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Klowdy.3126

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Posts posted by Klowdy.3126

  1. > @Obtena.7952 said:

    > I can say I favour Firebrand as a concept in OW, though I still stand by the idea that in most cases, I believe that Direct Damage and access to a strong ranged weapon give you better options in OW, favouring DH. I've never been super impressed by traps there but I find the Mantra's a little more engaging; the temporary buff they give you are more applicable for most fights than the one hit wonders that traps give you.

    >

    > I still think you can make a stronger Direct Damage build on Guardian than you can a condition build. That's important for regular mobs since the strength of conditions is found on sustained fights. Even the mobs in PoF, notably harder and hardier than the vanilla Orr Trash mobs, I think that's still true. I'm not sure one is more survivable than the other; most traits for survival aren't in either of the elite specs trait lines or skills.

     

    Thank you, that was pretty much what I assumed. I have always felt killing faster was the best defense in OW.

  2. I was wondering the pros and cons of both elite specs in open world content, focussed on survivability with good damage, or at very least, such good damage that sustain is not needed. If a simple explanation of why one is better in open world is all you got, I'll take that as well. I'm looking for a build that helps with farming S3 maps for some viper trinkets.

  3. > @Dadnir.5038 said:

    > > @Klowdy.3126 said:

    > > All of the other answers were either specs that other people find fun, or builds people are basing on metabattle. If there is a "profession with a really good greatsword build", it will be found on metabattle. Did you expect someone had a gamebreaming build that no one had ever put on metabattle? If nothing jumped out at you there, nothing will.

    > >

    > > If it isn't on metabattle, it is worth as much as anyone's personal, made up build. You got one response giving a few classes based on game mode, coming from metabattle, another that mentions warrior, which is more than likely referring to metabattle, another one that mentions the classes they like to play, and finally, a few more narrowed (after getting more info from you) classes, based on popular builds found on metabattle.

    > >

    > > Try really checking out the classes and builds before you start to tear people down about sound info. I wanted to help out, but if you refuse the advice that I, and inadvertently everyone else, is giving, then gl on your own. Maybe actually look at the builds before you write them off.

    >

    > Is your whole argumentation an add for metabattle? If so, I'm sorry and I'll shatter your dream. If I look at the thread, I'm the only one who gave some clues about builds and I never ever ever looked at metabattle. When I build I do not look at what other try or whatever, I build so that it "feel" good on use and cover most of the weakness based on the gamemode. And I'm pretty sure I'm not the only one who act like this instead of jumping out of the blue on an internet site to have _the_ best spec tested by _the_ best players.

    >

    > There would be no build on metabattle if players weren't first trying by themself to find the best combinations of traits. And, honestly, the fact that there might be all kind of build on a site specialized on showing a bunch of builds for a game seem a bit obvious.

    >

    > Keep in mind that metabattle is not the absolute that you feel it is and other players are perfectly fine playing and finding build that suit them without using this site. There is no progress possible when player all copy each other like sheeps based on a single site.

    >

    > Now on topic, I state my impressions based on the professions the op said he unlocked and GS. So again, nothing in this ever involved metabattle.

     

    He also asked for a really good class that uses GS. So he is either getting a build that others enjoy, but would get you kicked from groups that care about builds, or he is going to choose one that the community has deemed to be (one of) the best.

     

    Where would one go about finding all these great WvW builds the best of the best have made? I'm not sure why I'm being attacked for helping. I gave advice on how to really find a build, not just get opinions on what people like to play, and I'm the one that gets the third degree. The closest thing to giving a build was someone saying soulbeast and DH.

     

    I like GS on guardian/DH, reaper, and warrior. I really hope this helps you figure out a build, since that's all you seem to want. No sarcasm at all.

  4. > @corwin.3495 said:

    > Are you guys 100% sure that condi renegade is really that much better in PvE than the power rev?

    > If I do choose to go condi, I need to change all my equipment and that sounds really costly to me.

    >

    >

    >

     

    The best thing to do is get some ascended trinkets that fit power builds, condi builds etc. After that, exotic gear runs fairly cheaply, weapons will be a bit more.

