fire isn't actually part of Icebrood Saga though. They made that very clear when they released it. As for Strikes, we haven't had a strike since Whisper of Jormag (Cold War is listed as a strike, but it's a glorified tower defense simulator at best.) The truth is, Anet starts working on some great content, then at the first sign of dislike from the player base, they give up and do something completely different. We didn't ask them to abandon Strikes completely, but rather to double down on them and add more mechanics to make them more raid like. Not one single strike requires you to have a tank, one of the core principles of baseline raiding. That imo would have been the next logical step after Whisper. Cold War / Forging Steel are just a complete step away from raid like content.
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