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Posts posted by UnDeadFun.5824
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I have the Enchanted Snowball unlocked and in my novelties tab but I have to buy another to unlock the colors? Please tell me this is a mistake :?
ok, found this thread which has some player answers. https://en-forum.guildwars2.com/discussion/62902/multicolored-snowball#latest
I did send a bug report, however, it would be nice to see a Dev comment on this.
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I'm still holding judgment but the whole thing seems like a drunken hold my beer meme.
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> @"Gaile Gray.6029" Thank You for posting and keeping us updated.
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"Sorry
Something went wrong.
Please try again later."
Very poorly done :/
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I picked Trait Synergy well because I think that would be the most realistic one that Anet would actually address. I do also think the core mechanics need a rework but see where we are today I don't think they will ever change or rework them to the level they should be reworked.
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> @"Hoodie.1045" said:
> > @"Zahld.4956" said:
> > instead of a sub menu for mount selection, put them above util skills instead.
>
> Or you could use the Numpad keys and bind each mount to a specific key.
I don't have a number pad but I do use shift+ [key].
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Another achievement based on events where failing event or restarting event new cause toxicity and overall bad feelings among players ruining the game experience. [https://imgur.com/a/qGlC0Pv](https://imgur.com/a/qGlC0Pv "https://imgur.com/a/qGlC0Pv")
edit: Things had gotten a lot worse than what's in the screenshot. There was verbal harassment and threats of mass reporting. These types of achievement based events need to change.
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@"Stephane Lo Presti.7258"
Thanks for the update and thanks to all those working late trying to resolve this.
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> @"Gaile Gray.6029" said:
> Hey all,
>
> We're aware that some players are experiencing a disconnect issue with Episode 3. The team is working on a fix and we'll get that corrected as soon as possible!
Still can not play:/
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First, Necromancers are always getting the short end of the stick, that is nothing new. Are you talking sPvP. WvW or PvE for this skill change?
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I am not for it but certainly, there are bigger problems with this game. I don't understand why it seems like there is a new thread on this topic every few weeks other than it seems to annoy people. If Anet came out with specific hard numbers how it is somehow recking the economy then I would understand the hysteria.
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More Pants for ALL <3 ;)
*Since we are talking about pants for light armor ..Bring back my Necro leather armor from GW1(no butt capes please). Oh and scar pattern too :#
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It only seems relevant when there is a hyperbole of complaints that Necromancers are too strong, then we get "bug fixed" nerfed into the ground...again.
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> @"Vlad Morbius.1759" said:
> > @"Dragoth.7153" said:
> > Warrior: Multiweapon class with decent dps, strong and unique support (boons and banners, hp and heavy armor.
> > Berserker: Condi variant of warrior, with great condi dps and bursty feel.
> > Spellbreaker: PvP focused "disabler" that really feels good.
> >
> > Elementalist: Best DPS class with tons of skills and strong and unique support (boons and auras)
> > Tempest: Support/dps/healer with even better acces to auras.
> > Weaver: Fun to play mage class with ability to combine element. Greatest dps in game.
> >
> > Revenant: Recently fixed multi-role warrior. Support/Healer and both condi and power DPS
> > Herald: Unique boon support mechanic, great as power dps too. Accest to tons of boons.
> > Renegade: Support/Condi DPS. Can be anything with really good efficency.
> >
> > Guardian: Supportive paladin. Good DPS, Aegis mechanic, can carry newbs.
> > Dragonhunter: Amazing DPS/Trapper with great power. Very good in endgame pve and pvp.
> > Firebrand: Similar to renegade, it can be both support and dps. OP in PvP.
> >
> > Ranger: Fun pet user class with great versatility. Unique boons(spirits), good power and condi dps.
> > Druid: Best healer+support class in game, now probably similar to healing renegade/venatari. Acces to spirits makes him auto-included in endgame pve.
> > Soulbeast: Very strong condi dps with some supportive abilities as well.
> >
> > Mesmer: Illusionist mage with mobility skills. Mass invisibility and portals anyone? Class mechanic great in pvp.
> > Chronomancer: So far best tank in game with very needed aclarity+quickness+aegis combo, makes him auto-included in endgame pve.
> > Mirage: Strong DPS and great "feel" of class.
> >
> > Engineer: Versatile gadget user. Can be realy anything
> > Scraper: Now reworked, a tank with access to great party supportive/healing skills. Great in PvP.
> > Holosmith: Amazing dps, fun to play, feels a bit easier than core engi.