  5. > @Conncept.7638 said:

    > > @Klowdy.3126 said:

    > > > @Conncept.7638 said:

    > > > I cannot believe you don't have tomes on the first priority list.

    > > >

    > > > * Like the underwater weapons, they are, or were, already in game.

    > > > * As a magic weapon, it would be more particle effect driven, requiring way less animation work than any martial weapon.

    > > > * There are no caster weapons left. The game only launched with three, already available to every caster profession. There is so much design space left for more traditional spellcasting, but no magic weapons to place traditional spellcasting skills on.

    > > > * And finally, we already have a profession that should have had it, the axe makes absolutely no sense for the firebrand and was clearly a tacked on compromise on the firebrands aesthetic and theme. We have a sophisticated mystical librarian and lorekeeper, wielding the most primitive, brutish, barbaric weapon in the game.

    > >

    > > Tomes are now abilities, used by two classes. They aren't going to turn them into something that is bought/dropped after implementing them as spells, especially since one is an elite spec.

    > >

    > > "I'm using a tome in order to use my tomes more effectively...in my tome build...with tomes"

    > >

    > > No.

    >

    > Well then the OP is moot, if we're going to accept nonsensical weapons then there isn't any point in exploring new weapon types.

    >

    > Or... and here me out here, you could stop making vain attempts to shut down peoples suggestions in ways completely illogical to a suggestion thread to make yourself feel important and empowered.

    >

    > We're already suggesting major changes to the game here, as that was the purpose of the thread. And you're making assumptions about those suggestions says nothing about the suggestions themselves, but about you and your conduct. What I was suggesting was that "tomes" not be the firebrand class mechanic in favor of it being added as a real weapon, as anyone could have figured out upon reading my suggestion. But you didn't want to come to that conclusion, it didn't give you the opportunity to put yourself up by shutting others down.

    >

    > And that change would more easily be made than adding any weapon to the game, because, as the entire guardian forum has pointed out for two months on end, tomes are tomes practically in name only these days, they are included in a brief casting animation and then never seen, you would literally have to change a single animation and sub out a single word in the FBs skillset. Oh how terrible, we changed a word, the firebrand is ruined.

     

    I apologize, when I wrote that this morning, I was mistaking tomes and mantras. I'm against changing something that would affect more than one class, and change something that has been in game since the start. What you suggest in the end is a decent idea, and it would be changing something that has been around for only a few months.

  6. > @apharma.3741 said:

    > > @Klowdy.3126 said:

    > > > @OriOri.8724 said:

    > > > > @czerwoni.9563 said:

    > > > > > @apharma.3741 said:

    > > > > > > @Cynz.9437 said:

    > > > > > > Bard should have been thieves new spec :(

    > > > > >

    > > > > > I can imagine it now, walking down a dark shady alley with only a few dim candles at each end of the passage to mark its boundaries. Then you spot a cloaked figure in the dark, it slowly approaches you and you think oh sheet it’s one of those thieves I’ve heard about.

    > > > > >

    > > > > > You throw your money on the ground telling them to take it all and leave you alone and yet they still approach, that mass of cloth and darkness decending upon you. It must be a dead eye you think, he doesn’t care for money, he’s come for me, but who would send such an ominous figure of despair for you?

    > > > > >

    > > > > > The shadow is almost upon you, you can’t move, this is it, this is the end. Something moves under the cloak and the air is filled with a sound so terrifying that we dare not repeat it.

    > > > > >

    > > > > > >!

    And we all burst out laughing.

    > > > > >

    > > > > > @OP, no, please no. We don’t need bards.

    > > > >

    > > > > bards are a big part of the fantasy world and many mmorpgs have them.

    > > >

    > > > Many MMOs also have level caps that rise with each major release, and each major release brings a new tier of armor that invalidates all older armor. Do you really want GW2 to implement something solely because "many MMOs do it"?

    > >

    > > It's not such a bad idea. Many MMOs have crafting, dragons, PvP, and tons of other things found in this game. Adding bard to thief to give it a support spec is not out of this world. Do you really want to deny everyone that plays this game something with high fun potential solely to be different?

