Jump to content
  • Sign Up

Leo.3428

Members
  • Posts

    212
  • Joined

  • Last visited

Posts posted by Leo.3428

  1. > @"Konig Des Todes.2086" said:

    > There's no evidence to suggest that the asura take from Hindu inspiration beyond name, and that could be coincidence or just "nice name" as far as we know.

    Ha, too bad. I'd still build some clunky mythology made of technobabble, mysticism and cubes.

     

     

  2. This is puzzling. When you progressively pushed the game settings to higher quality to test how far you could go, are you positive that you did not select one particular setting that would bring it back to its knees, such as the sampling algorithm? (Shooting in the dark here.) When you set everything back to lowest, are you back to the same miserable fps you had before the miracle day?

  3. > @"TheLuckOfTheClaws.4592" said:

    > what even ARE asiri? horrid little goblins with pug faces and shark mouths, i do not trust them.

    Not their preferred form - but the ley lines dictate it on the planet. They are good guys on a mission for Varuṇa - but the bad guys among them obey Vṛtra and this makes them glow red.

     

  4. Assuming that in GW2 the character model cannot stare at the zenith or the nadir, I think that you can simplify the math and use only the projection of the front vector onto the horizontal plane: yaw = atan2(frontvector.z, frontvector.x). See the Mumble coordinate system if you're wondering why we take z and x. This yields the anticlockwise angle from the positive x axis. Ref: https://en.wikipedia.org/wiki/Atan2 . Give it a try and let us know, I'm interested in the result :)

     

    If you're interested in how to handle unit vectors with a complete freedom of rotation, have a look at https://en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions

  5. This API was indeed originally for positional audio (by tweaking the volume and stereophonic balance) but it has so many other interesting uses.

    Disclaimer: I have never tried TacO but I assume that it uses the Mumble API because I don't see how it could track positions otherwise.

  6. > @"Kathkere.3068" said:

    > (...) would it really be fair to say that you killed Belsebub the Destroyer of Worlds if Belsebub the Destroyer of Worlds killed you fourteen times over before you killed him?

     

    The Commander has the supreme power of rewriting history and silencing the rumors over his failures. The Commander is a disguised god learning to be a mere mortal. Few NPCs have seen through the trick - yet. One day, they will build temples to our glory and call us the Almighty [insert character name].

  7. A low FPS can make it extremely tricky to control a character. If that's the case and it can be fixed, I hope your father will be able to learn fast afterward.

    I did find some utilities through web search to restrict mouse movement but I don't know how safe these are to install, so I'd rather not post links. PM me if interested and you can't find them yourself.

  8. Looping through the pages to get the whole is the best way as far as I know. On the first request (for page index 0) the response header will contain x-page-total, which is currently 31 when page size is 200, in the manual test I just did. This will tell your script that the loop must end after page index 30.

     

    If you request every skin data by index individually (6199 of them, by x-result-total in the response header) and don't throttle the requests, you are likely to get denied for overburdening the server. It's way more efficient to request pages (31 of them at size 200).

     

    Let us know how this goes.

  9. > @"Cyto.9401" said:

    > b is just to prevent accidents. last time there was a sale on bank tabs i bought a bunch of 5 when i could only use 3, didn't even know there was a limit at that time

    That's bad. And one can't even send the item to someone as a gift :(

    Did you contact Support for a refund?

×
×
  • Create New...