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Virdo.1540

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Everything posted by Virdo.1540

  1. **Id like to come up with an older post of mine** All of those buffs would buff PvE-Herald quite a bit, while not having an noticable impact on wvw or pvp anyway. So theres no need to split. _Heralds F2 -Facet of Nature- could definitely need a buff, In my opinion. Its the only thing that gives herald access to becoming a viable class in pve-endgame like raids. my ideas:_ _Shiro-Facet of Nature: reduce the internal cooldown from 0.5 to 0.33 or 0.25 (like impossible odds). It wouldnt really make herald itself any stronger, but would improve a groups damage a bit more, to make up for the low damage of the herald._ _Dwarf-Facet of Nature: has 10% dmg reduction. Give it an additional 10% condi-dmg reduction, so it would line up with Vengeful Hammers & Dwarf-Elite(with retribution-trait)_ _Ventari-Facet of Nature: definitely needs an buff. Together with regeneration_ (**And now the weak elevated compassion**), _its heralds only source to be an healer in 10man-content. My idea: change PvE's healpower-modifier from 0,4 to 0,6_ _Glint-Facet of Nature: tbh i dont know how to improve it. Its able to extend given boons. In real, most classes dont give boons at all. Only supporters are there to give boons. Without supporters, herald would only a bit buff itself._ _With supporters like druid, firebrands etc , it would only help these classes maintain the boons the herald can give anyway, so there wouldnt be a need for herald boons whatsoever..... like those classes would need help to maintain their boons...._ _It is definetely in need of an stronger class-specific group buff. Some that increases the herald-performance in a group, but not on its own._
  2. > @"lombomon.7268" said: > **Invocation** > Charged Mists: Increase energy threshold from 10 to 15. Ok. I think its an weird system overall. They should make it "Higher energy bonus for every 10% energy less" or something. > Song of the Mists: In addition to its previous effects, this trait now breaks stun on legend swap. hm id say its already an strong trait and doesnt need an buff, even tho i miss the old legend swap stunbreak. Maybe could be added to ventaris Song > **Salvation** > Words of Censure: In addition to its previous effects, this trait now also increases the radius of healing orbs by 50%. > should increase the healed targets by 5 (to10) ,but would make it still not viable. > **Herald** > Shared Empowerment: Increase might duration from 8s to 12s > Forceful Persistence: Change this skill to be in line with Rising Momentum and Hardening Persistence so it increases damage based on each pip of upkeep. Increase damage by 2.5% per point of upkeep. Yes. oh yes please. An buff to the facet of Strength-Passive might generation wouldnt be bad too. I mean it has 2Upkeep-Costs and does less than Shared Empowerment > Elevated Compassion: Slightly increase healing (~10%) Even if they removed the cooldown of it, so the healing would trigger for every boon, it wouldnt be used over the other 2 options
  3. Id wish Herald trait "Elevated Compassion" would have its cooldown removed. Would be quite a strong buff in PvE for playing healer, but only would good look as text like everything else .
  4. Yes. Its important to know what every class is capable of. Thats also a problem in zergs and roaming. In zergs ,people copy builds from metabattle and dont know how to do anything. And for roaming, people think some classes are overpowered but actually dont know that they are deadly vulvnerable to XX.
  5. Both classes are strong in PvE. Warriors and Revenants have good builds and are both able to solo almost everything (story definitely 100%) Revenants have a little energy management, but shouldnt be a problem when learning it from scrap. Both classes have access to a ton of sustain. But in my opinion, if you are going for endgame pve ,take warrior. Revenant has 4 valid builds: -Condition-Renegade (hard rotation) but very high damage -Alacrity(boon)-Renegade simply for alacrity with underwhelming damage -Heal-Renegade- strong healing + alacrity-boon ,but low damage -Dps-boon-Herald, which is extremely hated by a big part of the community, even though its not that bad. (id say somewhere between mediocre-good) Warrior has 3 ways to play in the meta: Condition-Damage-Berserker, with very high damage Power-Damage-Warrior; can be played with core and both e-specs + very high dmg And banner warrior: This can be played as condition dps & power dps (with same gear, every espec or core warrior) ,just simply has banners packed in as skills. it has still very high damage and amazing buffs through the banners. The most used builds are definitely all warrior variants, then alacrity-renegade and condition-renegade. (May also be cuz warrior existed as a playable class way before Revenants got introduced) Herald and heal-renegade are almost nowhere to be found. Are still not bad though. Overall i also have to say, you have to find out which class is more fun to play for you. way back in the days i started as warrior, but quit after a while because warrior simply wasnt fun for me. Now im stuck with my herald for some years already & still have fun playing him. Even though many players are seeing heralds as a joke.
