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Sigmoid.7082

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Posts posted by Sigmoid.7082

  1. > @Hana.8143 said:

    > > @Shiki.7148 said:

    > > You have absolutely no clue, do you? No one wants, no, no one NEEDS barriers in raids because there is enough healing.

    >

    > And that's exactly why you're totally wrong, cause by nerfing the amount of target, they're actually preventing you to play as a full kitten squad of scourges. So actual healers can do their jobs, you should be thankful instead of angry.

    >

     

    I really do wonder what world you live in sometimes...

  2. > @Maunzi.3764 said:

    > > @Nyel.1843 said:

    > > Some peopel are really overexaggerating the "nerf". Less whining and maybe a bit more theorycrafting and thinking outside of boxes.

    >

    > You need to start thinking and theorycrafting. Then you will understand the severity of the nerf.

    > Hint: It has to do with what does damage.

     

    No need to be obtuse . Would you care to explain then please?

  3. > @kKagari.6804 said:

    > No, Nefarious Favor's old cost was 1382. 15% of 19212 is 2881.

     

    Your missing the wording base vitality or base health..

    Necro base health is 9212 but you get an extra 10k from the 1k vit you have due to levels: https://wiki.guildwars2.com/wiki/Health#Base_health_by_profession

    If Irenio said it used to cost 15%, what is 1382 15% of? That's right 9212

    Look at what he said about GP, it was 50%? What is 4606 50% of? Again its 9212.

  4. > @kKagari.6804 said:

     

    > i.e. how is the old nefarious favor cost, 15% of anything? If someone with more mastery points than me in Maths can figure it out, please do tell.

    Look at it this way. At level 80 you have 1000 in your primary attributes which included vitality meaning you get +10,000. Actual Necro base health is 9212. 15% of that is NF's cost. Its new cost is around 1934.

     

  5. > @Belenwyn.8674 said:

    > I would shift the healing and revival of Life from Death to entering the shroud.

     

    It used to be this way at some point before but in the trait change it was changed since the trait had 0 effect on yourself due to not healing you due to being in shroud.

     

     

     

  6. > @Brutaly.6257 said:

    > > @Sigmoid.7082 said:

    > > > @Brutaly.6257 said:

    > > > > @"Leo G.4501" said:

    > > > > > @Brutaly.6257 said:

    > > > > > > @"Leo G.4501" said:

    > > > > > > > @Obtena.7952 said:

    > > > > > > > > @Brutaly.6257 said:

    > > > > > > > > Aegis should work as barrier, period.

    > > > > > > > >

    > > > > > > > > Just kill aegis as a boon.

    > > > > > > > >

    > > > > > > > > The traits we have that improve aegis could improve barrier instead.

    > > > > > > > >

    > > > > > > > > Burn when hitting a player with barrier

    > > > > > > > >

    > > > > > > > > A part of the damage done to a target with barrier heals the target.

    > > > > > > > >

    > > > > > > > > A player with barrier has a chance of proccing aoe damage when hit upon.

    > > > > > > > >

    > > > > > > > > Barrier degenerates x% slower.

    > > > > > > > >

    > > > > > > > > Its seriously backwards that when they came up with barrier as a concept guardians were left out whne it should have been the forst profession that got it.

    > > > > > > >

    > > > > > > > Now this I can stand behind ... barrier is the mechanic Aegis should have been. Aegis is a very inferior mechanic that any MMO veteran knows how to trivialize in PVP ... ESPECIALLY if they can see it. Unfortunately, I'm not sure we have a compelling argument to discard Aegis as a boon and move to barrier. It's very ingrained part of the Guardian concept. I see our path forward here being thoughtful expansion of Aegis and it's support traits and a small reliance on allied-supplied barriers.

    > > > > > >

    > > > > > > Barrier, in its current form, isn't even that good, particularly so for guardian who is amongst the lowest hp pool professions. Barrier's max value is determined by hp pool so it alone wouldn't keep you upright, especially if it degens so quick. Unless they showered guardian in barrier, it not a suitable replacement for it.

    > > > > > >

    > > > > > > But again, Im talking about barrier right now. In the future, it might be different but stopping a rinky 3k damage attack with barrier but still getting stunned/condi/more burst damage isn't as attractive as stopping that attack completely.

    > > > > > >

    > > > > > > And I'm not saying aegis is all we need and barrier is garbage, more talking toward replacing aegis just because barrier is new.

    > > > > >

    > > > > > I thought it was determined by the amount of healing power.