    >

    > I just think thematically it’s a little silly, this shadowy figure who steals from people (and somehow saves the world several times) who fights dirty and disappears in puffs of smoke suddenly turning into some kind of multicoloured loud bard. It’s a complete polar opposite, one doesn’t want to be seen or heard and the other wants the world to see and hear them performing to inspire.

     

    The thief is also the pirate of this world. They aren't quite what you describe. Then they have the monk, one of the the cowboys, and the sniper. Bard fits right in there in my eyes.

  7. All of the other answers were either specs that other people find fun, or builds people are basing on metabattle. If there is a "profession with a really good greatsword build", it will be found on metabattle. Did you expect someone had a gamebreaming build that no one had ever put on metabattle? If nothing jumped out at you there, nothing will.

     

    If it isn't on metabattle, it is worth as much as anyone's personal, made up build. You got one response giving a few classes based on game mode, coming from metabattle, another that mentions warrior, which is more than likely referring to metabattle, another one that mentions the classes they like to play, and finally, a few more narrowed (after getting more info from you) classes, based on popular builds found on metabattle.

     

    Try really checking out the classes and builds before you start to tear people down about sound info. I wanted to help out, but if you refuse the advice that I, and inadvertently everyone else, is giving, then gl on your own. Maybe actually look at the builds before you write them off.

  8. > @Tyaen.5148 said:

    > > @Klowdy.3126 said:

    > > If you aren't looking for meta, GS works with anynclass that can use it. If you are, then look at metabattle.com.

    >

    > Thank you for not reading.

     

    The answers people are giving you are based around metabattle, or they are telling you what they like to play personally. I did read, and the best advice is metabattle, or make your own build. If it isn't on metabattle, it wouldn't be a really great build, it would be a personal build people like to play.

  9. > @OriOri.8724 said:

    > > @czerwoni.9563 said:

    > > > @apharma.3741 said:

    > > > > @Cynz.9437 said:

    > > > > Bard should have been thieves new spec :(

    > > >

    > > > I can imagine it now, walking down a dark shady alley with only a few dim candles at each end of the passage to mark its boundaries. Then you spot a cloaked figure in the dark, it slowly approaches you and you think oh sheet it’s one of those thieves I’ve heard about.

    > > >

    > > > You throw your money on the ground telling them to take it all and leave you alone and yet they still approach, that mass of cloth and darkness decending upon you. It must be a dead eye you think, he doesn’t care for money, he’s come for me, but who would send such an ominous figure of despair for you?

    > > >

    > > > The shadow is almost upon you, you can’t move, this is it, this is the end. Something moves under the cloak and the air is filled with a sound so terrifying that we dare not repeat it.

    > > >

    > > > >!

    And we all burst out laughing.

    > > >

    > > > @OP, no, please no. We don’t need bards.

    > >

    > > bards are a big part of the fantasy world and many mmorpgs have them.

    >

    > Many MMOs also have level caps that rise with each major release, and each major release brings a new tier of armor that invalidates all older armor. Do you really want GW2 to implement something solely because "many MMOs do it"?

     

    It's not such a bad idea. Many MMOs have crafting, dragons, PvP, and tons of other things found in this game. Adding bard to thief to give it a support spec is not out of this world. Do you really want to deny everyone that plays this game something with high fun potential solely to be different?

  10. > @Conncept.7638 said:

    > I cannot believe you don't have tomes on the first priority list.

    >

    > * Like the underwater weapons, they are, or were, already in game.

    > * As a magic weapon, it would be more particle effect driven, requiring way less animation work than any martial weapon.

    > * There are no caster weapons left. The game only launched with three, already available to every caster profession. There is so much design space left for more traditional spellcasting, but no magic weapons to place traditional spellcasting skills on.

    > * And finally, we already have a profession that should have had it, the axe makes absolutely no sense for the firebrand and was clearly a tacked on compromise on the firebrands aesthetic and theme. We have a sophisticated mystical librarian and lorekeeper, wielding the most primitive, brutish, barbaric weapon in the game.

     

    Tomes are now abilities, used by two classes. They aren't going to turn them into something that is bought/dropped after implementing them as spells, especially since one is an elite spec.

     

    "I'm using a tome in order to use my tomes more effectively...in my tome build...with tomes"

     

    No.