  6. Me, and i can surely say my whole guild, completely agree with the terrible WHOOSH WHOOSH hammer sound opinion. Rest is ok. Hammer not.
  7. Whats with those classes? DH is mostly used as burnguard, so it relies on 1condi ,which can be cleansed easily Same with condi herald. Only torment and a bit of burn that shouldnt even be mentioned. If you mean power herald, use condis.
  8. > @"Fueki.4753" said: > I'd always choose Renegade over Herald for a condition build. for any damage-build renegade should be chosen over herald.
  9. Heralds F2 -Facet of Nature- could definetely need a buff, In my opinion. Its the only thing that gives herald access to becoming a viable class in pve-endgame like raids. my ideas: Shiro-Facet of Nature: reduce the internal cooldown from 0.5 to **0.33 or 0.25** (like impossible odds). It wouldnt really make herald itself any stronger, but would improve a groups damage a bit more, to make up for the low damage of the herald. Dwarf-Facet of Nature: has 10% dmg reduction. Give it an additional 10% condi-dmg reduction, so it would line up with Vengeful Hammers & Dwarf-Elite(with retribution-trait) Ventari-Facet of Nature: definetely needs an buff. Together with regeneration, its heralds only source to be an healer in 10man-content. My idea: change PvE's healpower-modifier from 0,4 to 0,6 Glint-Facet of Nature: tbh i dont know how to improve it. Its able to extend given boons. In real, most classes dont give boons at all. Only supporters are there to give boons. Without supporters, herald would only a bit buff itself. With supporters like druid, firebrands etc, it would only help these classes maintain the boons the herald can give anyway, so there wouldnt be a need for herald boons whatsoever. It is definetely in need of an stronger class-specific group buff. Some that increases the herald-performance in a group, but not on its own.
  10. they should increase more trait-cooldowns to 5min imo
  11. ill come if you pay the transfer for me and 3 guildmates
  12. sry but i dont think anyone is interested in playing such an shitty children game
  13. thief needs the same stealth-treament like it had in pvp. There it has an decent amount of invisibility and isnt completely broken like in wvw reveal is complete crap, since it has an incedibly low range and can be dodged..... or even cleansed by deadeyes (not like it prevents stealth anyway)
  14. would be cool if ventaris elite -orbs would heal up to 10 people, so it could be an raid healer. i mean these orbs are worse than the staff orbs
  15. some people also sell their Gifts over reddit, but its accountbound Its done like this: You give you materials to "Gift-Guy" ,he combines the gift with your given materials , Gift-Guy gives you the outcome & you pay for him using up his gift
  16. the dmg nerf on hammer wasnt that huge. But its indeed destroyed due to bugs
  17. "theres something horribly wrong" indeed ... but its not the treb
  18. > @"Sileeent.5861" said: > The fact that GW2 appears for Steam could also be a bad sign. We already know that most other NCSoft games generate more money and Anet is under pressure to make more. > > So, I can't deny that this title makes me fear that this could be the total ending story for GW2, and that this game will slowly switch to life support afterwards. > > What do you think guys and gals? If the end would be called "End of dragons" ,then this game would be Named Dragon Wars 2 or not
  19. herald has as condi garbage damage, in power almost no sustain, no stunbreaks, extremely easy to counter. Even its might & protection generation feels like sh... could maybe even need a little buff / tweak in energy usage (its ridiculous) ... and reaper&core necro both need an shroud+lich nerf
  20. Its like it was in the past & its good like that. It was kinda overpowered, but now people can atleast go out of the bubble instead of having it follow you
  21. go to pact vendors or buy presents at wintersday. There you have ur karma lost
  22. they really arent a problem unless you arent able to try surviving Stop trying to tank its Symbols&Traps
  23. I dont have any possible problems at all. So it cant be a problem that completely sets the fault to gw2's side
  24. > @"LilSpark.4567" said: > Hello guys, i have a questions, i am new in the game, i play this game from 10 days and i play this game with the dlcs and my friends and other ppl tell me i waste time to play gw2 bcs is a dead game. Is that true? tbh gw2 is one of the most alive games of all, with steadily growing playerbase. The only reason why ppl are saying it is because of the way too high amount of content. For example one map, that came out years ago and isnt really profitable to farm will most likely be less full - empty. In this case people are taking the term "dead game". So dont worry about gw2 being dead at all.
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