> >
> > Thief: Hit and Run dps with a lot of invisibility skills and amazing mobility
> > Daredevil: Meele dps with enhanced evasion. Great as condi
> > Deadeye: Ranged focused power dps with some supportive abilities. Now boosted to be really good.
> >
> > Necromancer: Outperformed in every way by other classes: Low dps, almost zero support. Necromancer-themed minions are just bad.
> > Reaper: This class was never explained how should actually work. Promised as power dps, was a condi solo dps for years. Now its just a bad and slow power dps.
> > Scourge: Target for all nerfs. Supposed to be support but its so bad that i lack words to describe it. Doesn't deal dmg too.
> >
> >
> > B**andaid fixes:**
> > Core necro: Enhance all corruption skills to be twice as effective. Other classes have access to stronger condi utilites and our corruptions deals dmg to ourself and are worse in most cases. They should be enchanced by 200% minimum.
> > Rework Minions. Make F2-F5 skills that will enhance their skills/heal them using our life force.
> > Add a minion, pernament or summonable with Life Force.
> >
> > Reaper: If its meant to be power dps it should get higher numbers than Deadeye now. Ranged weapons always meant to deal less dmg than meele, because its harder to get to the enemy sometimes. Plus necro is really immobile, thus all reaper skills should be greatly enchanced. If Deadeye with suboptimal rotation can deal 31dps then reaper should do 34 minimum. Whats more, reaper should deal even more than meele thief because thief has superior mobility, allowing to close gaps,teleport to and from enemies and such. Reaper is a sitting duck so if he somehow gets to enemy, he should smash.
> >
> > Scourge: Here. We have support/condi dps elites in form of Renegade and Firebrand. We have pure condi in form of Soulbeast and Mirage. We have full support in form of Cronomancer and Druid. Few exaplmes how to fix scourge:
> >
> > - If it should be support/condi then dps should be equal to firebrand and mirage at their best. Supportive skills should generate full stacks of at least 4 different boons. On top of it, there should be 1-2 unique boons, synergised with Scourge. Boosting Vampiric Presence and scaling it with power does not help at all.
> > - If it meant to be pure support, then barrier generation should get some necro-unique enchancements. Make barrier convert to HP after decay (or 50% of it, 75% when traited?). Make insta-kill raidboss skills deal 100% HP dmg, thus making barrier the way to survive them. Killing gorseval is easy with dps, surviving world eater with necro barrier could be funnier than button-mashing. Remove dps-increase traits. Give unique boons instead. Make Shade skills a god-tier in condi management. Rework F5, give us ability to channel our Life Force for permanent barrier party-wide. On top of that, scourge should generate might, fury, quickness, protection, renegeration and vigor. Replace elite skill with non-dmg support skill. Bring back condi removal in PvE.
> > - If devs could remember what they once said... (necro cant get dps because shroud give too much survivability...) scrap all that support kittens out of this class and make it pure condi dps. Scourge doesn't have shroud anymore so it should be able to deal dps equal to that of other condi dps (or even more, because it feels like necro should be condi-god).
> >
> > **FOR THE KITTEN SAKE, MAKE US GOOD IN AT LEAST ONE THING, MAKE THIS CLASS UNIQUE IN SOME WAY, I CAN SACRIFICE SHROUD SURVIVABILITY, HP POOL AND EPIDEMIC SKILL IN FAVOR OF BEING COMPARABLE TO OTHER CLASSES IN ENDGAME PVE. OR LOWER ALL DPS CHECKS ON RAIDBOSSES, FRACTAL BOSSES, WORLD BOSSES AND STORY BOSSES. INSTEAD REQUIRING 30KDPS FROM MOST OF THE PARTY, MAKE IT 10K. REMOVE FIGHT TIMERS. CHANGE THE GAME SO EVERYONE CAN HAVE FUN, NOT ONLY CHRONO+DRUID+DPS COMBO. AND SPLIT SKILLS BETWEEN PVP AND PVE.**
> >
> > I main necro for more than 5 years now. I dropped the game soon after i realised that my class is unwanted and instakicked from dungeons back in core game. I came back because reaper was promising. Dropped game again because it was nerfed hard in PvE (because of pvp/wvw players complains) useless in team pve content. A class witn no identity, power dps being better as condi and only when alone. Came back again to see that promised support-condi dps scourge only to be hit by nerfs soon after release (because of PvP/wvw players complains). And again and again. And once more. Scourge barely alive? Let's nerf MORE! It still moves? NERF!!! Old forgotten Scraper was reworked, necro dropped from trash tier to kitten tier. Time to leave the game, waiting for another elite class promise. To see how fun it will be in exp3 beta and how hard it will be nerfed soon after in PvE (because of PvP and WvW players complains).