  11. I am not a fan of using a scepter on my guardian, it just doesn't fit, imo. I go from swinging a huge sword or hammer, to bulking up and using a sword and shield, giving out buffs yelling battle commands. Then, all of a sudden, I'm throwing around barely noticeable spells like Harry Potter. I like that movie, but I don't want my heavy armor wearing, 2h weapon swinging, bulwark of a character running around the park, throwing balls of paper at people, screaming lightning bolt.

     

    I would prefer the best weapon for burn FB to be the axe, not a rangednpower weapon.

  12. That was my opinion, unchanged. Asura are the smartest race in the game, and engineering is the only class that would involve genius levels to work properly. You can have stupid people (not players, talking about classes as their own entity) doing all other jobs if they are trained well. Engineer seems like the "smart class". I'm not talking about more, or previous discussions, I'm talking about what makes sense to me.

  13. It's 2 separate swings, one after another. That is the animation. You swing, then a ghost attack follows a split second later. If you mean the magical axe doesn't go away, then I'm not sure what to tell you, I have never seen this.

  14. > @gannondorf.7628 said:

    > It's ovious yes. Just look at revenant for exemple. The class isn't properly functionnal after 2 years soo... Yeah more class are not wanted and needed. They already have bad time to balance 9 professions.

     

    This. Core game was hard enough to balance. Now we have added a new class entirely, and 17 new specs (not counting Herald since the rev was still new). They never got anything balanced before they added more, and it just keeps compiling.

  15. > @Torolan.5816 said:

    > > @Klowdy.3126 said:

    > > > @Salonikios.3154 said:

    > > > > @Shirlias.8104 said:

    > > > > > @Salonikios.3154 said:

    > > > > > If you buy outright the mats from the TP and u dont craft the daily cooldowns it will sum up to 1000g, u just posted the daily crafting version. Do u believe an experience is good when all u do for a year is craft daily cooldown items? In my eyes its not fun.

    > > > >

    > > > > It's simply trading time for golds and viceversa.

    > > > >

    > > > > There's no point in the discussion itself, cause crafting a legendary ( and a precursor, through the achievement epic run ) is meant to be something that somebody would achieve over the weeks/months, and not instantly.

    > > > >

    > > > > You want to skip and get your item without waiting?

    > > > > You can, but you probably will pay a higher price.

    > > >

    > > > So basically this sounds to me that if i want something faster,and i dont wish to spend an eternity grinding i will be effectively punished with a greater cost of the precursor i want to craft?

    > > > This sounds really familiar to me, almost like some new mounts that got released quite recently, isnt that what they responded to their official answer? A goal to work towards?. Guess anet never changes...

    > >

    > > Or almost like real life. If you wanna make a car, it will take you time, but cost less. If you want the car today, you will pay more. That goes for just about everything. I'm not sure why you think instant gratification is supposed to be cheap, because that's not the way life has ever worked.

    >

    > ???

    >

    > *When you buy a car and pay cash, it´s all yours after the money goes over the table. You get both a discount for paying cash and you don´t have to pay interest.

    > *When you order a wedding dress(the classic example, I know) and you receive it after your wedding day, you not only can ask for a refund but also for compensation.

    >

    > The only scenario I can think of from the top of my head where your idea is fitting is with items that sell because they are handmade and exclusive, like Ferrari who fashion series of cars in very, very limited numbers for selected customers. You order it today, you get it in 2020 or so. But even in this scenario, Ferrari does not ask you to dig for carbon, titan or fibre but only allows you to dig once a day.^^

    >

    > And no, a legendary weapon is not such an exclusive content. It would be one when you had to make lots of quests to get it, but the potential methods to achieve such a weapon also has a viable method of instantly buying it.

     

    And if you made all of those things yourself, it would be cheaper, and take longer. My point still stands, there is always a way for you to make or have something made, and buying premade items. There are handmade for cheaper and more time, and instant pay for more.

     

    The point your are making about buying a car for full price with cash over the regular monthly payments makes no sense. There is no payment plan in this game. There was also no mention of a deadline, so the dress arguement makes no sense either.