    > > > > >

    > > > >

    > > > > Healing power improves how much barrier you can grant but the maximum barrier a player can have is 50% of their max hp. The higher your hp pool, the more barrier you can have which i also assume means the more sum total time you can have barrier if it deteriorates at a linear rate.

    > > >

    > > > Which also would mean that a guardian can max out his barrier with less investment in healing power?

    > > >

    > > > Running with lets say 18k healthpool and being able to give a 9k barrier compared to one aegis application is better in almost any scenarion in this game, excluded single targets with slow hits.

    > >

    > > Cant really compare 9k barrier to 1 application of aegis.

    > >

    >

    > Which is my point, barrier outshines aegis in all game modes hence why aegis should be scrapped and replaced with barrier.

     

    This isn't entirely true either. They both have benefits and drawbacks. Besides my point was comparing a barrier value of 9k to only one instance of aegis is unrealistic in terms of equal comparison.

  7. > @Brutaly.6257 said:

    > > @"Leo G.4501" said:

    > > > @Brutaly.6257 said:

    > > > > @"Leo G.4501" said:

    > > > > > @Obtena.7952 said:

    > > > > > > @Brutaly.6257 said:

    > > > > > > Aegis should work as barrier, period.

    > > > > > >

    > > > > > > Just kill aegis as a boon.

    > > > > > >

    > > > > > > The traits we have that improve aegis could improve barrier instead.

    > > > > > >

    > > > > > > Burn when hitting a player with barrier

    > > > > > >

    > > > > > > A part of the damage done to a target with barrier heals the target.

    > > > > > >

    > > > > > > A player with barrier has a chance of proccing aoe damage when hit upon.

    > > > > > >

    > > > > > > Barrier degenerates x% slower.

    > > > > > >

    > > > > > > Its seriously backwards that when they came up with barrier as a concept guardians were left out whne it should have been the forst profession that got it.

    > > > > >

    > > > > > Now this I can stand behind ... barrier is the mechanic Aegis should have been. Aegis is a very inferior mechanic that any MMO veteran knows how to trivialize in PVP ... ESPECIALLY if they can see it. Unfortunately, I'm not sure we have a compelling argument to discard Aegis as a boon and move to barrier. It's very ingrained part of the Guardian concept. I see our path forward here being thoughtful expansion of Aegis and it's support traits and a small reliance on allied-supplied barriers.

    > > > >

    > > > > Barrier, in its current form, isn't even that good, particularly so for guardian who is amongst the lowest hp pool professions. Barrier's max value is determined by hp pool so it alone wouldn't keep you upright, especially if it degens so quick. Unless they showered guardian in barrier, it not a suitable replacement for it.

    > > > >

    > > > > But again, Im talking about barrier right now. In the future, it might be different but stopping a rinky 3k damage attack with barrier but still getting stunned/condi/more burst damage isn't as attractive as stopping that attack completely.

    > > > >

    > > > > And I'm not saying aegis is all we need and barrier is garbage, more talking toward replacing aegis just because barrier is new.

    > > >

    > > > I thought it was determined by the amount of healing power.

    > > >

    > >

    > > Healing power improves how much barrier you can grant but the maximum barrier a player can have is 50% of their max hp. The higher your hp pool, the more barrier you can have which i also assume means the more sum total time you can have barrier if it deteriorates at a linear rate.

    >

    > Which also would mean that a guardian can max out his barrier with less investment in healing power?

    >

    > Running with lets say 18k healthpool and being able to give a 9k barrier compared to one aegis application is better in almost any scenarion in this game, excluded single targets with slow hits.

     

    Cant really compare 9k barrier to 1 application of aegis.

     

  8. > @"Leo G.4501" said:

    > > @Brutaly.6257 said:

    > > > @"Leo G.4501" said:

    > > > > @Obtena.7952 said:

    > > > > > @Brutaly.6257 said:

    > > > > > Aegis should work as barrier, period.

    > > > > >

    > > > > > Just kill aegis as a boon.

    > > > > >

    > > > > > The traits we have that improve aegis could improve barrier instead.

    > > > > >

    > > > > > Burn when hitting a player with barrier

    > > > > >

    > > > > > A part of the damage done to a target with barrier heals the target.

    > > > > >

    > > > > > A player with barrier has a chance of proccing aoe damage when hit upon.

    > > > > >

    > > > > > Barrier degenerates x% slower.

    > > > > >

    > > > > > Its seriously backwards that when they came up with barrier as a concept guardians were left out whne it should have been the forst profession that got it.

