Leo.3428
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Posts posted by Leo.3428
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> @"Konig Des Todes.2086" said:
> There's no evidence to suggest that the asura take from Hindu inspiration beyond name, and that could be coincidence or just "nice name" as far as we know.
Ha, too bad. I'd still build some clunky mythology made of technobabble, mysticism and cubes.
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Since we are going the writer's inspiration road, is there any outside-of-lore connection to be guessed between the Asura and their Hindu counterparts? I made a joking post about this earlier in this thread but I genuinely wonder about it.
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This is puzzling. When you progressively pushed the game settings to higher quality to test how far you could go, are you positive that you did not select one particular setting that would bring it back to its knees, such as the sampling algorithm? (Shooting in the dark here.) When you set everything back to lowest, are you back to the same miserable fps you had before the miracle day?
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> @"TheLuckOfTheClaws.4592" said:
> what even ARE asiri? horrid little goblins with pug faces and shark mouths, i do not trust them.
Not their preferred form - but the ley lines dictate it on the planet. They are good guys on a mission for Varuṇa - but the bad guys among them obey Vṛtra and this makes them glow red.
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> @"killermanjaro.5670" said:
> (...) blitz it again and give us LA 3.0, third times a charm right?
Exactly what I was thinking :) Just hoping LA3 doesn't end up some Manhattasuran.
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This happens even when not using a booster and it's ridiculously annoying indeed. You will find some information there:
https://en-forum.guildwars2.com/discussion/8524/mastery-popup-will-not-go-away/
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Glad it worked! Nice trick to do atan2(x,z) instead of atan2(z,x) to get the origin axis rotated and the angle flipped as you describe (north clockwise instead of east anticlockwise).
Are you planning to develop a game tool?
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Assuming that in GW2 the character model cannot stare at the zenith or the nadir, I think that you can simplify the math and use only the projection of the front vector onto the horizontal plane: yaw = atan2(frontvector.z, frontvector.x). See the Mumble coordinate system if you're wondering why we take z and x. This yields the anticlockwise angle from the positive x axis. Ref: https://en.wikipedia.org/wiki/Atan2 . Give it a try and let us know, I'm interested in the result :)
If you're interested in how to handle unit vectors with a complete freedom of rotation, have a look at https://en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
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fAvatarFront and fAvatarUp are unit vectors out of which you can calculate the character's yaw and pitch with a bit of trigonometry - see https://wiki.mumble.info/wiki/Link
I think compassRotation would change only if you enable your minimap to rotate automatically depending on your character's orientation.
Does this help?
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This API was indeed originally for positional audio (by tweaking the volume and stereophonic balance) but it has so many other interesting uses.
Disclaimer: I have never tried TacO but I assume that it uses the Mumble API because I don't see how it could track positions otherwise.
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> @"Kathkere.3068" said:
> (...) would it really be fair to say that you killed Belsebub the Destroyer of Worlds if Belsebub the Destroyer of Worlds killed you fourteen times over before you killed him?
The Commander has the supreme power of rewriting history and silencing the rumors over his failures. The Commander is a disguised god learning to be a mere mortal. Few NPCs have seen through the trick - yet. One day, they will build temples to our glory and call us the Almighty [insert character name].
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Please let us know when you host it on another platform - I'm not on Facebook/Instagram and can't access your comic.
I too am considering doing short comics out of screenshots (and some hand drawn).
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> @"keenedge.9675" said:
> Since I don't see an Anet approval here, I wonder how TACO is legal.
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> For it to follow camera view, it must peek gw2.exe to get that info. There is no API to give current player camera view or location so fluidly, if at all.
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> Peeking GW2.exe IS against the TOS.
The legal (and local) API that you are looking for is https://wiki.guildwars2.com/wiki/API:MumbleLink
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> @"anninke.7469" said:
> I think this one speaks for itself
I'm having a hard time untangling this one :D
Talking of entanglement, here are the adventures of Zatsit the tiny warrior who wanted to be big:
![](https://i.imgur.com/7g8nUD5.jpg "")
![](https://i.imgur.com/l69scJ9.jpg "")
![](https://i.imgur.com/yi8EGbp.jpg "")
![](https://i.imgur.com/aHYPCTq.jpg "")
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Thank you for the update and the tip!
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My suggestion is to progressively ramp up WvW and sPvP to attract new and returning players so you can hire more people for these modes without taking from the PvE resources.
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A low FPS can make it extremely tricky to control a character. If that's the case and it can be fixed, I hope your father will be able to learn fast afterward.
I did find some utilities through web search to restrict mouse movement but I don't know how safe these are to install, so I'd rather not post links. PM me if interested and you can't find them yourself.
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Looping through the pages to get the whole is the best way as far as I know. On the first request (for page index 0) the response header will contain x-page-total, which is currently 31 when page size is 200, in the manual test I just did. This will tell your script that the loop must end after page index 30.
If you request every skin data by index individually (6199 of them, by x-result-total in the response header) and don't throttle the requests, you are likely to get denied for overburdening the server. It's way more efficient to request pages (31 of them at size 200).
Let us know how this goes.
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I don't think any endpoint takes filters, it's on your app's shoulders to download the whole package and apply the filters on the cached data. Makes sense?
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> @"Dawdler.8521" said:
> They also scale with race, which means that the Charr and Norn has the biggest balls of them all.
And everybody comes and comes again *insert music emoji*
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> @"Cyto.9401" said:
> b is just to prevent accidents. last time there was a sale on bank tabs i bought a bunch of 5 when i could only use 3, didn't even know there was a limit at that time
That's bad. And one can't even send the item to someone as a gift :(
Did you contact Support for a refund?
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To me, replayability stems from the players. They make the game varied and alive.
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As long as the tool does not automate user input into the game client, I don't see why it would be a banning risk.
It augments the game but does not tamper with it, right?
I don't role play but I can see how ingenious this is!
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With Matthew Medina coming back to ArenaNet, I am starting to hope that the Old Canthan writing is going to be expanded and refined. Does anyone have any clue? My earlier search for more information about it was fruitless: [https://en-forum.guildwars2.com/discussion/78006/no-one-just-dabbles-in-comparative-philology](https://en-forum.guildwars2.com/discussion/78006/no-one-just-dabbles-in-comparative-philology)
Issue with closing the world map
in Bugs: Game, Forum, Website
Posted
This issue was reported last year, it may still be unresolved. See https://en-forum.guildwars2.com/discussion/93468/map-toggle-hotkey-no-longer-working