     

    The point I was making to the comment I quoted was fast = more money, self made = slower and cheaper.

  16. > @Salonikios.3154 said:

    > > @Shirlias.8104 said:

    > > > @Salonikios.3154 said:

    > > > If you buy outright the mats from the TP and u dont craft the daily cooldowns it will sum up to 1000g, u just posted the daily crafting version. Do u believe an experience is good when all u do for a year is craft daily cooldown items? In my eyes its not fun.

    > >

    > > It's simply trading time for golds and viceversa.

    > >

    > > There's no point in the discussion itself, cause crafting a legendary ( and a precursor, through the achievement epic run ) is meant to be something that somebody would achieve over the weeks/months, and not instantly.

    > >

    > > You want to skip and get your item without waiting?

    > > You can, but you probably will pay a higher price.

    >

    > So basically this sounds to me that if i want something faster,and i dont wish to spend an eternity grinding i will be effectively punished with a greater cost of the precursor i want to craft?

    > This sounds really familiar to me, almost like some new mounts that got released quite recently, isnt that what they responded to their official answer? A goal to work towards?. Guess anet never changes...

     

    Or almost like real life. If you wanna make a car, it will take you time, but cost less. If you want the car today, you will pay more. That goes for just about everything. I'm not sure why you think instant gratification is supposed to be cheap, because that's not the way life has ever worked.

  17. You obviously don't like mounts in the new zone, OP. That is quite clear by your disagreeing with everything everyone else has said. Just understand they aren't going away, and others have different opinions.

     

    Off topic, your wall of text damage is over 9000. Break that shit up.

  18. > @Dianekas.4359 said:

    > > @"Nox Lucis.8341" said:

    > > Here is my prediction. We'll see in time if I am wrong.

    > >

    > > Beginning with season three, the game has been moving in an imperfect two month cadence. The fastest things ever happen is once/month. September saw PoF released. October is the Halloween festival. November had a major balance patch and gem store update. December will be Winter's day. At this point, the game will try to return to a 2-month pulse, and January will be an empty month following 2017 holiday content. Season 4 Episode 1 will release in February 2018. March will be empty. April will see the return of SAB. May will be another empty month. Episode 2 will release in June 2018.

    > >

    > > The other possibility would be that Episode 1 releases in January. February will be the empty month, and the span of March-April-May will be a period of relatively dense content release including 2 LW episodes and SAB. I think that is the best we can hope for, but I would not count on it.

    > >

    > > If they announce Season 4 next week, I will be utterly flabbergasted.

    > >

    > >

    >

    > If its like this i doubt there will be any players left by the time LS4 begins..

     

    Thats the great thing about this game, you can go away for a while, and come back later, when there are more things to do. As long as you log in once during each part of the season, you will have it to do later. You already paid for the game, it's up to you what to do with it now.

  19. > @Zionka.6897 said:

    > > @Ayakaru.6583 said:

    > > > @Zionka.6897 said:

    > > > How is it cost intensive to make an existing house or building an instance? Black citadel is a perfect example of breaking what are essentially apartments into instances.

    > >

    > > But would you be satisfied with a small area with red borders, and with nothing to do in them?

    >

    > Yes, yes I would, if it was an actual home instance and not a neighborhood instance. it's not like the current setup has anything to do in it. The only difference between the current and what I'd like to see is size and feel. Also I'm not looking at this as something to pay for, although I could deal with a "rent" I guess. Rather just an added option for normal game content. I guess I'm a minority though, in wishing for it. Also, the guild I'm in only has a few players, and even though we formed on launch day, still have no hall... Maybe that's why I'm yearning for something like this. Hmmm how about a small guild clubhouse?? hmm? yeah! claim with just a couple people. Oh that's another thread.

     

    What Aya was saying is there would need to be textures added, and have a new system put in place to move things (all decorations) in every position at very least to be an actual home instance.

     

    I have never understood player housing, myself. If you want to play the Sims, go play it. This a hack and slash RPG, so play that game. Not every game needs to be the same. We have guild housing in place, I would prefer to see combat and world mechanics that have been buggy for so long to be fixed, or more balance between classes (renegade SB) before a second, separate form of housing implemented.

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