> >
>
> This is so spot on and i cannot for the life of me understand how management at Anet allows this to go on and on and on! I keep holding out hope that somebody there actually has the intestinal fortitude and takes the moral high-ground and actually attempts to push for the fixes this class deserves more than any other class in the game. We have been directionless and any good we bring quickly gets nerfed, every new elite build bring core Necro further down the hole now to the point that scourge is only barely viable in certain niche areas. Power builds are horrible despite the many promises to fix them and certainly some have been tweaked but every fix sent our way has some damned hitch to it, like forcing you down an entire trait-line for one decent trait, or allowing us one viable weapon without a decent offhand, hell even horrible long range weapons.
> In 27 years of playing MMO's I've never seen one class so brutally botched patch after patch and year after year it's disgraceful.
This has to change, please listen to your playerbase Anet. We need help for the Necromancer Profession! 5 years of abuse is enough. Please give us competitive dps, support or utility.
Gaile Gray.6029, Robert Gee.9246
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> @"Nimon.7840" said:
> http://gw2skills.net/editor/?vRAQNBIhZakkGqpxWawyGYvxRuQBDgGYFk3wWnvzhYJmCA
>
> Just get some power equip.
>
> Pull mobs with staff, throw in your wells while u stand inside of the mob, use warhorn 5, then autoattack until everyone is dead.
> Use shroud to heal back up, or to take big enemy hits.
>
> Locust is for extra healing and extra mivement speed while not walking with dagger. Else take another well (darkness)
This is a great start up build and advise.
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We had great heals, and we used them to sustain our minions to last forever....community cried, Anet Nerfed.
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> @"Sublimatio.6981" said:
> > @"UnDeadFun.5824" said:
> > Anet Please don't nerf Necromancer PvE because of all the sPvP and WvW complaints/issues. Please.
>
> haha you must be new here
Just on my love, hate, disappointment, hope, love, hate rollercoaster. I feel like the victim of domestic violence in the honeymoon phase, "it will be better this time".
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Anet Please don't nerf Necromancer PvE because of all the sPvP and WvW complaints/issues. Please.
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No option for fix everything else first. Minis combat ? polymock ? underwater combat ? dungeons ? etc ...
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> @"nekretaal.6485" said:
> Make DS 2 a ground targeted teleport, and suddenly core necromancer is viable.
>
> Sure, problematic pre-HoT, but today nobody would complain.
I think we need to stay away from using any of the shroud abilities. I think having it tied to an weapon/off hand weapon so would be so much better because it wouldn't matter what specialization you were using. My second choice would be revamp one of the utility/ elite skills like previously mention.
While typing this I thought of another one. Staff 5, add teleport to mark location and fear once you reach the mark ?
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Sword - has a movement skill for every profession that uses it, leap, jump, blink, shadowstep etc..
otherwise choices are abundant. I like several suggestions given in this thread but realistically which would Anet most likely do ?
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Necromancer Ranged Weapon - Rifle/Bow ?
AA - damage - increasing damage up to ___% or # of hits. Grants minor life force on hit. (1200 range)
~~Shivers of Dread~~ Chilling Heart : Projectile hits foe interrupts and chills. (1500 range)
Soul Barbs: Projectile hits target does damage and inflicts torment. (1200 Range)
Dark Fury: AoE Projectiles blind foes in target area and grant allies might in target area. (1200 Range)(dark field)
Putrid Explosion: Slow moving Projectile hits target exploding causing foe and surrounding foes to be covered in poisonous tar/fire.
(1500 Range) (Blast Finisher)
*thanks Aktium.9506 for catching Shivers.
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*delete please
A Note on Future Boon Direction
in Guild Wars 2 Discussion
Posted
This is how I feel exactly and felt it needed more just a thumbs up.
> @"Lascax.2163" said:
> New equip stats will not fix that much.
>
> The glaring problem is that this patch is incomplete at the cost of having us waiting a month before playing properly or worse regearing again.
> Also, this boon distribution will most probably make even more slots mandatory in the meta than before, but we don't know so let's have fun finding a new meta for just 3-5 weeks.
>
> Why aren't the wells applied on 10 people?
> Why aren't the wells larger to avoid clunky movement?
> Why can't SoI just share Qck/Alacrity and stays like now for the rest of boons?
>
> This patch was clearly done with the Episode release in mind, but now that is postponed after holidays ( justifiably, ANet Staff need to take this break ), this will leave us with a troubled and clunky gameplay unnecessarily during a period where most people have free time.
> All of this sums up as a clear lack of proper update planning.