    > > > >

    > > > > Now this I can stand behind ... barrier is the mechanic Aegis should have been. Aegis is a very inferior mechanic that any MMO veteran knows how to trivialize in PVP ... ESPECIALLY if they can see it. Unfortunately, I'm not sure we have a compelling argument to discard Aegis as a boon and move to barrier. It's very ingrained part of the Guardian concept. I see our path forward here being thoughtful expansion of Aegis and it's support traits and a small reliance on allied-supplied barriers.

    > > >

    > > > Barrier, in its current form, isn't even that good, particularly so for guardian who is amongst the lowest hp pool professions. Barrier's max value is determined by hp pool so it alone wouldn't keep you upright, especially if it degens so quick. Unless they showered guardian in barrier, it not a suitable replacement for it.

    > > >

    > > > But again, Im talking about barrier right now. In the future, it might be different but stopping a rinky 3k damage attack with barrier but still getting stunned/condi/more burst damage isn't as attractive as stopping that attack completely.

    > > >

    > > > And I'm not saying aegis is all we need and barrier is garbage, more talking toward replacing aegis just because barrier is new.

    > >

    > > I thought it was determined by the amount of healing power.

    > >

    >

    > Healing power improves how much barrier you can grant but the maximum barrier a player can have is 50% of their max hp. The higher your hp pool, the more barrier you can have which i also assume means the more sum total time you can have barrier if it deteriorates at a linear rate.

     

    Barrier begins to decay 2 seconds after its acquired. Regardless of how much barrier you have be it 5k or 1k after 6 seconds it will decay to 0.

    If you gain more barrier during that time the decay resets and the process starts again.

     

  9. > @"Drarnor Kunoram.5180" said:

    > That might be more immediate damage, **but then you have a period with no kitten up at all**. Ideally, you're putting up a shade every 10-12 seconds to ensure constantly having two kitten up at all times.

    Going to assume kitten if the plural of shade. Without any alacrity you will at all times be able to have 1 shade up. Regardless of how you cast them.

    I also see you reference 5 sceptre auto chains constantly. Why?

  10. > @Lahmia.2193 said:

    > At full heal power (full apothecary + healing power runes), Sand Flare grants 6561 barrier.

     

    If you went for a full investment in support with food , sigils , and blood magic it should push it over this. Sand flare has the highest barrier scaling of all the skills we have and the second highest base value.

  11. > @Nyel.1843 said:

    > > @Sigmoid.7082 said:

    > > > @Nyel.1843 said:

    > > > How likely is it to reach the 50% HP cap though? I only have some beta videos as reference but it didn't seem likely by applying 2 or 3 Barriers to reach the cap.

    > > On who now? Yourself or others? It entirely depends on what sort of investment you have placed into vit,healing power., and sources of barrier.

    >

    > Well, on any player. I don't know for sure that's why I'm asking. Saw a video of a Necro with Healing Power and the Barriers had values of 3-5k. Not that into theorycrafting but it seemed quite unlikely that one Scourge can place 50% HP barriers. I am happy for some more insights.

    >

     

    Again depends on how much you invest into healing power, what skill you are using, and who is receiving the barrier. e.g T**he heal** will pretty much cap Thief, Guard, and Ele no vit investment on the receiver and no healing power on the distributor .

     

    Skills that grant barrier work exactly like healing skills when it comes to their scaling. Some have high base values and low scaling, some have the opposite, some are in the middle.

     

    I would advise going and messing with the build editor since it has been updated. Bear in mind that it will always cap at 50% of the targets max up. With a full investment you would be looking at 3k to ~7k depending on what ability you were using.

  12. > @Nyel.1843 said:

    > How likely is it to reach the 50% HP cap though? I only have some beta videos as reference but it didn't seem likely by applying 2 or 3 Barriers to reach the cap.

    On who now? Yourself or others? It entirely depends on what sort of investment you have placed into vit,healing power., and sources of barrier.

     

    > @Nyel.1843 said:

    > Is there any indication in the group interface how much Barrier somebody has applied / left?

    Yellow goes over the health bar indicating how much barrier someone has as any given point in time. Its tacked on the end.

     

  13. > @Lily.1935 said:

    > We'll see what the community eventually finds best. I'll try out quite a few different combinations, but I feel I might go with Renegade runes unless a new stat combination improves my crit chance beyond 35% while not sacrificing my condition damage.

     

    Any reason you are looking for the extra crit chance?

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